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author | Mic Bowman | 2011-01-26 13:33:34 -0800 |
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committer | Mic Bowman | 2011-01-26 13:33:34 -0800 |
commit | 240c0eaf1d8886378829e32a68aa9d2534f31a09 (patch) | |
tree | 64a71f9e103c648c24c30df02fc997a5000bc0b9 | |
parent | Removed a few more spurious appearance saves. When an avatar (diff) | |
download | opensim-SC_OLD-240c0eaf1d8886378829e32a68aa9d2534f31a09.zip opensim-SC_OLD-240c0eaf1d8886378829e32a68aa9d2534f31a09.tar.gz opensim-SC_OLD-240c0eaf1d8886378829e32a68aa9d2534f31a09.tar.bz2 opensim-SC_OLD-240c0eaf1d8886378829e32a68aa9d2534f31a09.tar.xz |
Remove the RestorePresences functions (which don't seem to be doing
anything) and clean up the code in AddNewClient (so Appearance only
gets assigned once, not three times).
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 77 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 4 |
2 files changed, 12 insertions, 69 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 12fd813..71d0f09 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -498,12 +498,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
498 | get { return m_sceneGraph.Entities; } | 498 | get { return m_sceneGraph.Entities; } |
499 | } | 499 | } |
500 | 500 | ||
501 | public Dictionary<UUID, ScenePresence> m_restorePresences | ||
502 | { | ||
503 | get { return m_sceneGraph.RestorePresences; } | ||
504 | set { m_sceneGraph.RestorePresences = value; } | ||
505 | } | ||
506 | |||
507 | #endregion Properties | 501 | #endregion Properties |
508 | 502 | ||
509 | #region Constructors | 503 | #region Constructors |
@@ -2483,56 +2477,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2483 | (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; | 2477 | (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; |
2484 | 2478 | ||
2485 | CheckHeartbeat(); | 2479 | CheckHeartbeat(); |
2486 | ScenePresence presence; | ||
2487 | 2480 | ||
2488 | if (m_restorePresences.ContainsKey(client.AgentId)) | 2481 | if (GetScenePresence(client.AgentId) == null) // ensure there is no SP here |
2489 | { | 2482 | { |
2490 | m_log.DebugFormat("[SCENE]: Restoring agent {0} {1} in {2}", client.Name, client.AgentId, RegionInfo.RegionName); | 2483 | m_log.Debug("[SCENE]: Adding new agent " + client.Name + " to scene " + RegionInfo.RegionName); |
2491 | 2484 | ||
2492 | m_clientManager.Add(client); | 2485 | m_clientManager.Add(client); |
2493 | SubscribeToClientEvents(client); | 2486 | SubscribeToClientEvents(client); |
2494 | 2487 | ||
2495 | presence = m_restorePresences[client.AgentId]; | 2488 | ScenePresence sp = m_sceneGraph.CreateAndAddChildScenePresence(client, aCircuit.Appearance); |
2496 | m_restorePresences.Remove(client.AgentId); | 2489 | m_eventManager.TriggerOnNewPresence(sp); |
2497 | |||
2498 | // This is one of two paths to create avatars that are | ||
2499 | // used. This tends to get called more in standalone | ||
2500 | // than grid, not really sure why, but as such needs | ||
2501 | // an explicity appearance lookup here. | ||
2502 | AvatarAppearance appearance = null; | ||
2503 | GetAvatarAppearance(client, out appearance); | ||
2504 | presence.Appearance = appearance; | ||
2505 | 2490 | ||
2506 | presence.initializeScenePresence(client, RegionInfo, this); | 2491 | // HERE!!! Do the initial attachments right here |
2507 | 2492 | // first agent upon login is a root agent by design. | |
2508 | m_sceneGraph.AddScenePresence(presence); | 2493 | // All other AddNewClient calls find aCircuit.child to be true |
2509 | 2494 | if (aCircuit.child == false) | |
2510 | lock (m_restorePresences) | ||
2511 | { | 2495 | { |
2512 | Monitor.PulseAll(m_restorePresences); | 2496 | sp.IsChildAgent = false; |
2513 | } | 2497 | Util.FireAndForget(delegate(object o) { sp.RezAttachments(); }); |
2514 | } | ||
2515 | else | ||
2516 | { | ||
