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author | Justin Clarke Casey | 2008-11-26 17:42:35 +0000 |
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committer | Justin Clarke Casey | 2008-11-26 17:42:35 +0000 |
commit | c85e2a0fb0702ad6fea544b0b3a01cf0a0580f5b (patch) | |
tree | 0c4ababd430b79a96b1b36a5b18a7a7b925c89b4 | |
parent | * minor: Remove unused SetAnimation method that was identical to TrySetAnimation (diff) | |
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* restore deleted method documentation, some to IRegionDataStore and some to MySQLRegionData
* I would like to keep documentation on methods, even if it sometimes seems obvious (and not all of these are)
-rw-r--r-- | OpenSim/Data/MySQL/MySQLRegionData.cs | 11 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs | 25 |
2 files changed, 35 insertions, 1 deletions
diff --git a/OpenSim/Data/MySQL/MySQLRegionData.cs b/OpenSim/Data/MySQL/MySQLRegionData.cs index f64b142..992e84d 100644 --- a/OpenSim/Data/MySQL/MySQLRegionData.cs +++ b/OpenSim/Data/MySQL/MySQLRegionData.cs | |||
@@ -307,7 +307,12 @@ namespace OpenSim.Data.MySQL | |||
307 | ExecuteNonQuery(cmd); | 307 | ExecuteNonQuery(cmd); |
308 | } | 308 | } |
309 | } | 309 | } |
310 | 310 | ||
311 | /// <summary> | ||
312 | /// Remove all persisted items of the given prim. | ||
313 | /// The caller must acquire the necessrary synchronization locks and commit or rollback changes. | ||
314 | /// </summary> | ||
315 | /// <param name="uuid">the Item UUID</param> | ||
311 | private void RemoveItems(UUID uuid) | 316 | private void RemoveItems(UUID uuid) |
312 | { | 317 | { |
313 | lock (m_Connection) | 318 | lock (m_Connection) |
@@ -403,6 +408,10 @@ namespace OpenSim.Data.MySQL | |||
403 | return objects; | 408 | return objects; |
404 | } | 409 | } |
405 | 410 | ||
411 | /// <summary> | ||
412 | /// Load in a prim's persisted inventory. | ||
413 | /// </summary> | ||
414 | /// <param name="prim">The prim</param> | ||
406 | private void LoadItems(SceneObjectPart prim) | 415 | private void LoadItems(SceneObjectPart prim) |
407 | { | 416 | { |
408 | lock (m_Connection) | 417 | lock (m_Connection) |
diff --git a/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs b/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs index 0ee4933..78fc626 100644 --- a/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs +++ b/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs | |||
@@ -67,13 +67,38 @@ namespace OpenSim.Region.Environment.Interfaces | |||
67 | /// <returns></returns> | 67 | /// <returns></returns> |
68 | void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items); | 68 | void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items); |
69 | 69 | ||
70 | /// <summary> | ||
71 | /// Load persisted objects from region storage. | ||
72 | /// </summary> | ||
73 | /// <param name="regionUUID">the Region UUID</param> | ||
74 | /// <returns>List of loaded groups</returns> | ||
70 | List<SceneObjectGroup> LoadObjects(UUID regionUUID); | 75 | List<SceneObjectGroup> LoadObjects(UUID regionUUID); |
71 | 76 | ||
77 | /// <summary> | ||
78 | /// Store a terrain revision in region storage | ||
79 | /// </summary> | ||
80 | /// <param name="ter">HeightField data</param> | ||
81 | /// <param name="regionID">region UUID</param> | ||
72 | void StoreTerrain(double[,] terrain, UUID regionID); | 82 | void StoreTerrain(double[,] terrain, UUID regionID); |
83 | |||
84 | /// <summary> | ||
85 | /// Load the latest terrain revision from region storage | ||
86 | /// </summary> | ||
87 | /// <param name="regionID">the region UUID</param> | ||
88 | /// <returns>Heightfield data</returns> | ||
73 | double[,] LoadTerrain(UUID regionID); | 89 | double[,] LoadTerrain(UUID regionID); |
74 | 90 | ||
75 | void StoreLandObject(ILandObject Parcel); | 91 | void StoreLandObject(ILandObject Parcel); |
92 | |||
93 | /// <summary> | ||
94 | /// <list type="bullet"> | ||
95 | /// <item>delete from land where UUID=globalID</item> | ||
96 | /// <item>delete from landaccesslist where LandUUID=globalID</item> | ||
97 | /// </list> | ||
98 | /// </summary> | ||
99 | /// <param name="globalID"></param> | ||
76 | void RemoveLandObject(UUID globalID); | 100 | void RemoveLandObject(UUID globalID); |
101 | |||
77 | List<LandData> LoadLandObjects(UUID regionUUID); | 102 | List<LandData> LoadLandObjects(UUID regionUUID); |
78 | 103 | ||
79 | void StoreRegionSettings(RegionSettings rs); | 104 | void StoreRegionSettings(RegionSettings rs); |