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authorJeff Ames2009-08-14 17:16:41 +0900
committerJeff Ames2009-08-16 17:14:21 +0900
commit9d9fcac0386ba6adc7a1f6c08f82bd5c0b6cd1d2 (patch)
tree49c1ee6dc94e0812f1aeb9212af99167a5abcf06
parentThanks dmiles for a patch that adds PacketType.RequestMultipleObjects Packet ... (diff)
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Misc cleanup.
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/LandData.cs2
-rw-r--r--OpenSim/Framework/Tests/AgentCircuitManagerTests.cs2
-rw-r--r--OpenSim/Framework/Tests/ThreadTrackerTests.cs2
-rw-r--r--OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs14
-rw-r--r--OpenSim/Region/Framework/Scenes/EventManager.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs17
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs51
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs52
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IObject.cs2
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdePlugin.cs13
-rw-r--r--bin/OpenSim.ini.example118
11 files changed, 119 insertions, 156 deletions
diff --git a/OpenSim/Framework/LandData.cs b/OpenSim/Framework/LandData.cs
index a24af04..e639da0 100644
--- a/OpenSim/Framework/LandData.cs
+++ b/OpenSim/Framework/LandData.cs
@@ -520,7 +520,7 @@ namespace OpenSim.Framework
520 } 520 }
521 521
522 /// <summary> 522 /// <summary>
523 /// Depreciated idea. Number of visitors ~= free money 523 /// Deprecated idea. Number of visitors ~= free money
524 /// </summary> 524 /// </summary>
525 public int Dwell { 525 public int Dwell {
526 get { 526 get {
diff --git a/OpenSim/Framework/Tests/AgentCircuitManagerTests.cs b/OpenSim/Framework/Tests/AgentCircuitManagerTests.cs
index ab5f04a..6c98897 100644
--- a/OpenSim/Framework/Tests/AgentCircuitManagerTests.cs
+++ b/OpenSim/Framework/Tests/AgentCircuitManagerTests.cs
@@ -64,7 +64,7 @@ namespace OpenSim.Framework.Tests
64 Vector3 StartPos = new Vector3(5, 23, 125); 64 Vector3 StartPos = new Vector3(5, 23, 125);
65 65
66 UUID SecureSessionId = UUID.Random(); 66 UUID SecureSessionId = UUID.Random();
67 UUID SessionId = UUID.Random(); 67 // TODO: unused: UUID SessionId = UUID.Random();
68 68
69 m_agentCircuitData1 = new AgentCircuitData(); 69 m_agentCircuitData1 = new AgentCircuitData();
70 m_agentCircuitData1.AgentID = AgentId1; 70 m_agentCircuitData1.AgentID = AgentId1;
diff --git a/OpenSim/Framework/Tests/ThreadTrackerTests.cs b/OpenSim/Framework/Tests/ThreadTrackerTests.cs
index 37c75ef..15d5b73 100644
--- a/OpenSim/Framework/Tests/ThreadTrackerTests.cs
+++ b/OpenSim/Framework/Tests/ThreadTrackerTests.cs
@@ -161,7 +161,7 @@ namespace OpenSim.Framework.Tests
161 /// Worker thread 0 161 /// Worker thread 0
162 /// </summary> 162 /// </summary>
163 /// <param name="o"></param> 163 /// <param name="o"></param>
164 public void run( object o) 164 public void run(object o)
165 { 165 {
166 while (running) 166 while (running)
167 { 167 {
diff --git a/OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs b/OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs
index bcf20be..e9c1e9d 100644
--- a/OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs
+++ b/OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs
@@ -450,7 +450,7 @@ namespace OpenSim.Region.CoreModules.InterGrid
450 450
451 responseMap["sim_host"] = OSD.FromString(reg.ExternalHostName); 451 responseMap["sim_host"] = OSD.FromString(reg.ExternalHostName);
452 452
453 // DEPRECIATED 453 // DEPRECATED
454 responseMap["sim_ip"] = OSD.FromString(Util.GetHostFromDNS(reg.ExternalHostName).ToString()); 454 responseMap["sim_ip"] = OSD.FromString(Util.GetHostFromDNS(reg.ExternalHostName).ToString());
455 455
456 responseMap["connect"] = OSD.FromBoolean(true); 456 responseMap["connect"] = OSD.FromBoolean(true);
@@ -591,7 +591,7 @@ namespace OpenSim.Region.CoreModules.InterGrid
591 httpaddr = httpsCN; 591 httpaddr = httpsCN;
592 } 592 }
593 593
594 // DEPRECIATED 594 // DEPRECATED
595 responseMap["seed_capability"] 595 responseMap["seed_capability"]
596 = OSD.FromString( 596 = OSD.FromString(
597 regionCapsHttpProtocol + httpaddr + ":" + reg.HttpPort + CapsUtil.GetCapsSeedPath(userCap.CapsObjectPath)); 597 regionCapsHttpProtocol + httpaddr + ":" + reg.HttpPort + CapsUtil.GetCapsSeedPath(userCap.CapsObjectPath));
@@ -764,7 +764,7 @@ namespace OpenSim.Region.CoreModules.InterGrid
764 responseMap["sim_port"] = OSD.FromInteger(reg.InternalEndPoint.Port); 764 responseMap["sim_port"] = OSD.FromInteger(reg.InternalEndPoint.Port);
765 responseMap["sim_host"] = OSD.FromString(reg.ExternalHostName);// + ":" + reg.InternalEndPoint.Port.ToString()); 765 responseMap["sim_host"] = OSD.FromString(reg.ExternalHostName);// + ":" + reg.InternalEndPoint.Port.ToString());
766 766
767 // DEPRECIATED 767 // DEPRECATED
768 responseMap["sim_ip"] = OSD.FromString(Util.GetHostFromDNS(reg.ExternalHostName).ToString()); 768 responseMap["sim_ip"] = OSD.FromString(Util.GetHostFromDNS(reg.ExternalHostName).ToString());
769 769
770 responseMap["session_id"] = OSD.FromUUID(SessionID); 770 responseMap["session_id"] = OSD.FromUUID(SessionID);
@@ -851,7 +851,7 @@ namespace OpenSim.Region.CoreModules.InterGrid
851 851
852 string rezRespSeedCap = ""; 852 string rezRespSeedCap = "";
853 853
854 // DEPRECIATED 854 // DEPRECATED
