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author | Justin Clark-Casey (justincc) | 2011-04-12 22:21:46 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-04-12 22:21:46 +0100 |
commit | 8e0d2cc43b63046b0dd6b9a3a7dafd70a70362d0 (patch) | |
tree | 5f1b29387707a7960fca83a58f9ba556a9c3d4a5 | |
parent | Allow a null rotation to be passed in to RezObject so that we can control whe... (diff) | |
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If an object is rezzed directly from a prim inventory then give it the rotation it was stored with.
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 87b4cb8..254879b 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -2007,7 +2007,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2007 | RayStart, RayEnd, RayTargetID, Quaternion.Identity, | 2007 | RayStart, RayEnd, RayTargetID, Quaternion.Identity, |
2008 | BypassRayCast, bRayEndIsIntersection, true, scale, false); | 2008 | BypassRayCast, bRayEndIsIntersection, true, scale, false); |
2009 | 2009 | ||
2010 | RezObject(part, item, pos, Quaternion.Identity, Vector3.Zero, 0); | 2010 | RezObject(part, item, pos, null, Vector3.Zero, 0); |
2011 | } | 2011 | } |
2012 | } | 2012 | } |
2013 | 2013 | ||