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author | Sean Dague | 2009-08-31 20:16:32 -0400 |
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committer | Sean Dague | 2009-08-31 20:16:32 -0400 |
commit | 4333bc7742b1aac3f548073cde2048ef678ffa3b (patch) | |
tree | 84dcf03ea648ae1b3a70f99faff3b2faff7492ff | |
parent | change regular test target to use nunit exec mode (diff) | |
parent | Merge branch 'master' of ssh://MyConnection/var/git/opensim (diff) | |
download | opensim-SC_OLD-4333bc7742b1aac3f548073cde2048ef678ffa3b.zip opensim-SC_OLD-4333bc7742b1aac3f548073cde2048ef678ffa3b.tar.gz opensim-SC_OLD-4333bc7742b1aac3f548073cde2048ef678ffa3b.tar.bz2 opensim-SC_OLD-4333bc7742b1aac3f548073cde2048ef678ffa3b.tar.xz |
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
4 files changed, 95 insertions, 6 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs b/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs index a6e3859..4e03e95 100644 --- a/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs | |||
@@ -14,7 +14,10 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
14 | { | 14 | { |
15 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 15 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
16 | 16 | ||
17 | public string Name { get { return "RegionCombinerModule"; } } | 17 | public string Name { get |
18 | { | ||
19 | return "RegionCombinerModule"; | ||
20 | } } | ||
18 | public Type ReplaceableInterface | 21 | public Type ReplaceableInterface |
19 | { | 22 | { |
20 | get { return null; } | 23 | get { return null; } |
@@ -22,11 +25,15 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
22 | 25 | ||
23 | private Dictionary<UUID, RegionConnections> m_regions = new Dictionary<UUID, RegionConnections>(); | 26 | private Dictionary<UUID, RegionConnections> m_regions = new Dictionary<UUID, RegionConnections>(); |
24 | private bool enabledYN = false; | 27 | private bool enabledYN = false; |
28 | private Dictionary<UUID, Scene> m_startingScenes = new Dictionary<UUID, Scene>(); | ||
29 | |||
25 | public void Initialise(IConfigSource source) | 30 | public void Initialise(IConfigSource source) |
26 | { | 31 | { |
32 | |||
27 | IConfig myConfig = source.Configs["Startup"]; | 33 | IConfig myConfig = source.Configs["Startup"]; |
28 | enabledYN = myConfig.GetBoolean("CombineContiguousRegions", false); | 34 | enabledYN = myConfig.GetBoolean("CombineContiguousRegions", false); |
29 | //enabledYN = true; | 35 | //enabledYN = true; |
36 | |||
30 | } | 37 | } |
31 | 38 | ||
32 | public void Close() | 39 | public void Close() |
@@ -36,9 +43,13 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
36 | 43 | ||
37 | public void AddRegion(Scene scene) | 44 | public void AddRegion(Scene scene) |
38 | { | 45 | { |
46 | |||
39 | if (!enabledYN) | 47 | if (!enabledYN) |
40 | return; | 48 | return; |
41 | 49 | ||
50 | lock (m_startingScenes) | ||
51 | m_startingScenes.Add(scene.RegionInfo.originRegionID, scene); | ||
52 | |||
42 | Border northBorder = new Border(); | 53 | Border northBorder = new Border(); |
43 | northBorder.BorderLine = new Vector3(0, (int)Constants.RegionSize, (int)Constants.RegionSize); //<--- | 54 | northBorder.BorderLine = new Vector3(0, (int)Constants.RegionSize, (int)Constants.RegionSize); //<--- |
44 | northBorder.CrossDirection = Cardinals.N; | 55 | northBorder.CrossDirection = Cardinals.N; |
@@ -464,11 +475,13 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
464 | } | 475 | } |
465 | 476 | ||
466 | } | 477 | } |
478 | |||
467 | } | 479 | } |
468 | 480 | ||
469 | public void RemoveRegion(Scene scene) | 481 | public void RemoveRegion(Scene scene) |
470 | { | 482 | { |
471 | 483 | ||
484 | |||
472 | } | 485 | } |
473 | 486 | ||
474 | public void RegionLoaded(Scene scene) | 487 | public void RegionLoaded(Scene scene) |
@@ -480,9 +493,62 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
480 | { | 493 | { |
481 | 494 | ||
482 | } | 495 | } |
483 | public void OnFrame() | 496 | |
497 | // Create a set of infinite borders around the whole aabb of the combined island. | ||
498 | private void MakeLargeRegionBounds() | ||
484 | { | 499 | { |
485 | 500 | lock (m_regions) | |
501 | { | ||
502 | foreach (RegionConnections rconn in m_regions.Values) | ||
503 | { | ||
504 | Vector3 offset = Vector3.Zero; | ||
505 | rconn.RegionScene.BordersLocked = true; | ||
506 | foreach (RegionData rdata in rconn.ConnectedRegions) | ||
507 | { | ||
508 | if (rdata.Offset.X > offset.X) offset.X = rdata.Offset.X; | ||
509 | if (rdata.Offset.Y > offset.Y) offset.Y = rdata.Offset.Y; | ||
510 | |||
511 | } | ||
512 | |||
513 | lock (rconn.RegionScene.NorthBorders) | ||
514 | { | ||
515 | Border northBorder = new Border(); | ||
516 | northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, | ||
517 | offset.Y); //<--- | ||
518 | northBorder.CrossDirection = Cardinals.N; | ||
519 | rconn.RegionScene.NorthBorders.Add(northBorder); | ||
520 | } | ||
521 | |||
522 | lock (rconn.RegionScene.SouthBorders) | ||
523 | { | ||
524 | Border southBorder = new Border(); | ||
