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authorTedd Hansen2008-11-08 17:35:48 +0000
committerTedd Hansen2008-11-08 17:35:48 +0000
commit9511a8c76370f21e839114007dcd2b25c69b009a (patch)
treeb63323dfd96ecd1cc3cd560939bd66bb43ec9c1c
parent* Added IClientIM to IClientCore interfaces (diff)
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Work in progress on SECS stuff. Have been holding it off until after 0.6 release. Still messy as hell and doesn't really work yet. Will undergo dramatic changes. AND MOST IMPORTANTLY: Will be conformed to work in coop with todays DNE and XEngine, hopefully one day providing a common interface for all components.
Diffstat (limited to '')
-rw-r--r--OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs1
-rw-r--r--OpenSim/ApplicationPlugins/ScriptEngine/ComponentLoader.cs101
-rw-r--r--OpenSim/ApplicationPlugins/ScriptEngine/ComponentRegistry.cs68
-rw-r--r--OpenSim/ApplicationPlugins/ScriptEngine/RegionEngineLoader.cs (renamed from OpenSim/ApplicationPlugins/ScriptEngine/RegionScriptEnginePlugin.cs)72
-rw-r--r--OpenSim/ApplicationPlugins/ScriptEngine/RegionScriptEngineBase.cs182
-rw-r--r--OpenSim/ApplicationPlugins/ScriptEngine/Resources/ScriptEngine.addin.xml12
-rw-r--r--OpenSim/ApplicationPlugins/ScriptEngine/Resources/ScriptEnginePlugin.addin.xml11
-rw-r--r--OpenSim/ApplicationPlugins/ScriptEngine/ScriptEnginePlugin.cs134
-rw-r--r--OpenSim/Data/SQLite/SQLiteAssetData.cs4
-rw-r--r--OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs4
-rw-r--r--OpenSim/Framework/PluginLoader.cs12
-rw-r--r--OpenSim/Region/Application/OpenSimBase.cs1
-rw-r--r--OpenSim/Region/ScriptEngine/Interfaces/IScript.cs2
-rw-r--r--OpenSim/ScriptEngine/Components/DotNetEngine/Commands_LSL/Commands_LSL.cs11
-rw-r--r--OpenSim/ScriptEngine/Components/DotNetEngine/Commands_LSL/LSL_BaseClass.cs29
-rw-r--r--OpenSim/ScriptEngine/Components/DotNetEngine/Commands_LSL/LSL_Constants.cs498
-rw-r--r--OpenSim/ScriptEngine/Components/DotNetEngine/Commands_OSSL/Commands_OSSL.cs11
-rw-r--r--OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/CILCompiler.cs186
-rw-r--r--OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_CS.cs34
-rw-r--r--OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_JS.cs20
-rw-r--r--OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_LSL.cs21
-rw-r--r--OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_VB.cs20
-rw-r--r--OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_YP.cs (renamed from OpenSim/ApplicationPlugins/ScriptEngine/Components/ComponentBase.cs)32
-rw-r--r--OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/LSL/LSL2CS.cs44
-rw-r--r--OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/YP/YP2CS.cs54
-rw-r--r--OpenSim/ScriptEngine/Components/DotNetEngine/Events/LSLEventProvider.cs81
-rw-r--r--OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/BaseClassFactory.cs213
-rw-r--r--OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/LoadUnloadStructure.cs22
-rw-r--r--OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/Scheduler.cs19
-rw-r--r--OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/ScriptLoader.cs216
-rw-r--r--OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/ScriptManager.cs176
-rw-r--r--OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/ScriptManager_ScriptLoadUnload.cs259
-rw-r--r--OpenSim/ScriptEngine/Engines/DotNetEngine/DotNetEngine.cs171
-rw-r--r--OpenSim/ScriptEngine/Engines/DotNetEngine/DotNetEngine_ScriptLoadUnload.cs68
-rw-r--r--OpenSim/ScriptEngine/Shared.Script/ICommandProvider.cs12
-rw-r--r--OpenSim/ScriptEngine/Shared.Script/IScript.cs11
-rw-r--r--OpenSim/ScriptEngine/Shared.Script/Properties/AssemblyInfo.cs36
-rw-r--r--OpenSim/ScriptEngine/Shared.Script/ScriptBase.cs45
-rw-r--r--OpenSim/ScriptEngine/Shared/EventParams.cs47
-rw-r--r--OpenSim/ScriptEngine/Shared/IScriptCommandProvider.cs10
-rw-r--r--OpenSim/ScriptEngine/Shared/IScriptCompiler.cs (renamed from OpenSim/ApplicationPlugins/ScriptEngine/Components/EventBase.cs)17
-rw-r--r--OpenSim/ScriptEngine/Shared/IScriptEngine.cs49
-rw-r--r--OpenSim/ScriptEngine/Shared/IScriptEngineComponent.cs (renamed from OpenSim/ApplicationPlugins/ScriptEngine/Components/CommandBase.cs)13
-rw-r--r--OpenSim/ScriptEngine/Shared/IScriptEngineRegionComponent.cs7
-rw-r--r--OpenSim/ScriptEngine/Shared/IScriptEventProvider.cs11
-rw-r--r--OpenSim/ScriptEngine/Shared/IScriptExecutor.cs (renamed from OpenSim/ApplicationPlugins/ScriptEngine/Components/CompilerBase.cs)16
-rw-r--r--OpenSim/ScriptEngine/Shared/IScriptLoader.cs9
-rw-r--r--OpenSim/ScriptEngine/Shared/IScriptScheduler.cs (renamed from OpenSim/ApplicationPlugins/ScriptEngine/Components/SchedulerBase.cs)18
-rw-r--r--OpenSim/ScriptEngine/Shared/Properties/AssemblyInfo.cs36
-rw-r--r--OpenSim/ScriptEngine/Shared/RegionInfoStructure.cs94
-rw-r--r--OpenSim/ScriptEngine/Shared/ScriptMetaData.cs95
-rw-r--r--OpenSim/ScriptEngine/Shared/ScriptStructure.cs109
-rw-r--r--prebuild.xml146
53 files changed, 2997 insertions, 573 deletions
diff --git a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
index 0b6dd5e..6f8ec43 100644
--- a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
+++ b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
@@ -66,6 +66,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
66 throw new PluginNotInitialisedException (Name); 66 throw new PluginNotInitialisedException (Name);
67 } 67 }
68 68
69
69 public void Initialise(OpenSimBase openSim) 70 public void Initialise(OpenSimBase openSim)
70 { 71 {
71 m_configSource = openSim.ConfigSource.Source; 72 m_configSource = openSim.ConfigSource.Source;
diff --git a/OpenSim/ApplicationPlugins/ScriptEngine/ComponentLoader.cs b/OpenSim/ApplicationPlugins/ScriptEngine/ComponentLoader.cs
deleted file mode 100644
index d2e3cd0..0000000
--- a/OpenSim/ApplicationPlugins/ScriptEngine/ComponentLoader.cs
+++ /dev/null
@@ -1,101 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27using System;
28using System.Collections.Generic;
29using System.IO;
30using System.Reflection;
31using System.Text;
32using log4net;
33using OpenSim.ApplicationPlugins.ScriptEngine.Components;
34
35namespace OpenSim.ApplicationPlugins.ScriptEngine
36{
37 /// <summary>
38 /// Used to load ScriptEngine component .dll's
39 /// </summary>
40 internal class ComponentLoader
41 {
42 internal static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
43 //private ScriptEnginePlugin scriptEnginePlugin;
44 public ComponentLoader(ScriptEnginePlugin sep)
45 {
46 //scriptEnginePlugin = sep;
47 }
48
49 /// <summary>
50 /// Load components from directory
51 /// </summary>
52 /// <param name="directory"></param>
53 public void Load(string directory)
54 {
55 // We may want to change how this functions as currently it required unique class names for each component
56
57 foreach (string file in Directory.GetFiles(directory, "*.dll"))
58 {
59 //m_log.DebugFormat("[ScriptEngine]: Loading: [{0}].", file);
60 Assembly componentAssembly = Assembly.LoadFrom(file);
61 if (componentAssembly != null)
62 {
63 try
64 {
65 // Go through all types in the assembly
66 foreach (Type componentType in componentAssembly.GetTypes())
67 {
68 if (componentType.IsPublic
69 && !componentType.IsAbstract)
70 {
71 if (componentType.IsSubclassOf(typeof (ComponentBase)))
72 {
73 // We have found an type which is derived from ProdiverBase, add it to provider list
74 m_log.InfoFormat("[ScriptEngine]: Adding component: {0}", componentType.Name);
75 lock (ComponentRegistry.providers)
76 {
77 ComponentRegistry.providers.Add(componentType.Name, componentType);
78 }
79 }
80 if (componentType.IsSubclassOf(typeof(RegionScriptEngineBase)))
81 {
82 // We have found an type which is derived from RegionScriptEngineBase, add it to engine list
83 m_log.InfoFormat("[ScriptEngine]: Adding script engine: {0}", componentType.Name);
84 lock (ComponentRegistry.scriptEngines)
85 {
86 ComponentRegistry.scriptEngines.Add(componentType.Name, componentType);
87 }
88 }
89 }
90 }
91 }
92 catch
93 (ReflectionTypeLoadException)
94 {
95 m_log.InfoFormat("[ScriptEngine]: Could not load types for [{0}].", componentAssembly.FullName);
96 }
97 } //if
98 } //foreach
99 }
100 }
101} \ No newline at end of file
diff --git a/OpenSim/ApplicationPlugins/ScriptEngine/ComponentRegistry.cs b/OpenSim/ApplicationPlugins/ScriptEngine/ComponentRegistry.cs
deleted file mode 100644
index 5ffa490..0000000
--- a/OpenSim/ApplicationPlugins/ScriptEngine/ComponentRegistry.cs
+++ /dev/null
@@ -1,68 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27using System;
28using System.Collections.Generic;
29using System.Text;
30using OpenSim.ApplicationPlugins.ScriptEngine;
31using OpenSim.ApplicationPlugins.ScriptEngine.Components;
32
33namespace OpenSim.ApplicationPlugins.ScriptEngine
34{
35 /// <summary>
36 /// Component providers
37 /// This is where any component (any part) of the Script Engine Component System (SECS) registers.
