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authorDiva Canto2010-06-29 14:21:48 -0700
committerDiva Canto2010-06-29 14:21:48 -0700
commitd06b977ed1a0472fbf15da0d4d7ae68b40936fb8 (patch)
tree5b08c8b00e665a06f920aa1c25e7952f29c76c3b
parentMerge branch 'master' of melanie@opensimulator.org:/var/git/opensim (diff)
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Remove the override from DeletToInventory in HGInventoryAccessModule. This may be causing the infinite loop, not sure.
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
index 58c396c..b0555da 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
@@ -131,7 +131,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
131 return ret; 131 return ret;
132 } 132 }
133 133
134 public override UUID DeleteToInventory(DeRezAction action, UUID folderID, 134 // DO NOT OVERRIDE THIS METHOD
135 public virtual UUID DeleteToInventory(DeRezAction action, UUID folderID,
135 SceneObjectGroup objectGroup, IClientAPI remoteClient) 136 SceneObjectGroup objectGroup, IClientAPI remoteClient)
136 { 137 {
137 UUID assetID = base.DeleteToInventory(action, folderID, new List<SceneObjectGroup>() {objectGroup}, remoteClient); 138 UUID assetID = base.DeleteToInventory(action, folderID, new List<SceneObjectGroup>() {objectGroup}, remoteClient);