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author | Adam Frisby | 2009-04-06 07:17:23 +0000 |
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committer | Adam Frisby | 2009-04-06 07:17:23 +0000 |
commit | 9e51c2db95fd43aa18e66d359c15349bdc9ad8f0 (patch) | |
tree | 995f875adb3967687fa8cebf8efabee303a7e6f3 | |
parent | * Adds AutoOAR module, this will automatically OAR your regions every 20 minu... (diff) | |
download | opensim-SC_OLD-9e51c2db95fd43aa18e66d359c15349bdc9ad8f0.zip opensim-SC_OLD-9e51c2db95fd43aa18e66d359c15349bdc9ad8f0.tar.gz opensim-SC_OLD-9e51c2db95fd43aa18e66d359c15349bdc9ad8f0.tar.bz2 opensim-SC_OLD-9e51c2db95fd43aa18e66d359c15349bdc9ad8f0.tar.xz |
* Implements World.Parcels[] array for MRM scripting.
8 files changed, 81 insertions, 5 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/LandChannel.cs b/OpenSim/Region/CoreModules/World/Land/LandChannel.cs index 9822af7..f0ab955 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandChannel.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandChannel.cs | |||
@@ -86,6 +86,15 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
86 | return obj; | 86 | return obj; |
87 | } | 87 | } |
88 | 88 | ||
89 | public ILandObject GetLandObject(int localID) | ||
90 | { | ||
91 | if (m_landManagementModule != null) | ||
92 | { | ||
93 | return m_landManagementModule.GetLandObject(localID); | ||
94 | } | ||
95 | return null; | ||
96 | } | ||
97 | |||
89 | public ILandObject GetLandObject(int x, int y) | 98 | public ILandObject GetLandObject(int x, int y) |
90 | { | 99 | { |
91 | if (m_landManagementModule != null) | 100 | if (m_landManagementModule != null) |
diff --git a/OpenSim/Region/Framework/Interfaces/ILandChannel.cs b/OpenSim/Region/Framework/Interfaces/ILandChannel.cs index 0249025..eb9eb65 100644 --- a/OpenSim/Region/Framework/Interfaces/ILandChannel.cs +++ b/OpenSim/Region/Framework/Interfaces/ILandChannel.cs | |||
@@ -43,7 +43,9 @@ namespace OpenSim.Region.Framework.Interfaces | |||
43 | /// <param name="y">Value between 0 - 256 on the y axis of the point</param> | 43 | /// <param name="y">Value between 0 - 256 on the y axis of the point</param> |
44 | /// <returns>Land object at the point supplied</returns> | 44 | /// <returns>Land object at the point supplied</returns> |
45 | ILandObject GetLandObject(int x, int y); | 45 | ILandObject GetLandObject(int x, int y); |
46 | 46 | ||
47 | ILandObject GetLandObject(int localID); | ||
48 | |||
47 | /// <summary> | 49 | /// <summary> |
48 | /// Get the land object at the specified point | 50 | /// Get the land object at the specified point |
49 | /// </summary> | 51 | /// </summary> |
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/IParcel.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/IParcel.cs index 7c3fe86..2a973a9 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/IParcel.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/IParcel.cs | |||
@@ -5,11 +5,11 @@ using OpenMetaverse; | |||
5 | 5 | ||
6 | namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | 6 | namespace OpenSim.Region.OptionalModules.Scripting.Minimodule |
7 | { | 7 | { |
8 | interface IParcel | 8 | public interface IParcel |
9 | { | 9 | { |
10 | string Name { get; set; } | 10 | string Name { get; set; } |
11 | string Description { get; set; } | 11 | string Description { get; set; } |
12 | ISocialEntity Owner { get; set; } | 12 | ISocialEntity Owner { get; set; } |
13 | bool[,] Bitmap { get; set; } | 13 | bool[,] Bitmap { get; } |
14 | } | 14 | } |
15 | } | 15 | } |
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/ISocialEntity.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/ISocialEntity.cs index fe4826a..0833ffd 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/ISocialEntity.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/ISocialEntity.cs | |||
@@ -5,7 +5,7 @@ using OpenMetaverse; | |||
5 | 5 | ||
6 | namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | 6 | namespace OpenSim.Region.OptionalModules.Scripting.Minimodule |
7 | { | 7 | { |
8 | interface ISocialEntity | 8 | public interface ISocialEntity |
9 | { | 9 | { |
10 | UUID GlobalID { get; } | 10 | UUID GlobalID { get; } |
11 | string Name { get; } | 11 | string Name { get; } |
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/IWorld.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/IWorld.cs index f06f57a..b35b57d 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/IWorld.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/IWorld.cs | |||