38 /// Nothing is instanciated at this point. The modules just need to register here to be available for any script engine.
39 /// </summary>
40 public static class ComponentRegistry
41 {
42 // Component providers are registered here wit a name (string)
43 // When a script engine is created the components are instanciated
44 public static Dictionary<string, Type> providers = new Dictionary<string, Type>();
45 public static Dictionary<string, Type> scriptEngines = new Dictionary<string, Type>();
46
47 ///// <summary>
48 ///// Returns a list of ProviderBase objects which has been instanciated by their name
49 ///// </summary>
50 ///// <param name="Providers">List of Script Engine Components</param>
51 ///// <returns></returns>
52 //public static List<ComponentBase> GetComponents(string[] Providers)
53 //{
54 // List<ComponentBase> pbl = new List<ComponentBase>();
55 // if (Providers != null)
56 // {
57 // foreach (string p in Providers)
58 // {
59 // if (providers.ContainsKey(p))
60 // pbl.Add(Activator.CreateInstance(providers[p]) as ComponentBase);
61 // }
62 // }
63
64 // return pbl;
65 //}
66
67 }
68} \ No newline at end of file
diff --git a/OpenSim/ApplicationPlugins/ScriptEngine/RegionScriptEnginePlugin.cs b/OpenSim/ApplicationPlugins/ScriptEngine/RegionEngineLoader.cs
index e6def85..115d237 100644
--- a/OpenSim/ApplicationPlugins/ScriptEngine/RegionScriptEnginePlugin.cs
+++ b/OpenSim/ApplicationPlugins/ScriptEngine/RegionEngineLoader.cs
@@ -26,45 +26,51 @@
26 */ 26 */
27using System; 27using System;
28using System.Collections.Generic; 28using System.Collections.Generic;
29using System.Reflection;
29using System.Text; 30using System.Text;
31using log4net;
30using Nini.Config; 32using Nini.Config;
31using OpenSim.Region.Environment.Interfaces; 33using OpenSim.Region.Environment.Interfaces;
32using OpenSim.Region.Environment.Scenes; 34using OpenSim.Region.Environment.Scenes;
35using OpenSim.ScriptEngine.Shared;
33 36
34namespace OpenSim.ApplicationPlugins.ScriptEngine 37namespace OpenSim.ApplicationPlugins.ScriptEngine
35{ 38{
36 public class RegionScriptEnginePlugin : IRegionModule 39 public class RegionEngineLoader : IRegionModule
37 { 40 {
38 // This is a region module. 41 // This is a region module.
39 // This means: Every time a new region is created, a new instance of this module is also created. 42 // This means: Every time a new region is created, a new instance of this module is also created.
40 // This module is responsible for starting the script engine for this region. 43 // This module is responsible for starting the script engine for this region.
44 public string Name { get { return "SECS.DotNetEngine.Scheduler.RegionLoader"; } }
45 public bool IsSharedModule { get { return true; } }
41 46
47 internal static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
42 private string tempScriptEngineName = "DotNetEngine"; 48 private string tempScriptEngineName = "DotNetEngine";
43 public RegionScriptEngineBase scriptEngine; 49 public IScriptEngine scriptEngine;
50 public IConfigSource ConfigSource;
51 public IConfig ScriptConfigSource;
44 public void Initialise(Scene scene, IConfigSource source) 52 public void Initialise(Scene scene, IConfigSource source)
45 { 53 {
46 return;
47 // New region is being created 54 // New region is being created
48 // Create a new script engine 55 // Create a new script engine
49// try 56 // Make sure we have config
50// { 57 if (ConfigSource.Configs["SECS"] == null)
51// lock (ComponentRegistry.scriptEngines) 58 ConfigSource.AddConfig("SECS");
52// { 59 ScriptConfigSource = ConfigSource.Configs["SECS"];
53// scriptEngine = 60
54// Activator.CreateInstance(ComponentRegistry.scriptEngines[tempScriptEngineName]) as 61 // Is SECS enabled?
55// RegionScriptEngineBase; 62 if (ScriptConfigSource.GetBoolean("Enabled", false))
56// } 63 {
57// scriptEngine.Initialize(scene, source); 64 LoadEngine();
58// } 65 if (scriptEngine != null)
59// catch (Exception ex) 66 scriptEngine.Initialise(scene, source);
60// { 67 }
61// scriptEngine.m_log.Error("[ScriptEngine]: Unable to load engine \"" + tempScriptEngineName + "\": " + ex.ToString());
62// }
63 } 68 }
64 69
65 public void PostInitialise() 70 public void PostInitialise()
66 { 71 {
67 // Nothing 72 if (scriptEngine != null)
73 scriptEngine.PostInitialise();
68 } 74 }
69 75
70 public void Close() 76 public void Close()
@@ -76,18 +82,34 @@ namespace OpenSim.ApplicationPlugins.ScriptEngine
76 } 82 }
77 catch (Exception ex) 83 catch (Exception ex)
78 { 84 {
79 scriptEngine.m_log.Error("[ScriptEngine]: Unable to close engine \"" + tempScriptEngineName + "\": " + ex.ToString()); 85 m_log.ErrorFormat("[{0}] Unable to close engine \"{1}\": {2}", Name, tempScriptEngineName, ex.ToString());
80 } 86 }
81 } 87 }
82 88
83 public string Name 89 private void LoadEngine()
84 { 90 {
85 get { return "ScriptEngine Region Loader"; } 91 m_log.DebugFormat("[{0}] Loading region script engine engine \"{1}\".", Name, tempScriptEngineName);
92 try
93 {
94 lock (ScriptEnginePlugin.scriptEngines)
95 {
96 if (!ScriptEnginePlugin.scriptEngines.ContainsKey(tempScriptEngineName))
97 {
98 m_log.ErrorFormat("[{0}] Unable to load region script engine: Script engine \"{1}\" does not exist.", Name, tempScriptEngineName);
99 }
100 else
101 {
102 scriptEngine =
103 Activator.CreateInstance(ScriptEnginePlugin.scriptEngines[tempScriptEngineName]) as
104 IScriptEngine;
105 }
106 }
107 }
108 catch (Exception ex)
109 {
110 m_log.ErrorFormat("[{0}] Internal error loading region script engine \"{1}\": {2}", Name, tempScriptEngineName, ex.ToString());
111 }
86 } 112 }
87 113
88 public bool IsSharedModule
89 {
90 get { return true; }
91 }
92 } 114 }
93} 115}
diff --git a/OpenSim/ApplicationPlugins/ScriptEngine/RegionScriptEngineBase.cs b/OpenSim/ApplicationPlugins/ScriptEngine/RegionScriptEngineBase.cs
deleted file mode 100644
index 89a90ae..0000000
--- a/OpenSim/ApplicationPlugins/ScriptEngine/RegionScriptEngineBase.cs
+++ /dev/null
@@ -1,182 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27using System;
28using System.Collections.Generic;
29using System.Reflection;
30using System.Text;
31using log4net;
32using Nini.Config;
33using OpenSim.ApplicationPlugins.ScriptEngine.Components;
34using OpenSim.Region.Environment.Scenes;
35
36namespace OpenSim.ApplicationPlugins.ScriptEngine
37{
38 public abstract class RegionScriptEngineBase
39 {
40
41 /// <summary>
42 /// Called on region initialize
43 /// </summary>
44 public abstract void Initialize();
45 public abstract string Name { get; }
46 /// <summary>
47 /// Called before components receive Close()
48 /// </summary>
49 public abstract void PreClose();
50 // Hold list of all the different components we have working for us
51 public List<ComponentBase> Components = new List<ComponentBase>();
52
53 public Scene m_Scene;
54 public IConfigSource m_ConfigSource;
55 public readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
56
57 public void Initialize(Scene scene, IConfigSource source)
58 {
59 // Region started
60 m_Scene = scene;
61 m_ConfigSource = source;
62 Initialize();
63 }
64
65 /// <summary>
66 /// Creates instances of script engine components inside "components" List
67 /// </summary>
68 /// <param name="ComponentList">Array of comonent names to initialize</param>
69 public void InitializeComponents(string[] ComponentList)
70 {
71 // Take list of providers to initialize and make instances of them
72 foreach (string c in ComponentList)
73 {
74 m_log.Info("[" + Name + "]: Loading: " + c);
75 lock (Components)
76 {
77 lock (ComponentRegistry.providers)
78 {
79 try
80 {
81 if (ComponentRegistry.providers.ContainsKey(c))
82 Components.Add(Activator.CreateInstance(ComponentRegistry.providers[c]) as ComponentBase);
83 else
84 m_log.Error("[" + Name + "]: Component \"" + c + "\" not found, can not load");
85 }
86 catch (Exception ex)
87 {
88 m_log.Error("[" + Name + "]: Exception loading \"" + c + "\": " + ex.ToString());
89 }
90 }
91 }
92 }
93
94
95 // Run Initialize on all our providers, hand over a reference of ourself.
