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authorDan Lake2010-03-19 05:58:34 -0700
committerJohn Hurliman2010-03-19 15:16:44 -0700
commit62e0b53ca4697a852ee1e36e86da6a32e93bd55e (patch)
treeaacaa4c84a0b7e61784909ca76fb1528ca06938b
parentCleaned up access to scenepresences in scenegraph. GetScenePresences and GetA... (diff)
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Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
-rw-r--r--OpenSim/Framework/IScene.cs2
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs8
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/ObjectCaps/ObjectAdd.cs2
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs4
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs2
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs16
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneBase.cs6
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneManager.cs6
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneBaseTests.cs2
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Concierge/ConciergeModule.cs2
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs4
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs2
-rw-r--r--OpenSim/Services/Connectors/SimianGrid/SimianPresenceServiceConnector.cs4
22 files changed, 41 insertions, 41 deletions
diff --git a/OpenSim/Framework/IScene.cs b/OpenSim/Framework/IScene.cs
index 86d63f8..19ab409 100644
--- a/OpenSim/Framework/IScene.cs
+++ b/OpenSim/Framework/IScene.cs
@@ -91,7 +91,7 @@ namespace OpenSim.Framework
91 /// </exception> 91 /// </exception>
92 bool PresenceChildStatus(UUID agentId); 92 bool PresenceChildStatus(UUID agentId);
93 93
94 bool TryGetAvatar(UUID agentID, out object scenePresence); 94 bool TryGetScenePresence(UUID agentID, out object scenePresence);
95 95
96 T RequestModuleInterface<T>(); 96 T RequestModuleInterface<T>();
97 T[] RequestModuleInterfaces<T>(); 97 T[] RequestModuleInterfaces<T>();
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index a9b5c2b..18d3889 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -5978,7 +5978,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5978 || avSetStartLocationRequestPacket.StartLocationData.LocationPos.Y == 255.5f) 5978 || avSetStartLocationRequestPacket.StartLocationData.LocationPos.Y == 255.5f)
5979 { 5979 {
5980 ScenePresence avatar = null; 5980 ScenePresence avatar = null;
5981 if (((Scene)m_scene).TryGetAvatar(AgentId, out avatar)) 5981 if (((Scene)m_scene).TryGetScenePresence(AgentId, out avatar))
5982 { 5982 {
5983 if (avSetStartLocationRequestPacket.StartLocationData.LocationPos.X == 255.5f) 5983 if (avSetStartLocationRequestPacket.StartLocationData.LocationPos.X == 255.5f)
5984 { 5984 {
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index f54e41a..23828ef 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -86,7 +86,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
86 86
87 // Save avatar attachment information 87 // Save avatar attachment information
88 ScenePresence presence; 88 ScenePresence presence;
89 if (m_scene.AvatarFactory != null && m_scene.TryGetAvatar(remoteClient.AgentId, out presence)) 89 if (m_scene.AvatarFactory != null && m_scene.TryGetScenePresence(remoteClient.AgentId, out presence))
90 { 90 {
91 m_log.Info( 91 m_log.Info(
92 "[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId 92 "[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId
@@ -255,7 +255,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
255 AttachmentPt = att.RootPart.AttachmentPoint; 255 AttachmentPt = att.RootPart.AttachmentPoint;
256 256
257 ScenePresence presence; 257 ScenePresence presence;
258 if (m_scene.TryGetAvatar(remoteClient.AgentId, out presence)) 258 if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence))
259 { 259 {
260 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); 260 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
261 item = m_scene.InventoryService.GetItem(item); 261 item = m_scene.InventoryService.GetItem(item);
@@ -299,7 +299,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
299 } 299 }
300 300
301 ScenePresence presence; 301 ScenePresence presence;
302 if (m_scene.TryGetAvatar(remoteClient.AgentId, out presence)) 302 if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence))
303 { 303 {
304 // XXYY!! 304 // XXYY!!