855 if (rezResponseMap.ContainsKey("seed_capability")) 855 if (rezResponseMap.ContainsKey("seed_capability"))
856 rezRespSeedCap = rezResponseMap["seed_capability"].AsString(); 856 rezRespSeedCap = rezResponseMap["seed_capability"].AsString();
857 857
@@ -863,7 +863,7 @@ namespace OpenSim.Region.CoreModules.InterGrid
863 if (rezResponseMap.ContainsKey("rez_avatar/rez")) 863 if (rezResponseMap.ContainsKey("rez_avatar/rez"))
864 rezRespSeedCap = rezResponseMap["rez_avatar/rez"].AsString(); 864 rezRespSeedCap = rezResponseMap["rez_avatar/rez"].AsString();
865 865
866 // DEPRECIATED 866 // DEPRECATED
867 string rezRespSim_ip = rezResponseMap["sim_ip"].AsString(); 867 string rezRespSim_ip = rezResponseMap["sim_ip"].AsString();
868 868
869 string rezRespSim_host = rezResponseMap["sim_host"].AsString(); 869 string rezRespSim_host = rezResponseMap["sim_host"].AsString();
@@ -879,13 +879,13 @@ namespace OpenSim.Region.CoreModules.InterGrid
879 { 879 {
880 RezResponsePositionArray = (OSDArray)rezResponseMap["position"]; 880 RezResponsePositionArray = (OSDArray)rezResponseMap["position"];
881 } 881 }
882 // DEPRECIATED 882 // DEPRECATED
883 responseMap["seed_capability"] = OSD.FromString(rezRespSeedCap); 883 responseMap["seed_capability"] = OSD.FromString(rezRespSeedCap);
884 884
885 // REPLACEMENT r3 885 // REPLACEMENT r3
886 responseMap["region_seed_capability"] = OSD.FromString(rezRespSeedCap); 886 responseMap["region_seed_capability"] = OSD.FromString(rezRespSeedCap);
887 887
888 // DEPRECIATED 888 // DEPRECATED
889 responseMap["sim_ip"] = OSD.FromString(Util.GetHostFromDNS(rezRespSim_ip).ToString()); 889 responseMap["sim_ip"] = OSD.FromString(Util.GetHostFromDNS(rezRespSim_ip).ToString());
890 890
891 responseMap["sim_host"] = OSD.FromString(rezRespSim_host); 891 responseMap["sim_host"] = OSD.FromString(rezRespSim_host);
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs
index 7bbe045..287d8d9 100644
--- a/OpenSim/Region/Framework/Scenes/EventManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EventManager.cs
@@ -63,7 +63,7 @@ namespace OpenSim.Region.Framework.Scenes
63 public delegate void OnNewClientDelegate(IClientAPI client); 63 public delegate void OnNewClientDelegate(IClientAPI client);
64 64
65 /// <summary> 65 /// <summary>
66 /// Depreciated in favour of OnClientConnect. 66 /// Deprecated in favour of OnClientConnect.
67 /// Will be marked Obsolete after IClientCore has 100% of IClientAPI interfaces. 67 /// Will be marked Obsolete after IClientCore has 100% of IClientAPI interfaces.
68 /// </summary> 68 /// </summary>
69 public event OnNewClientDelegate OnNewClient; 69 public event OnNewClientDelegate OnNewClient;
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 0e0999a..7771831 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -928,25 +928,22 @@ namespace OpenSim.Region.Framework.Scenes
928 { 928 {
929 // Primitive Ray Tracing 929 // Primitive Ray Tracing
930 float closestDistance = 280f; 930 float closestDistance = 280f;
931 EntityIntersection returnResult = new EntityIntersection(); 931 EntityIntersection result = new EntityIntersection();
932 List<EntityBase> EntityList = GetEntities(); 932 List<EntityBase> EntityList = GetEntities();
933 foreach (EntityBase ent in EntityList) 933 foreach (EntityBase ent in EntityList)
934 { 934 {
935 if (ent is SceneObjectGroup) 935 if (ent is SceneObjectGroup)
936 { 936 {
937 SceneObjectGroup reportingG = (SceneObjectGroup)ent; 937 SceneObjectGroup reportingG = (SceneObjectGroup)ent;
938 EntityIntersection result = reportingG.TestIntersection(hray, frontFacesOnly, faceCenters); 938 EntityIntersection inter = reportingG.TestIntersection(hray, frontFacesOnly, faceCenters);
939 if (result.HitTF) 939 if (inter.HitTF && inter.distance < closestDistance)
940 { 940 {
941 if (result.distance < closestDistance) 941 closestDistance = inter.distance;
942 { 942 result = inter;
943 closestDistance = result.distance;
944 returnResult = result;
945 }
946 } 943 }
947 } 944 }
948 } 945 }
949 return returnResult; 946 return result;
950 } 947 }
951 948
952 /// <summary> 949 /// <summary>
@@ -979,7 +976,7 @@ namespace OpenSim.Region.Framework.Scenes
979 { 976 {
980 foreach (SceneObjectPart p in ((SceneObjectGroup) ent).GetParts()) 977 foreach (SceneObjectPart p in ((SceneObjectGroup) ent).GetParts())
981 { 978 {
982 if (p.Name==name) 979 if (p.Name == name)
983 { 980 {
984 return p; 981 return p;
985 } 982 }
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index c86e4a1..bc3d5c0 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -555,7 +555,7 @@ namespace OpenSim.Region.Framework.Scenes
555 // If we get a result, we're going to find the closest result to the origin of the ray 555 // If we get a result, we're going to find the closest result to the origin of the ray
556 // and send back the intersection information back to the innerscene. 556 // and send back the intersection information back to the innerscene.
557 557
558 EntityIntersection returnresult = new EntityIntersection(); 558 EntityIntersection result = new EntityIntersection();
559 559
560 lock (m_parts) 560 lock (m_parts)
561 { 561 {
@@ -576,26 +576,23 @@ namespace OpenSim.Region.Framework.Scenes
576 // when the camera crosses the border. 576 // when the camera crosses the border.
