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author | Teravus Ovares | 2008-09-12 18:17:01 +0000 |
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committer | Teravus Ovares | 2008-09-12 18:17:01 +0000 |
commit | 18f490a30cd6caa95cdb770b8a03178daa188313 (patch) | |
tree | 294653f2f4a0fb5201c8f75af11139bcf13bb792 | |
parent | move the actual [Test] methods for databases to OpenSim.Data.Tests (diff) | |
download | opensim-SC_OLD-18f490a30cd6caa95cdb770b8a03178daa188313.zip opensim-SC_OLD-18f490a30cd6caa95cdb770b8a03178daa188313.tar.gz opensim-SC_OLD-18f490a30cd6caa95cdb770b8a03178daa188313.tar.bz2 opensim-SC_OLD-18f490a30cd6caa95cdb770b8a03178daa188313.tar.xz |
* Fix a missing .UUID in llInstantMessage
-rw-r--r-- | OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs index 6575eee..23b66d1 100644 --- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs +++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs | |||
@@ -2507,7 +2507,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
2507 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); | 2507 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); |
2508 | 2508 | ||
2509 | GridInstantMessage msg = new GridInstantMessage(); | 2509 | GridInstantMessage msg = new GridInstantMessage(); |
2510 | msg.fromAgentID = new Guid(m_host.ToString()); // fromAgentID.Guid; | 2510 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; |
2511 | msg.fromAgentSession = new Guid(friendTransactionID.ToString());// fromAgentSession.UUID; | 2511 | msg.fromAgentSession = new Guid(friendTransactionID.ToString());// fromAgentSession.UUID; |
2512 | msg.toAgentID = new Guid(user); // toAgentID.Guid; | 2512 | msg.toAgentID = new Guid(user); // toAgentID.Guid; |
2513 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here | 2513 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here |