96 foreach (ComponentBase p in Components.ToArray())
97 {
98 try
99 {
100 p.Initialize(this);
101 }
102 catch (Exception ex)
103 {
104 lock (Components)
105 {
106 m_log.Error("[" + Name + "]: Error initializing \"" + p.GetType().FullName + "\": " +
107 ex.ToString());
108 if (Components.Contains(p))
109 Components.Remove(p);
110 }
111 }
112 }
113 // All modules has been initialized, call Start() on them.
114 foreach (ComponentBase p in Components.ToArray())
115 {
116 try
117 {
118 p.Start();
119 }
120 catch (Exception ex)
121 {
122 lock (Components)
123 {
124 m_log.Error("[" + Name + "]: Error starting \"" + p.GetType().FullName + "\": " + ex.ToString());
125 if (Components.Contains(p))
126 Components.Remove(p);
127 }
128 }
129 }
130
131 }
132
133 #region Functions to return lists based on type
134 // Predicate for searching List for a certain type
135 private static bool FindType<T>(ComponentBase pb)
136 {
137 if (pb.GetType() is T)
138 return true;
139 return false;
140 }
141 public List<ComponentBase> GetCommandComponentList()
142 {
143 return Components.FindAll(FindType<CommandBase>);
144 }
145 public List<ComponentBase> GetCompilerComponentList()
146 {
147 return Components.FindAll(FindType<CompilerBase>);
148 }
149 public List<ComponentBase> GetEventComponentList()
150 {
151 return Components.FindAll(FindType<EventBase>);
152 }
153 public List<ComponentBase> GetScheduleComponentList()
154 {
155 return Components.FindAll(FindType<SchedulerBase>);
156 }
157
158 #endregion
159
160 public void Close()
161 {
162 // We need to shut down
163
164 // First call abstracted PreClose()
165 PreClose();
166
167 // Then Call Close() on all components
168 foreach (ComponentBase p in Components.ToArray())
169 {
170 try
171 {
172 p.Close();
173 }
174 catch (Exception)
175 {
176 // TODO: Print error to console
177 }
178 }
179 }
180 }
181}
182
diff --git a/OpenSim/ApplicationPlugins/ScriptEngine/Resources/ScriptEngine.addin.xml b/OpenSim/ApplicationPlugins/ScriptEngine/Resources/ScriptEngine.addin.xml
deleted file mode 100644
index 38f6eb0..0000000
--- a/OpenSim/ApplicationPlugins/ScriptEngine/Resources/ScriptEngine.addin.xml
+++ /dev/null
@@ -1,12 +0,0 @@
1<Addin id="ScriptEngine" version="0.1">
2 <Runtime>
3 <Import assembly="OpenSim.ApplicationPlugins.ScriptEngine.dll" />
4 </Runtime>
5 <Dependencies>
6 <Addin id="OpenSim" version="0.5" />
7 <Addin id="RegionProxy" version="0.1" />
8 </Dependencies>
9 <Extension path="/OpenSim/Startup">
10 <Plugin id="ScriptEngine" type="OpenSim.ApplicationPlugins.ScriptEngine.ScriptEnginePlugin" />
11 </Extension>
12</Addin>
diff --git a/OpenSim/ApplicationPlugins/ScriptEngine/Resources/ScriptEnginePlugin.addin.xml b/OpenSim/ApplicationPlugins/ScriptEngine/Resources/ScriptEnginePlugin.addin.xml
new file mode 100644
index 0000000..f067bf4
--- /dev/null
+++ b/OpenSim/ApplicationPlugins/ScriptEngine/Resources/ScriptEnginePlugin.addin.xml
@@ -0,0 +1,11 @@
1<Addin id="OpenSim.ApplicationPlugins.ScriptEngine" version="0.1">
2 <Runtime>
3 <Import assembly="OpenSim.ApplicationPlugins.ScriptEngine.dll" />
4 </Runtime>
5 <Dependencies>
6 <Addin id="OpenSim" version="0.5" />
7 </Dependencies>
8 <Extension path = "/OpenSim/Startup">
9 <Plugin id="ScriptEnginePlugin" type="OpenSim.ApplicationPlugins.ScriptEngine.ScriptEnginePlugin" />
10 </Extension>
11</Addin>
diff --git a/OpenSim/ApplicationPlugins/ScriptEngine/ScriptEnginePlugin.cs b/OpenSim/ApplicationPlugins/ScriptEngine/ScriptEnginePlugin.cs
index 32c7748..f81b848 100644
--- a/OpenSim/ApplicationPlugins/ScriptEngine/ScriptEnginePlugin.cs
+++ b/OpenSim/ApplicationPlugins/ScriptEngine/ScriptEnginePlugin.cs
@@ -26,29 +26,143 @@
26 */ 26 */
27using System; 27using System;
28using System.Collections.Generic; 28using System.Collections.Generic;
29using System.IO;
29using System.Reflection; 30using System.Reflection;
30using System.Text; 31using System.Text;
32using System.Threading;
33using OpenSim.ScriptEngine.Shared;
31using log4net; 34using log4net;
32 35
33namespace OpenSim.ApplicationPlugins.ScriptEngine 36namespace OpenSim.ApplicationPlugins.ScriptEngine
34{ 37{
38 /// <summary>
39 /// Loads all Script Engine Components
40 /// </summary>
35 public class ScriptEnginePlugin : IApplicationPlugin 41 public class ScriptEnginePlugin : IApplicationPlugin
36 { 42 {
37 internal static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 43 internal static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
38 internal OpenSimBase m_OpenSim; 44 internal OpenSimBase m_OpenSim;
39 private ComponentLoader pluginLoader; 45
46 // Component providers are registered here wit a name (string)
47 // When a script engine is created the components are instanciated
48 public static Dictionary<string, Type> providers = new Dictionary<string, Type>();
49 public static Dictionary<string, Type> scriptEngines = new Dictionary<string, Type>();
50
51
52 public ScriptEnginePlugin()
53 {
54 // Application startup
55#if DEBUG
56 m_log.InfoFormat("[{0}] ##################################", Name);
57 m_log.InfoFormat("[{0}] # Script Engine Component System #", Name);
58 m_log.InfoFormat("[{0}] ##################################", Name);
59#else
60 m_log.InfoFormat("[{0}] Script Engine Component System", Name);
61#endif
62
63 // Load all modules from current directory
64 // We only want files named OpenSim.ScriptEngine.*.dll
65 Load(".", "OpenSim.ScriptEngine.*.dll");
66 }
40 67
41 public void Initialise(OpenSimBase openSim) 68 public void Initialise(OpenSimBase openSim)
42 { 69 {
70
43 // Our objective: Load component .dll's 71 // Our objective: Load component .dll's
44 m_OpenSim = openSim; 72 m_OpenSim = openSim;
45 pluginLoader = new ComponentLoader(this); 73 //m_OpenSim.Shutdown();
74 }
75
76 private readonly static string nameIScriptEngineComponent = typeof(IScriptEngineComponent).Name; // keep interface name in managed code
77 private readonly static string nameIScriptEngine = typeof(IScriptEngine).Name; // keep interface name in managed code
78 /// <summary>
79 /// Load components from directory
80 /// </summary>
81 /// <param name="directory"></param>
82 public void Load(string directory, string filter)
83 {
84 // We may want to change how this functions as currently it required unique class names for each component
85
86 foreach (string file in Directory.GetFiles(directory, filter))
87 {
88 //m_log.DebugFormat("[ScriptEngine]: Loading: [{0}].", file);
89 Assembly componentAssembly = null;
90 try
91 {
92 componentAssembly = Assembly.LoadFrom(file);
93 } catch (Exception e)
94 {
95 m_log.ErrorFormat("[{0}] Error loading: \"{1}\".", Name, file);
96 }
97 if (componentAssembly != null)
98 {
99 try
100 {
101 // Go through all types in the assembly
102 foreach (Type componentType in componentAssembly.GetTypes())
103 {
104 if (componentType.IsPublic
105 && !componentType.IsAbstract)
106 {
107 //if (componentType.IsSubclassOf(typeof(ComponentBase)))
108 if (componentType.GetInterface(nameIScriptEngineComponent) != null)
109 {
110 // We have found an type which is derived from ProdiverBase, add it to provider list
