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authorJustin Clark-Casey (justincc)2011-04-15 00:42:06 +0100
committerJustin Clark-Casey (justincc)2011-04-15 00:42:06 +0100
commita0d80140f2d0ad6dd63970a3a3d5c0da8320ae75 (patch)
tree4c1f6780b2f8c766f7af29e827d77269790a94e9
parentimplement stub TestLoadCoalesecedItem(). Doesn't do what it's meant to do yet. (diff)
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Make all the objects in a coalescence reappears after being loaded from an IAR. This still doesn't work proprerly since some required textures/contained item assets might be missing.
From pure code inspection, it looks like the uuid gatherer may get most asset uuids because the scene object serializer naively pulls non-root parts from all contained scene objects into one mega-object. However, root part uuids may well still be missing, and there may be other odd artifacts from this bug. It appears that storing the size of the coalescence and the offsets is redundant, since one can work out this information from the position data already in the scene object groups.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs28
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs43
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs47
-rw-r--r--OpenSim/Services/AssetService/AssetService.cs10
-rw-r--r--OpenSim/Services/Interfaces/IAssetService.cs5
-rw-r--r--OpenSim/Tests/Common/Mock/MockAssetService.cs22
-rw-r--r--OpenSim/Tests/Common/Setup/AssetHelpers.cs7
-rw-r--r--OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs7
10 files changed, 134 insertions, 39 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
index 01170aa..f3d2f26 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
@@ -471,16 +471,30 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
471 if (m_creatorIdForAssetId.ContainsKey(assetId)) 471 if (m_creatorIdForAssetId.ContainsKey(assetId))
472 { 472 {
473 string xmlData = Utils.BytesToString(data); 473 string xmlData = Utils.BytesToString(data);
474 SceneObjectGroup sog = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); 474 List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>();
475 foreach (SceneObjectPart sop in sog.Parts) 475
476 CoalescedSceneObjects coa = null;
477 if (CoalescedSceneObjectsSerializer.TryFromXml(xmlData, out coa))
478 {
479// m_log.DebugFormat(
480// "[INVENTORY ARCHIVER]: Loaded coalescence {0} has {1} objects", assetId, coa.Count);
481
482 sceneObjects.AddRange(coa.Objects);
483 }
484 else
476 { 485 {
477 if (sop.CreatorData == null || sop.CreatorData == "") 486 sceneObjects.Add(SceneObjectSerializer.FromOriginalXmlFormat(xmlData));
478 {
479 sop.CreatorID = m_creatorIdForAssetId[assetId];
480 }
481 } 487 }
482 488
483 data = Utils.StringToBytes(SceneObjectSerializer.ToOriginalXmlFormat(sog)); 489 foreach (SceneObjectGroup sog in sceneObjects)
490 foreach (SceneObjectPart sop in sog.Parts)
491 if (sop.CreatorData == null || sop.CreatorData == "")
492 sop.CreatorID = m_creatorIdForAssetId[assetId];
493
494 if (coa != null)
495 data = Utils.StringToBytes(CoalescedSceneObjectsSerializer.ToXml(coa));
496 else
497 data = Utils.StringToBytes(SceneObjectSerializer.ToOriginalXmlFormat(sceneObjects[0]));
484 } 498 }
485 } 499 }
486 500
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
index f2d050c..e2316f0 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
@@ -143,7 +143,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
143 InventoryItemBase coaItem = new InventoryItemBase(); 143 InventoryItemBase coaItem = new InventoryItemBase();
144 coaItem.Name = m_coaItemName; 144 coaItem.Name = m_coaItemName;
145 coaItem.ID = UUID.Parse("00000000-0000-0000-0000-000000000180"); 145 coaItem.ID = UUID.Parse("00000000-0000-0000-0000-000000000180");
146 coaItem.AssetID = asset1.FullID; 146 coaItem.AssetID = coaAsset.FullID;
147 coaItem.GroupID = UUID.Random(); 147 coaItem.GroupID = UUID.Random();
