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authorTeravus Ovares2008-03-24 21:48:33 +0000
committerTeravus Ovares2008-03-24 21:48:33 +0000
commitdd6a9ffbc7c086abf66e0ce0ff4da2ee80fdb7fb (patch)
tree3d37e261eed74a91b8198ea8811cbed934fb3ae1
parent* Inflate my commits with yet another snippet of documentation... (j/k) (diff)
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* OBB: Flipped the -y face normal so ray casting against the -y face correctly results in the point of collision.
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index ddfa332..b2ba70c 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -1028,7 +1028,7 @@ namespace OpenSim.Region.Environment.Scenes
1028 //vertexes[0].z = pos.Z + vertexes[0].z; 1028 //vertexes[0].z = pos.Z + vertexes[0].z;
1029 1029
1030 FaceA[0] = vertexes[0]; 1030 FaceA[0] = vertexes[0];
1031 FaceA[3] = vertexes[0]; 1031 FaceB[3] = vertexes[0];
1032 FaceA[4] = vertexes[0]; 1032 FaceA[4] = vertexes[0];
1033 1033
1034 tScale = AXscale; 1034 tScale = AXscale;
@@ -1053,7 +1053,7 @@ namespace OpenSim.Region.Environment.Scenes
1053 //vertexes[2].z = pos.Z + vertexes[2].z; 1053 //vertexes[2].z = pos.Z + vertexes[2].z;
1054 1054
1055 FaceC[0] = vertexes[2]; 1055 FaceC[0] = vertexes[2];
1056 FaceC[3] = vertexes[2]; 1056 FaceD[3] = vertexes[2];
1057 FaceC[5] = vertexes[2]; 1057 FaceC[5] = vertexes[2];
1058 1058
1059 tScale = new Vector3(AXscale.x, AXscale.y, -AXscale.z); 1059 tScale = new Vector3(AXscale.x, AXscale.y, -AXscale.z);
@@ -1101,7 +1101,7 @@ namespace OpenSim.Region.Environment.Scenes
1101 // vertexes[6].z = pos.Z + vertexes[6].z; 1101 // vertexes[6].z = pos.Z + vertexes[6].z;
1102 1102
1103 FaceB[2] = vertexes[6]; 1103 FaceB[2] = vertexes[6];
1104 FaceB[3] = vertexes[6]; 1104 FaceA[3] = vertexes[6];
1105 FaceB[4] = vertexes[6]; 1105 FaceB[4] = vertexes[6];
1106 1106
1107 tScale = new Vector3(-AXscale.x, -AXscale.y, -AXscale.z); 1107 tScale = new Vector3(-AXscale.x, -AXscale.y, -AXscale.z);
@@ -1113,7 +1113,7 @@ namespace OpenSim.Region.Environment.Scenes
1113 // vertexes[7].z = pos.Z + vertexes[7].z; 1113 // vertexes[7].z = pos.Z + vertexes[7].z;
1114 1114
1115 FaceD[2] = vertexes[7]; 1115 FaceD[2] = vertexes[7];
1116 FaceD[3] = vertexes[7]; 1116 FaceC[3] = vertexes[7];
1117 FaceD[5] = vertexes[7]; 1117 FaceD[5] = vertexes[7];
1118 #endregion 1118 #endregion
1119 1119