111 m_log.InfoFormat("[{0}] Adding component: {1}", Name, componentType.Name);
112 lock (providers)
113 {
114 providers.Add(componentType.Name, componentType);
115 }
116 }
117 //if (componentType.IsSubclassOf(typeof(ScriptEngineBase)))
118 if (componentType.GetInterface(nameIScriptEngine) != null)
119 {
120 // We have found an type which is derived from RegionScriptEngineBase, add it to engine list
121 m_log.InfoFormat("[{0}] Adding script engine: {1}", Name, componentType.Name);
122 lock (scriptEngines)
123 {
124 scriptEngines.Add(componentType.Name, componentType);
125 }
126 }
127 }
128 }
129 }
130 catch
131 (ReflectionTypeLoadException re)
132 {
133 m_log.ErrorFormat("[{0}] Could not load component \"{1}\": {2}", Name, componentAssembly.FullName, re.ToString());
134 int c = 0;
135 foreach (Exception e in re.LoaderExceptions)
136 {
137 c++;
138 m_log.ErrorFormat("[{0}] LoaderException {1}: {2}", Name, c, e.ToString());
139 }
140 }
141 } //if
142 } //foreach
143 }
144
145 public static IScriptEngineComponent GetComponentInstance(string name, params Object[] args)
146 {
147 if (!providers.ContainsKey(name))
148 throw new Exception("ScriptEngine requested component named \"" + name +
149 "\" that does not exist.");
46 150
47 m_log.Info("[" + Name + "]: Script Engine Component System"); 151 return Activator.CreateInstance(providers[name], args) as IScriptEngineComponent;
48 m_log.Info("[" + Name + "]: Loading Script Engine Components");
49 pluginLoader.Load("ScriptEngines");
50
51 } 152 }
153
154 private readonly static string nameIScriptEngineRegionComponent = typeof(IScriptEngineRegionComponent).Name; // keep interface name in managed code
155 public static IScriptEngineComponent GetComponentInstance(RegionInfoStructure info, string name, params Object[] args)
156 {
157 IScriptEngineComponent c = GetComponentInstance(name, args);
158
159 // If module is IScriptEngineRegionComponent then it will have one instance per region and we will initialize it
160 if (c.GetType().GetInterface(nameIScriptEngineRegionComponent) != null)
161 ((IScriptEngineRegionComponent)c).Initialize(info);
162
163 return c;
164 }
165
52 #region IApplicationPlugin stuff 166 #region IApplicationPlugin stuff
53 /// <summary> 167 /// <summary>
54 /// Returns the plugin version 168 /// Returns the plugin version
@@ -65,16 +179,13 @@ namespace OpenSim.ApplicationPlugins.ScriptEngine
65 /// <returns>Plugin name, eg MySQL User Provider</returns> 179 /// <returns>Plugin name, eg MySQL User Provider</returns>
66 public string Name 180 public string Name
67 { 181 {
68 get { return "ScriptEngine"; } 182 get { return "SECS"; }
69 } 183 }
70 184
71 /// <summary> 185 /// <summary>
72 /// Default-initialises the plugin 186 /// Default-initialises the plugin
73 /// </summary> 187 /// </summary>
74 public void Initialise() 188 public void Initialise() { }
75 {
76 //throw new NotImplementedException();
77 }
78 189
79 ///<summary> 190 ///<summary>
80 ///Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. 191 ///Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
@@ -85,5 +196,6 @@ namespace OpenSim.ApplicationPlugins.ScriptEngine
85 //throw new NotImplementedException(); 196 //throw new NotImplementedException();
86 } 197 }
87 #endregion 198 #endregion
199
88 } 200 }
89} 201}
diff --git a/OpenSim/Data/SQLite/SQLiteAssetData.cs b/OpenSim/Data/SQLite/SQLiteAssetData.cs
index 17af2b0..30ba642 100644
--- a/OpenSim/Data/SQLite/SQLiteAssetData.cs
+++ b/OpenSim/Data/SQLite/SQLiteAssetData.cs
@@ -125,10 +125,10 @@ namespace OpenSim.Data.SQLite
125 /// <param name="asset">Asset Base</param> 125 /// <param name="asset">Asset Base</param>
126 override public void CreateAsset(AssetBase asset) 126 override public void CreateAsset(AssetBase asset)
127 { 127 {
128 m_log.Info("[ASSET DB]: Creating Asset " + Util.ToRawUuidString(asset.FullID)); 128 //m_log.Info("[ASSET DB]: Creating Asset " + Util.ToRawUuidString(asset.FullID));
129 if (ExistsAsset(asset.FullID)) 129 if (ExistsAsset(asset.FullID))
130 { 130 {
131 m_log.Info("[ASSET DB]: Asset exists already, ignoring."); 131 //m_log.Info("[ASSET DB]: Asset exists already, ignoring.");
132 } 132 }
133 else 133 else
134 { 134 {
diff --git a/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs b/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs
index cf601f1..6fe9fb4 100644
--- a/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs
+++ b/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs
@@ -52,7 +52,7 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
52 52
53 if (!String.IsNullOrEmpty(path)) 53 if (!String.IsNullOrEmpty(path))
54 { 54 {
55 m_log.InfoFormat("[ASSETS]: Loading: [{0}][{1}]", name, path); 55 //m_log.InfoFormat("[ASSETS]: Loading: [{0}][{1}]", name, path);
56 56
57 LoadAsset(asset, isImage, path); 57 LoadAsset(asset, isImage, path);
58 } 58 }
@@ -131,7 +131,7 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
131 /// <param name="assets"></param> 131 /// <param name="assets"></param>
132 protected static void LoadXmlAssetSet(string assetSetPath, List<AssetBase> assets) 132 protected static void LoadXmlAssetSet(string assetSetPath, List<AssetBase> assets)
133 { 133 {
134 m_log.InfoFormat("[ASSETS]: Loading asset set {0}", assetSetPath); 134 //m_log.InfoFormat("[ASSETS]: Loading asset set {0}", assetSetPath);
135 135
136 if (File.Exists(assetSetPath)) 136 if (File.Exists(assetSetPath))
137 { 137 {
diff --git a/OpenSim/Framework/PluginLoader.cs b/OpenSim/Framework/PluginLoader.cs
index 497d9f5..440e0d5 100644
--- a/OpenSim/Framework/PluginLoader.cs
+++ b/OpenSim/Framework/PluginLoader.cs
@@ -171,6 +171,7 @@ namespace OpenSim.Framework
171 if (filters.ContainsKey (ext)) 171 if (filters.ContainsKey (ext))
172 filter = filters [ext]; 172 filter = filters [ext];
173 173
174 List<T> loadedPlugins = new List<T>();
174 foreach (PluginExtensionNode node in AddinManager.GetExtensionNodes (ext)) 175 foreach (PluginExtensionNode node in AddinManager.GetExtensionNodes (ext))
175 { 176 {
176 log.Info("[PLUGINS]: Trying plugin " + node.Path); 177 log.Info("[PLUGINS]: Trying plugin " + node.Path);
@@ -179,8 +180,15 @@ namespace OpenSim.Framework
179 continue; 180 continue;
180 181
181 T plugin = (T) node.CreateInstance(); 182 T plugin = (T) node.CreateInstance();
182 Initialiser.Initialise (plugin); 183 loadedPlugins.Add(plugin);
183 Plugins.Add (plugin); 184 }
185 // We do Initialise() in a second loop after CreateInstance
186 // So that modules who need init before others can do it
187 // Example: Script Engine Component System needs to load its components before RegionLoader starts
188 foreach (T plugin in loadedPlugins)
189 {
190 Initialiser.Initialise(plugin);
191 Plugins.Add(plugin);
184 } 192 }
185 } 193 }
186 } 194 }
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs
index 69e8021..ebe4028 100644
--- a/OpenSim/Region/Application/OpenSimBase.cs
+++ b/OpenSim/Region/Application/OpenSimBase.cs
@@ -313,7 +313,6 @@ namespace OpenSim
313 /// Execute the region creation process. This includes setting up scene infrastructure. 313 /// Execute the region creation process. This includes setting up scene infrastructure.
