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author | Melanie Thielker | 2008-09-21 00:05:33 +0000 |
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committer | Melanie Thielker | 2008-09-21 00:05:33 +0000 |
commit | 70be30fbaa6f41ae3849eb33fb23aebdeb02e3b8 (patch) | |
tree | a2ef0880cfec743a4b935bac579f2345886685b6 | |
parent | EXPERIMENTAL: Early commit of new Script Engine Component System (diff) | |
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Completely revert the notecard uploading changes I made, since they
appear to break script saves in prims for some.
-rw-r--r-- | OpenSim/Framework/Communications/Capabilities/Caps.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | 7 |
2 files changed, 4 insertions, 5 deletions
diff --git a/OpenSim/Framework/Communications/Capabilities/Caps.cs b/OpenSim/Framework/Communications/Capabilities/Caps.cs index d42c055..a0c59ad 100644 --- a/OpenSim/Framework/Communications/Capabilities/Caps.cs +++ b/OpenSim/Framework/Communications/Capabilities/Caps.cs | |||
@@ -170,8 +170,6 @@ namespace OpenSim.Framework.Communications.Capabilities | |||
170 | m_capsHandlers["UpdateScriptAgentInventory"] = m_capsHandlers["UpdateNotecardAgentInventory"]; | 170 | m_capsHandlers["UpdateScriptAgentInventory"] = m_capsHandlers["UpdateNotecardAgentInventory"]; |
171 | m_capsHandlers["UpdateScriptTaskInventory"] = | 171 | m_capsHandlers["UpdateScriptTaskInventory"] = |
172 | new RestStreamHandler("POST", capsBase + m_notecardTaskUpdatePath, ScriptTaskInventory); | 172 | new RestStreamHandler("POST", capsBase + m_notecardTaskUpdatePath, ScriptTaskInventory); |
173 | // LL doesn't offer this | ||
174 | // m_capsHandlers["UpdateNotecardTaskInventory"] = m_capsHandlers["UpdateScriptTaskInventory"]; | ||
175 | 173 | ||
176 | // justincc: I've disabled the CAPS service for now to fix problems with selecting textures, and | 174 | // justincc: I've disabled the CAPS service for now to fix problems with selecting textures, and |
177 | // subsequent inventory breakage, in the edit object pane (such as mantis 1085). This requires | 175 | // subsequent inventory breakage, in the edit object pane (such as mantis 1085). This requires |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index f5ac035..f575ecd 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | |||
@@ -254,10 +254,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
254 | return; | 254 | return; |
255 | } | 255 | } |
256 | 256 | ||
257 | AssetBase asset = CreateAsset(item.Name, item.Description, (sbyte)item.Type, data); | 257 | AssetBase asset = CreateAsset(item.Name, item.Description, (sbyte)AssetType.LSLText, data); |
258 | AssetCache.AddAsset(asset); | 258 | AssetCache.AddAsset(asset); |
259 | 259 | ||
260 | if (isScriptRunning && item.Type == 10) | 260 | if (isScriptRunning) |
261 | { | 261 | { |
262 | part.RemoveScriptInstance(item.ItemID); | 262 | part.RemoveScriptInstance(item.ItemID); |
263 | } | 263 | } |
@@ -267,7 +267,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
267 | part.GetProperties(remoteClient); | 267 | part.GetProperties(remoteClient); |
268 | 268 | ||
269 | // Trigger rerunning of script (use TriggerRezScript event, see RezScript) | 269 | // Trigger rerunning of script (use TriggerRezScript event, see RezScript) |
270 | if (isScriptRunning && item.Type == 10) | 270 | if (isScriptRunning) |
271 | { | 271 | { |
272 | part.CreateScriptInstance(item.ItemID, 0, false); | 272 | part.CreateScriptInstance(item.ItemID, 0, false); |
273 | } | 273 | } |
@@ -1235,6 +1235,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1235 | else // Updating existing item with new perms etc | 1235 | else // Updating existing item with new perms etc |
1236 | { | 1236 | { |
1237 | TaskInventoryItem prevItem = part.GetInventoryItem(itemID); | 1237 | TaskInventoryItem prevItem = part.GetInventoryItem(itemID); |
1238 | System.Console.WriteLine("Item asset {0}, request asset {1}", prevItem.AssetID.ToString(), itemInfo.AssetID.ToString()); | ||
1238 | itemInfo.AssetID = prevItem.AssetID; | 1239 | itemInfo.AssetID = prevItem.AssetID; |
1239 | if (part.UpdateInventoryItem(itemInfo)) | 1240 | if (part.UpdateInventoryItem(itemInfo)) |
1240 | part.GetProperties(remoteClient); | 1241 | part.GetProperties(remoteClient); |