305 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); 305 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
@@ -314,7 +314,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
314 public void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient) 314 public void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient)
315 { 315 {
316 ScenePresence presence; 316 ScenePresence presence;
317 if (m_scene.TryGetAvatar(remoteClient.AgentId, out presence)) 317 if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence))
318 { 318 {
319 presence.Appearance.DetachAttachment(itemID); 319 presence.Appearance.DetachAttachment(itemID);
320 320
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
index 4f03b0e..be89740 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
@@ -358,7 +358,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
358 { 358 {
359 ScenePresence presence; 359 ScenePresence presence;
360 360
361 if (s.TryGetAvatar(agentID, out presence)) 361 if (s.TryGetScenePresence(agentID, out presence))
362 { 362 {
363 // If the agent is in this scene, then we 363 // If the agent is in this scene, then we
364 // are being called twice in a single 364 // are being called twice in a single
diff --git a/OpenSim/Region/CoreModules/Avatar/ObjectCaps/ObjectAdd.cs b/OpenSim/Region/CoreModules/Avatar/ObjectCaps/ObjectAdd.cs
index 63a93aa..c011776 100644
--- a/OpenSim/Region/CoreModules/Avatar/ObjectCaps/ObjectAdd.cs
+++ b/OpenSim/Region/CoreModules/Avatar/ObjectCaps/ObjectAdd.cs
@@ -82,7 +82,7 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
82 responsedata["str_response_string"] = "Request wasn't what was expected"; 82 responsedata["str_response_string"] = "Request wasn't what was expected";
83 ScenePresence avatar; 83 ScenePresence avatar;
84 84
85 if (!m_scene.TryGetAvatar(AgentId, out avatar)) 85 if (!m_scene.TryGetScenePresence(AgentId, out avatar))
86 return responsedata; 86 return responsedata;
87 87
88 88
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
index 25f5154..93aeb94 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
@@ -190,7 +190,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
190 if (account == null) // foreign 190 if (account == null) // foreign
191 { 191 {
192 ScenePresence sp = null; 192 ScenePresence sp = null;
193 if (m_Scene.TryGetAvatar(userID, out sp)) 193 if (m_Scene.TryGetScenePresence(userID, out sp))
194 { 194 {
195 AgentCircuitData aCircuit = m_Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode); 195 AgentCircuitData aCircuit = m_Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
196 if (aCircuit.ServiceURLs.ContainsKey("AssetServerURI")) 196 if (aCircuit.ServiceURLs.ContainsKey("AssetServerURI"))
diff --git a/OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs b/OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs
index 8cf4619..e95d2f8 100644
--- a/OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs
+++ b/OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs
@@ -1206,7 +1206,7 @@ namespace OpenSim.Region.CoreModules.InterGrid
1206 { 1206 {
1207 Scene homeScene = GetRootScene(); 1207 Scene homeScene = GetRootScene();
1208 ScenePresence avatar = null; 1208 ScenePresence avatar = null;
1209 if (homeScene.TryGetAvatar(avatarId,out avatar)) 1209 if (homeScene.TryGetScenePresence(avatarId,out avatar))
1210 { 1210 {
1211 KillAUser ku = new KillAUser(avatar,mod); 1211 KillAUser ku = new KillAUser(avatar,mod);
1212 Watchdog.StartThread(ku.ShutdownNoLogout, "OGPShutdown", ThreadPriority.Normal, true); 1212 Watchdog.StartThread(ku.ShutdownNoLogout, "OGPShutdown", ThreadPriority.Normal, true);
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs
index c6312e0..54508cc 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs
@@ -502,7 +502,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
502 private UUID GetSessionID(UUID userID) 502 private UUID GetSessionID(UUID userID)
503 { 503 {
504 ScenePresence sp = null; 504 ScenePresence sp = null;
505 if (m_Scene.TryGetAvatar(userID, out sp)) 505 if (m_Scene.TryGetScenePresence(userID, out sp))
506 { 506 {
507 return sp.ControllingClient.SessionId; 507 return sp.ControllingClient.SessionId;
508 } 508 }
@@ -521,7 +521,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
521 if (account == null) // foreign user 521 if (account == null) // foreign user
522 { 522 {
523 ScenePresence sp = null; 523 ScenePresence sp = null;
524 m_Scene.TryGetAvatar(userID, out sp); 524 m_Scene.TryGetScenePresence(userID, out sp);
525 if (sp != null) 525 if (sp != null)
526 { 526 {
527 AgentCircuitData aCircuit = m_Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode); 527 AgentCircuitData aCircuit = m_Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs
index 3c3534f..5e06580 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs
@@ -100,7 +100,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
100 ScenePresence sp = null; 100 ScenePresence sp = null;
101 foreach (Scene s in m_Scenes) 101 foreach (Scene s in m_Scenes)
102 { 102 {
103 s.TryGetAvatar(clientID, out sp); 103 s.TryGetScenePresence(clientID, out sp);
104 if ((sp != null) && !sp.IsChildAgent && (s != scene)) 104 if ((sp != null) && !sp.IsChildAgent && (s != scene))
105 { 105 {
106 m_log.DebugFormat("[INVENTORY CACHE]: OnClientClosed in {0}, but user {1} still in sim. Keeping system folders in cache", 106 m_log.DebugFormat("[INVENTORY CACHE]: OnClientClosed in {0}, but user {1} still in sim. Keeping system folders in cache",
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs
index e98df28..7a75a89 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs
@@ -88,7 +88,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence
88 Vector3 position = new Vector3(128, 128, 0); 88 Vector3 position = new Vector3(128, 128, 0);
89 Vector3 lookat = new Vector3(0, 1, 0); 89 Vector3 lookat = new Vector3(0, 1, 0);
90 90
91 if (client.Scene.TryGetAvatar(client.AgentId, out sp)) 91 if (client.Scene.TryGetScenePresence(client.AgentId, out sp))
92 { 92 {
93 if (sp is ScenePresence) 93 if (sp is ScenePresence)
94 { 94 {
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
index f1cc0dd..2b0e83f 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
@@ -210,7 +210,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
210 // this is here because CAPS map requests work even beyond the 10,000 limit. 210 // this is here because CAPS map requests work even beyond the 10,000 limit.
