diff options
author | Jeff Ames | 2007-12-13 19:44:47 +0000 |
---|---|---|
committer | Jeff Ames | 2007-12-13 19:44:47 +0000 |
commit | fd09b225523610f66dc7d876ea7996a175119659 (patch) | |
tree | 205260c5aecd9d8e0e12b7d8b9e7baa4dd737e44 | |
parent | Added placeholder for sitting on ground support. Doesn't work yet. (diff) | |
download | opensim-SC_OLD-fd09b225523610f66dc7d876ea7996a175119659.zip opensim-SC_OLD-fd09b225523610f66dc7d876ea7996a175119659.tar.gz opensim-SC_OLD-fd09b225523610f66dc7d876ea7996a175119659.tar.bz2 opensim-SC_OLD-fd09b225523610f66dc7d876ea7996a175119659.tar.xz |
Enabled the sit_ground animation. The sit state is not properly set, but it looks okay, and doesn't seem to break anything. Just move around to stand up.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs | 7 |
2 files changed, 1 insertions, 8 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index a0bab1a..bf47277 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -629,7 +629,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
629 | { | 629 | { |
630 | // TODO: This doesn't quite work yet -- probably a parent ID problem | 630 | // TODO: This doesn't quite work yet -- probably a parent ID problem |
631 | // m_parentID = (what should this be?) | 631 | // m_parentID = (what should this be?) |
632 | // SetMovementAnimation(Animations.AnimsLLUUID["SIT_GROUND"], 1); | 632 | SetMovementAnimation(Animations.AnimsLLUUID["SIT_GROUND"], 1); |
633 | } | 633 | } |
634 | 634 | ||
635 | if (m_allowMovement) | 635 | if (m_allowMovement) |
diff --git a/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs b/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs index 2fa2c14..badcc04 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs | |||
@@ -48,7 +48,6 @@ namespace OpenSim.Region.Physics.Manager | |||
48 | 48 | ||
49 | public PhysicsScene GetPhysicsScene(string physEngineName, string meshEngineName) | 49 | public PhysicsScene GetPhysicsScene(string physEngineName, string meshEngineName) |
50 | { | 50 | { |
51 | |||
52 | if (String.IsNullOrEmpty(physEngineName)) | 51 | if (String.IsNullOrEmpty(physEngineName)) |
53 | { | 52 | { |
54 | return PhysicsScene.Null; | 53 | return PhysicsScene.Null; |
@@ -59,7 +58,6 @@ namespace OpenSim.Region.Physics.Manager | |||
59 | return PhysicsScene.Null; | 58 | return PhysicsScene.Null; |
60 | } | 59 | } |
61 | 60 | ||
62 | |||
63 | IMesher meshEngine = null; | 61 | IMesher meshEngine = null; |
64 | if (_MeshPlugins.ContainsKey(meshEngineName)) | 62 | if (_MeshPlugins.ContainsKey(meshEngineName)) |
65 | { | 63 | { |
@@ -88,7 +86,6 @@ namespace OpenSim.Region.Physics.Manager | |||
88 | 86 | ||
89 | public void LoadPlugins() | 87 | public void LoadPlugins() |
90 | { | 88 | { |
91 | |||
92 | // Load "plugins", that are hard coded and not existing in form of an external lib | 89 | // Load "plugins", that are hard coded and not existing in form of an external lib |
93 | IMeshingPlugin plugHard; | 90 | IMeshingPlugin plugHard; |
94 | plugHard = new ZeroMesherPlugin(); | 91 | plugHard = new ZeroMesherPlugin(); |
@@ -100,7 +97,6 @@ namespace OpenSim.Region.Physics.Manager | |||
100 | string path = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Physics"); | 97 | string path = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Physics"); |
101 | string[] pluginFiles = Directory.GetFiles(path, "*.dll"); | 98 | string[] pluginFiles = Directory.GetFiles(path, "*.dll"); |
102 | 99 | ||
103 | |||
104 | for (int i = 0; i < pluginFiles.Length; i++) | 100 | for (int i = 0; i < pluginFiles.Length; i++) |
105 | { | 101 | { |
106 | AddPlugin(pluginFiles[i]); | 102 | AddPlugin(pluginFiles[i]); |
@@ -109,7 +105,6 @@ namespace OpenSim.Region.Physics.Manager | |||
109 | 105 | ||
110 | private void AddPlugin(string FileName) | 106 | private void AddPlugin(string FileName) |
111 | { | 107 | { |
112 | |||
113 | Assembly pluginAssembly = Assembly.LoadFrom(FileName); | 108 | Assembly pluginAssembly = Assembly.LoadFrom(FileName); |
114 | 109 | ||
115 | foreach (Type pluginType in pluginAssembly.GetTypes()) | 110 | foreach (Type pluginType in pluginAssembly.GetTypes()) |
@@ -160,7 +155,6 @@ namespace OpenSim.Region.Physics.Manager | |||
160 | MainLog.Instance.Verbose("PHYSICS", message); | 155 | MainLog.Instance.Verbose("PHYSICS", message); |
161 | } | 156 | } |
162 | } | 157 | } |
163 | |||
164 | //--- | 158 | //--- |
165 | } | 159 | } |
166 | 160 | ||
@@ -177,5 +171,4 @@ namespace OpenSim.Region.Physics.Manager | |||
177 | string GetName(); | 171 | string GetName(); |
178 | IMesher GetMesher(); | 172 | IMesher GetMesher(); |
179 | } | 173 | } |
180 | |||
181 | } | 174 | } |