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author | MW | 2007-08-28 20:07:59 +0000 |
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committer | MW | 2007-08-28 20:07:59 +0000 |
commit | 2ccc8e1e9886286f02c981ff47b3dac62314902f (patch) | |
tree | b0c9e0933a773f292863fb0e6b7b792b698b8015 | |
parent | Applied danx0r's ODE patch [mantis number 340]. (diff) | |
download | opensim-SC_OLD-2ccc8e1e9886286f02c981ff47b3dac62314902f.zip opensim-SC_OLD-2ccc8e1e9886286f02c981ff47b3dac62314902f.tar.gz opensim-SC_OLD-2ccc8e1e9886286f02c981ff47b3dac62314902f.tar.bz2 opensim-SC_OLD-2ccc8e1e9886286f02c981ff47b3dac62314902f.tar.xz |
Fixed the problem of uploaded animations not showing up in inventory [Mantis number 338]. They should now show up in inventory and play locally should work. But Play in world doesn't seem to work yet.
-rw-r--r-- | OpenSim/Framework/Communications/Capabilities/Caps.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Framework/Communications/Capabilities/Caps.cs b/OpenSim/Framework/Communications/Capabilities/Caps.cs index 6afb35c..1a63b98 100644 --- a/OpenSim/Framework/Communications/Capabilities/Caps.cs +++ b/OpenSim/Framework/Communications/Capabilities/Caps.cs | |||
@@ -310,7 +310,7 @@ namespace OpenSim.Region.Capabilities | |||
310 | else if (inventoryType == "animation") | 310 | else if (inventoryType == "animation") |
311 | { | 311 | { |
312 | inType = 19; | 312 | inType = 19; |
313 | assType = 19; | 313 | assType = 20; |
314 | } | 314 | } |
315 | 315 | ||
316 | AssetBase asset; | 316 | AssetBase asset; |