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authorMelanie Thielker2008-11-17 23:08:37 +0000
committerMelanie Thielker2008-11-17 23:08:37 +0000
commitece27a3631f9928312180a00d81226ffd9a7eee6 (patch)
tree9223f730584624e8711c0907fc58ef3d171bdadc
parentFix a few small issues with the progressive texture-download: (diff)
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Make texture decode errors nonfatal. The texture send is simply dropped
-rw-r--r--OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureDownloadModule.cs58
1 files changed, 33 insertions, 25 deletions
diff --git a/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureDownloadModule.cs b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureDownloadModule.cs
index af51df6..aac6e35 100644
--- a/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureDownloadModule.cs
+++ b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureDownloadModule.cs
@@ -176,44 +176,52 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
176 { 176 {
177 ITextureSender sender = null; 177 ITextureSender sender = null;
178 178
179 try 179// try
180 { 180// {
181 while (true) 181 while (true)
182 { 182 {
183 sender = m_queueSenders.Dequeue(); 183 try
184
185 if (sender.Cancel)
186 { 184 {
187 TextureSent(sender); 185 sender = m_queueSenders.Dequeue();
188 186
189 sender.Cancel = false; 187 if (sender.Cancel)
190 }
191 else
192 {
193 bool finished = sender.SendTexturePacket();
194 if (finished)
195 { 188 {
196 TextureSent(sender); 189 TextureSent(sender);
190
191 sender.Cancel = false;
197 } 192 }
198 else 193 else
199 { 194 {
200 m_queueSenders.Enqueue(sender); 195 bool finished = sender.SendTexturePacket();
196 if (finished)
197 {
198 TextureSent(sender);
199 }
200 else
201 {
202 m_queueSenders.Enqueue(sender);
203 }
201 } 204 }
202 }
203 205
204 // Make sure that any sender we currently have can get garbage collected 206 // Make sure that any sender we currently have can get garbage collected
205 sender = null; 207 sender = null;
206 208
207 //m_log.InfoFormat("[TEXTURE] Texture sender queue size: {0}", m_queueSenders.Count()); 209 //m_log.InfoFormat("[TEXTURE] Texture sender queue size: {0}", m_queueSenders.Count());
210 }
211 catch(Exception e)
212 {
213 m_log.ErrorFormat(
214 "[TEXTURE]: Texture send thread caught exception. The texture send was aborted. Exception is {0}", e);
215 }
208 } 216 }
209 } 217// }
210 catch (Exception e) 218// catch (Exception e)
211 { 219// {
212 // TODO: Let users in the sim and those entering it and possibly an external watchdog know what has happened 220// // TODO: Let users in the sim and those entering it and possibly an external watchdog know what has happened
213 m_log.ErrorFormat( 221// m_log.ErrorFormat(
214 "[TEXTURE]: Texture send thread terminating with exception. PLEASE REBOOT YOUR SIM - TEXTURES WILL NOT BE AVAILABLE UNTIL YOU DO. Exception is {0}", 222// "[TEXTURE]: Texture send thread terminating with exception. PLEASE REBOOT YOUR SIM - TEXTURES WILL NOT BE AVAILABLE UNTIL YOU DO. Exception is {0}",
215 e); 223// e);
216 } 224// }
217 } 225 }
218 226
219 /// <summary> 227 /// <summary>