577 float idist = Constants.RegionSize; 577 float idist = Constants.RegionSize;
578 578
579
580 if (inter.HitTF) 579 if (inter.HitTF)
581 { 580 {
582 // We need to find the closest prim to return to the testcaller along the ray 581 // We need to find the closest prim to return to the testcaller along the ray
583 if (inter.distance < idist) 582 if (inter.distance < idist)
584 { 583 {
585 returnresult.HitTF = true; 584 result.HitTF = true;
586 returnresult.ipoint = inter.ipoint; 585 result.ipoint = inter.ipoint;
587 returnresult.obj = part; 586 result.obj = part;
588 returnresult.normal = inter.normal; 587 result.normal = inter.normal;
589 returnresult.distance = inter.distance; 588 result.distance = inter.distance;
590 } 589 }
591 } 590 }
592 } 591 }
593 } 592 }
594 return returnresult; 593 return result;
595 } 594 }
596 595
597
598
599 /// <summary> 596 /// <summary>
600 /// Gets a vector representing the size of the bounding box containing all the prims in the group 597 /// Gets a vector representing the size of the bounding box containing all the prims in the group
601 /// Treats all prims as rectangular, so no shape (cut etc) is taken into account 598 /// Treats all prims as rectangular, so no shape (cut etc) is taken into account
@@ -652,7 +649,6 @@ namespace OpenSim.Region.Framework.Scenes
652 frontBottomRight.Y = orig.Y + (part.Scale.Y / 2); 649 frontBottomRight.Y = orig.Y + (part.Scale.Y / 2);
653 frontBottomRight.Z = orig.Z - (part.Scale.Z / 2); 650 frontBottomRight.Z = orig.Z - (part.Scale.Z / 2);
654 651
655
656 backTopLeft.X = orig.X + (part.Scale.X / 2); 652 backTopLeft.X = orig.X + (part.Scale.X / 2);
657 backTopLeft.Y = orig.Y - (part.Scale.Y / 2); 653 backTopLeft.Y = orig.Y - (part.Scale.Y / 2);
658 backTopLeft.Z = orig.Z + (part.Scale.Z / 2); 654 backTopLeft.Z = orig.Z + (part.Scale.Z / 2);
@@ -839,7 +835,6 @@ namespace OpenSim.Region.Framework.Scenes
839 if (backBottomLeft.Z < minZ) 835 if (backBottomLeft.Z < minZ)
840 minZ = backBottomLeft.Z; 836 minZ = backBottomLeft.Z;
841 } 837 }
842
843 } 838 }
844 839
845 Vector3 boundingBox = new Vector3(maxX - minX, maxY - minY, maxZ - minZ); 840 Vector3 boundingBox = new Vector3(maxX - minX, maxY - minY, maxZ - minZ);
@@ -860,6 +855,7 @@ namespace OpenSim.Region.Framework.Scenes
860 // m_log.InfoFormat("BoundingBox is {0} , {1} , {2} ", boundingBox.X, boundingBox.Y, boundingBox.Z); 855 // m_log.InfoFormat("BoundingBox is {0} , {1} , {2} ", boundingBox.X, boundingBox.Y, boundingBox.Z);
861 return boundingBox; 856 return boundingBox;
862 } 857 }
858
863 #endregion 859 #endregion
864 860
865 public void SaveScriptedState(XmlTextWriter writer) 861 public void SaveScriptedState(XmlTextWriter writer)
@@ -1029,8 +1025,8 @@ namespace OpenSim.Region.Framework.Scenes
1029 //m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_scene.m_physicalPrim); 1025 //m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_scene.m_physicalPrim);
1030 //AttachToBackup(); 1026 //AttachToBackup();
1031 //m_rootPart.ScheduleFullUpdate(); 1027 //m_rootPart.ScheduleFullUpdate();
1032
1033 } 1028 }
1029
1034 /// <summary> 1030 /// <summary>
1035 /// 1031 ///
1036 /// </summary> 1032 /// </summary>
@@ -1130,6 +1126,7 @@ namespace OpenSim.Region.Framework.Scenes
1130 } 1126 }
1131 } 1127 }
1132 } 1128 }
1129
1133 // helper provided for parts. 1130 // helper provided for parts.
1134 public int GetSceneMaxUndo() 1131 public int GetSceneMaxUndo()
1135 { 1132 {
@@ -1183,7 +1180,6 @@ namespace OpenSim.Region.Framework.Scenes
1183 { 1180 {
1184 SceneObjectPart part = GetChildPart(localId); 1181 SceneObjectPart part = GetChildPart(localId);
1185 OnGrabPart(part, offsetPos, remoteClient); 1182 OnGrabPart(part, offsetPos, remoteClient);
1186
1187 } 1183 }
1188 } 1184 }
1189 1185
@@ -1267,28 +1263,10 @@ namespace OpenSim.Region.Framework.Scenes
1267 } 1263 }
1268 } 1264 }
1269 1265
1270 if ((aggregateScriptEvents & scriptEvents.at_target) != 0) 1266 m_scriptListens_atTarget = ((aggregateScriptEvents & scriptEvents.at_target) != 0);
1271 { 1267 m_scriptListens_notAtTarget = ((aggregateScriptEvents & scriptEvents.not_at_target) != 0);
1272 m_scriptListens_atTarget = true;
1273 }
1274 else
1275 {
1276 m_scriptListens_atTarget = false;
1277 }
1278
1279 if ((aggregateScriptEvents & scriptEvents.not_at_target) != 0)
1280 {
1281 m_scriptListens_notAtTarget = true;
1282 }
1283 else
1284 {
1285 m_scriptListens_notAtTarget = false;
1286 }
1287 1268
1288 if (m_scriptListens_atTarget || m_scriptListens_notAtTarget) 1269 if (!m_scriptListens_atTarget && !m_scriptListens_notAtTarget)
1289 {
1290 }
1291 else
1292 { 1270 {
1293 lock (m_targets) 1271 lock (m_targets)
1294 m_targets.Clear(); 1272 m_targets.Clear();
@@ -1787,9 +1765,6 @@ namespace OpenSim.Region.Framework.Scenes
1787 } 1765 }
1788 } 1766 }
1789 1767
1790
1791
1792
1793 /// <summary> 1768 /// <summary>
1794 /// Set the owner of the root part. 1769 /// Set the owner of the root part.
1795 /// </summary> 1770 /// </summary>
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 3646811..5a74bad 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -2710,11 +2710,10 @@ if (m_shape != null) {
2710 2710
2711 public EntityIntersection TestIntersection(Ray iray, Quaternion parentrot) 2711 public EntityIntersection TestIntersection(Ray iray, Quaternion parentrot)
2712 { 2712 {
2713 // In this case we're using a sphere with a radius of the largest dimention of the prim 2713 // In this case we're using a sphere with a radius of the largest dimension of the prim
2714 // TODO: Change to take shape into account 2714 // TODO: Change to take shape into account
2715 2715
2716 2716 EntityIntersection result = new EntityIntersection();
2717 EntityIntersection returnresult = new EntityIntersection();
2718 Vector3 vAbsolutePosition = AbsolutePosition; 2717 Vector3 vAbsolutePosition = AbsolutePosition;
2719 Vector3 vScale = Scale; 2718 Vector3 vScale = Scale;
2720 Vector3 rOrigin = iray.Origin; 2719 Vector3 rOrigin = iray.Origin;
@@ -2738,8 +2737,7 @@ if (m_shape != null) {
2738 2737
2739 Vector3 tmVal6 = vAbsolutePosition*rOrigin; 2738 Vector3 tmVal6 = vAbsolutePosition*rOrigin;
2740 2739
2741 2740 // Set Radius to the largest dimension of the prim
2742 // Set Radius to the largest dimention of the prim
2743 float radius = 0f; 2741 float radius = 0f;
2744 if (vScale.X > radius) 2742 if (vScale.X > radius)
2745 radius = vScale.X; 2743 radius = vScale.X;
@@ -2765,7 +2763,7 @@ if (m_shape != null) {
2765 if (rootsqr < 0.0f) 2763 if (rootsqr < 0.0f)
2766 { 2764 {
2767 // No intersection 2765 // No intersection
2768 return returnresult; 2766 return result;
2769 } 2767 }
2770 float root = ((-itestPart2) - (float) Math.Sqrt((double) rootsqr))/(itestPart1*2.0f); 2768 float root = ((-itestPart2) - (float) Math.Sqrt((double) rootsqr))/(itestPart1*2.0f);
2771 2769
@@ -2778,7 +2776,7 @@ if (m_shape != null) {
2778 if (root < 0.0f) 2776 if (root < 0.0f)
2779 { 2777 {
2780 // nope, no intersection 2778 // nope, no intersection
2781 return returnresult; 2779 return result;
2782 } 2780 }
2783 } 2781 }
2784 2782
@@ -2788,12 +2786,12 @@ if (m_shape != null) {
2788 new Vector3(iray.Origin.X + (iray.Direction.X*root), iray.Origin.Y + (iray.Direction.Y*root), 2786 new Vector3(iray.Origin.X + (iray.Direction.X*root), iray.Origin.Y + (iray.Direction.Y*root),
2789 iray.Origin.Z + (iray.Direction.Z*root)); 2787 iray.Origin.Z + (iray.Direction.Z*root));
2790 2788
2791 returnresult.HitTF = true; 2789 result.HitTF = true;
2792 returnresult.ipoint = ipoint; 2790 result.ipoint = ipoint;
2793 2791
2794 // Normal is calculated by the difference and then normalizing the result 2792 // Normal is calculated by the difference and then normalizing the result
2795 Vector3 normalpart = ipoint - vAbsolutePosition; 2793 Vector3 normalpart = ipoint - vAbsolutePosition;
2796 returnresult.normal = normalpart / normalpart.Length(); 2794 result.normal = normalpart / normalpart.Length();
2797 2795
2798 // It's funny how the Vector3 object has a Distance function, but the Axiom.Math object doesn't. 2796 // It's funny how the Vector3 object has a Distance function, but the Axiom.Math object doesn't.
