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authordahlia2009-11-11 11:10:42 -0800
committerdahlia2009-11-11 11:10:42 -0800
commit8ae3df22a2b1d235d4ffb04091656b5d16c50e68 (patch)
treee7d9366c77a8a21d5ec0a4e768796389007ab934
parentminor: remove mono compiler warning (diff)
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clean up some cruft
-rw-r--r--OpenSim/Region/Physics/Meshing/SculptMesh.cs14
1 files changed, 2 insertions, 12 deletions
diff --git a/OpenSim/Region/Physics/Meshing/SculptMesh.cs b/OpenSim/Region/Physics/Meshing/SculptMesh.cs
index a8f9ae5..4dc6e2e 100644
--- a/OpenSim/Region/Physics/Meshing/SculptMesh.cs
+++ b/OpenSim/Region/Physics/Meshing/SculptMesh.cs
@@ -52,6 +52,7 @@ namespace PrimMesher
52 52
53 public enum SculptType { sphere = 1, torus = 2, plane = 3, cylinder = 4 }; 53 public enum SculptType { sphere = 1, torus = 2, plane = 3, cylinder = 4 };
54 54
55#if SYSTEM_DRAWING
55 // private Bitmap ScaleImage(Bitmap srcImage, float scale) 56 // private Bitmap ScaleImage(Bitmap srcImage, float scale)
56 // { 57 // {
57 // int sourceWidth = srcImage.Width; 58 // int sourceWidth = srcImage.Width;
@@ -89,7 +90,7 @@ namespace PrimMesher
89 // return scaledImage; 90 // return scaledImage;
90 // } 91 // }
91 92
92#if SYSTEM_DRAWING 93
93 public SculptMesh SculptMeshFromFile(string fileName, SculptType sculptType, int lod, bool viewerMode) 94 public SculptMesh SculptMeshFromFile(string fileName, SculptType sculptType, int lod, bool viewerMode)
94 { 95 {
95 Bitmap bitmap = (Bitmap)Bitmap.FromFile(fileName); 96 Bitmap bitmap = (Bitmap)Bitmap.FromFile(fileName);
@@ -320,20 +321,9 @@ namespace PrimMesher
320 if (sculptType == SculptType.plane) 321 if (sculptType == SculptType.plane)
321 invert = !invert; 322 invert = !invert;
322 323
323 //float sourceScaleFactor = (float)(lod) / (float)Math.Sqrt(sculptBitmap.Width * sculptBitmap.Height);
324
325 //int scale = (int)(1.0f / sourceScaleFactor);
326 //if (scale < 1) scale = 1;
327
328 //List<List<Coord>> rows = bitmap2Coords(sculptBitmap, scale, mirror);
329
330 viewerFaces = new List<ViewerFace>(); 324 viewerFaces = new List<ViewerFace>();
331 325
332 //int width = sculptBitmap.Width / scale;
333 // int height = sculptBitmap.Height / scale;
334
335 int width = rows[0].Count; 326 int width = rows[0].Count;
336// int height = rows.Count;
337 327
338 int p1, p2, p3, p4; 328 int p1, p2, p3, p4;
339 329