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authorSean Dague2008-05-12 18:13:58 +0000
committerSean Dague2008-05-12 18:13:58 +0000
commit552d8622649b93647c24697eaed8aacac2bce6b3 (patch)
treeef6351632182ee0cf269a02e947a8404cb53ea0d
parent* Minor: Make some direct grid server console output into logged messages ins... (diff)
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move the sun based on localtime instead of utc. Now it won't set for me at
3pm any more.
-rw-r--r--OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs14
1 files changed, 10 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs b/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs
index c6cb392..5224f84 100644
--- a/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs
@@ -75,13 +75,13 @@ namespace OpenSim.Region.Environment.Modules
75 private Scene m_scene = null; 75 private Scene m_scene = null;
76 76
77 // Calculated Once in the lifetime of a region 77 // Calculated Once in the lifetime of a region
78 private ulong TicksToEpoch; // Elapsed time for 1/1/1970 78 private long TicksToEpoch; // Elapsed time for 1/1/1970
79 private uint SecondsPerSunCycle; // Length of a virtual day in RW seconds 79 private uint SecondsPerSunCycle; // Length of a virtual day in RW seconds
80 private uint SecondsPerYear; // Length of a virtual year in RW seconds 80 private uint SecondsPerYear; // Length of a virtual year in RW seconds
81 private double SunSpeed; // Rate of passage in radians/second 81 private double SunSpeed; // Rate of passage in radians/second
82 private double SeasonSpeed; // Rate of change for seasonal effects 82 private double SeasonSpeed; // Rate of change for seasonal effects
83 private double HoursToRadians; // Rate of change for seasonal effects 83 private double HoursToRadians; // Rate of change for seasonal effects
84 84 private long m_offset = 0; // seconds offset from UTC
85 // Calculated every update 85 // Calculated every update
86 private float OrbitalPosition; // Orbital placement at a point in time 86 private float OrbitalPosition; // Orbital placement at a point in time
87 private double HorizonShift; // Axis offset to skew day and night 87 private double HorizonShift; // Axis offset to skew day and night
@@ -95,10 +95,13 @@ namespace OpenSim.Region.Environment.Modules
95 private LLVector3 Velocity = new LLVector3(0,0,0); 95 private LLVector3 Velocity = new LLVector3(0,0,0);
96 private LLQuaternion Tilt = new LLQuaternion(1,0,0,0); 96 private LLQuaternion Tilt = new LLQuaternion(1,0,0,0);
97 97
98
98 // Current time in elpased seconds since Jan 1st 1970 99 // Current time in elpased seconds since Jan 1st 1970
99 private ulong CurrentTime 100 private ulong CurrentTime
100 { 101 {
101 get { return (ulong)((((ulong)System.DateTime.Now.Ticks)-TicksToEpoch)/10000000); } 102 get {
103 return (ulong)(((System.DateTime.Now.Ticks)-TicksToEpoch)/10000000 + m_offset);
104 }
102 } 105 }
103 106
104 // Called immediately after the module is loaded for a given region 107 // Called immediately after the module is loaded for a given region
@@ -113,9 +116,12 @@ namespace OpenSim.Region.Environment.Modules
113 116
114 m_frame = 0; 117 m_frame = 0;
115 118
119 TimeZone local = TimeZone.CurrentTimeZone;
120 m_offset = local.GetUtcOffset(local.ToLocalTime(DateTime.Now)).Seconds;
121
116 // Align ticks with Second Life 122 // Align ticks with Second Life
117 123
118 TicksToEpoch = (ulong) new System.DateTime(1970,1,1).Ticks; 124 TicksToEpoch = new System.DateTime(1970,1,1).Ticks;
119 125
120 // Just in case they don't have the stanzas 126 // Just in case they don't have the stanzas
121 try 127 try