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authorRevolution2010-01-06 21:19:00 -0600
committerMelanie2010-01-07 10:14:59 +0000
commit7dd43bef8cc75cd0364abdd763a972ef9ed6f990 (patch)
tree96a514189f81d74ffb41e531b327ae7178c95f7b
parentComplete the XInventoryConnector. Flesh out the skeleton for the (diff)
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Fixes the Collision errors and adds more to llGetStatus
Signed-off-by: Melanie <melanie@t-data.com>
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs119
1 files changed, 74 insertions, 45 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 22a8ca1..d1bc351 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -139,7 +139,16 @@ namespace OpenSim.Region.Framework.Scenes
139 public uint TimeStampTerse; 139 public uint TimeStampTerse;
140 140
141 [XmlIgnore] 141 [XmlIgnore]
142 public UUID FromItemID; 142 public UUID FromItemID;
143
144 [XmlIgnore]
145 public int STATUS_ROTATE_X;
146
147 [XmlIgnore]
148 public int STATUS_ROTATE_Y;
149
150 [XmlIgnore]
151 public int STATUS_ROTATE_Z;
143 152
144 [XmlIgnore] 153 [XmlIgnore]
145 private Dictionary<int, string> m_CollisionFilter = new Dictionary<int, string>(); 154 private Dictionary<int, string> m_CollisionFilter = new Dictionary<int, string>();
@@ -1671,6 +1680,19 @@ namespace OpenSim.Region.Framework.Scenes
1671 return false; 1680 return false;
1672 1681
1673 return m_parentGroup.RootPart.DIE_AT_EDGE; 1682 return m_parentGroup.RootPart.DIE_AT_EDGE;
1683 }
1684
1685 public int GetAxisRotation(int axis)
1686 {
1687 //Cannot use ScriptBaseClass constants as no referance to it currently.
1688 if (axis == 2)//STATUS_ROTATE_X
1689 return STATUS_ROTATE_X;
1690 if (axis == 4)//STATUS_ROTATE_Y
1691 return STATUS_ROTATE_Y;
1692 if (axis == 8)//STATUS_ROTATE_Z
1693 return STATUS_ROTATE_Z;
1694
1695 return 0;
1674 } 1696 }
1675 1697
1676 public double GetDistanceTo(Vector3 a, Vector3 b) 1698 public double GetDistanceTo(Vector3 a, Vector3 b)
@@ -1914,24 +1936,24 @@ namespace OpenSim.Region.Framework.Scenes
1914 else 1936 else
1915 { 1937 {
1916 } 1938 }
1917 } 1939 }
1918 else 1940 else
1919 { 1941 {
1920 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); 1942 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
1921 //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work 1943 //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
1922 if (found) 1944 if (found)
1923 { 1945 {
1924 DetectedObject detobj = new DetectedObject(); 1946 DetectedObject detobj = new DetectedObject();
1925 detobj.keyUUID = obj.UUID; 1947 detobj.keyUUID = obj.UUID;
1926 detobj.nameStr = obj.Name; 1948 detobj.nameStr = obj.Name;
1927 detobj.ownerUUID = obj._ownerID; 1949 detobj.ownerUUID = obj._ownerID;
1928 detobj.posVector = obj.AbsolutePosition; 1950 detobj.posVector = obj.AbsolutePosition;
1929 detobj.rotQuat = obj.GetWorldRotation(); 1951 detobj.rotQuat = obj.GetWorldRotation();
1930 detobj.velVector = obj.Velocity; 1952 detobj.velVector = obj.Velocity;
1931 detobj.colliderType = 0; 1953 detobj.colliderType = 0;
1932 detobj.groupUUID = obj._groupID; 1954 detobj.groupUUID = obj._groupID;
1933 colliding.Add(detobj); 1955 colliding.Add(detobj);
1934 } 1956 }
1935 } 1957 }
1936 } 1958 }
1937 else 1959 else
@@ -1943,8 +1965,8 @@ namespace OpenSim.Region.Framework.Scenes
1943 ScenePresence av = avlist[i]; 1965 ScenePresence av = avlist[i];
1944 1966
1945 if (av.LocalId == localId) 1967 if (av.LocalId == localId)
1946 { 1968 {
1947 if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name)) 1969 if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name))
1948 { 1970 {
1949 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); 1971 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
1950 //If it is 1, it is to accept ONLY collisions from this avatar 1972 //If it is 1, it is to accept ONLY collisions from this avatar
@@ -1965,24 +1987,24 @@ namespace OpenSim.Region.Framework.Scenes
1965 else 1987 else
1966 { 1988 {
1967 } 1989 }
1968 } 1990 }
1969 else 1991 else
1970 { 1992 {
1971 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); 1993 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
1972 //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work 1994 //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