2517 | if (GetScenePresence(client.AgentId) == null) // ensure there is no SP here | ||
2518 | { | ||
2519 | m_log.Debug("[SCENE]: Adding new agent " + client.Name + " to scene " + RegionInfo.RegionName); | ||
2520 | |||
2521 | m_clientManager.Add(client); | ||
2522 | SubscribeToClientEvents(client); | ||
2523 | |||
2524 | ScenePresence sp = CreateAndAddScenePresence(client); | ||
2525 | if (aCircuit != null) | ||
2526 | sp.Appearance = aCircuit.Appearance; | ||
2527 | |||
2528 | // HERE!!! Do the initial attachments right here | ||
2529 | // first agent upon login is a root agent by design. | ||
2530 | // All other AddNewClient calls find aCircuit.child to be true | ||
2531 | if (aCircuit == null || (aCircuit != null && aCircuit.child == false)) | ||
2532 | { | ||
2533 | sp.IsChildAgent = false; | ||
2534 | Util.FireAndForget(delegate(object o) { sp.RezAttachments(); }); | ||
2535 | } | ||
2536 | } | 2498 | } |
2537 | } | 2499 | } |
2538 | 2500 | ||
@@ -2997,25 +2959,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2997 | } | 2959 | } |
2998 | 2960 | ||
2999 | /// <summary> | 2961 | /// <summary> |
3000 | /// Create a child agent scene presence and add it to this scene. | ||
3001 | /// </summary> | ||
3002 | /// <param name="client"></param> | ||
3003 | /// <returns></returns> | ||
3004 | protected virtual ScenePresence CreateAndAddScenePresence(IClientAPI client) | ||
3005 | { | ||
3006 | CheckHeartbeat(); | ||
3007 | AvatarAppearance appearance = null; | ||
3008 | GetAvatarAppearance(client, out appearance); | ||
3009 | |||
3010 | ScenePresence avatar = m_sceneGraph.CreateAndAddChildScenePresence(client, appearance); | ||
3011 | //avatar.KnownRegions = GetChildrenSeeds(avatar.UUID); | ||
3012 | |||
3013 | m_eventManager.TriggerOnNewPresence(avatar); | ||
3014 | |||
3015 | return avatar; | ||
3016 | } | ||
3017 | |||
3018 | /// <summary> | ||
3019 | /// Get the avatar apperance for the given client. | 2962 | /// Get the avatar apperance for the given client. |
3020 | /// </summary> | 2963 | /// </summary> |
3021 | /// <param name="client"></param> | 2964 | /// <param name="client"></param> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index a2ed54f..969ff13 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -73,7 +73,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
73 | protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>(); | 73 | protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>(); |
74 | 74 | ||
75 | protected internal EntityManager Entities = new EntityManager(); | 75 | protected internal EntityManager Entities = new EntityManager(); |
76 | protected internal Dictionary<UUID, ScenePresence> RestorePresences = new Dictionary<UUID, ScenePresence>(); | ||
77 | 76 | ||
78 | protected RegionInfo m_regInfo; | 77 | protected RegionInfo m_regInfo; |
79 | protected Scene m_parentScene; | 78 | protected Scene m_parentScene; |
@@ -564,8 +563,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
564 | { | 563 | { |
565 | ScenePresence newAvatar = null; | 564 | ScenePresence newAvatar = null; |
566 | 565 | ||
566 | // ScenePresence always defaults to child agent | ||
567 | newAvatar = new ScenePresence(client, m_parentScene, m_regInfo, appearance); | 567 | newAvatar = new ScenePresence(client, m_parentScene, m_regInfo, appearance); |
568 | newAvatar.IsChildAgent = true; | ||
569 | 568 | ||
570 | AddScenePresence(newAvatar); | 569 | AddScenePresence(newAvatar); |
571 | 570 | ||
@@ -578,6 +577,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
578 | /// <param name="presence"></param> | 577 | /// <param name="presence"></param> |
579 | protected internal void AddScenePresence(ScenePresence presence) | 578 | protected internal void AddScenePresence(ScenePresence presence) |
580 | { | 579 | { |
580 | // Always a child when added to the scene | ||
581 | bool child = presence.IsChildAgent; | 581 | bool child = presence.IsChildAgent; |
582 | 582 | ||
583 | if (child) | 583 | if (child) |