211 ScenePresence avatarPresence = null; 211 ScenePresence avatarPresence = null;
212 212
213 m_scene.TryGetAvatar(agentID, out avatarPresence); 213 m_scene.TryGetScenePresence(agentID, out avatarPresence);
214 214
215 if (avatarPresence != null) 215 if (avatarPresence != null)
216 { 216 {
@@ -489,7 +489,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
489 if (mrs.agentID != UUID.Zero) 489 if (mrs.agentID != UUID.Zero)
490 { 490 {
491 ScenePresence av = null; 491 ScenePresence av = null;
492 m_scene.TryGetAvatar(mrs.agentID, out av); 492 m_scene.TryGetScenePresence(mrs.agentID, out av);
493 if (av != null) 493 if (av != null)
494 { 494 {
495 if (response.ContainsKey(mrs.itemtype.ToString())) 495 if (response.ContainsKey(mrs.itemtype.ToString()))
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 41533a1..32311d8 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -132,7 +132,7 @@ namespace OpenSim.Region.Framework.Scenes
132 { 132 {
133 ScenePresence avatar; 133 ScenePresence avatar;
134 134
135 if (TryGetAvatar(avatarId, out avatar)) 135 if (TryGetScenePresence(avatarId, out avatar))
136 { 136 {
137 IInventoryAccessModule invAccess = RequestModuleInterface<IInventoryAccessModule>(); 137 IInventoryAccessModule invAccess = RequestModuleInterface<IInventoryAccessModule>();
138 if (invAccess != null) 138 if (invAccess != null)
@@ -230,7 +230,7 @@ namespace OpenSim.Region.Framework.Scenes
230 { 230 {
231 ScenePresence avatar; 231 ScenePresence avatar;
232 232
233 if (TryGetAvatar(avatarId, out avatar)) 233 if (TryGetScenePresence(avatarId, out avatar))
234 { 234 {
235 return CapsUpdateTaskInventoryScriptAsset( 235 return CapsUpdateTaskInventoryScriptAsset(
236 avatar.ControllingClient, itemId, primId, isScriptRunning, data); 236 avatar.ControllingClient, itemId, primId, isScriptRunning, data);
@@ -683,7 +683,7 @@ namespace OpenSim.Region.Framework.Scenes
683 if (transactionID == UUID.Zero) 683 if (transactionID == UUID.Zero)
684 { 684 {
685 ScenePresence presence; 685 ScenePresence presence;
686 if (TryGetAvatar(remoteClient.AgentId, out presence)) 686 if (TryGetScenePresence(remoteClient.AgentId, out presence))
687 { 687 {
688 byte[] data = null; 688 byte[] data = null;
689 689
@@ -941,7 +941,7 @@ namespace OpenSim.Region.Framework.Scenes
941 { 941 {
942 ScenePresence avatar; 942 ScenePresence avatar;
943 943
944 if (TryGetAvatar(avatarId, out avatar)) 944 if (TryGetScenePresence(avatarId, out avatar))
945 { 945 {
946 return MoveTaskInventoryItem(avatar.ControllingClient, folderId, part, itemId); 946 return MoveTaskInventoryItem(avatar.ControllingClient, folderId, part, itemId);
947 } 947 }
@@ -1055,7 +1055,7 @@ namespace OpenSim.Region.Framework.Scenes
1055 1055
1056 ScenePresence avatar; 1056 ScenePresence avatar;
1057 1057
1058 if (TryGetAvatar(srcTaskItem.OwnerID, out avatar)) 1058 if (TryGetScenePresence(srcTaskItem.OwnerID, out avatar))
1059 { 1059 {
1060 destPart.GetProperties(avatar.ControllingClient); 1060 destPart.GetProperties(avatar.ControllingClient);
1061 } 1061 }
@@ -1083,7 +1083,7 @@ namespace OpenSim.Region.Framework.Scenes
1083 } 1083 }
1084 1084
1085 ScenePresence avatar = null; 1085 ScenePresence avatar = null;
1086 if (TryGetAvatar(destID, out avatar)) 1086 if (TryGetScenePresence(destID, out avatar))
1087 { 1087 {
1088 //profile.SendInventoryDecendents(avatar.ControllingClient, 1088 //profile.SendInventoryDecendents(avatar.ControllingClient,
1089 // profile.RootFolder.ID, true, false); 1089 // profile.RootFolder.ID, true, false);