525 | southBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //---> | ||
526 | southBorder.CrossDirection = Cardinals.S; | ||
527 | rconn.RegionScene.SouthBorders.Add(southBorder); | ||
528 | } | ||
529 | |||
530 | lock (rconn.RegionScene.EastBorders) | ||
531 | { | ||
532 | Border eastBorder = new Border(); | ||
533 | eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, offset.Y); | ||
534 | //<--- | ||
535 | eastBorder.CrossDirection = Cardinals.E; | ||
536 | rconn.RegionScene.EastBorders.Add(eastBorder); | ||
537 | } | ||
538 | |||
539 | lock (rconn.RegionScene.WestBorders) | ||
540 | { | ||
541 | Border westBorder = new Border(); | ||
542 | westBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //---> | ||
543 | westBorder.CrossDirection = Cardinals.W; | ||
544 | rconn.RegionScene.WestBorders.Add(westBorder); | ||
545 | } | ||
546 | |||
547 | |||
548 | |||
549 | rconn.RegionScene.BordersLocked = false; | ||
550 | } | ||
551 | } | ||
486 | } | 552 | } |
487 | 553 | ||
488 | 554 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index b8c8f32..f4a0d2e 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1710,7 +1710,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1710 | int thisx = (int)RegionInfo.RegionLocX; | 1710 | int thisx = (int)RegionInfo.RegionLocX; |
1711 | int thisy = (int)RegionInfo.RegionLocY; | 1711 | int thisy = (int)RegionInfo.RegionLocY; |
1712 | 1712 | ||
1713 | ulong newRegionHandle = 0; | 1713 | |
1714 | // use this if no borders were crossed! | ||
1715 | ulong newRegionHandle | ||
1716 | = Util.UIntsToLong((uint)((thisx) * Constants.RegionSize), | ||
1717 | (uint)((thisy) * Constants.RegionSize)); | ||
1718 | |||
1714 | Vector3 pos = attemptedPosition; | 1719 | Vector3 pos = attemptedPosition; |
1715 | 1720 | ||
1716 | if (TestBorderCross(attemptedPosition, Cardinals.W)) | 1721 | if (TestBorderCross(attemptedPosition, Cardinals.W)) |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index e5c6bf1..d72ed7d 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -1477,8 +1477,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
1477 | SceneObjectGroup dupe = (SceneObjectGroup)MemberwiseClone(); | 1477 | SceneObjectGroup dupe = (SceneObjectGroup)MemberwiseClone(); |
1478 | dupe.m_isBackedUp = false; | 1478 | dupe.m_isBackedUp = false; |
1479 | dupe.m_parts = new Dictionary<UUID, SceneObjectPart>(); | 1479 | dupe.m_parts = new Dictionary<UUID, SceneObjectPart>(); |
1480 | |||
1481 | // Warning, The following code related to previousAttachmentStatus is needed so that clones of | ||
1482 | // attachments do not bordercross while they're being duplicated. This is hacktastic! | ||
1483 | // Normally, setting AbsolutePosition will bordercross a prim if it's outside the region! | ||
1484 | // unless IsAttachment is true!, so to prevent border crossing, we save it's attachment state | ||
1485 | // (which should be false anyway) set it as an Attachment and then set it's Absolute Position, | ||
1486 | // then restore it's attachment state | ||
1487 | |||
1488 | // This is only necessary when userExposed is false! | ||
1489 | |||
1490 | bool previousAttachmentStatus = dupe.RootPart.IsAttachment; | ||
1491 | |||
1492 | if (!userExposed) | ||
1493 | dupe.RootPart.IsAttachment = true; | ||
1494 | |||
1480 | dupe.AbsolutePosition = new Vector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z); | 1495 | dupe.AbsolutePosition = new Vector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z); |
1481 | 1496 | ||
1497 | if (!userExposed) | ||
1498 | dupe.RootPart.IsAttachment = previousAttachmentStatus; | ||
1499 | |||
1482 | dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed); | 1500 | dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed); |
1483 | dupe.m_rootPart.LinkNum = m_rootPart.LinkNum; | 1501 | dupe.m_rootPart.LinkNum = m_rootPart.LinkNum; |
1484 | 1502 | ||
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 46e3289..857dc11 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -3509,8 +3509,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3509 | { | 3509 | { |
3510 | // Set the parent localID to 0 so it transfers over properly. | 3510 | // Set the parent localID to 0 so it transfers over properly. |
3511 | gobj.RootPart.SetParentLocalId(0); | 3511 | gobj.RootPart.SetParentLocalId(0); |
3512 | gobj.RootPart.IsAttachment = false; | ||
3513 | gobj.AbsolutePosition = gobj.RootPart.AttachedPos; | 3512 | gobj.AbsolutePosition = gobj.RootPart.AttachedPos; |
3513 | gobj.RootPart.IsAttachment = false; | ||
3514 | //gobj.RootPart.LastOwnerID = gobj.GetFromAssetID(); | 3514 | //gobj.RootPart.LastOwnerID = gobj.GetFromAssetID(); |
3515 | m_log.DebugFormat("[ATTACHMENT]: Sending attachment {0} to region {1}", gobj.UUID, regionHandle); | 3515 | m_log.DebugFormat("[ATTACHMENT]: Sending attachment {0} to region {1}", gobj.UUID, regionHandle); |
3516 | m_scene.CrossPrimGroupIntoNewRegion(regionHandle, gobj, silent); | 3516 | m_scene.CrossPrimGroupIntoNewRegion(regionHandle, gobj, silent); |