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authorCasperW2009-12-23 14:14:20 +0100
committerCasperW2009-12-23 14:14:20 +0100
commitb575bf25245102fd43d025081b249cb730b865ac (patch)
tree6885014c82156fc21ccc2d792a308ad931339b12
parentMerge branch 'master' into casper (diff)
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Added some null reference and deleted group checks to certain functions to fix region crash scenarios.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs114
1 files changed, 85 insertions, 29 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 2da498a..84c2722 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -221,7 +221,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
221 221
222 public List<SceneObjectPart> GetLinkParts(int linkType) 222 public List<SceneObjectPart> GetLinkParts(int linkType)
223 { 223 {
224 List<SceneObjectPart> ret = new List<SceneObjectPart>(); 224 List<SceneObjectPart> ret = new List<SceneObjectPart>();
225 if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted)
226 return ret;
225 ret.Add(m_host); 227 ret.Add(m_host);
226 228
227 switch (linkType) 229 switch (linkType)
@@ -1136,7 +1138,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1136 } 1138 }
1137 1139
1138 public void llSetStatus(int status, int value) 1140 public void llSetStatus(int status, int value)
1139 { 1141 {
1142 if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted)
1143 return;
1140 m_host.AddScriptLPS(1); 1144 m_host.AddScriptLPS(1);
1141 1145
1142 int statusrotationaxis = 0; 1146 int statusrotationaxis = 0;
@@ -1290,7 +1294,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1290 } 1294 }
1291 1295
1292 protected void SetScale(SceneObjectPart part, LSL_Vector scale) 1296 protected void SetScale(SceneObjectPart part, LSL_Vector scale)
1293 { 1297 {
1294 // TODO: this needs to trigger a persistance save as well 1298 // TODO: this needs to trigger a persistance save as well
1295 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) 1299 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1296 return; 1300 return;
@@ -1349,7 +1353,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1349 } 1353 }
1350 1354
1351 protected void SetColor(SceneObjectPart part, LSL_Vector color, int face) 1355 protected void SetColor(SceneObjectPart part, LSL_Vector color, int face)
1352 { 1356 {
1357 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1358 return;
1359
1353 Primitive.TextureEntry tex = part.Shape.Textures; 1360 Primitive.TextureEntry tex = part.Shape.Textures;
1354 Color4 texcolor; 1361 Color4 texcolor;
1355 if (face >= 0 && face < GetNumberOfSides(part)) 1362 if (face >= 0 && face < GetNumberOfSides(part))
@@ -1386,7 +1393,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1386 } 1393 }
1387 1394
1388 public void SetTexGen(SceneObjectPart part, int face,int style) 1395 public void SetTexGen(SceneObjectPart part, int face,int style)
1389 { 1396 {
1397 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1398 return;
1399
1390 Primitive.TextureEntry tex = part.Shape.Textures; 1400 Primitive.TextureEntry tex = part.Shape.Textures;
1391 MappingType textype; 1401 MappingType textype;
1392 textype = MappingType.Default; 1402 textype = MappingType.Default;
@@ -1416,7 +1426,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1416 } 1426 }
1417 1427
1418 public void SetGlow(SceneObjectPart part, int face, float glow) 1428 public void SetGlow(SceneObjectPart part, int face, float glow)
1419 { 1429 {
1430 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1431 return;
1432
1420 Primitive.TextureEntry tex = part.Shape.Textures; 1433 Primitive.TextureEntry tex = part.Shape.Textures;
1421 if (face >= 0 && face < GetNumberOfSides(part)) 1434 if (face >= 0 && face < GetNumberOfSides(part))
1422 { 1435 {
@@ -1441,7 +1454,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1441 } 1454 }
1442 1455
1443 public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) 1456 public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump)
1444 { 1457 {
1458 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1459 return;
1445 1460
1446 Shininess sval = new Shininess(); 1461 Shininess sval = new Shininess();
1447 1462
@@ -1491,7 +1506,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1491 } 1506 }
1492 1507
1493 public void SetFullBright(SceneObjectPart part, int face, bool bright) 1508 public void SetFullBright(SceneObjectPart part, int face, bool bright)
1494 { 1509 {
1510 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1511 return;
1512
1495 Primitive.TextureEntry tex = part.Shape.Textures; 1513 Primitive.TextureEntry tex = part.Shape.Textures;
1496 if (face >= 0 && face < GetNumberOfSides(part)) 1514 if (face >= 0 && face < GetNumberOfSides(part))
1497 { 1515 {
@@ -1558,7 +1576,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1558 } 1576 }
1559 1577