2799 // I can write a function to do it.. but I like the fact that this one is Static. 2797 // I can write a function to do it.. but I like the fact that this one is Static.
@@ -2802,9 +2800,9 @@ if (m_shape != null) {
2802 Vector3 distanceConvert2 = new Vector3(ipoint.X, ipoint.Y, ipoint.Z); 2800 Vector3 distanceConvert2 = new Vector3(ipoint.X, ipoint.Y, ipoint.Z);
2803 float distance = (float) Util.GetDistanceTo(distanceConvert1, distanceConvert2); 2801 float distance = (float) Util.GetDistanceTo(distanceConvert1, distanceConvert2);
2804 2802
2805 returnresult.distance = distance; 2803 result.distance = distance;
2806 2804
2807 return returnresult; 2805 return result;
2808 } 2806 }
2809 2807
2810 public EntityIntersection TestIntersectionOBB(Ray iray, Quaternion parentrot, bool frontFacesOnly, bool faceCenters) 2808 public EntityIntersection TestIntersectionOBB(Ray iray, Quaternion parentrot, bool frontFacesOnly, bool faceCenters)
@@ -3008,9 +3006,9 @@ if (m_shape != null) {
3008 //distance[i] = (normals[i].X * AmBa.X + normals[i].Y * AmBa.Y + normals[i].Z * AmBa.Z) * -1; 3006 //distance[i] = (normals[i].X * AmBa.X + normals[i].Y * AmBa.Y + normals[i].Z * AmBa.Z) * -1;
3009 } 3007 }
3010 3008
3011 EntityIntersection returnresult = new EntityIntersection(); 3009 EntityIntersection result = new EntityIntersection();
3012 3010
3013 returnresult.distance = 1024; 3011 result.distance = 1024;
3014 float c = 0; 3012 float c = 0;
3015 float a = 0; 3013 float a = 0;
3016 float d = 0; 3014 float d = 0;
@@ -3030,7 +3028,7 @@ if (m_shape != null) {
3030 //{ 3028 //{
3031 //if (iray.Origin.Dot(normals[i]) > d) 3029 //if (iray.Origin.Dot(normals[i]) > d)
3032 //{ 3030 //{
3033 //return returnresult; 3031 //return result;
3034 //} 3032 //}
3035 // else 3033 // else
3036 //{ 3034 //{
@@ -3044,7 +3042,7 @@ if (m_shape != null) {
3044 //{ 3042 //{
3045 //if (a > fmin) 3043 //if (a > fmin)
3046 //{ 3044 //{
3047 //return returnresult; 3045 //return result;
3048 //} 3046 //}
3049 //fmax = a; 3047 //fmax = a;
3050 //} 3048 //}
@@ -3056,7 +3054,7 @@ if (m_shape != null) {
3056 //{ 3054 //{
3057 //if (a < 0 || a < fmax) 3055 //if (a < 0 || a < fmax)
3058 //{ 3056 //{
3059 //return returnresult; 3057 //return result;
3060 //} 3058 //}
3061 //fmin = a; 3059 //fmin = a;
3062 //} 3060 //}
@@ -3112,17 +3110,17 @@ if (m_shape != null) {
3112 // distance2 = (float)GetDistanceTo(q, iray.Origin); 3110 // distance2 = (float)GetDistanceTo(q, iray.Origin);
3113 //} 3111 //}
3114 3112
3115 if (distance2 < returnresult.distance) 3113 if (distance2 < result.distance)
3116 { 3114 {
3117 returnresult.distance = distance2; 3115 result.distance = distance2;
3118 returnresult.HitTF = true; 3116 result.HitTF = true;
3119 returnresult.ipoint = q; 3117 result.ipoint = q;
3120 //m_log.Info("[FACE]:" + i.ToString()); 3118 //m_log.Info("[FACE]:" + i.ToString());
3121 //m_log.Info("[POINT]: " + q.ToString()); 3119 //m_log.Info("[POINT]: " + q.ToString());
3122 //m_log.Info("[DIST]: " + distance2.ToString()); 3120 //m_log.Info("[DIST]: " + distance2.ToString());
3123 if (faceCenters) 3121 if (faceCenters)
3124 { 3122 {
3125 returnresult.normal = AAfacenormals[i] * AXrot; 3123 result.normal = AAfacenormals[i] * AXrot;
3126 3124
3127 Vector3 scaleComponent = AAfacenormals[i]; 3125 Vector3 scaleComponent = AAfacenormals[i];
3128 float ScaleOffset = 0.5f; 3126 float ScaleOffset = 0.5f;
@@ -3130,20 +3128,20 @@ if (m_shape != null) {
3130 if (scaleComponent.Y != 0) ScaleOffset = AXscale.Y; 3128 if (scaleComponent.Y != 0) ScaleOffset = AXscale.Y;
3131 if (scaleComponent.Z != 0) ScaleOffset = AXscale.Z; 3129 if (scaleComponent.Z != 0) ScaleOffset = AXscale.Z;
3132 ScaleOffset = Math.Abs(ScaleOffset); 3130 ScaleOffset = Math.Abs(ScaleOffset);
3133 Vector3 offset = returnresult.normal * ScaleOffset; 3131 Vector3 offset = result.normal * ScaleOffset;
3134 returnresult.ipoint = AXpos + offset; 3132 result.ipoint = AXpos + offset;
3135 3133
3136 ///pos = (intersectionpoint + offset); 3134 ///pos = (intersectionpoint + offset);
3137 } 3135 }
3138 else 3136 else
3139 { 3137 {
3140 returnresult.normal = normals[i]; 3138 result.normal = normals[i];
3141 } 3139 }
3142 returnresult.AAfaceNormal = AAfacenormals[i]; 3140 result.AAfaceNormal = AAfacenormals[i];
3143 } 3141 }
3144 } 3142 }
3145 } 3143 }
3146 return returnresult; 3144 return result;
3147 } 3145 }
3148 3146
3149 /// <summary> 3147 /// <summary>
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IObject.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IObject.cs
index 6415250..19f7210 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IObject.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IObject.cs
@@ -212,6 +212,6 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
212 bool Bright { get; set; } // SetPrimParms(FULLBRIGHT) 212 bool Bright { get; set; } // SetPrimParms(FULLBRIGHT)
213 double Bloom { get; set; } // SetPrimParms(GLOW) 213 double Bloom { get; set; } // SetPrimParms(GLOW)
214 bool Shiny { get; set; } // SetPrimParms(SHINY) 214 bool Shiny { get; set; } // SetPrimParms(SHINY)
215 bool BumpMap { get; set; } // SetPrimParms(BUMPMAP) [DEPRECIATE IN FAVOUR OF UUID?] 215 bool BumpMap { get; set; } // SetPrimParms(BUMPMAP) [DEPRECATE IN FAVOUR OF UUID?]