1973 if (found) 1995 if (!found)
1974 { 1996 {
1975 DetectedObject detobj = new DetectedObject(); 1997 DetectedObject detobj = new DetectedObject();
1976 detobj.keyUUID = av.UUID; 1998 detobj.keyUUID = av.UUID;
1977 detobj.nameStr = av.ControllingClient.Name; 1999 detobj.nameStr = av.ControllingClient.Name;
1978 detobj.ownerUUID = av.UUID; 2000 detobj.ownerUUID = av.UUID;
1979 detobj.posVector = av.AbsolutePosition; 2001 detobj.posVector = av.AbsolutePosition;
1980 detobj.rotQuat = av.Rotation; 2002 detobj.rotQuat = av.Rotation;
1981 detobj.velVector = av.Velocity; 2003 detobj.velVector = av.Velocity;
1982 detobj.colliderType = 0; 2004 detobj.colliderType = 0;
1983 detobj.groupUUID = av.ControllingClient.ActiveGroupId; 2005 detobj.groupUUID = av.ControllingClient.ActiveGroupId;
1984 colliding.Add(detobj); 2006 colliding.Add(detobj);
1985 } 2007 }
1986 } 2008 }
1987 2009
1988 } 2010 }
@@ -2079,8 +2101,8 @@ namespace OpenSim.Region.Framework.Scenes
2079 ScenePresence av = avlist[i]; 2101 ScenePresence av = avlist[i];
2080 2102
2081 if (av.LocalId == localId) 2103 if (av.LocalId == localId)
2082 { 2104 {
2083 if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name)) 2105 if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name))
2084 { 2106 {
2085 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); 2107 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
2086 //If it is 1, it is to accept ONLY collisions from this avatar 2108 //If it is 1, it is to accept ONLY collisions from this avatar
@@ -2106,7 +2128,7 @@ namespace OpenSim.Region.Framework.Scenes
2106 { 2128 {
2107 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); 2129 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
2108 //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work 2130 //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
2109 if (found) 2131 if (!found)
2110 { 2132 {
2111 DetectedObject detobj = new DetectedObject(); 2133 DetectedObject detobj = new DetectedObject();
2112 detobj.keyUUID = av.UUID; 2134 detobj.keyUUID = av.UUID;
@@ -2210,8 +2232,8 @@ namespace OpenSim.Region.Framework.Scenes
2210 ScenePresence av = avlist[i]; 2232 ScenePresence av = avlist[i];
2211 2233
2212 if (av.LocalId == localId) 2234 if (av.LocalId == localId)
2213 { 2235 {
2214 if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name)) 2236 if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name))
2215 { 2237 {
2216 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); 2238 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
2217 //If it is 1, it is to accept ONLY collisions from this avatar 2239 //If it is 1, it is to accept ONLY collisions from this avatar
@@ -2237,7 +2259,7 @@ namespace OpenSim.Region.Framework.Scenes
2237 { 2259 {
2238 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); 2260 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
2239 //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work 2261 //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
2240 if (found) 2262 if (!found)
2241 { 2263 {
2242 DetectedObject detobj = new DetectedObject(); 2264 DetectedObject detobj = new DetectedObject();
2243 detobj.keyUUID = av.UUID; 2265 detobj.keyUUID = av.UUID;
@@ -2270,7 +2292,7 @@ namespace OpenSim.Region.Framework.Scenes
2270 m_parentGroup.Scene.EventManager.TriggerScriptCollidingEnd(LocalId, EndCollidingMessage); 2292 m_parentGroup.Scene.EventManager.TriggerScriptCollidingEnd(LocalId, EndCollidingMessage);
2271 } 2293 }
2272 } 2294 }
2273 } 2295 }
2274 } 2296 }
2275 2297
2276 public void PhysicsOutOfBounds(Vector3 pos) 2298 public void PhysicsOutOfBounds(Vector3 pos)
@@ -2736,7 +2758,14 @@ namespace OpenSim.Region.Framework.Scenes
2736 if (m_parentGroup != null) 2758 if (m_parentGroup != null)
2737 { 2759 {
2738 m_parentGroup.SetAxisRotation(axis, rotate); 2760 m_parentGroup.SetAxisRotation(axis, rotate);
2739 } 2761 }
2762 //Cannot use ScriptBaseClass constants as no referance to it currently.
2763 if (axis == 2)//STATUS_ROTATE_X
2764 STATUS_ROTATE_X = rotate;
2765 if (axis == 4)//STATUS_ROTATE_Y
2766 STATUS_ROTATE_Y = rotate;
2767 if (axis == 8)//STATUS_ROTATE_Z
2768 STATUS_ROTATE_Z = rotate;
2740 } 2769 }
2741 2770
2742 public void SetBuoyancy(float fvalue) 2771 public void SetBuoyancy(float fvalue)