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authorJustin Clark-Casey (justincc)2011-04-12 22:21:46 +0100
committerJustin Clark-Casey (justincc)2011-04-12 22:21:46 +0100
commit8e0d2cc43b63046b0dd6b9a3a7dafd70a70362d0 (patch)
tree5f1b29387707a7960fca83a58f9ba556a9c3d4a5
parentAllow a null rotation to be passed in to RezObject so that we can control whe... (diff)
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If an object is rezzed directly from a prim inventory then give it the rotation it was stored with.
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 87b4cb8..254879b 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -2007,7 +2007,7 @@ namespace OpenSim.Region.Framework.Scenes
2007 RayStart, RayEnd, RayTargetID, Quaternion.Identity, 2007 RayStart, RayEnd, RayTargetID, Quaternion.Identity,
2008 BypassRayCast, bRayEndIsIntersection, true, scale, false); 2008 BypassRayCast, bRayEndIsIntersection, true, scale, false);
2009 2009
2010 RezObject(part, item, pos, Quaternion.Identity, Vector3.Zero, 0); 2010 RezObject(part, item, pos, null, Vector3.Zero, 0);
2011 } 2011 }
2012 } 2012 }
2013 2013