@@ -1420,7 +1420,7 @@ namespace OpenSim.Region.Framework.Scenes
1420 1420
1421 ScenePresence avatar; 1421 ScenePresence avatar;
1422 1422
1423 if (TryGetAvatar(srcTaskItem.OwnerID, out avatar)) 1423 if (TryGetScenePresence(srcTaskItem.OwnerID, out avatar))
1424 { 1424 {
1425 destPart.GetProperties(avatar.ControllingClient); 1425 destPart.GetProperties(avatar.ControllingClient);
1426 } 1426 }
@@ -1860,7 +1860,7 @@ namespace OpenSim.Region.Framework.Scenes
1860 UUID inventoryID = part.ParentGroup.GetFromItemID(); 1860 UUID inventoryID = part.ParentGroup.GetFromItemID();
1861 1861
1862 ScenePresence presence; 1862 ScenePresence presence;
1863 if (TryGetAvatar(remoteClient.AgentId, out presence)) 1863 if (TryGetScenePresence(remoteClient.AgentId, out presence))
1864 { 1864 {
1865 if (!Permissions.CanRezObject(part.ParentGroup.Children.Count, remoteClient.AgentId, presence.AbsolutePosition)) 1865 if (!Permissions.CanRezObject(part.ParentGroup.Children.Count, remoteClient.AgentId, presence.AbsolutePosition))
1866 return; 1866 return;
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 4b97e39..2080687 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -4254,9 +4254,9 @@ namespace OpenSim.Region.Framework.Scenes
4254 return m_sceneGraph.GetGroupByPrim(localID); 4254 return m_sceneGraph.GetGroupByPrim(localID);
4255 } 4255 }
4256 4256
4257 public override bool TryGetAvatar(UUID avatarId, out ScenePresence avatar) 4257 public override bool TryGetScenePresence(UUID avatarId, out ScenePresence avatar)
4258 { 4258 {
4259 return m_sceneGraph.TryGetAvatar(avatarId, out avatar); 4259 return m_sceneGraph.TryGetScenePresence(avatarId, out avatar);
4260 } 4260 }
4261 4261
4262 public bool TryGetAvatarByName(string avatarName, out ScenePresence avatar) 4262 public bool TryGetAvatarByName(string avatarName, out ScenePresence avatar)
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs
index 74476ed..3218dad 100644
--- a/OpenSim/Region/Framework/Scenes/SceneBase.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs
@@ -190,11 +190,11 @@ namespace OpenSim.Region.Framework.Scenes
190 /// <param name="agentID"></param> 190 /// <param name="agentID"></param>
191 public abstract void RemoveClient(UUID agentID); 191 public abstract void RemoveClient(UUID agentID);
192 192
193 public bool TryGetAvatar(UUID agentID, out object scenePresence) 193 public bool TryGetScenePresence(UUID agentID, out object scenePresence)
194 { 194 {
195 scenePresence = null; 195 scenePresence = null;
196 ScenePresence sp = null; 196 ScenePresence sp = null;
197 if (TryGetAvatar(agentID, out sp)) 197 if (TryGetScenePresence(agentID, out sp))
198 { 198 {
199 scenePresence = sp; 199 scenePresence = sp;
200 return true; 200 return true;
@@ -203,7 +203,7 @@ namespace OpenSim.Region.Framework.Scenes
203 return false; 203 return false;
204 } 204 }
205 205
206 public abstract bool TryGetAvatar(UUID agentID, out ScenePresence scenePresence); 206 public abstract bool TryGetScenePresence(UUID agentID, out ScenePresence scenePresence);
207 207
208 #endregion 208 #endregion
209 209
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index b6e5995..23a4ee9 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -756,7 +756,7 @@ namespace OpenSim.Region.Framework.Scenes
756 return null; 756 return null;
757 } 757 }
758 758
759 protected internal bool TryGetAvatar(UUID agentID, out ScenePresence avatar) 759 protected internal bool TryGetScenePresence(UUID agentID, out ScenePresence avatar)
760 { 760 {
761 lock (m_scenePresences) 761 lock (m_scenePresences)
762 { 762 {