148 coaItem.CreatorIdAsUuid = m_uaLL1.PrincipalID; 148 coaItem.CreatorIdAsUuid = m_uaLL1.PrincipalID;
149 coaItem.Owner = m_uaLL1.PrincipalID; 149 coaItem.Owner = m_uaLL1.PrincipalID;
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
index 0c4e364..f747c89 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
@@ -62,9 +62,33 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
62 SerialiserModule serialiserModule = new SerialiserModule(); 62 SerialiserModule serialiserModule = new SerialiserModule();
63 m_archiverModule = new InventoryArchiverModule(); 63 m_archiverModule = new InventoryArchiverModule();
64 64
65 m_scene = SceneSetupHelpers.SetupScene("Inventory"); 65 m_scene = SceneSetupHelpers.SetupScene("asset inventory");
66 SceneSetupHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule); 66 SceneSetupHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule);
67 } 67 }
68
69 [Test]
70 public void TestLoadCoalesecedItem()
71 {
72 TestHelper.InMethod();
73// log4net.Config.XmlConfigurator.Configure();
74
75 UserProfileTestUtils.CreateUserWithInventory(m_scene, m_uaLL1, "password");
76 m_archiverModule.DearchiveInventory(m_uaLL1.FirstName, m_uaLL1.LastName, "/", "password", m_iarStream);
77
78 InventoryItemBase coaItem
79 = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaLL1.PrincipalID, m_coaItemName);
80
81 Assert.That(coaItem, Is.Not.Null, "Didn't find loaded item 1");
82
83 string assetXml = AssetHelpers.ReadAssetAsString(m_scene.AssetService, coaItem.AssetID);
84
85 CoalescedSceneObjects coa;
86 bool readResult = CoalescedSceneObjectsSerializer.TryFromXml(assetXml, out coa);
87
88 Assert.That(readResult, Is.True);
89
90 // TODO: Check that the loaded coalesence is valid and that the required scene object assets are around
91 }
68 92
69 /// <summary> 93 /// <summary>
70 /// Test saving a single inventory item to a V0.1 OpenSim Inventory Archive 94 /// Test saving a single inventory item to a V0.1 OpenSim Inventory Archive
@@ -257,22 +281,5 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
257 281
258 Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaMT.PrincipalID)); 282 Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaMT.PrincipalID));
259 } 283 }
260
261 [Test]
262 public void TestLoadCoalesecedItem()
263 {
264 TestHelper.InMethod();
265// log4net.Config.XmlConfigurator.Configure();
266
267 UserProfileTestUtils.CreateUserWithInventory(m_scene, m_uaLL1, "password");
268 m_archiverModule.DearchiveInventory(m_uaLL1.FirstName, m_uaLL1.LastName, "/", "password", m_iarStream);
269
270 InventoryItemBase coaItem
271 = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaLL1.PrincipalID, m_coaItemName);
272
273 Assert.That(coaItem, Is.Not.Null, "Didn't find loaded item 1");
274
275 // TODO: Check that the loaded coalesence is valid and that the required scene object assets are around
276 }
277 } 284 }
278} \ No newline at end of file 285} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs
index 1b3419d..51d1d59 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs
@@ -195,6 +195,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
195 195
196 public byte[] GetData(string id) 196 public byte[] GetData(string id)
197 { 197 {
198// m_log.DebugFormat("[LOCAL ASSET SERVICES CONNECTOR]: Requesting data for asset {0}", id);
199
198 AssetBase asset = m_Cache.Get(id); 200 AssetBase asset = m_Cache.Get(id);
199 201
200 if (asset != null) 202 if (asset != null)
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs
index a0e120a..babcb54 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs
@@ -55,11 +55,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
55 /// <param name="coa"></param> 55 /// <param name="coa"></param>
56 /// <returns></returns> 56 /// <returns></returns>
57 public static string ToXml(CoalescedSceneObjects coa) 57 public static string ToXml(CoalescedSceneObjects coa)
58 { 58 {
59 // TODO: Should probably return an empty xml serialization rather than a blank string
60 if (!coa.HasObjects)
61 return "";