314 /// </summary> 314 /// </summary>
315 /// <param name="regionInfo"></param> 315 /// <param name="regionInfo"></param>
316 /// <param name="portadd_flag"></param>
317 /// <returns></returns> 316 /// <returns></returns>
318 public IClientNetworkServer CreateRegion(RegionInfo regionInfo) 317 public IClientNetworkServer CreateRegion(RegionInfo regionInfo)
319 { 318 {
diff --git a/OpenSim/Region/ScriptEngine/Interfaces/IScript.cs b/OpenSim/Region/ScriptEngine/Interfaces/IScript.cs
index 3f49422..50be0e7 100644
--- a/OpenSim/Region/ScriptEngine/Interfaces/IScript.cs
+++ b/OpenSim/Region/ScriptEngine/Interfaces/IScript.cs
@@ -26,10 +26,8 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections;
30using System.Collections.Generic; 29using System.Collections.Generic;
31using OpenSim.Region.ScriptEngine.Interfaces; 30using OpenSim.Region.ScriptEngine.Interfaces;
32using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
33 31
34namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase 32namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
35{ 33{
diff --git a/OpenSim/ScriptEngine/Components/DotNetEngine/Commands_LSL/Commands_LSL.cs b/OpenSim/ScriptEngine/Components/DotNetEngine/Commands_LSL/Commands_LSL.cs
index 703084c..0b7c894 100644
--- a/OpenSim/ScriptEngine/Components/DotNetEngine/Commands_LSL/Commands_LSL.cs
+++ b/OpenSim/ScriptEngine/Components/DotNetEngine/Commands_LSL/Commands_LSL.cs
@@ -28,18 +28,13 @@
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Text; 30using System.Text;
31using OpenSim.ApplicationPlugins.ScriptEngine.Components; 31using OpenSim.ScriptEngine.Shared;
32 32
33namespace OpenSim.ScriptEngine.Components.DotNetEngine.Commands_LSL 33namespace OpenSim.ScriptEngine.Components.DotNetEngine.Commands_LSL
34{ 34{
35 public class Commands_LSL : CommandBase 35 public class Commands_LSL : IScriptEngineComponent
36 { 36 {
37 public override void Start()
38 {
39 }
40 37
41 public override void Close() 38
42 {
43 }
44 } 39 }
45} 40}
diff --git a/OpenSim/ScriptEngine/Components/DotNetEngine/Commands_LSL/LSL_BaseClass.cs b/OpenSim/ScriptEngine/Components/DotNetEngine/Commands_LSL/LSL_BaseClass.cs
new file mode 100644
index 0000000..173b259
--- /dev/null
+++ b/OpenSim/ScriptEngine/Components/DotNetEngine/Commands_LSL/LSL_BaseClass.cs
@@ -0,0 +1,29 @@
1using System;
2using System.Collections.Generic;
3using System.Reflection;
4using System.Text;
5using log4net;
6using OpenSim.ScriptEngine.Shared;
7
8namespace OpenSim.ScriptEngine.Components.DotNetEngine.Commands_LSL
9{
10 public class Script : IScriptCommandProvider
11 {
12 internal static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
13
14 public void llSay(int channelID, string text)
15 {
16 m_log.InfoFormat("[{0}] llSay({1}, \"{2}\")", "(Commands_LSL)OpenSim.ScriptEngine.Components.DotNetEngine.Commands_LSL.Script", channelID, text);
17 }
18
19 public void ExecuteCommand(string functionName, params object[] args)
20 {
21
22 }
23
24 public string Name
25 {
26 get { return "SECS.DotNetEngine.Commands_LSL.Script"; }
27 }
28 }
29} \ No newline at end of file
diff --git a/OpenSim/ScriptEngine/Components/DotNetEngine/Commands_LSL/LSL_Constants.cs b/OpenSim/ScriptEngine/Components/DotNetEngine/Commands_LSL/LSL_Constants.cs
new file mode 100644
index 0000000..9dd3c2f
--- /dev/null
+++ b/OpenSim/ScriptEngine/Components/DotNetEngine/Commands_LSL/LSL_Constants.cs
@@ -0,0 +1,498 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
30using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
31using LSLInteger = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
32
33namespace OpenSim.ScriptEngine.Components.DotNetEngine.Commands_LSL
34{
35 public class LSL_Constants : MarshalByRefObject
36 {
37 // LSL CONSTANTS
38 public static readonly LSLInteger TRUE = new LSLInteger(1);
39 public static readonly LSLInteger FALSE = new LSLInteger(0);
40
41 public const int STATUS_PHYSICS = 1;
42 public const int STATUS_ROTATE_X = 2;
43 public const int STATUS_ROTATE_Y = 4;
44 public const int STATUS_ROTATE_Z = 8;
45 public const int STATUS_PHANTOM = 16;
46 public const int STATUS_SANDBOX = 32;
47 public const int STATUS_BLOCK_GRAB = 64;
48 public const int STATUS_DIE_AT_EDGE = 128;
49 public const int STATUS_RETURN_AT_EDGE = 256;
50 public const int STATUS_CAST_SHADOWS = 512;
51
52 public const int AGENT = 1;
53 public const int ACTIVE = 2;
54 public const int PASSIVE = 4;
55 public const int SCRIPTED = 8;
56
57 public const int CONTROL_FWD = 1;
58 public const int CONTROL_BACK = 2;
59 public const int CONTROL_LEFT = 4;
60 public const int CONTROL_RIGHT = 8;
61 public const int CONTROL_UP = 16;
62 public const int CONTROL_DOWN = 32;
63 public const int CONTROL_ROT_LEFT = 256;
64 public const int CONTROL_ROT_RIGHT = 512;
65 public const int CONTROL_LBUTTON = 268435456;
66 public const int CONTROL_ML_LBUTTON = 1073741824;
67
68 //Permissions
69 public const int PERMISSION_DEBIT = 2;
70 public const int PERMISSION_TAKE_CONTROLS = 4;
71 public const int PERMISSION_REMAP_CONTROLS = 8;
72 public const int PERMISSION_TRIGGER_ANIMATION = 16;
73 public const int PERMISSION_ATTACH = 32;
74 public const int PERMISSION_RELEASE_OWNERSHIP = 64;
75 public const int PERMISSION_CHANGE_LINKS = 128;
76 public const int PERMISSION_CHANGE_JOINTS = 256;
77 public const int PERMISSION_CHANGE_PERMISSIONS = 512;
78 public const int PERMISSION_TRACK_CAMERA = 1024;
79 public const int PERMISSION_CONTROL_CAMERA = 2048;
80
81 public const int AGENT_FLYING = 1;
82 public const int AGENT_ATTACHMENTS = 2;
83 public const int AGENT_SCRIPTED = 4;
84 public const int AGENT_MOUSELOOK = 8;
85 public const int AGENT_SITTING = 16;
86 public const int AGENT_ON_OBJECT = 32;
87 public const int AGENT_AWAY = 64;
88 public const int AGENT_WALKING = 128;
89 public const int AGENT_IN_AIR = 256;
90 public const int AGENT_TYPING = 512;
91 public const int AGENT_CROUCHING = 1024;
92 public const int AGENT_BUSY = 2048;
93 public const int AGENT_ALWAYS_RUN = 4096;
94
95 //Particle Systems
96 public const int PSYS_PART_INTERP_COLOR_MASK = 1;
97 public const int PSYS_PART_INTERP_SCALE_MASK = 2;
98 public const int PSYS_PART_BOUNCE_MASK = 4;
99 public const int PSYS_PART_WIND_MASK = 8;
100 public const int PSYS_PART_FOLLOW_SRC_MASK = 16;
101 public const int PSYS_PART_FOLLOW_VELOCITY_MASK = 32;
102 public const int PSYS_PART_TARGET_POS_MASK = 64;
103 public const int PSYS_PART_TARGET_LINEAR_MASK = 128;
104 public const int PSYS_PART_EMISSIVE_MASK = 256;
105 public const int PSYS_PART_FLAGS = 0;
106 public const int PSYS_PART_START_COLOR = 1;
107 public const int PSYS_PART_START_ALPHA = 2;
108 public const int PSYS_PART_END_COLOR = 3;
109 public const int PSYS_PART_END_ALPHA = 4;
110 public const int PSYS_PART_START_SCALE = 5;
111 public const int PSYS_PART_END_SCALE = 6;
112 public const int PSYS_PART_MAX_AGE = 7;
113 public const int PSYS_SRC_ACCEL = 8;
114 public const int PSYS_SRC_PATTERN = 9;
115 public const int PSYS_SRC_INNERANGLE = 10;
116 public const int PSYS_SRC_OUTERANGLE = 11;
117 public const int PSYS_SRC_TEXTURE = 12;
118 public const int PSYS_SRC_BURST_RATE = 13;
119 public const int PSYS_SRC_BURST_PART_COUNT = 15;
120 public const int PSYS_SRC_BURST_RADIUS = 16;
121 public const int PSYS_SRC_BURST_SPEED_MIN = 17;
122 public const int PSYS_SRC_BURST_SPEED_MAX = 18;
123 public const int PSYS_SRC_MAX_AGE = 19;
124 public const int PSYS_SRC_TARGET_KEY = 20;
