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authorJustin Clark-Casey (justincc)2010-04-19 21:28:30 +0100
committerJustin Clark-Casey (justincc)2010-04-19 21:28:30 +0100
commit6b963e73d954b9ae8a6d283b5c83460d6a192ba6 (patch)
treef7c3db7ccb54a27cdb4ed5d38645275792c56266
parentMake the "notecard saved" text appear in the saver rather than the notecard o... (diff)
parentAvoid duplicate script resumes. Move resume calls to more logical places (diff)
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Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs3
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs1
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs1
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityInventory.cs1
-rw-r--r--OpenSim/Region/Framework/Interfaces/IScriptModule.cs8
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs6
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs1
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs8
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs77
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs1
-rw-r--r--OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs3
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs14
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs18
14 files changed, 113 insertions, 31 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index c87a383..f050dcf 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -239,6 +239,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
239 // Fire after attach, so we don't get messy perms dialogs 239 // Fire after attach, so we don't get messy perms dialogs
240 // 3 == AttachedRez 240 // 3 == AttachedRez
241 objatt.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 3); 241 objatt.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 3);
242 objatt.ResumeScripts();
242 243
243 // Do this last so that event listeners have access to all the effects of the attachment 244 // Do this last so that event listeners have access to all the effects of the attachment
244 m_scene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, remoteClient.AgentId); 245 m_scene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, remoteClient.AgentId);
@@ -413,4 +414,4 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
413 } 414 }
414 } 415 }
415 } 416 }
416} \ No newline at end of file 417}
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index 16e05b7..2352ced 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -601,6 +601,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
601 601
602 // Fire on_rez 602 // Fire on_rez
603 group.CreateScriptInstances(0, true, m_Scene.DefaultScriptEngine, 0); 603 group.CreateScriptInstances(0, true, m_Scene.DefaultScriptEngine, 0);
604 rootPart.ParentGroup.ResumeScripts();
604 605
605 rootPart.ScheduleFullUpdate(); 606 rootPart.ScheduleFullUpdate();
606 } 607 }
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
index 55028d0..c52f029 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
@@ -284,6 +284,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
284 { 284 {
285 sceneObjectsLoadedCount++; 285 sceneObjectsLoadedCount++;
286 sceneObject.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, 0); 286 sceneObject.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, 0);
287 sceneObject.ResumeScripts();
287 } 288 }
288 } 289 }
289 290
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
index f58904f..2b90960 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
@@ -74,6 +74,7 @@ namespace OpenSim.Region.Framework.Interfaces
74 void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource); 74 void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource);
75 75
76 ArrayList GetScriptErrors(UUID itemID); 76 ArrayList GetScriptErrors(UUID itemID);
77 void ResumeScripts();
77 78
78 /// <summary> 79 /// <summary>
79 /// Stop all the scripts in this entity. 80 /// Stop all the scripts in this entity.
diff --git a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
index e90b300..fecdd1b 100644
--- a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
@@ -41,6 +41,14 @@ namespace OpenSim.Region.Framework.Interfaces
41 bool PostScriptEvent(UUID itemID, string name, Object[] args); 41 bool PostScriptEvent(UUID itemID, string name, Object[] args);
42 bool PostObjectEvent(UUID itemID, string name, Object[] args); 42 bool PostObjectEvent(UUID itemID, string name, Object[] args);
43 43
44 // Suspend ALL scripts in a given scene object. The item ID
45 // is the UUID of a SOG, and the method acts on all contained
46 // scripts. This is different from the suspend/resume that
47 // can be issued by a client.
