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authorDiva Canto2009-08-16 19:21:19 -0700
committerDiva Canto2009-08-16 19:21:19 -0700
commit550d0e434fed79d25c186ca1adab9d8276e09852 (patch)
tree3e3e4032be89dda9c86c0789ae946e864a60092c
parentRemoved some debug messages (diff)
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Removing the conditional for assetID=Zero upon rezzing attachments on login.
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs12
1 files changed, 7 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 3f5d0dc..ff97183 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -3770,11 +3770,13 @@ namespace OpenSim.Region.Framework.Scenes
3770 UUID itemID = m_appearance.GetAttachedItem(p); 3770 UUID itemID = m_appearance.GetAttachedItem(p);
3771 UUID assetID = m_appearance.GetAttachedAsset(p); 3771 UUID assetID = m_appearance.GetAttachedAsset(p);
3772 3772
3773 if (UUID.Zero == assetID) 3773 // For some reason assetIDs are being written as Zero's in the DB -- need to track tat down
3774 { 3774 // But they're not used anyway, the item is being looked up for now, so let's proceed.
3775 m_log.DebugFormat("[ATTACHMENT]: Cannot rez attachment in point {0} with itemID {1}", p, itemID); 3775 //if (UUID.Zero == assetID)
3776 continue; 3776 //{
3777 } 3777 // m_log.DebugFormat("[ATTACHMENT]: Cannot rez attachment in point {0} with itemID {1}", p, itemID);
3778 // continue;
3779 //}
3778 3780
3779 try 3781 try
3780 { 3782 {