216 } 216 }
217} 217}
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
index 8fdc5a7..b7030f1 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
@@ -347,18 +347,13 @@ namespace OpenSim.Region.Physics.OdePlugin
347 #endif 347 #endif
348 } 348 }
349 349
350 // zero out a heightmap array float array (single dimention [flattened])) 350 // zero out a heightmap array float array (single dimension [flattened]))
351 if ((int)Constants.RegionSize == 256) 351 if ((int)Constants.RegionSize == 256)
352 _heightmap = new float[514*514]; 352 _heightmap = new float[514*514];
353 else 353 else
354 _heightmap = new float[(((int)Constants.RegionSize + 2) * ((int)Constants.RegionSize + 2))]; 354 _heightmap = new float[(((int)Constants.RegionSize + 2) * ((int)Constants.RegionSize + 2))];
355 _watermap = new float[258 * 258]; 355 _watermap = new float[258 * 258];
356 356
357
358
359
360
361
362 // Zero out the prim spaces array (we split our space into smaller spaces so 357 // Zero out the prim spaces array (we split our space into smaller spaces so
363 // we can hit test less. 358 // we can hit test less.
364 } 359 }
@@ -2197,7 +2192,7 @@ namespace OpenSim.Region.Physics.OdePlugin
2197 } 2192 }
2198 2193
2199 /// <summary> 2194 /// <summary>
2200 /// Called when a static prim moves. Allocates a space for the prim based on it's position 2195 /// Called when a static prim moves. Allocates a space for the prim based on its position
2201 /// </summary> 2196 /// </summary>
2202 /// <param name="geom">the pointer to the geom that moved</param> 2197 /// <param name="geom">the pointer to the geom that moved</param>
2203 /// <param name="pos">the position that the geom moved to</param> 2198 /// <param name="pos">the position that the geom moved to</param>
@@ -3013,7 +3008,7 @@ namespace OpenSim.Region.Physics.OdePlugin
3013 float[] returnarr = new float[262144]; 3008 float[] returnarr = new float[262144];
3014 float[,] resultarr = new float[m_regionWidth, m_regionHeight]; 3009 float[,] resultarr = new float[m_regionWidth, m_regionHeight];
3015 3010
3016 // Filling out the array into it's multi-dimentional components 3011 // Filling out the array into its multi-dimensional components
3017 for (int y = 0; y < m_regionHeight; y++) 3012 for (int y = 0; y < m_regionHeight; y++)
3018 { 3013 {
3019 for (int x = 0; x < m_regionWidth; x++) 3014 for (int x = 0; x < m_regionWidth; x++)
@@ -3126,7 +3121,7 @@ namespace OpenSim.Region.Physics.OdePlugin
3126 float[] returnarr = new float[262144]; 3121 float[] returnarr = new float[262144];
3127 float[,] resultarr = new float[m_regionWidth,m_regionHeight]; 3122 float[,] resultarr = new float[m_regionWidth,m_regionHeight];
3128 3123
3129 // Filling out the array into it's multi-dimentional components 3124 // Filling out the array into its multi-dimensional components
3130 for (int y = 0; y < m_regionHeight; y++) 3125 for (int y = 0; y < m_regionHeight; y++)
3131 { 3126 {
3132 for (int x = 0; x < m_regionWidth; x++) 3127 for (int x = 0; x < m_regionWidth; x++)
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index ff8fa5f..db993b4 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -4,7 +4,7 @@
4 save_crashes = false 4 save_crashes = false
5 5
6 ; Directory to save crashes to if above is enabled 6 ; Directory to save crashes to if above is enabled
7 ; (eg default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt) 7 ; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
8 crash_dir = "crashes" 8 crash_dir = "crashes"
9 9
10 ; Place to create a PID file 10 ; Place to create a PID file
@@ -14,16 +14,16 @@
14 ; Set HttpProxy to the URL for your proxy server if you would like 14 ; Set HttpProxy to the URL for your proxy server if you would like
15 ; to proxy llHTTPRequests through a firewall 15 ; to proxy llHTTPRequests through a firewall
16 ; HttpProxy = "http://proxy.com" 16 ; HttpProxy = "http://proxy.com"
17 ; Set HttpProxyExceptions to a list of regular expressions for 17 ; Set HttpProxyExceptions to a list of regular expressions for
18 ; URLs that you don't want going through the proxy such as servers 18 ; URLs that you don't want going through the proxy such as servers
19 ; inside your firewall, separate patterns with a ';' 19 ; inside your firewall, separate patterns with a ';'
20 ; HttpProxyExceptions = ".mydomain.com;localhost" 20 ; HttpProxyExceptions = ".mydomain.com;localhost"
21 21
22 ; Set this to true if you are connecting your OpenSimulator regions to a grid 22 ; Set this to true if you are connecting your regions to a grid
23 ; Set this to false if you are running OpenSimulator in standalone mode 23 ; Set this to false if you are running in standalone mode
24 gridmode = false 24 gridmode = false
25 25
26 ; Set this to true if you want this OpenSimulator to run the Hypergrid functionality 26 ; Set this to true if you want Hypergrid functionality
27 hypergrid = false 27 hypergrid = false
28 28
29 startup_console_commands_file = "startup_commands.txt" 29 startup_console_commands_file = "startup_commands.txt"
@@ -39,7 +39,7 @@
39 ; Enables EventQueueGet Service. 39 ; Enables EventQueueGet Service.
40 EventQueue = true 40 EventQueue = true
41 41
42 ; Set this to the DLL containig the client stack to use. 42 ; Set this to the DLL containing the client stack to use.
43 clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll" 43 clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll"
44 44
45 ; ## 45 ; ##
@@ -60,7 +60,7 @@
60 ; except that everything is also enclosed in a <Regions> tag. 60 ; except that everything is also enclosed in a <Regions> tag.
