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authorJustin Clark-Casey (justincc)2011-04-06 20:52:36 +0100
committerJustin Clark-Casey (justincc)2011-04-06 20:52:36 +0100
commit9bc2705f37bfc057cdb74a4479d1c72fda4e0aa9 (patch)
treecf565ee3087c9b0c50e5cb9aadf0ba89168d26e8
parentSignal prim count taint if the AbsolutePosition of a scene object changes. (diff)
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Fix bug where on duplication, the root part local id was continually used in populating the local id scene object index instead of each part's local id
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 60855b2..97af0a0 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -1855,7 +1855,7 @@ namespace OpenSim.Region.Framework.Scenes
1855 { 1855 {
1856 SceneObjectGroupsByLocalPartID[copy.LocalId] = copy; 1856 SceneObjectGroupsByLocalPartID[copy.LocalId] = copy;
1857 foreach (SceneObjectPart part in children) 1857 foreach (SceneObjectPart part in children)
1858 SceneObjectGroupsByLocalPartID[copy.LocalId] = copy; 1858 SceneObjectGroupsByLocalPartID[part.LocalId] = copy;
1859 } 1859 }
1860 // PROBABLE END OF FIXME 1860 // PROBABLE END OF FIXME
1861 1861