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authorJustin Clark-Casey (justincc)2011-09-12 23:00:15 +0100
committerJustin Clark-Casey (justincc)2011-09-12 23:00:15 +0100
commitdea0935361d536da7fada83069e06a7c476b5351 (patch)
tree454d39a5275ff2c0125ec32cc77e58808124ed7b
parentremove the unused SP.initializeScenePresence() (diff)
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eliminate redundant SP.m_regionInfo since it always has the scene.
We were already referencing through the scene in some places.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs14
1 files changed, 6 insertions, 8 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 1050507..879352d 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -188,7 +188,6 @@ namespace OpenSim.Region.Framework.Scenes
188 188
189 private float m_health = 100f; 189 private float m_health = 100f;
190 190
191 protected RegionInfo m_regionInfo;
192 protected ulong crossingFromRegion; 191 protected ulong crossingFromRegion;
193 192
194 private readonly Vector3[] Dir_Vectors = new Vector3[9]; 193 private readonly Vector3[] Dir_Vectors = new Vector3[9];
@@ -725,7 +724,6 @@ namespace OpenSim.Region.Framework.Scenes
725 m_name = String.Format("{0} {1}", m_firstname, m_lastname); 724 m_name = String.Format("{0} {1}", m_firstname, m_lastname);
726 m_scene = world; 725 m_scene = world;
727 m_uuid = client.AgentId; 726 m_uuid = client.AgentId;
728 m_regionInfo = world.RegionInfo;
729 m_localId = m_scene.AllocateLocalId(); 727 m_localId = m_scene.AllocateLocalId();
730 728
731 UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, m_uuid); 729 UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, m_uuid);
@@ -1156,7 +1154,7 @@ namespace OpenSim.Region.Framework.Scenes
1156 1154
1157 //m_log.DebugFormat("Completed movement"); 1155 //m_log.DebugFormat("Completed movement");
1158 1156
1159 m_controllingClient.MoveAgentIntoRegion(m_regionInfo, AbsolutePosition, look); 1157 m_controllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look);
1160 SendInitialData(); 1158 SendInitialData();
1161 1159
1162 // Create child agents in neighbouring regions 1160 // Create child agents in neighbouring regions
@@ -2877,8 +2875,8 @@ namespace OpenSim.Region.Framework.Scenes
2877 /// </returns> 2875 /// </returns>
2878 protected int HaveNeighbor(Cardinals car, ref int[] fix) 2876 protected int HaveNeighbor(Cardinals car, ref int[] fix)
2879 { 2877 {
2880 uint neighbourx = m_regionInfo.RegionLocX; 2878 uint neighbourx = m_scene.RegionInfo.RegionLocX;
2881 uint neighboury = m_regionInfo.RegionLocY; 2879 uint neighboury = m_scene.RegionInfo.RegionLocY;
2882 2880
2883 int dir = (int)car; 2881 int dir = (int)car;
2884 2882
@@ -2898,8 +2896,8 @@ namespace OpenSim.Region.Framework.Scenes
2898 2896
2899 if (neighbourRegion == null) 2897 if (neighbourRegion == null)
2900 { 2898 {
2901 fix[0] = (int)(m_regionInfo.RegionLocX - neighbourx); 2899 fix[0] = (int)(m_scene.RegionInfo.RegionLocX - neighbourx);
2902 fix[1] = (int)(m_regionInfo.RegionLocY - neighboury); 2900 fix[1] = (int)(m_scene.RegionInfo.RegionLocY - neighboury);
2903 return dir * (-1); 2901 return dir * (-1);
2904 } 2902 }
2905 else 2903 else
@@ -3616,7 +3614,7 @@ namespace OpenSim.Region.Framework.Scenes
3616 scriptedcontrols[Script_item_UUID] = obj; 3614 scriptedcontrols[Script_item_UUID] = obj;
3617 } 3615 }
3618 } 3616 }
3619 3617
3620 ControllingClient.SendTakeControls(controls, pass_on == 1 ? true : false, true); 3618 ControllingClient.SendTakeControls(controls, pass_on == 1 ? true : false, true);
3621 } 3619 }
3622 3620