61 ; regionload_webserver_url = "http://example.com/regions.xml"; 61 ; regionload_webserver_url = "http://example.com/regions.xml";
62 62
63 ; Draw objects on maptile. This step might take a long time if you've got a huge amount of 63 ; Draw objects on maptile. This step might take a long time if you've got a large number of
64 ; objects, so you can turn it off here if you'd like. 64 ; objects, so you can turn it off here if you'd like.
65 DrawPrimOnMapTile = true 65 DrawPrimOnMapTile = true
66 ; Use terrain texture for maptiles if true, use shaded green if false 66 ; Use terrain texture for maptiles if true, use shaded green if false
@@ -109,11 +109,11 @@
109 ; If you're running a region server connecting to a grid, you probably want grid mode, since this will use the 109 ; If you're running a region server connecting to a grid, you probably want grid mode, since this will use the
110 ; grid asset server. If you select local in grid mode, then you will use a database as specified in asset_plugin to store assets 110 ; grid asset server. If you select local in grid mode, then you will use a database as specified in asset_plugin to store assets
111 ; locally. This will mean you won't be able to take items using your assets to other people's regions. 111 ; locally. This will mean you won't be able to take items using your assets to other people's regions.
112 112
113 ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to 113 ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to
114 ; prevent frequently changing objects from heavily loading the region data store. 114 ; prevent frequently changing objects from heavily loading the region data store.
115 ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep. 115 ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep.
116 ; 116 ;
117 ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds 117 ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds
118 MinimumTimeBeforePersistenceConsidered = 60 118 MinimumTimeBeforePersistenceConsidered = 60
119 ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago 119 ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago
@@ -129,11 +129,11 @@
129 ; if you would like to allow prims to be physical and move by physics with the physical checkbox in the client set this to true. 129 ; if you would like to allow prims to be physical and move by physics with the physical checkbox in the client set this to true.
130 physical_prim = true 130 physical_prim = true
131 131
132 ; Select a mesher here. ZeroMesher is save and fast. 132 ; Select a mesher here. ZeroMesher is safe and fast.
133 ; ZeroMesher also means that the physics engine models the physics of prims 133 ; ZeroMesher also means that the physics engine models the physics of prims
134 ; sticking to the basic shapes the engine does support. Usually this is only a box. 134 ; sticking to the basic shapes the engine does support. Usually this is only a box.
135 ; Meshmerizer gives a better handling of complex prims by using triangle meshes. 135 ; Meshmerizer gives a better handling of complex prims by using triangle meshes.
136 ; Note, that only ODE physics currently deals with meshed prims in a satisfactoring way 136 ; Note that only ODE physics currently deals with meshed prims in a satisfactory way
137 ; 137 ;
138 meshing = ZeroMesher 138 meshing = ZeroMesher
139 ;meshing = Meshmerizer 139 ;meshing = Meshmerizer
@@ -165,20 +165,20 @@
165 165
166 ; Control user types that are allowed to create new scripts 166 ; Control user types that are allowed to create new scripts
167 ; Only enforced if serviceside_object_permissions is true 167 ; Only enforced if serviceside_object_permissions is true
168 ; 168 ;
169 ; Current possible values are 169 ; Current possible values are
170 ; all - anyone can create scripts (subject to normal permissions) 170 ; all - anyone can create scripts (subject to normal permissions)
171 ; gods - only administrators can create scripts (as long as allow_grid_gods is true) 171 ; gods - only administrators can create scripts (as long as allow_grid_gods is true)
172 ; Default value is all 172 ; Default value is all
173 ; allowed_script_creators = all 173 ; allowed_script_creators = all
174 174
175 ; Control user types that are allowed to edit (save) scripts 175 ; Control user types that are allowed to edit (save) scripts
176 ; Only enforced if serviceside_object_permissions is true 176 ; Only enforced if serviceside_object_permissions is true
177 ; 177 ;
178 ; Current possible values are 178 ; Current possible values are
179 ; all - anyone can edit scripts (subject to normal permissions) 179 ; all - anyone can edit scripts (subject to normal permissions)
180 ; gods - only administrators can edit scripts (as long as allow_grid_gods is true) 180 ; gods - only administrators can edit scripts (as long as allow_grid_gods is true)
181 ; Default value is all 181 ; Default value is all
182 ; allowed_script_editors = all 182 ; allowed_script_editors = all
183 183
184 ; ## 184 ; ##
@@ -220,9 +220,9 @@
220 ; FLYSLOW, and the "always run" state will be the regular fly. 220 ; FLYSLOW, and the "always run" state will be the regular fly.
221 221
222 enableflyslow = false 222 enableflyslow = false
223 223
224 ; PreJump is an additional animation state, but it probably 224 ; PreJump is an additional animation state, but it probably
225 ; won't look right until the physics engine supports it 225 ; won't look right until the physics engine supports it
226 ; (i.e delays takeoff for a moment) 226 ; (i.e delays takeoff for a moment)
227 227
228 ; This is commented so it will come on automatically once it's 228 ; This is commented so it will come on automatically once it's
@@ -290,7 +290,7 @@
290 ; Specifies the location and filename of the default inventory library control file. The path can be relative or absolute 290 ; Specifies the location and filename of the default inventory library control file. The path can be relative or absolute
291 ; Default is ./inventory/Libraries.xml 291 ; Default is ./inventory/Libraries.xml
292 LibrariesXMLFile="./inventory/Libraries.xml" 292 LibrariesXMLFile="./inventory/Libraries.xml"
293 293
294[Network] 294[Network]
295 http_listener_port = 9000 295 http_listener_port = 9000
296 default_location_x = 1000 296 default_location_x = 1000
@@ -337,10 +337,10 @@
337 337
338[ClientStack.LindenUDP] 338[ClientStack.LindenUDP]
339 ; This is the multiplier applied to all client throttles for outgoing UDP network data 339 ; This is the multiplier applied to all client throttles for outgoing UDP network data
340 ; If it is set to 1, then we obey the throttle settings as given to us by the client. If it is set to 3, for example, then we 340 ; If it is set to 1, then we obey the throttle settings as given to us by the client. If it is set to 3, for example, then we
341 ; multiply that setting by 3 (e.g. if the client gives us a setting of 250 kilobits per second then we 341 ; multiply that setting by 3 (e.g. if the client gives us a setting of 250 kilobits per second then we
342 ; will actually push down data at a maximum rate of 750 kilobits per second). 342 ; will actually push down data at a maximum rate of 750 kilobits per second).
343 ; 343 ;
344 ; In principle, setting a multiplier greater than 1 will allow data to be pushed down to a client much faster 344 ; In principle, setting a multiplier greater than 1 will allow data to be pushed down to a client much faster
345 ; than its UI allows the setting to go. This may be okay in some situations, such as standalone OpenSim 345 ; than its UI allows the setting to go. This may be okay in some situations, such as standalone OpenSim
346 ; applications on a LAN. However, the greater the multipler, the higher the risk of packet drop, resulting 346 ; applications on a LAN. However, the greater the multipler, the higher the risk of packet drop, resulting
@@ -350,11 +350,11 @@
350 ; Currently this setting is 2 by default because we currently send much more texture data than is strictly 350 ; Currently this setting is 2 by default because we currently send much more texture data than is strictly
351 ; necessary. A setting of 1 could result in slow texture transfer. This will be fixed when the transfer 351 ; necessary. A setting of 1 could result in slow texture transfer. This will be fixed when the transfer
352 ; of textures at different levels of quality is improved. 352 ; of textures at different levels of quality is improved.