48 //
49 void SuspendScript(UUID itemID);
50 void ResumeScript(UUID itemID);
51
44 ArrayList GetScriptErrors(UUID itemID); 52 ArrayList GetScriptErrors(UUID itemID);
45 } 53 }
46} 54}
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 144de43..15b5230 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -63,6 +63,7 @@ namespace OpenSim.Region.Framework.Scenes
63 if (group is SceneObjectGroup) 63 if (group is SceneObjectGroup)
64 { 64 {
65 ((SceneObjectGroup) group).CreateScriptInstances(0, false, DefaultScriptEngine, 0); 65 ((SceneObjectGroup) group).CreateScriptInstances(0, false, DefaultScriptEngine, 0);
66 ((SceneObjectGroup) group).ResumeScripts();
66 } 67 }
67 } 68 }
68 } 69 }
@@ -220,6 +221,7 @@ namespace OpenSim.Region.Framework.Scenes
220 { 221 {
221 remoteClient.SendAgentAlertMessage("Script saved", false); 222 remoteClient.SendAgentAlertMessage("Script saved", false);
222 } 223 }
224 part.ParentGroup.ResumeScripts();
223 return errors; 225 return errors;
224 } 226 }
225 227
@@ -1281,6 +1283,7 @@ namespace OpenSim.Region.Framework.Scenes
1281 // "Rezzed script {0} into prim local ID {1} for user {2}", 1283 // "Rezzed script {0} into prim local ID {1} for user {2}",
1282 // item.inventoryName, localID, remoteClient.Name); 1284 // item.inventoryName, localID, remoteClient.Name);
1283 part.GetProperties(remoteClient); 1285 part.GetProperties(remoteClient);
1286 part.ParentGroup.ResumeScripts();
1284 } 1287 }
1285 else 1288 else
1286 { 1289 {
@@ -1350,6 +1353,7 @@ namespace OpenSim.Region.Framework.Scenes
1350 part.GetProperties(remoteClient); 1353 part.GetProperties(remoteClient);
1351 1354
1352 part.Inventory.CreateScriptInstance(taskItem, 0, false, DefaultScriptEngine, 0); 1355 part.Inventory.CreateScriptInstance(taskItem, 0, false, DefaultScriptEngine, 0);
1356 part.ParentGroup.ResumeScripts();
1353 } 1357 }
1354 } 1358 }
1355 1359
@@ -1453,6 +1457,8 @@ namespace OpenSim.Region.Framework.Scenes
1453 destPart.Inventory.CreateScriptInstance(destTaskItem, start_param, false, DefaultScriptEngine, 0); 1457 destPart.Inventory.CreateScriptInstance(destTaskItem, start_param, false, DefaultScriptEngine, 0);
1454 } 1458 }
1455 1459
1460 destPart.ParentGroup.ResumeScripts();
1461
1456 ScenePresence avatar; 1462 ScenePresence avatar;
1457 1463
1458 if (TryGetScenePresence(srcTaskItem.OwnerID, out avatar)) 1464 if (TryGetScenePresence(srcTaskItem.OwnerID, out avatar))
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index a34f57e..57587be 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1131,7 +1131,6 @@ namespace OpenSim.Region.Framework.Scenes
1131 { 1131 {
1132 if (m_scripts_enabled != !ScriptEngine) 1132 if (m_scripts_enabled != !ScriptEngine)
1133 { 1133 {
1134 // Tedd! Here's the method to disable the scripting engine!
1135 if (ScriptEngine) 1134 if (ScriptEngine)
1136 { 1135 {
1137 m_log.Info("Stopping all Scripts in Scene"); 1136 m_log.Info("Stopping all Scripts in Scene");
@@ -1153,6 +1152,7 @@ namespace OpenSim.Region.Framework.Scenes
1153 if (ent is SceneObjectGroup) 1152 if (ent is SceneObjectGroup)
1154 { 1153 {
1155 ((SceneObjectGroup)ent).CreateScriptInstances(0, false, DefaultScriptEngine, 0); 1154 ((SceneObjectGroup)ent).CreateScriptInstances(0, false, DefaultScriptEngine, 0);
1155 ((SceneObjectGroup)ent).ResumeScripts();
1156 } 1156 }
1157 } 1157 }
1158 } 1158 }
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 89eb54d..1421d0e 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -1755,6 +1755,7 @@ namespace OpenSim.Region.Framework.Scenes
1755 copy.CreateScriptInstances(0, false, m_parentScene.DefaultScriptEngine, 0); 1755 copy.CreateScriptInstances(0, false, m_parentScene.DefaultScriptEngine, 0);
1756 copy.HasGroupChanged = true; 1756 copy.HasGroupChanged = true;
1757 copy.ScheduleGroupForFullUpdate(); 1757 copy.ScheduleGroupForFullUpdate();
1758 copy.ResumeScripts();
1758 1759
1759 // required for physics to update it's position 1760 // required for physics to update it's position
1760 copy.AbsolutePosition = copy.AbsolutePosition; 1761 copy.AbsolutePosition = copy.AbsolutePosition;
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
index 4034744..f7e46af 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
@@ -416,5 +416,13 @@ namespace OpenSim.Region.Framework.Scenes
416 scriptModule.SetXMLState(itemID, n.OuterXml); 416 scriptModule.SetXMLState(itemID, n.OuterXml);
417 } 417 }
418 } 418 }
419
420 public void ResumeScripts()
421 {
422 foreach (SceneObjectPart part in m_parts.Values)
423 {
424 part.Inventory.ResumeScripts();
425 }
426 }
419 } 427 }
420} 428}
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 4b9a2ad..3b1b567 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -282,36 +282,32 @@ namespace OpenSim.Region.Framework.Scenes
282 return; 282 return;
283 } 283 }
284 284
285 m_part.ParentGroup.Scene.AssetService.Get( 285 AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString());
286 item.AssetID.ToString(), this, delegate(string id, object sender, AssetBase asset) 286 if (null == asset)
287 { 287 {
288 if (null == asset) 288 m_log.ErrorFormat(
289 { 289 "[PRIM INVENTORY]: " +
