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authorJustin Clark-Casey (justincc)2010-08-23 23:21:44 +0100
committerDiva Canto2010-08-24 17:22:21 -0700
commit7c4e0c13680527fbac4f998330202e9f77c0ce7d (patch)
tree9b613e41b8a9f2863383ff583f9781ead2931cf3
parentFix bug in llGiveInventory() where items were disappearing on relog (diff)
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minor: some doc for the MoveTaskInventoryItem method in Scene.Inventory.cs
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs6
1 files changed, 5 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 8ed557f..731d6f8 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -1082,7 +1082,11 @@ namespace OpenSim.Region.Framework.Scenes
1082 /// <see>MoveTaskInventoryItem</see> 1082 /// <see>MoveTaskInventoryItem</see>
1083 /// </summary> 1083 /// </summary>
1084 /// <param name="remoteClient"></param> 1084 /// <param name="remoteClient"></param>
1085 /// <param name="folderID"></param> 1085 /// <param name="folderID">
1086 /// The user inventory folder to move (or copy) the item to. If null, then the most
1087 /// suitable system folder is used (e.g. the Objects folder for objects). If there is no suitable folder, then
1088 /// the item is placed in the user's root inventory folder
1089 /// </param>
1086 /// <param name="part"></param> 1090 /// <param name="part"></param>
1087 /// <param name="itemID"></param> 1091 /// <param name="itemID"></param>
1088 public InventoryItemBase MoveTaskInventoryItem(UUID avatarId, UUID folderId, SceneObjectPart part, UUID itemId) 1092 public InventoryItemBase MoveTaskInventoryItem(UUID avatarId, UUID folderId, SceneObjectPart part, UUID itemId)