353 ; 353 ;
354 ; Pre r7113, this setting was not exposed but was effectively 8. You may want to try this if you encounter 354 ; Pre r7113, this setting was not exposed but was effectively 8. You may want to try this if you encounter
355 ; unexpected difficulties 355 ; unexpected difficulties
356 client_throttle_multiplier = 2; 356 client_throttle_multiplier = 2;
357 357
358 ; the client socket receive buffer size determines how many 358 ; the client socket receive buffer size determines how many
359 ; incoming requests we can process; the default on .NET is 8192 359 ; incoming requests we can process; the default on .NET is 8192
360 ; which is about 2 4k-sized UDP datagrams. On mono this is 360 ; which is about 2 4k-sized UDP datagrams. On mono this is
@@ -429,9 +429,8 @@
429 ; surface layer around geometries other geometries can sink into before generating a contact 429 ; surface layer around geometries other geometries can sink into before generating a contact
430 world_contact_surface_layer = 0.001 430 world_contact_surface_layer = 0.001
431 431
432 ; Filtering Collisions helps keep things stable physics wise, but sometimes 432 ; Filtering collisions helps keep things stable physics wise, but sometimes
433 ; it can be over zealous. If you notice bouncing, chances are it's being just 433 ; it can be overzealous. If you notice bouncing, chances are it's that.
434 ; that
435 filter_collisions = false 434 filter_collisions = false
436 435
437 ; Non Moving Terrain Contact (avatar isn't moving) 436 ; Non Moving Terrain Contact (avatar isn't moving)
@@ -551,15 +550,15 @@
551 ; ## Joint support 550 ; ## Joint support
552 ; ## 551 ; ##
553 552
554 ; if you would like physics joints to be enabled through a special naming convention in the client, set this to true. 553 ; if you would like physics joints to be enabled through a special naming convention in the client, set this to true.
555 ; (see NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics) 554 ; (see NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics)
556 ; default is false 555 ; default is false
557 ;use_NINJA_physics_joints = true 556 ;use_NINJA_physics_joints = true
558 557
559 ; ## 558 ; ##
560 ; ## additional meshing options 559 ; ## additional meshing options
561 ; ## 560 ; ##
562 561
563 ; physical collision mesh proxies are normally created for complex prim shapes, and collisions for simple boxes and 562 ; physical collision mesh proxies are normally created for complex prim shapes, and collisions for simple boxes and
564 ; spheres are computed algorithmically. If you would rather have mesh proxies for simple prims, you can set this to 563 ; spheres are computed algorithmically. If you would rather have mesh proxies for simple prims, you can set this to
565 ; true. Note that this will increase memory usage and region startup time. Default is false. 564 ; true. Note that this will increase memory usage and region startup time. Default is false.
@@ -602,10 +601,10 @@
602 ;region_limit = 0 601 ;region_limit = 0
603 602
604 ; enable only those methods you deem to be appropriate using a | delimited whitelist 603 ; enable only those methods you deem to be appropriate using a | delimited whitelist
605 ; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml 604 ; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml
606 ; if this parameter is not specified but enabled = true, all methods will be available 605 ; if this parameter is not specified but enabled = true, all methods will be available
607 enabled_methods = all 606 enabled_methods = all
608 607
609 608
610[RestPlugins] 609[RestPlugins]
611 ; Change this to true to enable REST Plugins. This must be true if you wish to use 610 ; Change this to true to enable REST Plugins. This must be true if you wish to use
@@ -739,7 +738,7 @@
739 ; Density of cloud cover 0.0 to 1.0 Defult 0.5 738 ; Density of cloud cover 0.0 to 1.0 Defult 0.5
740 density = 0.5 739 density = 0.5
741 740
742 ; update interval for the cloud cover data returned by llCloud(). 741 ; update interval for the cloud cover data returned by llCloud().
743 ; default is 1000 742 ; default is 1000
744 cloud_update_rate = 1000 743 cloud_update_rate = 1000
745 744
@@ -914,7 +913,7 @@
914 ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots. 913 ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots.
915 snapshot_cache_directory = "DataSnapshot" 914 snapshot_cache_directory = "DataSnapshot"
916 915
917 ; This semicolon-separated string serves to notify specific data services about the existence 916 ; This semicolon-separated string serves to notify specific data services about the existence
918 ; of this sim. Uncomment if you want to index your data with this and/or other search providers. 917 ; of this sim. Uncomment if you want to index your data with this and/or other search providers.
919 ;data_services="http://metaverseink.com/cgi-bin/register.py" 918 ;data_services="http://metaverseink.com/cgi-bin/register.py"
920 919
@@ -997,7 +996,7 @@
997 DefaultCompileLanguage = lsl 996 DefaultCompileLanguage = lsl
998 997
999 ; List of allowed languages (lsl,vb,js,cs) 998 ; List of allowed languages (lsl,vb,js,cs)
1000 ; AllowedCompilers=lsl,cs,js,vb. 999 ; AllowedCompilers=lsl,cs,js,vb.
1001 ; *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk. 1000 ; *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk.
1002 AllowedCompilers=lsl 1001 AllowedCompilers=lsl
1003 1002
@@ -1050,13 +1049,13 @@
1050 ; Comma separated list of UUIDS allows the function for that list of UUIDS 1049 ; Comma separated list of UUIDS allows the function for that list of UUIDS
1051 ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb 1050 ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb
1052 1051
1053 ; Allow for llCreateLink and llBreakLink to work without asking for permission 1052 ; Allow for llCreateLink and llBreakLink to work without asking for permission
1054 ; only enable this in a trusted environment otherwise you may be subject to hijacking 1053 ; only enable this in a trusted environment otherwise you may be subject to hijacking
1055 ; AutomaticLinkPermission = false 1054 ; AutomaticLinkPermission = false
1056 1055
1057 ; Disable underground movement of prims (default true); set to 1056 ; Disable underground movement of prims (default true); set to
1058 ; false to allow script controlled underground positioning of 1057 ; false to allow script controlled underground positioning of
1059 ; prims 1058 ; prims
1060 ; DisableUndergroundMovement = true 1059 ; DisableUndergroundMovement = true
1061 1060
1062 1061
@@ -1164,7 +1163,7 @@
1164[MRM] 1163[MRM]
1165 ; Enables the Mini Region Modules Script Engine. WARNING: SECURITY RISK. 1164 ; Enables the Mini Region Modules Script Engine. WARNING: SECURITY RISK.
