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authorJohn Hurliman2009-10-22 14:33:54 -0700
committerJohn Hurliman2009-10-22 14:33:54 -0700
commitba2972eaf6d608fe4e6a6610089ab9fb8bae3f2d (patch)
treefc21babfe36539d4b61c0a4d5154ba0c91866768
parentForgot to hit save in the last commit (diff)
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* Send out m_bodyRot everywhere instead of m_rotation. Still have no clue which is right
* Fix WorldMapModule.process() to not trip the watchdog timer
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs31
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs15
2 files changed, 23 insertions, 23 deletions
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
index a4bcbad..f4b54aa 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
@@ -58,7 +58,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
58 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 58 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
59 59
60 private static readonly string DEFAULT_WORLD_MAP_EXPORT_PATH = "exportmap.jpg"; 60 private static readonly string DEFAULT_WORLD_MAP_EXPORT_PATH = "exportmap.jpg";
61 61 private static readonly UUID STOP_UUID = UUID.Random();
62 private static readonly string m_mapLayerPath = "0001/"; 62 private static readonly string m_mapLayerPath = "0001/";
63 63
64 private OpenSim.Framework.BlockingQueue<MapRequestState> requests = new OpenSim.Framework.BlockingQueue<MapRequestState>(); 64 private OpenSim.Framework.BlockingQueue<MapRequestState> requests = new OpenSim.Framework.BlockingQueue<MapRequestState>();
@@ -349,7 +349,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
349 private void StopThread() 349 private void StopThread()
350 { 350 {
351 MapRequestState st = new MapRequestState(); 351 MapRequestState st = new MapRequestState();
352 st.agentID=UUID.Zero; 352 st.agentID=STOP_UUID;
353 st.EstateID=0; 353 st.EstateID=0;
354 st.flags=0; 354 st.flags=0;
355 st.godlike=false; 355 st.godlike=false;
@@ -437,25 +437,26 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
437 { 437 {
438 while (true) 438 while (true)
439 { 439 {
440 MapRequestState st = requests.Dequeue(); 440 MapRequestState st = requests.Dequeue(1000);
441 441
442 // end gracefully 442 // end gracefully
443 if (st.agentID == UUID.Zero) 443 if (st.agentID == STOP_UUID)
444 {
445 break; 444 break;
446 }
447 445
448 bool dorequest = true; 446 if (st.agentID != UUID.Zero)
449 lock (m_rootAgents)
450 { 447 {
451 if (!m_rootAgents.Contains(st.agentID)) 448 bool dorequest = true;
452 dorequest = false; 449 lock (m_rootAgents)
453 } 450 {
451 if (!m_rootAgents.Contains(st.agentID))
452 dorequest = false;
453 }
454 454
455 if (dorequest) 455 if (dorequest)
456 { 456 {
457 OSDMap response = RequestMapItemsAsync("", st.agentID, st.flags, st.EstateID, st.godlike, st.itemtype, st.regionhandle); 457 OSDMap response = RequestMapItemsAsync("", st.agentID, st.flags, st.EstateID, st.godlike, st.itemtype, st.regionhandle);
458 RequestMapItemsCompleted(response); 458 RequestMapItemsCompleted(response);
459 }
459 } 460 }
460 461
461 Watchdog.UpdateThread(); 462 Watchdog.UpdateThread();
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index cfd3fcc..ccfffe7 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2417,7 +2417,7 @@ namespace OpenSim.Region.Framework.Scenes
2417 pos.Z -= m_appearance.HipOffset; 2417 pos.Z -= m_appearance.HipOffset;
2418 2418
2419 remoteClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_regionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId, 2419 remoteClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_regionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId,
2420 pos, m_velocity, Vector3.Zero, m_rotation, Vector4.Zero, m_uuid, null, GetUpdatePriority(remoteClient))); 2420 pos, m_velocity, Vector3.Zero, m_bodyRot, Vector4.UnitW, m_uuid, null, GetUpdatePriority(remoteClient)));
2421 2421
2422 m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS); 2422 m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS);
2423 m_scene.StatsReporter.AddAgentUpdates(1); 2423 m_scene.StatsReporter.AddAgentUpdates(1);
@@ -2522,7 +2522,7 @@ namespace OpenSim.Region.Framework.Scenes
2522 2522
2523 remoteAvatar.m_controllingClient.SendAvatarData(new SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, 2523 remoteAvatar.m_controllingClient.SendAvatarData(new SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid,
2524 LocalId, pos, m_appearance.Texture.GetBytes(), 2524 LocalId, pos, m_appearance.Texture.GetBytes(),
2525 m_parentID, m_rotation)); 2525 m_parentID, m_bodyRot));
2526 m_scene.StatsReporter.AddAgentUpdates(1); 2526 m_scene.StatsReporter.AddAgentUpdates(1);
2527 } 2527 }
2528 2528
@@ -2585,14 +2585,11 @@ namespace OpenSim.Region.Framework.Scenes
2585 // the inventory arrives 2585 // the inventory arrives
2586 // m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance); 2586 // m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance);
2587 2587
2588 // Note: because Quaternion is a struct, it can't be null
2589 Quaternion rot = m_bodyRot;
2590
2591 Vector3 pos = m_pos; 2588 Vector3 pos = m_pos;
2592 pos.Z -= m_appearance.HipOffset; 2589 pos.Z -= m_appearance.HipOffset;
2593 2590
2594 m_controllingClient.SendAvatarData(new SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, LocalId, 2591 m_controllingClient.SendAvatarData(new SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, LocalId,
2595 m_pos, m_appearance.Texture.GetBytes(), m_parentID, rot)); 2592 pos, m_appearance.Texture.GetBytes(), m_parentID, m_bodyRot));
2596 2593
2597 if (!m_isChildAgent) 2594 if (!m_isChildAgent)
2598 { 2595 {
@@ -2697,9 +2694,11 @@ namespace OpenSim.Region.Framework.Scenes
2697 m_startAnimationSet = true; 2694 m_startAnimationSet = true;
2698 } 2695 }
2699 2696
2700 Quaternion rot = m_bodyRot; 2697 Vector3 pos = m_pos;
2698 pos.Z -= m_appearance.HipOffset;
2699
2701 m_controllingClient.SendAvatarData(new SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, LocalId, 2700 m_controllingClient.SendAvatarData(new SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, LocalId,
2702 m_pos, m_appearance.Texture.GetBytes(), m_parentID, rot)); 2701 pos, m_appearance.Texture.GetBytes(), m_parentID, m_bodyRot));
2703 2702
2704 } 2703 }
2705 2704