125 public const int PSYS_SRC_OMEGA = 21;
126 public const int PSYS_SRC_ANGLE_BEGIN = 22;
127 public const int PSYS_SRC_ANGLE_END = 23;
128 public const int PSYS_SRC_PATTERN_DROP = 1;
129 public const int PSYS_SRC_PATTERN_EXPLODE = 2;
130 public const int PSYS_SRC_PATTERN_ANGLE = 4;
131 public const int PSYS_SRC_PATTERN_ANGLE_CONE = 8;
132 public const int PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY = 16;
133
134 public const int VEHICLE_TYPE_NONE = 0;
135 public const int VEHICLE_TYPE_SLED = 1;
136 public const int VEHICLE_TYPE_CAR = 2;
137 public const int VEHICLE_TYPE_BOAT = 3;
138 public const int VEHICLE_TYPE_AIRPLANE = 4;
139 public const int VEHICLE_TYPE_BALLOON = 5;
140 public const int VEHICLE_LINEAR_FRICTION_TIMESCALE = 16;
141 public const int VEHICLE_ANGULAR_FRICTION_TIMESCALE = 17;
142 public const int VEHICLE_LINEAR_MOTOR_DIRECTION = 18;
143 public const int VEHICLE_LINEAR_MOTOR_OFFSET = 20;
144 public const int VEHICLE_ANGULAR_MOTOR_DIRECTION = 19;
145 public const int VEHICLE_HOVER_HEIGHT = 24;
146 public const int VEHICLE_HOVER_EFFICIENCY = 25;
147 public const int VEHICLE_HOVER_TIMESCALE = 26;
148 public const int VEHICLE_BUOYANCY = 27;
149 public const int VEHICLE_LINEAR_DEFLECTION_EFFICIENCY = 28;
150 public const int VEHICLE_LINEAR_DEFLECTION_TIMESCALE = 29;
151 public const int VEHICLE_LINEAR_MOTOR_TIMESCALE = 30;
152 public const int VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE = 31;
153 public const int VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY = 32;
154 public const int VEHICLE_ANGULAR_DEFLECTION_TIMESCALE = 33;
155 public const int VEHICLE_ANGULAR_MOTOR_TIMESCALE = 34;
156 public const int VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE = 35;
157 public const int VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY = 36;
158 public const int VEHICLE_VERTICAL_ATTRACTION_TIMESCALE = 37;
159 public const int VEHICLE_BANKING_EFFICIENCY = 38;
160 public const int VEHICLE_BANKING_MIX = 39;
161 public const int VEHICLE_BANKING_TIMESCALE = 40;
162 public const int VEHICLE_REFERENCE_FRAME = 44;
163 public const int VEHICLE_FLAG_NO_DEFLECTION_UP = 1;
164 public const int VEHICLE_FLAG_LIMIT_ROLL_ONLY = 2;
165 public const int VEHICLE_FLAG_HOVER_WATER_ONLY = 4;
166 public const int VEHICLE_FLAG_HOVER_TERRAIN_ONLY = 8;
167 public const int VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT = 16;
168 public const int VEHICLE_FLAG_HOVER_UP_ONLY = 32;
169 public const int VEHICLE_FLAG_LIMIT_MOTOR_UP = 64;
170 public const int VEHICLE_FLAG_MOUSELOOK_STEER = 128;
171 public const int VEHICLE_FLAG_MOUSELOOK_BANK = 256;
172 public const int VEHICLE_FLAG_CAMERA_DECOUPLED = 512;
173
174 public const int INVENTORY_ALL = -1;
175 public const int INVENTORY_NONE = -1;
176 public const int INVENTORY_TEXTURE = 0;
177 public const int INVENTORY_SOUND = 1;
178 public const int INVENTORY_LANDMARK = 3;
179 public const int INVENTORY_CLOTHING = 5;
180 public const int INVENTORY_OBJECT = 6;
181 public const int INVENTORY_NOTECARD = 7;
182 public const int INVENTORY_SCRIPT = 10;
183 public const int INVENTORY_BODYPART = 13;
184 public const int INVENTORY_ANIMATION = 20;
185 public const int INVENTORY_GESTURE = 21;
186
187 public const int ATTACH_CHEST = 1;
188 public const int ATTACH_HEAD = 2;
189 public const int ATTACH_LSHOULDER = 3;
190 public const int ATTACH_RSHOULDER = 4;
191 public const int ATTACH_LHAND = 5;
192 public const int ATTACH_RHAND = 6;
193 public const int ATTACH_LFOOT = 7;
194 public const int ATTACH_RFOOT = 8;
195 public const int ATTACH_BACK = 9;
196 public const int ATTACH_PELVIS = 10;
197 public const int ATTACH_MOUTH = 11;
198 public const int ATTACH_CHIN = 12;
199 public const int ATTACH_LEAR = 13;
200 public const int ATTACH_REAR = 14;
201 public const int ATTACH_LEYE = 15;
202 public const int ATTACH_REYE = 16;
203 public const int ATTACH_NOSE = 17;
204 public const int ATTACH_RUARM = 18;
205 public const int ATTACH_RLARM = 19;
206 public const int ATTACH_LUARM = 20;
207 public const int ATTACH_LLARM = 21;
208 public const int ATTACH_RHIP = 22;
209 public const int ATTACH_RULEG = 23;
210 public const int ATTACH_RLLEG = 24;
211 public const int ATTACH_LHIP = 25;
212 public const int ATTACH_LULEG = 26;
213 public const int ATTACH_LLLEG = 27;
214 public const int ATTACH_BELLY = 28;
215 public const int ATTACH_RPEC = 29;
216 public const int ATTACH_LPEC = 30;
217
218 public const int LAND_LEVEL = 0;
219 public const int LAND_RAISE = 1;
220 public const int LAND_LOWER = 2;
221 public const int LAND_SMOOTH = 3;
222 public const int LAND_NOISE = 4;
223 public const int LAND_REVERT = 5;
224 public const int LAND_SMALL_BRUSH = 1;
225 public const int LAND_MEDIUM_BRUSH = 2;
226 public const int LAND_LARGE_BRUSH = 3;
227
228 //Agent Dataserver
229 public const int DATA_ONLINE = 1;
230 public const int DATA_NAME = 2;
231 public const int DATA_BORN = 3;
232 public const int DATA_RATING = 4;
233 public const int DATA_SIM_POS = 5;
234 public const int DATA_SIM_STATUS = 6;
235 public const int DATA_SIM_RATING = 7;
236 public const int DATA_PAYINFO = 8;
237 public const int DATA_SIM_RELEASE = 128;
238
239 public const int ANIM_ON = 1;
240 public const int LOOP = 2;
241 public const int REVERSE = 4;
242 public const int PING_PONG = 8;
243 public const int SMOOTH = 16;
244 public const int ROTATE = 32;
245 public const int SCALE = 64;
246 public const int ALL_SIDES = -1;
247 public const int LINK_SET = -1;
248 public const int LINK_ROOT = 1;
249 public const int LINK_ALL_OTHERS = -2;
250 public const int LINK_ALL_CHILDREN = -3;
251 public const int LINK_THIS = -4;
252 public const int CHANGED_INVENTORY = 1;
253 public const int CHANGED_COLOR = 2;
254 public const int CHANGED_SHAPE = 4;
255 public const int CHANGED_SCALE = 8;
256 public const int CHANGED_TEXTURE = 16;
257 public const int CHANGED_LINK = 32;
258 public const int CHANGED_ALLOWED_DROP = 64;
259 public const int CHANGED_OWNER = 128;
260 public const int CHANGED_REGION_RESTART = 256;
261 public const int CHANGED_REGION = 512;
262 public const int CHANGED_TELEPORT = 1024;
263 public const int TYPE_INVALID = 0;
264 public const int TYPE_INTEGER = 1;
265 public const int TYPE_FLOAT = 2;
266 public const int TYPE_STRING = 3;
267 public const int TYPE_KEY = 4;
268 public const int TYPE_VECTOR = 5;
269 public const int TYPE_ROTATION = 6;
270
271 //XML RPC Remote Data Channel
272 public const int REMOTE_DATA_CHANNEL = 1;
273 public const int REMOTE_DATA_REQUEST = 2;
274 public const int REMOTE_DATA_REPLY = 3;
275
276 //llHTTPRequest
277 public const int HTTP_METHOD = 0;
278 public const int HTTP_MIMETYPE = 1;
279 public const int HTTP_BODY_MAXLENGTH = 2;
280 public const int HTTP_VERIFY_CERT = 3;
281
282 public const int PRIM_MATERIAL = 2;
283 public const int PRIM_PHYSICS = 3;
284 public const int PRIM_TEMP_ON_REZ = 4;
285 public const int PRIM_PHANTOM = 5;
286 public const int PRIM_POSITION = 6;
287 public const int PRIM_SIZE = 7;
288 public const int PRIM_ROTATION = 8;
289 public const int PRIM_TYPE = 9;
290 public const int PRIM_TEXTURE = 17;
291 public const int PRIM_COLOR = 18;
292 public const int PRIM_BUMP_SHINY = 19;
293 public const int PRIM_FULLBRIGHT = 20;
294 public const int PRIM_FLEXIBLE = 21;
295 public const int PRIM_TEXGEN = 22;
296 public const int PRIM_CAST_SHADOWS = 24; // Not implemented, here for completeness sake
297 public const int PRIM_POINT_LIGHT = 23; // Huh?