1166 ; default is false 1165 ; default is false
1167 Enabled = false 1166 Enabled = false
1168 1167
1169 1168
1170[Hypergrid] 1169[Hypergrid]
@@ -1176,7 +1175,7 @@
1176 ; The VivoxVoice module will allow you to provide voice on your 1175 ; The VivoxVoice module will allow you to provide voice on your
1177 ; region(s). It uses the same voice technology as the LL grid and 1176 ; region(s). It uses the same voice technology as the LL grid and
1178 ; works with recent LL clients (we have tested 1.22.9.110075, so 1177 ; works with recent LL clients (we have tested 1.22.9.110075, so
1179 ; anything later ought to be fine as well). 1178 ; anything later ought to be fine as well).
1180 ; 1179 ;
1181 ; For this to work you need to obtain an admin account from Vivox 1180 ; For this to work you need to obtain an admin account from Vivox
1182 ; that allows you to create voice accounts and region channels. 1181 ; that allows you to create voice accounts and region channels.
@@ -1234,14 +1233,14 @@
1234 ; In order for this to work you need a functioning freeswitch pbx set 1233 ; In order for this to work you need a functioning freeswitch pbx set
1235 ; up. Configuration for that will be posted in the wiki soon. 1234 ; up. Configuration for that will be posted in the wiki soon.
1236 enabled = false 1235 enabled = false
1237 ;FreeSwitch server is going to contact us and ask us all 1236 ;FreeSwitch server is going to contact us and ask us all
1238 ;sorts of things. 1237 ;sorts of things.
1239 freeswitch_server_user = freeswitch 1238 freeswitch_server_user = freeswitch
1240 freeswitch_server_pass = password 1239 freeswitch_server_pass = password
1241 freeswitch_api_prefix = /api 1240 freeswitch_api_prefix = /api
1242 ; this is the IP of your sim 1241 ; this is the IP of your sim
1243 freeswitch_service_server = ip.address.of.your.sim 1242 freeswitch_service_server = ip.address.of.your.sim
1244 ;freeswitch_service_port = 80 1243 ;freeswitch_service_port = 80
1245 ; this should be the same port the region listens on 1244 ; this should be the same port the region listens on
1246 freeswitch_service_port = 9000 1245 freeswitch_service_port = 9000
1247 freeswitch_realm = ip.address.of.freeswitch.server 1246 freeswitch_realm = ip.address.of.freeswitch.server
@@ -1251,15 +1250,15 @@
1251 freeswitch_echo_server = ip.address.of.freeswitch.server 1250 freeswitch_echo_server = ip.address.of.freeswitch.server
1252 freeswitch_echo_port = 50505 1251 freeswitch_echo_port = 50505
1253 freeswitch_well_known_ip = ip.address.of.freeswitch.server 1252 freeswitch_well_known_ip = ip.address.of.freeswitch.server
1254 1253
1255 ;Type the address of your http server here, hostname is allowed. This is provided so you can specify a hostname 1254 ;Type the address of your http server here, hostname is allowed. This is provided so you can specify a hostname
1256 ;This is used by client for account verification. By default, it's the same as the freeswitch service server. 1255 ;This is used by client for account verification. By default, it's the same as the freeswitch service server.
1257 1256
1258 ;opensim_well_known_http_address = Address_Of_your_SIM_HTTP_Server_Hostname_Allowed 1257 ;opensim_well_known_http_address = Address_Of_your_SIM_HTTP_Server_Hostname_Allowed
1259 1258
1260 freeswitch_default_timeout = 5000 1259 freeswitch_default_timeout = 5000
1261 freeswitch_subscribe_retry = 120 1260 freeswitch_subscribe_retry = 120
1262 ; freeswitch_password_reset_url = 1261 ; freeswitch_password_reset_url =
1263 1262
1264 1263
1265[Groups] 1264[Groups]
@@ -1268,19 +1267,19 @@
1268 ; This is the current groups stub in Region.CoreModules.Avatar.Groups 1267 ; This is the current groups stub in Region.CoreModules.Avatar.Groups
1269 Module = Default 1268 Module = Default
1270 1269
1271 ; The PHP code for the server is available from the Flotsam project for you to deploy 1270 ; The PHP code for the server is available from the Flotsam project for you to deploy
1272 ; to your own server. The Flotsam project is located at http://code.google.com/p/flotsam/ 1271 ; to your own server. The Flotsam project is located at http://code.google.com/p/flotsam/
1273 ; 1272 ;
1274 ;Module = GroupsModule 1273 ;Module = GroupsModule
1275 1274
1276 ; Enable Group Notices 1275 ; Enable Group Notices
1277 ;NoticesEnabled = true 1276 ;NoticesEnabled = true
1278 1277
1279 ; This makes the Groups modules very chatty on the console. 1278 ; This makes the Groups modules very chatty on the console.
1280 ;DebugEnabled = true 1279 ;DebugEnabled = true
1281 1280
1282 ; Specify which messaging module to use for groups messaging and if it's enabled 1281 ; Specify which messaging module to use for groups messaging and if it's enabled
1283 ;MessagingModule = GroupsMessagingModule 1282 ;MessagingModule = GroupsMessagingModule
1284 ;MessagingEnabled = true 1283 ;MessagingEnabled = true
1285 1284
1286 ; Service connector to Groups Service [Select One] 1285 ; Service connector to Groups Service [Select One]
@@ -1290,9 +1289,9 @@
1290 ;XmlRpcServiceReadKey = 1234 1289 ;XmlRpcServiceReadKey = 1234
1291 ;XmlRpcServiceWriteKey = 1234 1290 ;XmlRpcServiceWriteKey = 1234
1292 1291
1293 ; Disables HTTP Keep-Alive for XmlRpcGroupsServicesConnector HTTP Requests, 1292 ; Disables HTTP Keep-Alive for XmlRpcGroupsServicesConnector HTTP Requests,
1294 ; this is a work around fora problem discovered on some Windows based region servers. 1293 ; this is a work around fora problem discovered on some Windows based region servers.
1295 ; Only disable keep alive if you see a large number (dozens) of the following Exceptions: 1294 ; Only disable keep alive if you see a large number (dozens) of the following Exceptions:
1296 ; System.Net.WebException: The request was aborted: The request was canceled. 1295 ; System.Net.WebException: The request was aborted: The request was canceled.
1297 ; 1296 ;
1298 ; XmlRpcDisableKeepAlive = false 1297 ; XmlRpcDisableKeepAlive = false
@@ -1321,7 +1320,7 @@
1321 ;FullUpdateRate=14 1320 ;FullUpdateRate=14
1322 1321
1323 ;PacketMTU = 1400 1322 ;PacketMTU = 1400
1324 1323
1325 ; TextureUpdateRate (mS) determines how many times per second 1324 ; TextureUpdateRate (mS) determines how many times per second
1326 ; texture send processing will occur. The default is 100mS. 1325 ; texture send processing will occur. The default is 100mS.
1327 ; 1326 ;
@@ -1371,7 +1370,6 @@
1371 ; to customize your data 1370 ; to customize your data
1372 1371
1373 1372
1374
1375 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; 1373 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
1376 ;; The below pulls in optional module config files 1374 ;; The below pulls in optional module config files
1377 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; 1375 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;