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author | Justin Clark-Casey (justincc) | 2012-12-04 22:33:25 +0000 |
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committer | Justin Clark-Casey (justincc) | 2012-12-04 22:33:25 +0000 |
commit | fb26d32a5c1320e97c9288326ebe402658a0a1c7 (patch) | |
tree | fec39e271f611cfe8adc9713e6ef030ab106851d | |
parent | Add path references for Mono.Addins where they were missing for DataSnapshot ... (diff) | |
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minor: Put Scene.PhysicsRequestAsset() into standard C# xml format.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 15 |
1 files changed, 11 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 1ad5edd..cca295c 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -5638,10 +5638,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
5638 | return m_SpawnPoint - 1; | 5638 | return m_SpawnPoint - 1; |
5639 | } | 5639 | } |
5640 | 5640 | ||
5641 | // Wrappers to get physics modules retrieve assets. Has to be done this way | 5641 | /// <summary> |
5642 | // because we can't assign the asset service to physics directly - at the | 5642 | /// Wrappers to get physics modules retrieve assets. |
5643 | // time physics are instantiated it's not registered but it will be by | 5643 | /// </summary> |
5644 | // the time the first prim exists. | 5644 | /// <remarks> |
5645 | /// Has to be done this way | ||
5646 | /// because we can't assign the asset service to physics directly - at the | ||
5647 | /// time physics are instantiated it's not registered but it will be by | ||
5648 | /// the time the first prim exists. | ||
5649 | /// </remarks> | ||
5650 | /// <param name="assetID"></param> | ||
5651 | /// <param name="callback"></param> | ||
5645 | public void PhysicsRequestAsset(UUID assetID, AssetReceivedDelegate callback) | 5652 | public void PhysicsRequestAsset(UUID assetID, AssetReceivedDelegate callback) |
5646 | { | 5653 | { |
5647 | AssetService.Get(assetID.ToString(), callback, PhysicsAssetReceived); | 5654 | AssetService.Get(assetID.ToString(), callback, PhysicsAssetReceived); |