1560 protected void SetAlpha(SceneObjectPart part, double alpha, int face) 1578 protected void SetAlpha(SceneObjectPart part, double alpha, int face)
1561 { 1579 {
1580 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1581 return;
1582
1562 Primitive.TextureEntry tex = part.Shape.Textures; 1583 Primitive.TextureEntry tex = part.Shape.Textures;
1563 Color4 texcolor; 1584 Color4 texcolor;
1564 if (face >= 0 && face < GetNumberOfSides(part)) 1585 if (face >= 0 && face < GetNumberOfSides(part))
@@ -1603,8 +1624,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1603 /// <param name="Force"></param> 1624 /// <param name="Force"></param>
1604 protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, 1625 protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction,
1605 float wind, float tension, LSL_Vector Force) 1626 float wind, float tension, LSL_Vector Force)
1606 { 1627 {
1607 if (part == null) 1628 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1608 return; 1629 return;
1609 1630
1610 if (flexi) 1631 if (flexi)
@@ -1638,8 +1659,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1638 /// <param name="radius"></param> 1659 /// <param name="radius"></param>
1639 /// <param name="falloff"></param> 1660 /// <param name="falloff"></param>
1640 protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) 1661 protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff)
1641 { 1662 {
1642 if (part == null) 1663 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1643 return; 1664 return;
1644 1665
1645 if (light) 1666 if (light)
@@ -1724,7 +1745,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1724 } 1745 }
1725 1746
1726 protected void SetTexture(SceneObjectPart part, string texture, int face) 1747 protected void SetTexture(SceneObjectPart part, string texture, int face)
1727 { 1748 {
1749 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1750 return;
1751
1728 UUID textureID=new UUID(); 1752 UUID textureID=new UUID();
1729 1753
1730 if (!UUID.TryParse(texture, out textureID)) 1754 if (!UUID.TryParse(texture, out textureID))
@@ -1769,7 +1793,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1769 } 1793 }
1770 1794
1771 protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) 1795 protected void ScaleTexture(SceneObjectPart part, double u, double v, int face)
1772 { 1796 {
1797 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1798 return;
1799
1773 Primitive.TextureEntry tex = part.Shape.Textures; 1800 Primitive.TextureEntry tex = part.Shape.Textures;
1774 if (face >= 0 && face < GetNumberOfSides(part)) 1801 if (face >= 0 && face < GetNumberOfSides(part))
1775 { 1802 {
@@ -1805,7 +1832,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1805 } 1832 }
1806 1833
1807 protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) 1834 protected void OffsetTexture(SceneObjectPart part, double u, double v, int face)
1808 { 1835 {
1836 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1837 return;
1838
1809 Primitive.TextureEntry tex = part.Shape.Textures; 1839 Primitive.TextureEntry tex = part.Shape.Textures;
1810 if (face >= 0 && face < GetNumberOfSides(part)) 1840 if (face >= 0 && face < GetNumberOfSides(part))
1811 { 1841 {
@@ -1841,7 +1871,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1841 } 1871 }
1842 1872
1843 protected void RotateTexture(SceneObjectPart part, double rotation, int face) 1873 protected void RotateTexture(SceneObjectPart part, double rotation, int face)
1844 { 1874 {
1875 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1876 return;
1877
1845 Primitive.TextureEntry tex = part.Shape.Textures; 1878 Primitive.TextureEntry tex = part.Shape.Textures;
1846 if (face >= 0 && face < GetNumberOfSides(part)) 1879 if (face >= 0 && face < GetNumberOfSides(part))
1847 { 1880 {
@@ -1911,7 +1944,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1911 } 1944 }
1912 1945
1913 protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) 1946 protected void SetPos(SceneObjectPart part, LSL_Vector targetPos)
1914 { 1947 {
1948 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1949 return;
1950
1915 // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) 1951 // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos)
1916 LSL_Vector currentPos = llGetLocalPos(); 1952 LSL_Vector currentPos = llGetLocalPos();
1917 1953
@@ -2005,7 +2041,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2005 } 2041 }
2006 2042
2007 protected void SetRot(SceneObjectPart part, Quaternion rot) 2043 protected void SetRot(SceneObjectPart part, Quaternion rot)
2008 { 2044 {
2045 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2046 return;
2047
2009 part.UpdateRotation(rot); 2048 part.UpdateRotation(rot);
2010 // Update rotation does not move the object in the physics scene if it's a linkset. 2049 // Update rotation does not move the object in the physics scene if it's a linkset.