298 public const int PRIM_GLOW = 25;
299 public const int PRIM_TEXGEN_DEFAULT = 0;
300 public const int PRIM_TEXGEN_PLANAR = 1;
301
302 public const int PRIM_TYPE_BOX = 0;
303 public const int PRIM_TYPE_CYLINDER = 1;
304 public const int PRIM_TYPE_PRISM = 2;
305 public const int PRIM_TYPE_SPHERE = 3;
306 public const int PRIM_TYPE_TORUS = 4;
307 public const int PRIM_TYPE_TUBE = 5;
308 public const int PRIM_TYPE_RING = 6;
309 public const int PRIM_TYPE_SCULPT = 7;
310
311 public const int PRIM_HOLE_DEFAULT = 0;
312 public const int PRIM_HOLE_CIRCLE = 16;
313 public const int PRIM_HOLE_SQUARE = 32;
314 public const int PRIM_HOLE_TRIANGLE = 48;
315
316 public const int PRIM_MATERIAL_STONE = 0;
317 public const int PRIM_MATERIAL_METAL = 1;
318 public const int PRIM_MATERIAL_GLASS = 2;
319 public const int PRIM_MATERIAL_WOOD = 3;
320 public const int PRIM_MATERIAL_FLESH = 4;
321 public const int PRIM_MATERIAL_PLASTIC = 5;
322 public const int PRIM_MATERIAL_RUBBER = 6;
323 public const int PRIM_MATERIAL_LIGHT = 7;
324
325 public const int PRIM_SHINY_NONE = 0;
326 public const int PRIM_SHINY_LOW = 1;
327 public const int PRIM_SHINY_MEDIUM = 2;
328 public const int PRIM_SHINY_HIGH = 3;
329 public const int PRIM_BUMP_NONE = 0;
330 public const int PRIM_BUMP_BRIGHT = 1;
331 public const int PRIM_BUMP_DARK = 2;
332 public const int PRIM_BUMP_WOOD = 3;
333 public const int PRIM_BUMP_BARK = 4;
334 public const int PRIM_BUMP_BRICKS = 5;
335 public const int PRIM_BUMP_CHECKER = 6;
336 public const int PRIM_BUMP_CONCRETE = 7;
337 public const int PRIM_BUMP_TILE = 8;
338 public const int PRIM_BUMP_STONE = 9;
339 public const int PRIM_BUMP_DISKS = 10;
340 public const int PRIM_BUMP_GRAVEL = 11;
341 public const int PRIM_BUMP_BLOBS = 12;
342 public const int PRIM_BUMP_SIDING = 13;
343 public const int PRIM_BUMP_LARGETILE = 14;
344 public const int PRIM_BUMP_STUCCO = 15;
345 public const int PRIM_BUMP_SUCTION = 16;
346 public const int PRIM_BUMP_WEAVE = 17;
347
348 public const int PRIM_SCULPT_TYPE_SPHERE = 1;
349 public const int PRIM_SCULPT_TYPE_TORUS = 2;
350 public const int PRIM_SCULPT_TYPE_PLANE = 3;
351 public const int PRIM_SCULPT_TYPE_CYLINDER = 4;
352
353 public const int MASK_BASE = 0;
354 public const int MASK_OWNER = 1;
355 public const int MASK_GROUP = 2;
356 public const int MASK_EVERYONE = 3;
357 public const int MASK_NEXT = 4;
358
359 public const int PERM_TRANSFER = 8192;
360 public const int PERM_MODIFY = 16384;
361 public const int PERM_COPY = 32768;
362 public const int PERM_MOVE = 524288;
363 public const int PERM_ALL = 2147483647;
364
365 public const int PARCEL_MEDIA_COMMAND_STOP = 0;
366 public const int PARCEL_MEDIA_COMMAND_PAUSE = 1;
367 public const int PARCEL_MEDIA_COMMAND_PLAY = 2;
368 public const int PARCEL_MEDIA_COMMAND_LOOP = 3;
369 public const int PARCEL_MEDIA_COMMAND_TEXTURE = 4;
370 public const int PARCEL_MEDIA_COMMAND_URL = 5;
371 public const int PARCEL_MEDIA_COMMAND_TIME = 6;
372 public const int PARCEL_MEDIA_COMMAND_AGENT = 7;
373 public const int PARCEL_MEDIA_COMMAND_UNLOAD = 8;
374 public const int PARCEL_MEDIA_COMMAND_AUTO_ALIGN = 9;
375 public const int PARCEL_MEDIA_COMMAND_TYPE = 10;
376 public const int PARCEL_MEDIA_COMMAND_SIZE = 11;
377 public const int PARCEL_MEDIA_COMMAND_DESC = 12;
378
379 public const int PARCEL_FLAG_ALLOW_FLY = 0x1; // parcel allows flying
380 public const int PARCEL_FLAG_ALLOW_SCRIPTS = 0x2; // parcel allows outside scripts
381 public const int PARCEL_FLAG_ALLOW_LANDMARK = 0x8; // parcel allows landmarks to be created
382 public const int PARCEL_FLAG_ALLOW_TERRAFORM = 0x10; // parcel allows anyone to terraform the land
383 public const int PARCEL_FLAG_ALLOW_DAMAGE = 0x20; // parcel allows damage
384 public const int PARCEL_FLAG_ALLOW_CREATE_OBJECTS = 0x40; // parcel allows anyone to create objects
385 public const int PARCEL_FLAG_USE_ACCESS_GROUP = 0x100; // parcel limits access to a group
386 public const int PARCEL_FLAG_USE_ACCESS_LIST = 0x200; // parcel limits access to a list of residents
387 public const int PARCEL_FLAG_USE_BAN_LIST = 0x400; // parcel uses a ban list, including restricting access based on payment info
388 public const int PARCEL_FLAG_USE_LAND_PASS_LIST = 0x800; // parcel allows passes to be purchased
389 public const int PARCEL_FLAG_LOCAL_SOUND_ONLY = 0x8000; // parcel restricts spatialized sound to the parcel
390 public const int PARCEL_FLAG_RESTRICT_PUSHOBJECT = 0x200000; // parcel restricts llPushObject
391 public const int PARCEL_FLAG_ALLOW_GROUP_SCRIPTS = 0x2000000; // parcel allows scripts owned by group
392 public const int PARCEL_FLAG_ALLOW_CREATE_GROUP_OBJECTS = 0x4000000; // parcel allows group object creation
393 public const int PARCEL_FLAG_ALLOW_ALL_OBJECT_ENTRY = 0x8000000; // parcel allows objects owned by any user to enter
394 public const int PARCEL_FLAG_ALLOW_GROUP_OBJECT_ENTRY = 0x10000000; // parcel allows with the same group to enter
395
396 public const int REGION_FLAG_ALLOW_DAMAGE = 0x1; // region is entirely damage enabled
397 public const int REGION_FLAG_FIXED_SUN = 0x10; // region has a fixed sun position
398 public const int REGION_FLAG_BLOCK_TERRAFORM = 0x40; // region terraforming disabled
399 public const int REGION_FLAG_SANDBOX = 0x100; // region is a sandbox
400 public const int REGION_FLAG_DISABLE_COLLISIONS = 0x1000; // region has disabled collisions
401 public const int REGION_FLAG_DISABLE_PHYSICS = 0x4000; // region has disabled physics
402 public const int REGION_FLAG_BLOCK_FLY = 0x80000; // region blocks flying
403 public const int REGION_FLAG_ALLOW_DIRECT_TELEPORT = 0x100000; // region allows direct teleports
404 public const int REGION_FLAG_RESTRICT_PUSHOBJECT = 0x400000; // region restricts llPushObject
405
406 public const int PAY_HIDE = -1;
407 public const int PAY_DEFAULT = -2;
408
409 public const string NULL_KEY = "00000000-0000-0000-0000-000000000000";
410 public const string EOF = "\n\n\n";
411 public const double PI = 3.14159274f;
412 public const double TWO_PI = 6.28318548f;
413 public const double PI_BY_TWO = 1.57079637f;
414 public const double DEG_TO_RAD = 0.01745329238f;
415 public const double RAD_TO_DEG = 57.29578f;
