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authorMelanie Thielker2009-02-14 12:24:26 +0000
committerMelanie Thielker2009-02-14 12:24:26 +0000
commitd31bf02eaf1fcb81a43abe549fab53ceb89ffa7d (patch)
tree3114e78ca33ce794ad0bd6c0b95326e38d2b1462
parentCorrect llGetNumberOfPrims to include sitting avatars in the count. (diff)
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Thank you, patnad, for a patch that removes the "Subdivision of" text
when dividing land. Fixes Mantis #3154
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
index ff57953..fe97714 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
@@ -740,7 +740,7 @@ namespace OpenSim.Region.CoreModules.World.Land
740 740
741 //Lets create a new land object with bitmap activated at that point (keeping the old land objects info) 741 //Lets create a new land object with bitmap activated at that point (keeping the old land objects info)
742 ILandObject newLand = startLandObject.Copy(); 742 ILandObject newLand = startLandObject.Copy();
743 newLand.landData.Name = "Subdivision of " + newLand.landData.Name; 743 newLand.landData.Name = newLand.landData.Name;
744 newLand.landData.GlobalID = UUID.Random(); 744 newLand.landData.GlobalID = UUID.Random();
745 745
746 newLand.setLandBitmap(newLand.getSquareLandBitmap(start_x, start_y, end_x, end_y)); 746 newLand.setLandBitmap(newLand.getSquareLandBitmap(start_x, start_y, end_x, end_y));