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs
index 1168341..3b84734 100644
--- a/OpenSim/Region/Framework/Scenes/SceneManager.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs
@@ -486,11 +486,11 @@ namespace OpenSim.Region.Framework.Scenes
486 ForEachCurrentScene(delegate(Scene scene) { scene.HandleEditCommand(cmdparams); }); 486 ForEachCurrentScene(delegate(Scene scene) { scene.HandleEditCommand(cmdparams); });
487 } 487 }
488 488
489 public bool TryGetAvatar(UUID avatarId, out ScenePresence avatar) 489 public bool TryGetScenePresence(UUID avatarId, out ScenePresence avatar)
490 { 490 {
491 foreach (Scene scene in m_localScenes) 491 foreach (Scene scene in m_localScenes)
492 { 492 {
493 if (scene.TryGetAvatar(avatarId, out avatar)) 493 if (scene.TryGetScenePresence(avatarId, out avatar))
494 { 494 {
495 return true; 495 return true;
496 } 496 }
@@ -505,7 +505,7 @@ namespace OpenSim.Region.Framework.Scenes
505 ScenePresence avatar = null; 505 ScenePresence avatar = null;
506 foreach (Scene mScene in m_localScenes) 506 foreach (Scene mScene in m_localScenes)
507 { 507 {
508 if (mScene.TryGetAvatar(avatarId, out avatar)) 508 if (mScene.TryGetScenePresence(avatarId, out avatar))
509 { 509 {
510 scene = mScene; 510 scene = mScene;
511 return true; 511 return true;
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 88bdf31..46eadee 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -680,7 +680,7 @@ namespace OpenSim.Region.Framework.Scenes
680 if (m_parentGroup != null) // TODO can there be a SOP without a SOG? 680 if (m_parentGroup != null) // TODO can there be a SOP without a SOG?
681 { 681 {
682 ScenePresence avatar; 682 ScenePresence avatar;
683 if (m_parentGroup.Scene.TryGetAvatar(m_sitTargetAvatar, out avatar)) 683 if (m_parentGroup.Scene.TryGetScenePresence(m_sitTargetAvatar, out avatar))
684 { 684 {
685 avatar.ParentPosition = GetWorldPosition(); 685 avatar.ParentPosition = GetWorldPosition();
686 } 686 }
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneBaseTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneBaseTests.cs
index 840039c..dd9f8f6 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneBaseTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneBaseTests.cs
@@ -66,7 +66,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
66 throw new NotImplementedException(); 66 throw new NotImplementedException();
67 } 67 }
68 68
69 public override bool TryGetAvatar(UUID agentID, out ScenePresence scenePresence) 69 public override bool TryGetScenePresence(UUID agentID, out ScenePresence scenePresence)
70 { 70 {
71 throw new NotImplementedException(); 71 throw new NotImplementedException();
72 } 72 }
diff --git a/OpenSim/Region/OptionalModules/Avatar/Concierge/ConciergeModule.cs b/OpenSim/Region/OptionalModules/Avatar/Concierge/ConciergeModule.cs
index b85bac6..2fcc477 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Concierge/ConciergeModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Concierge/ConciergeModule.cs
@@ -520,7 +520,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Concierge
520 // protected void AnnounceToAgentsRegion(Scene scene, string msg) 520 // protected void AnnounceToAgentsRegion(Scene scene, string msg)
521 // { 521 // {
522 // ScenePresence agent = null; 522 // ScenePresence agent = null;
523 // if ((client.Scene is Scene) && (client.Scene as Scene).TryGetAvatar(client.AgentId, out agent)) 523 // if ((client.Scene is Scene) && (client.Scene as Scene).TryGetScenePresence(client.AgentId, out agent))
