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authorTeravus Ovares2009-07-17 17:53:22 +0000
committerTeravus Ovares2009-07-17 17:53:22 +0000
commitebb03e2aabf3b4c88df02afb0999f0815dc76400 (patch)
tree034c097afb7e3a6266881085a670b2a2c8554ee3
parentfixed the bug where changing the rotation of a selection of prims in a linkse... (diff)
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* This should fix the phantom prim from attachments rezzing.
* fixes mantis #3896 * fixes mantis #3898
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index c277bdd..eb6f512 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -2310,6 +2310,9 @@ namespace OpenSim.Region.Framework.Scenes
2310 2310
2311 group.ResetIDs(); 2311 group.ResetIDs();
2312 2312
2313 if (attachment)
2314 group.RootPart.ObjectFlags |= (uint)PrimFlags.Phantom;
2315
2313 AddNewSceneObject(group, true); 2316 AddNewSceneObject(group, true);
2314 2317
2315 // m_log.InfoFormat("ray end point for inventory rezz is {0} {1} {2} ", RayEnd.X, RayEnd.Y, RayEnd.Z); 2318 // m_log.InfoFormat("ray end point for inventory rezz is {0} {1} {2} ", RayEnd.X, RayEnd.Y, RayEnd.Z);