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author | Diva Canto | 2010-06-10 21:59:12 -0700 |
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committer | Diva Canto | 2010-06-10 21:59:12 -0700 |
commit | 2e1269e4cac8542dbf74854ec4d3196f4e0cd372 (patch) | |
tree | a22b8080ee973cf3f8a0a41e12ff440e4d6b8ed0 | |
parent | Added more debug messages to try to pinpoint where login is failing for nebadon. (diff) | |
download | opensim-SC_OLD-2e1269e4cac8542dbf74854ec4d3196f4e0cd372.zip opensim-SC_OLD-2e1269e4cac8542dbf74854ec4d3196f4e0cd372.tar.gz opensim-SC_OLD-2e1269e4cac8542dbf74854ec4d3196f4e0cd372.tar.bz2 opensim-SC_OLD-2e1269e4cac8542dbf74854ec4d3196f4e0cd372.tar.xz |
Bug fix on friends notifications. OnClientClose and OnLogout ordering are unpredictable; when OnClientClosed happened first, it was removing the friends list, which would prevent OnLogout notifications to go out.
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs | 41 |
1 files changed, 33 insertions, 8 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs index 3590f27..4f0487b 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs | |||
@@ -245,11 +245,20 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
245 | 245 | ||
246 | private void OnClientClosed(UUID agentID, Scene scene) | 246 | private void OnClientClosed(UUID agentID, Scene scene) |
247 | { | 247 | { |
248 | ScenePresence sp = scene.GetScenePresence(agentID); | ||
248 | lock (m_Friends) | 249 | lock (m_Friends) |
249 | if (m_Friends.ContainsKey(agentID)) | 250 | if (m_Friends.ContainsKey(agentID)) |
250 | { | 251 | { |
251 | if (m_Friends[agentID].Refcount == 1) | 252 | if (m_Friends[agentID].Refcount == 1) |
252 | m_Friends.Remove(agentID); | 253 | { |
254 | if (sp != null && sp.IsChildAgent) | ||
255 | // we do this only for child agents | ||
256 | // Root agents' closing = logout; that's | ||
257 | // processed with OnLogout | ||
258 | { | ||
259 | m_Friends.Remove(agentID); | ||
260 | } | ||
261 | } | ||
253 | else | 262 | else |
254 | m_Friends[agentID].Refcount--; | 263 | m_Friends[agentID].Refcount--; |
255 | } | 264 | } |
@@ -267,11 +276,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
267 | 276 | ||
268 | if (m_Friends.ContainsKey(agentID)) | 277 | if (m_Friends.ContainsKey(agentID)) |
269 | { | 278 | { |
270 | if (m_Friends[agentID].RegionID == UUID.Zero) | 279 | // This is probably an overkill, but just |
271 | { | 280 | // to make sure we have the latest and greatest |
272 | m_Friends[agentID].Friends = | 281 | // friends list -- always pull OnMakeRoot |
282 | m_Friends[agentID].Friends = | ||
273 | m_FriendsService.GetFriends(agentID); | 283 | m_FriendsService.GetFriends(agentID); |
274 | } | 284 | |
275 | m_Friends[agentID].RegionID = | 285 | m_Friends[agentID].RegionID = |
276 | sp.ControllingClient.Scene.RegionInfo.RegionID; | 286 | sp.ControllingClient.Scene.RegionInfo.RegionID; |
277 | } | 287 | } |
@@ -437,8 +447,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
437 | /// <param name="online"></param> | 447 | /// <param name="online"></param> |
438 | private void StatusChange(UUID agentID, bool online) | 448 | private void StatusChange(UUID agentID, bool online) |
439 | { | 449 | { |
450 | //m_log.DebugFormat("[FRIENDS]: StatusChange {0}", online); | ||
440 | if (m_Friends.ContainsKey(agentID)) | 451 | if (m_Friends.ContainsKey(agentID)) |
441 | { | 452 | { |
453 | //m_log.DebugFormat("[FRIENDS]: # of friends: {0}", m_Friends[agentID].Friends.Length); | ||
442 | List<FriendInfo> friendList = new List<FriendInfo>(); | 454 | List<FriendInfo> friendList = new List<FriendInfo>(); |