524 // AnnounceToAgentsRegion(agent, msg); 524 // AnnounceToAgentsRegion(agent, msg);
525 // else 525 // else
526 // m_log.DebugFormat("[Concierge]: could not find an agent for client {0}", client.Name); 526 // m_log.DebugFormat("[Concierge]: could not find an agent for client {0}", client.Name);
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
index 6e742f1..ab0be77 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
@@ -110,7 +110,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
110 if (m_avatars.ContainsKey(agentID)) 110 if (m_avatars.ContainsKey(agentID))
111 { 111 {
112 ScenePresence sp; 112 ScenePresence sp;
113 scene.TryGetAvatar(agentID, out sp); 113 scene.TryGetScenePresence(agentID, out sp);
114 sp.DoAutoPilot(0, pos, m_avatars[agentID]); 114 sp.DoAutoPilot(0, pos, m_avatars[agentID]);
115 } 115 }
116 } 116 }
@@ -165,7 +165,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
165 p_scene.AddNewClient(npcAvatar); 165 p_scene.AddNewClient(npcAvatar);
166 166
167 ScenePresence sp; 167 ScenePresence sp;
168 if (p_scene.TryGetAvatar(npcAvatar.AgentId, out sp)) 168 if (p_scene.TryGetScenePresence(npcAvatar.AgentId, out sp))
169 { 169 {
170 AvatarAppearance x = GetAppearance(p_cloneAppearanceFrom, p_scene); 170 AvatarAppearance x = GetAppearance(p_cloneAppearanceFrom, p_scene);
171 171
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
index 6cbf260..2296379 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
@@ -472,7 +472,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
472 { 472 {
473 ScenePresence sp; 473 ScenePresence sp;
474 // Try direct lookup by UUID 474 // Try direct lookup by UUID
475 if(!m_CmdManager.m_ScriptEngine.World.TryGetAvatar(ts.keyID, out sp)) 475 if(!m_CmdManager.m_ScriptEngine.World.TryGetScenePresence(ts.keyID, out sp))
476 return sensedEntities; 476 return sensedEntities;
477 senseEntity(sp); 477 senseEntity(sp);
478 } 478 }
diff --git a/OpenSim/Services/Connectors/SimianGrid/SimianPresenceServiceConnector.cs b/OpenSim/Services/Connectors/SimianGrid/SimianPresenceServiceConnector.cs
index 5e0f7c2..f47bfbb 100644
--- a/OpenSim/Services/Connectors/SimianGrid/SimianPresenceServiceConnector.cs
+++ b/OpenSim/Services/Connectors/SimianGrid/SimianPresenceServiceConnector.cs
@@ -301,7 +301,7 @@ namespace OpenSim.Services.Connectors.SimianGrid
301 private void SignificantClientMovementHandler(IClientAPI client) 301 private void SignificantClientMovementHandler(IClientAPI client)
302 { 302 {
303 ScenePresence sp; 303 ScenePresence sp;
304 if (client.Scene is Scene && ((Scene)client.Scene).TryGetAvatar(client.AgentId, out sp)) 304 if (client.Scene is Scene && ((Scene)client.Scene).TryGetScenePresence(client.AgentId, out sp))
305 ReportAgent(sp.ControllingClient.SessionId, sp.Scene.RegionInfo.RegionID, sp.AbsolutePosition, sp.Lookat); 305 ReportAgent(sp.ControllingClient.SessionId, sp.Scene.RegionInfo.RegionID, sp.AbsolutePosition, sp.Lookat);
306 } 306 }
307 307
@@ -312,7 +312,7 @@ namespace OpenSim.Services.Connectors.SimianGrid
312 client.OnConnectionClosed -= LogoutHandler; 312 client.OnConnectionClosed -= LogoutHandler;
313 313
314 object obj; 314 object obj;
315 if (client.Scene.TryGetAvatar(client.AgentId, out obj) && obj is ScenePresence) 315 if (client.Scene.TryGetScenePresence(client.AgentId, out obj) && obj is ScenePresence)
316 { 316 {
317 // The avatar is still in the scene, we can get the exact logout position 317 // The avatar is still in the scene, we can get the exact logout position
318 ScenePresence sp = (ScenePresence)obj; 318 ScenePresence sp = (ScenePresence)obj;