62
63 using (StringWriter sw = new StringWriter()) 59 using (StringWriter sw = new StringWriter())
64 { 60 {
65 using (XmlTextWriter writer = new XmlTextWriter(sw)) 61 using (XmlTextWriter writer = new XmlTextWriter(sw))
@@ -105,10 +101,49 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
105 101
106 string output = sw.ToString(); 102 string output = sw.ToString();
107 103
108// m_log.Debug(output); 104// Console.WriteLine(output);
109 105
110 return output; 106 return output;
111 } 107 }
112 } 108 }
109
110 public static bool TryFromXml(string xml, out CoalescedSceneObjects coa)
111 {
112// m_log.DebugFormat("[COALESCED SCENE OBJECTS SERIALIZER]: TryFromXml() deserializing {0}", xml);
113
114 coa = null;
115
116 using (StringReader sr = new StringReader(xml))
117 {
118 using (XmlTextReader reader = new XmlTextReader(sr))
119 {
120 reader.Read();
121 if (reader.Name != "CoalescedObject")
122 {
123// m_log.DebugFormat(
124// "[COALESCED SCENE OBJECTS SERIALIZER]: TryFromXml() root element was {0} so returning false",
125// reader.Name);
126
127 return false;
128 }
129
130 coa = new CoalescedSceneObjects(UUID.Zero);
131 reader.Read();
132
133 while (reader.NodeType != XmlNodeType.EndElement && reader.Name != "CoalescedObject")
134 {
135 if (reader.Name == "SceneObjectGroup")
136 {
137 string soXml = reader.ReadOuterXml();
138 coa.Add(SceneObjectSerializer.FromOriginalXmlFormat(soXml));
139 }
140 }
141
142 reader.ReadEndElement(); // CoalescedObject
143 }
144 }
145
146 return true;
147 }
113 } 148 }
114} \ No newline at end of file 149} \ No newline at end of file
diff --git a/OpenSim/Services/AssetService/AssetService.cs b/OpenSim/Services/AssetService/AssetService.cs
index a81af43..e1f90b6 100644
--- a/OpenSim/Services/AssetService/AssetService.cs
+++ b/OpenSim/Services/AssetService/AssetService.cs
@@ -89,6 +89,8 @@ namespace OpenSim.Services.AssetService
89 89
90 public virtual AssetBase Get(string id) 90 public virtual AssetBase Get(string id)
91 { 91 {
92// m_log.DebugFormat("[ASSET SERVICE]: Get asset for {0}", id);
93
92 UUID assetID; 94 UUID assetID;
93 95
94 if (!UUID.TryParse(id, out assetID)) 96 if (!UUID.TryParse(id, out assetID))
@@ -107,6 +109,8 @@ namespace OpenSim.Services.AssetService
107 109
108 public virtual AssetMetadata GetMetadata(string id) 110 public virtual AssetMetadata GetMetadata(string id)
109 { 111 {
112// m_log.DebugFormat("[ASSET SERVICE]: Get asset metadata for {0}", id);
113
110 UUID assetID; 114 UUID assetID;
111 115
112 if (!UUID.TryParse(id, out assetID)) 116 if (!UUID.TryParse(id, out assetID))
@@ -121,6 +125,8 @@ namespace OpenSim.Services.AssetService
121 125
122 public virtual byte[] GetData(string id) 126 public virtual byte[] GetData(string id)
123 { 127 {
128// m_log.DebugFormat("[ASSET SERVICE]: Get asset data for {0}", id);
129
124 UUID assetID; 130 UUID assetID;
125 131
126 if (!UUID.TryParse(id, out assetID)) 132 if (!UUID.TryParse(id, out assetID))
@@ -150,7 +156,9 @@ namespace OpenSim.Services.AssetService
150 156
151 public virtual string Store(AssetBase asset) 157 public virtual string Store(AssetBase asset)
152 { 158 {
153 //m_log.DebugFormat("[ASSET SERVICE]: Store asset {0} {1}", asset.Name, asset.ID); 159// m_log.DebugFormat(
160// "[ASSET SERVICE]: Storing asset {0} {1}, bytes {2}", asset.Name, asset.ID, asset.Data.Length);
161
154 m_Database.StoreAsset(asset); 162 m_Database.StoreAsset(asset);
155 163
156 return asset.ID; 164 return asset.ID;
diff --git a/OpenSim/Services/Interfaces/IAssetService.cs b/OpenSim/Services/Interfaces/IAssetService.cs
index 3be6815..1ac1cec 100644
--- a/OpenSim/Services/Interfaces/IAssetService.cs
+++ b/OpenSim/Services/Interfaces/IAssetService.cs
@@ -48,6 +48,11 @@ namespace OpenSim.Services.Interfaces
48 /// <returns></returns> 48 /// <returns></returns>
49 AssetMetadata GetMetadata(string id); 49 AssetMetadata GetMetadata(string id);
50 50
51 /// <summary>
52 /// Get an asset's data, ignoring the metadata.