443 | foreach (FriendInfo fi in m_Friends[agentID].Friends) | 455 | foreach (FriendInfo fi in m_Friends[agentID].Friends) |
444 | { | 456 | { |
@@ -447,10 +459,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
447 | } | 459 | } |
448 | foreach (FriendInfo fi in friendList) | 460 | foreach (FriendInfo fi in friendList) |
449 | { | 461 | { |
462 | //m_log.DebugFormat("[FRIENDS]: Notifying {0}", fi.PrincipalID); | ||
450 | // Notify about this user status | 463 | // Notify about this user status |
451 | StatusNotify(fi, agentID, online); | 464 | StatusNotify(fi, agentID, online); |
452 | } | 465 | } |
453 | } | 466 | } |
467 | else | ||
468 | m_log.WarnFormat("[FRIENDS]: {0} not found in cache", agentID); | ||
454 | } | 469 | } |
455 | 470 | ||
456 | private void StatusNotify(FriendInfo friend, UUID userID, bool online) | 471 | private void StatusNotify(FriendInfo friend, UUID userID, bool online) |
@@ -462,21 +477,31 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
462 | // Try local | 477 | // Try local |
463 | if (LocalStatusNotification(userID, friendID, online)) | 478 | if (LocalStatusNotification(userID, friendID, online)) |
464 | return; | 479 | return; |
465 | 480 | ||
466 | // The friend is not here [as root]. Let's forward. | 481 | // The friend is not here [as root]. Let's forward. |
467 | PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { friendID.ToString() }); | 482 | PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { friendID.ToString() }); |
468 | if (friendSessions != null && friendSessions.Length > 0) | 483 | if (friendSessions != null && friendSessions.Length > 0) |
469 | { | 484 | { |
470 | PresenceInfo friendSession = friendSessions[0]; | 485 | PresenceInfo friendSession = null; |
486 | foreach (PresenceInfo pinfo in friendSessions) | ||
487 | if (pinfo.RegionID != UUID.Zero) // let's guard against sessions-gone-bad | ||
488 | { | ||
489 | friendSession = pinfo; | ||
490 | break; | ||
491 | } | ||
492 | |||
471 | if (friendSession != null) | 493 | if (friendSession != null) |
472 | { | 494 | { |
473 | GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID); | 495 | GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID); |
496 | //m_log.DebugFormat("[FRIENDS]: Remote Notify to region {0}", region.RegionName); | ||
474 | m_FriendsSimConnector.StatusNotify(region, userID, friendID, online); | 497 | m_FriendsSimConnector.StatusNotify(region, userID, friendID, online); |
475 | } | 498 | } |
476 | } | 499 | } |
477 | 500 | ||
478 | // Friend is not online. Ignore. | 501 | // Friend is not online. Ignore. |
479 | } | 502 | } |
503 | else | ||
504 | m_log.WarnFormat("[FRIENDS]: Error parsing friend ID {0}", friend.Friend); | ||
480 | } | 505 | } |
481 | 506 | ||
482 | private void OnInstantMessage(IClientAPI client, GridInstantMessage im) | 507 | private void OnInstantMessage(IClientAPI client, GridInstantMessage im) |
@@ -763,7 +788,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
763 | IClientAPI friendClient = LocateClientObject(friendID); | 788 | IClientAPI friendClient = LocateClientObject(friendID); |
764 | if (friendClient != null) | 789 | if (friendClient != null) |
765 | { | 790 | { |
766 | //m_log.DebugFormat("[FRIENDS]: Notify {0} that user {1} is {2}", friend.Friend, userID, online); | 791 | //m_log.DebugFormat("[FRIENDS]: Local Status Notify {0} that user {1} is {2}", friendID, userID, online); |
767 | // the friend in this sim as root agent | 792 | // the friend in this sim as root agent |
768 | if (online) | 793 | if (online) |
769 | friendClient.SendAgentOnline(new UUID[] { userID }); | 794 | friendClient.SendAgentOnline(new UUID[] { userID }); |