2011 2050
@@ -6500,8 +6539,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6500 } 6539 }
6501 6540
6502 protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist) 6541 protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist)
6503 { 6542 {
6504 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); 6543 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
6544 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
6545 return shapeBlock;
6505 6546
6506 if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && 6547 if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT &&
6507 holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && 6548 holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE &&
@@ -6570,7 +6611,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6570 } 6611 }
6571 6612
6572 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte fudge) 6613 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte fudge)
6573 { 6614 {
6615 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
6616 return;
6617
6574 ObjectShapePacket.ObjectDataBlock shapeBlock; 6618 ObjectShapePacket.ObjectDataBlock shapeBlock;
6575 6619
6576 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); 6620 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist);
@@ -6618,7 +6662,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6618 } 6662 }
6619 6663
6620 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte fudge) 6664 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte fudge)
6621 { 6665 {
6666 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
6667 return;
6668
6622 ObjectShapePacket.ObjectDataBlock shapeBlock; 6669 ObjectShapePacket.ObjectDataBlock shapeBlock;
6623 6670
6624 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); 6671 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist);
@@ -6659,7 +6706,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6659 } 6706 }
6660 6707
6661 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte fudge) 6708 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte fudge)
6662 { 6709 {
6710 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
6711 return;
6712
6663 ObjectShapePacket.ObjectDataBlock shapeBlock; 6713 ObjectShapePacket.ObjectDataBlock shapeBlock;
6664 6714
6665 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); 6715 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist);
@@ -6779,7 +6829,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6779 } 6829 }
6780 6830
6781 protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type) 6831 protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type)
6782 { 6832 {
6833 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
6834 return;
6835
6783 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); 6836 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
6784 UUID sculptId; 6837 UUID sculptId;
6785 6838
@@ -6813,14 +6866,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6813 } 6866 }
6814 6867
6815 public void llSetPrimitiveParams(LSL_List rules) 6868 public void llSetPrimitiveParams(LSL_List rules)
6816 { 6869 {
6817 m_host.AddScriptLPS(1); 6870 m_host.AddScriptLPS(1);
6818 SetPrimParams(m_host, rules); 6871 SetPrimParams(m_host, rules);
6819 } 6872 }
6820 6873
6821 public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) 6874 public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules)
6822 { 6875 {
6823 m_host.AddScriptLPS(1); 6876 m_host.AddScriptLPS(1);
6824 6877
6825 List<SceneObjectPart> parts = GetLinkParts(linknumber); 6878 List<SceneObjectPart> parts = GetLinkParts(linknumber);
6826 6879
@@ -6829,7 +6882,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6829 } 6882 }
6830 6883
6831 protected void SetPrimParams(SceneObjectPart part, LSL_List rules) 6884 protected void SetPrimParams(SceneObjectPart part, LSL_List rules)
6832 { 6885 {
6886 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
6887 return;
6888
6833 int idx = 0; 6889 int idx = 0;
6834 6890
6835 while (idx < rules.Length) 6891 while (idx < rules.Length)