53 /// </summary>
54 /// <param name="id"></param>
55 /// <returns>null if there is no such asset</returns>
51 byte[] GetData(string id); 56 byte[] GetData(string id);
52 57
53 /// <summary> 58 /// <summary>
diff --git a/OpenSim/Tests/Common/Mock/MockAssetService.cs b/OpenSim/Tests/Common/Mock/MockAssetService.cs
index 4118308..9d7c5e2 100644
--- a/OpenSim/Tests/Common/Mock/MockAssetService.cs
+++ b/OpenSim/Tests/Common/Mock/MockAssetService.cs
@@ -54,13 +54,19 @@ namespace OpenSim.Tests.Common.Mock
54 54
55 public AssetBase Get(string id) 55 public AssetBase Get(string id)
56 { 56 {
57 m_log.DebugFormat("[MOCK ASSET SERVICE]: Getting asset with id {0}", id); 57// m_log.DebugFormat("[MOCK ASSET SERVICE]: Getting asset with id {0}", id);
58 58
59 AssetBase asset; 59 AssetBase asset;
60 if (Assets.ContainsKey(id)) 60 if (Assets.ContainsKey(id))
61 {
61 asset = Assets[id]; 62 asset = Assets[id];
63// m_log.DebugFormat(
64// "[MOCK ASSET SERVICE]: Got asset {0} {1}, bytes {2}", asset.Name, asset.ID, asset.Data.Length);
65 }
62 else 66 else
63 asset = null; 67 {
68 asset = null;
69 }
64 70
65 return asset; 71 return asset;
66 } 72 }
@@ -77,7 +83,14 @@ namespace OpenSim.Tests.Common.Mock
77 83
78 public byte[] GetData(string id) 84 public byte[] GetData(string id)
79 { 85 {
80 throw new System.NotImplementedException(); 86// m_log.DebugFormat("[MOCK ASSET SERVICE]: Requesting data for asset {0}", id);
87
88 AssetBase asset = Get(id);
89
90 if (asset == null)
91 return null;
92 else
93 return asset.Data;
81 } 94 }
82 95
83 public bool Get(string id, object sender, AssetRetrieved handler) 96 public bool Get(string id, object sender, AssetRetrieved handler)
@@ -89,7 +102,8 @@ namespace OpenSim.Tests.Common.Mock
89 102
90 public string Store(AssetBase asset) 103 public string Store(AssetBase asset)
91 { 104 {
92 m_log.DebugFormat("[MOCK ASSET SERVICE]: Storing asset {0}", asset.ID); 105// m_log.DebugFormat(
106// "[MOCK ASSET SERVICE]: Storing asset {0} {1}, bytes {2}", asset.Name, asset.ID, asset.Data.Length);
93 107
94 Assets[asset.ID] = asset; 108 Assets[asset.ID] = asset;
95 109
diff --git a/OpenSim/Tests/Common/Setup/AssetHelpers.cs b/OpenSim/Tests/Common/Setup/AssetHelpers.cs
index 971c6bc..d572249 100644
--- a/OpenSim/Tests/Common/Setup/AssetHelpers.cs
+++ b/OpenSim/Tests/Common/Setup/AssetHelpers.cs
@@ -30,6 +30,7 @@ using OpenMetaverse;
30using OpenSim.Framework; 30using OpenSim.Framework;
31using OpenSim.Region.Framework.Scenes; 31using OpenSim.Region.Framework.Scenes;
32using OpenSim.Region.Framework.Scenes.Serialization; 32using OpenSim.Region.Framework.Scenes.Serialization;
33using OpenSim.Services.Interfaces;
33 34
34namespace OpenSim.Tests.Common 35namespace OpenSim.Tests.Common
35{ 36{
@@ -118,5 +119,11 @@ namespace OpenSim.Tests.Common
118 asset.Data = data; 119 asset.Data = data;
119 return asset; 120 return asset;
120 } 121 }
122
123 public static string ReadAssetAsString(IAssetService assetService, UUID uuid)
124 {
125 byte[] assetData = assetService.GetData(uuid.ToString());
126 return Encoding.ASCII.GetString(assetData);
127 }
121 } 128 }
122} 129}
diff --git a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
index eb08b62..837f4e2 100644
--- a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
+++ b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
@@ -168,14 +168,17 @@ namespace OpenSim.Tests.Common.Setup
168 { 168 {
169 LocalAssetServicesConnector assetService = new LocalAssetServicesConnector(); 169 LocalAssetServicesConnector assetService = new LocalAssetServicesConnector();
170 IConfigSource config = new IniConfigSource(); 170 IConfigSource config = new IniConfigSource();
171 config.AddConfig("Modules"); 171 config.AddConfig("Modules");
172 config.AddConfig("AssetService");
173 config.Configs["Modules"].Set("AssetServices", "LocalAssetServicesConnector"); 172 config.Configs["Modules"].Set("AssetServices", "LocalAssetServicesConnector");
173
174 config.AddConfig("AssetService");
174 if (real) 175 if (real)
175 config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Services.AssetService.dll:AssetService"); 176 config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Services.AssetService.dll:AssetService");
176 else 177 else
177 config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Tests.Common.dll:MockAssetService"); 178 config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Tests.Common.dll:MockAssetService");
179
178 config.Configs["AssetService"].Set("StorageProvider", "OpenSim.Tests.Common.dll"); 180 config.Configs["AssetService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
181
179 assetService.Initialise(config); 182 assetService.Initialise(config);
180 assetService.AddRegion(testScene); 183 assetService.AddRegion(testScene);
181 assetService.RegionLoaded(testScene); 184 assetService.RegionLoaded(testScene);