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authorMelanie Thielker2008-11-02 08:53:03 +0000
committerMelanie Thielker2008-11-02 08:53:03 +0000
commit6d4f8b38aa763487d64a80f7bc51010b900f7b43 (patch)
treef6b54f153c85778b5626ed502dac9ba39d8ed527
parentUpdate svn properties, formatting cleanup. (diff)
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Cause inventory to be fetched on scripted item gives if the destination
avatar is remote or offline.
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.Inventory.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index 0ebdf69..e2a0eec 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -1065,6 +1065,8 @@ namespace OpenSim.Region.Environment.Scenes
1065 "Avatar {0} cannot be found to add item", 1065 "Avatar {0} cannot be found to add item",
1066 avatarId); 1066 avatarId);
1067 } 1067 }
1068 if (!profile.HasReceivedInventory)
1069 CommsManager.UserProfileCacheService.RequestInventoryForUser(avatarId);
1068 InventoryItemBase agentItem = CreateAgentInventoryItemFromTask(avatarId, part, itemId); 1070 InventoryItemBase agentItem = CreateAgentInventoryItemFromTask(avatarId, part, itemId);
1069 1071
1070 if (agentItem == null) 1072 if (agentItem == null)