290 m_log.ErrorFormat( 290 "Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found",
291 "[PRIM INVENTORY]: " + 291 item.Name, item.ItemID, m_part.AbsolutePosition,
292 "Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", 292 m_part.ParentGroup.Scene.RegionInfo.RegionName, item.AssetID);
293 item.Name, item.ItemID, m_part.AbsolutePosition, 293 }
294 m_part.ParentGroup.Scene.RegionInfo.RegionName, item.AssetID); 294 else
295 } 295 {
296 else 296 if (m_part.ParentGroup.m_savedScriptState != null)
297 { 297 RestoreSavedScriptState(item.OldItemID, item.ItemID);
298 if (m_part.ParentGroup.m_savedScriptState != null)
299 RestoreSavedScriptState(item.OldItemID, item.ItemID);
300 298
301 lock (m_items) 299 lock (m_items)
302 { 300 {
303 m_items[item.ItemID].PermsMask = 0; 301 m_items[item.ItemID].PermsMask = 0;
304 m_items[item.ItemID].PermsGranter = UUID.Zero; 302 m_items[item.ItemID].PermsGranter = UUID.Zero;
305 }
306
307 string script = Utils.BytesToString(asset.Data);
308 m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
309 m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource);
310 m_part.ParentGroup.AddActiveScriptCount(1);
311 m_part.ScheduleFullUpdate();
312 }
313 } 303 }
314 ); 304
305 string script = Utils.BytesToString(asset.Data);
306 m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
307 m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource);
308 m_part.ParentGroup.AddActiveScriptCount(1);
309 m_part.ScheduleFullUpdate();
310 }
315 } 311 }
316 } 312 }
317 313
@@ -1032,5 +1028,28 @@ namespace OpenSim.Region.Framework.Scenes
1032 1028
1033 return ret; 1029 return ret;
1034 } 1030 }
1031
1032 public void ResumeScripts()
1033 {
1034 IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
1035 if (engines == null)
1036 return;
1037
1038
1039 lock (m_items)
1040 {
1041 foreach (TaskInventoryItem item in m_items.Values)
1042 {
1043 if (item.InvType == (int)InventoryType.LSL)
1044 {
1045 foreach (IScriptModule engine in engines)
1046 {
1047 if (engine != null)
1048 engine.ResumeScript(item.ItemID);
1049 }
1050 }
1051 }
1052 }
1053 }
1035 } 1054 }
1036} \ No newline at end of file 1055}
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs
index cf0f345..b6677f0 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs
@@ -182,6 +182,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
182 foreach (SceneObjectGroup sceneObject in sceneObjects) 182 foreach (SceneObjectGroup sceneObject in sceneObjects)
183 { 183 {
184 sceneObject.CreateScriptInstances(0, true, scene.DefaultScriptEngine, 0); 184 sceneObject.CreateScriptInstances(0, true, scene.DefaultScriptEngine, 0);
185 sceneObject.ResumeScripts();
185 } 186 }
186 } 187 }
187 188
diff --git a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs
index ae148a9..9f6ea35 100644
--- a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs
@@ -81,6 +81,9 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
81 81
82 void PostEvent(EventParams data); 82 void PostEvent(EventParams data);
83 83
84 void Suspend();
85 void Resume();
86
84 /// <summary> 87 /// <summary>
85 /// Process the next event queued for this script 88 /// Process the next event queued for this script
86 /// </summary> 89 /// </summary>
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
index d30d2dc..3dd381d 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
@@ -95,6 +95,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
95 private bool m_startedFromSavedState; 95 private bool m_startedFromSavedState;
96 private UUID m_CurrentStateHash; 96 private UUID m_CurrentStateHash;
97 private UUID m_RegionID; 97 private UUID m_RegionID;
98 private bool m_Suspended = false;
98 99
99 private Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> 100 private Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>>
100 m_LineMap; 101 m_LineMap;
@@ -638,6 +639,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
638 /// <returns></returns> 639 /// <returns></returns>
639 public object EventProcessor() 640 public object EventProcessor()
640 { 641 {
642 if (m_Suspended)
643 return 0;
644
641 lock (m_Script) 645 lock (m_Script)
642 { 646 {
643 EventParams data = null; 647 EventParams data = null;
@@ -1011,5 +1015,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
1011 { 1015 {
1012 get { return m_RegionID; } 1016 get { return m_RegionID; }
1013 } 1017 }
1018
1019 public void Suspend()
1020 {
1021 m_Suspended = true;
1022 }
1023
1024 public void Resume()
1025 {
1026 m_Suspended = false;
1027 }
1014 } 1028 }
1015} 1029}
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index 98e77c0..54074ed 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -1488,5 +1488,23 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1488 return new ArrayList(); 1488 return new ArrayList();
1489 } 1489 }
1490 } 1490 }
1491
1492 public void SuspendScript(UUID itemID)
1493 {
1494 IScriptInstance instance = GetInstance(itemID);
1495 if (instance == null)
1496 return;
1497
1498 instance.Suspend();
1499 }
1500
1501 public void ResumeScript(UUID itemID)
1502 {
1503 IScriptInstance instance = GetInstance(itemID);
1504 if (instance == null)
1505 return;
1506
1507 instance.Resume();
1508 }
1491 } 1509 }
1492} 1510}