@@ -31,6 +31,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
31 | { | 31 | { |
32 | IObjectAccessor Objects { get; } | 32 | IObjectAccessor Objects { get; } |
33 | IAvatar[] Avatars { get; } | 33 | IAvatar[] Avatars { get; } |
34 | IParcel[] Parcels { get; } | ||
34 | IHeightmap Terrain { get; } | 35 | IHeightmap Terrain { get; } |
35 | } | 36 | } |
36 | } | 37 | } |
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/LOParcel.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/LOParcel.cs new file mode 100644 index 0000000..aceeacc --- /dev/null +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/LOParcel.cs | |||
@@ -0,0 +1,45 @@ | |||
1 | using OpenSim.Region.Framework.Interfaces; | ||
2 | using OpenSim.Region.Framework.Scenes; | ||
3 | |||
4 | namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | ||
5 | { | ||
6 | class LOParcel : IParcel | ||
7 | { | ||
8 | private readonly Scene m_scene; | ||
9 | private readonly int m_parcelID; | ||
10 | |||
11 | public LOParcel(Scene m_scene, int m_parcelID) | ||
12 | { | ||
13 | this.m_scene = m_scene; | ||
14 | this.m_parcelID = m_parcelID; | ||
15 | } | ||
16 | |||
17 | private ILandObject GetLO() | ||
18 | { | ||
19 | return m_scene.LandChannel.GetLandObject(m_parcelID); | ||
20 | } | ||
21 | |||
22 | public string Name | ||
23 | { | ||
24 | get { return GetLO().landData.Name; } | ||
25 | set { GetLO().landData.Name = value; } | ||
26 | } | ||
27 | |||
28 | public string Description | ||
29 | { | ||
30 | get { return GetLO().landData.Description; } | ||
31 | set { GetLO().landData.Description = value; } | ||
32 | } | ||
33 | |||
34 | public ISocialEntity Owner | ||
35 | { | ||
36 | get { throw new System.NotImplementedException(); } | ||
37 | set { throw new System.NotImplementedException(); } | ||
38 | } | ||
39 | |||
40 | public bool[,] Bitmap | ||
41 | { | ||
42 | get { return GetLO().landBitmap; } | ||
43 | } | ||
44 | } | ||
45 | } | ||
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs index c798cc8..05a6a84 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System.Collections.Generic; | 28 | using System.Collections.Generic; |
29 | using OpenSim.Region.Framework.Interfaces; | ||
29 | using OpenSim.Region.Framework.Scenes; | 30 | using OpenSim.Region.Framework.Scenes; |
30 | 31 | ||
31 | namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | 32 | namespace OpenSim.Region.OptionalModules.Scripting.Minimodule |
@@ -49,6 +50,23 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
49 | get { return m_objs; } | 50 | get { return m_objs; } |
50 | } | 51 | } |
51 | 52 | ||
53 | public IParcel[] Parcels | ||
54 | { | ||
55 | get | ||
56 | { | ||
57 | List<ILandObject> m_los = m_internalScene.LandChannel.AllParcels(); | ||
58 | List<IParcel> m_parcels = new List<IParcel>(m_los.Count); | ||
59 | |||
60 | foreach (ILandObject landObject in m_los) | ||
61 | { | ||
62 | m_parcels.Add(new LOParcel(m_internalScene, landObject.landData.LocalID)); | ||
63 | } | ||
64 | |||
65 | return m_parcels.ToArray(); | ||
66 | } | ||
67 | } | ||
68 | |||
69 | |||
52 | public IAvatar[] Avatars | 70 | public IAvatar[] Avatars |
53 | { | 71 | { |
54 | get | 72 | get |
diff --git a/OpenSim/Tests/Common/Mock/TestLandChannel.cs b/OpenSim/Tests/Common/Mock/TestLandChannel.cs index 761ef44..4165641 100644 --- a/OpenSim/Tests/Common/Mock/TestLandChannel.cs +++ b/OpenSim/Tests/Common/Mock/TestLandChannel.cs | |||
@@ -39,7 +39,8 @@ namespace OpenSim.Tests.Common.Mock | |||
39 | { | 39 | { |
40 | public List<ILandObject> ParcelsNearPoint(Vector3 position) { return null; } | 40 | public List<ILandObject> ParcelsNearPoint(Vector3 position) { return null; } |
41 | public List<ILandObject> AllParcels() { return null; } | 41 | public List<ILandObject> AllParcels() { return null; } |
42 | public ILandObject GetLandObject(int x, int y) { return null; } | 42 | public ILandObject GetLandObject(int x, int y) { return null; } |
43 | public ILandObject GetLandObject(int localID) { return null; } | ||
43 | public ILandObject GetLandObject(float x, float y) { return null; } | 44 | public ILandObject GetLandObject(float x, float y) { return null; } |
44 | public bool IsLandPrimCountTainted() { return false; } | 45 | public bool IsLandPrimCountTainted() { return false; } |
45 | public bool IsForcefulBansAllowed() { return false; } | 46 | public bool IsForcefulBansAllowed() { return false; } |