diff options
Fixed a problem where some prims didn't show up when you crossed or teleported into another region.
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 47f991c..1347c6b 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -221,6 +221,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
221 | this._physActor.Flying = isFlying; | 221 | this._physActor.Flying = isFlying; |
222 | this.newAvatar = true; | 222 | this.newAvatar = true; |
223 | this.childAgent = false; | 223 | this.childAgent = false; |
224 | this.m_scene.SendAllSceneObjectsToClient(this.ControllingClient); | ||
224 | } | 225 | } |
225 | 226 | ||
226 | protected void MakeChildAgent() | 227 | protected void MakeChildAgent() |
@@ -282,6 +283,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
282 | if (this.childAgent) | 283 | if (this.childAgent) |
283 | { | 284 | { |
284 | this.childAgent = false; | 285 | this.childAgent = false; |
286 | |||
287 | //this.m_scene.SendAllSceneObjectsToClient(this.ControllingClient); | ||
285 | } | 288 | } |
286 | } | 289 | } |
287 | 290 | ||