416 public const double SQRT2 = 1.414213538f;
417 public const int STRING_TRIM_HEAD = 1;
418 public const int STRING_TRIM_TAIL = 2;
419 public const int STRING_TRIM = 3;
420 public const int LIST_STAT_RANGE = 0;
421 public const int LIST_STAT_MIN = 1;
422 public const int LIST_STAT_MAX = 2;
423 public const int LIST_STAT_MEAN = 3;
424 public const int LIST_STAT_MEDIAN = 4;
425 public const int LIST_STAT_STD_DEV = 5;
426 public const int LIST_STAT_SUM = 6;
427 public const int LIST_STAT_SUM_SQUARES = 7;
428 public const int LIST_STAT_NUM_COUNT = 8;
429 public const int LIST_STAT_GEOMETRIC_MEAN = 9;
430 public const int LIST_STAT_HARMONIC_MEAN = 100;
431
432 //ParcelPrim Categories
433 public const int PARCEL_COUNT_TOTAL = 0;
434 public const int PARCEL_COUNT_OWNER = 1;
435 public const int PARCEL_COUNT_GROUP = 2;
436 public const int PARCEL_COUNT_OTHER = 3;
437 public const int PARCEL_COUNT_SELECTED = 4;
438 public const int PARCEL_COUNT_TEMP = 5;
439
440 public const int DEBUG_CHANNEL = 0x7FFFFFFF;
441 public const int PUBLIC_CHANNEL = 0x00000000;
442
443 public const int OBJECT_NAME = 1;
444 public const int OBJECT_DESC = 2;
445 public const int OBJECT_POS = 3;
446 public const int OBJECT_ROT = 4;
447 public const int OBJECT_VELOCITY = 5;
448 public const int OBJECT_OWNER = 6;
449 public const int OBJECT_GROUP = 7;
450 public const int OBJECT_CREATOR = 8;
451
452 // Can not be public const?
453 public static readonly vector ZERO_VECTOR = new vector(0.0, 0.0, 0.0);
454 public static readonly rotation ZERO_ROTATION = new rotation(0.0, 0, 0.0, 1.0);
455
456 // constants for llSetCameraParams
457 public const int CAMERA_PITCH = 0;
458 public const int CAMERA_FOCUS_OFFSET = 1;
459 public const int CAMERA_FOCUS_OFFSET_X = 2;
460 public const int CAMERA_FOCUS_OFFSET_Y = 3;
461 public const int CAMERA_FOCUS_OFFSET_Z = 4;
462 public const int CAMERA_POSITION_LAG = 5;
463 public const int CAMERA_FOCUS_LAG = 6;
464 public const int CAMERA_DISTANCE = 7;
465 public const int CAMERA_BEHINDNESS_ANGLE = 8;
466 public const int CAMERA_BEHINDNESS_LAG = 9;
467 public const int CAMERA_POSITION_THRESHOLD = 10;
468 public const int CAMERA_FOCUS_THRESHOLD = 11;
469 public const int CAMERA_ACTIVE = 12;
470 public const int CAMERA_POSITION = 13;
471 public const int CAMERA_POSITION_X = 14;
472 public const int CAMERA_POSITION_Y = 15;
473 public const int CAMERA_POSITION_Z = 16;
474 public const int CAMERA_FOCUS = 17;
475 public const int CAMERA_FOCUS_X = 18;
476 public const int CAMERA_FOCUS_Y = 19;
477 public const int CAMERA_FOCUS_Z = 20;
478 public const int CAMERA_POSITION_LOCKED = 21;
479 public const int CAMERA_FOCUS_LOCKED = 22;
480
481 // constants for llGetParcelDetails
482 public const int PARCEL_DETAILS_NAME = 0;
483 public const int PARCEL_DETAILS_DESC = 1;
484 public const int PARCEL_DETAILS_OWNER = 2;
485 public const int PARCEL_DETAILS_GROUP = 3;
486 public const int PARCEL_DETAILS_AREA = 4;
487
488 // constants for llSetClickAction
489 public const int CLICK_ACTION_NONE = 0;
490 public const int CLICK_ACTION_TOUCH = 0;
491 public const int CLICK_ACTION_SIT = 1;
492 public const int CLICK_ACTION_BUY = 2;
493 public const int CLICK_ACTION_PAY = 3;
494 public const int CLICK_ACTION_OPEN = 4;
495 public const int CLICK_ACTION_PLAY = 5;
496 public const int CLICK_ACTION_OPEN_MEDIA = 6;
497 }
498}
diff --git a/OpenSim/ScriptEngine/Components/DotNetEngine/Commands_OSSL/Commands_OSSL.cs b/OpenSim/ScriptEngine/Components/DotNetEngine/Commands_OSSL/Commands_OSSL.cs
index 6ba0c63..6b5dc14 100644
--- a/OpenSim/ScriptEngine/Components/DotNetEngine/Commands_OSSL/Commands_OSSL.cs
+++ b/OpenSim/ScriptEngine/Components/DotNetEngine/Commands_OSSL/Commands_OSSL.cs
@@ -28,18 +28,17 @@
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Text; 30using System.Text;
31using OpenSim.ApplicationPlugins.ScriptEngine.Components; 31using OpenSim.ScriptEngine.Shared;
32 32
33namespace OpenSim.ScriptEngine.Components.DotNetEngine.Commands_OSSL 33namespace OpenSim.ScriptEngine.Components.DotNetEngine.Commands_OSSL
34{ 34{
35 public class Commands_OSSL: CommandBase 35 public class Commands_OSSL : IScriptEngineComponent
36 { 36 {
37 public override void Start() 37 private RegionInfoStructure CurrentRegion;
38 public void Initialize(RegionInfoStructure currentRegion)
38 { 39 {
40 CurrentRegion = currentRegion;
39 } 41 }
40 42
41 public override void Close()
42 {
43 }
44 } 43 }
45} 44}
diff --git a/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/CILCompiler.cs b/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/CILCompiler.cs
new file mode 100644
index 0000000..e221e1b
--- /dev/null
+++ b/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/CILCompiler.cs
@@ -0,0 +1,186 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27using System;
28using System.CodeDom.Compiler;
29using System.Collections.Generic;
30using System.IO;
31using System.Reflection;
32using System.Text.RegularExpressions;
33using log4net;
34using OpenSim.ScriptEngine.Shared;
35using ScriptAssemblies;
36
37namespace OpenSim.ScriptEngine.Components.DotNetEngine.Compilers
38{
39 public abstract class CILCompiler
40 {
41 internal static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
42 private string ScriptEnginesPath = "ScriptEngines";
43 private string Name { get { return "SECS.DotNetEngine.CILCompiler"; } }
44 internal string ScriptAssemblyName { get; set; }
45
46 // Default inherit
47 protected string ScriptInheritFrom = typeof(ScriptAssemblies.ScriptBase).Name;
48 private readonly System.Security.Cryptography.MD5CryptoServiceProvider MD5Sum = new System.Security.Cryptography.MD5CryptoServiceProvider();
49 protected CodeDomProvider CompileProvider;
50
51 //private string[] AppDomainAssemblies = new string[] { "OpenSim.Region.ScriptEngine.Shared.dll", "OpenSim.Region.ScriptEngine.Shared.Script.dll", "OpenSim.Region.ScriptEngine.Shared.Api.Runtime.dll" };
52 private readonly string[] AppDomainAssemblies = new string[] {
53 Assembly.GetAssembly(typeof(Int32)).Location,
54 "OpenSim.ScriptEngine.Shared.dll",
55 "OpenSim.ScriptEngine.Shared.Script.dll",
56 Path.Combine("ScriptEngines", "OpenSim.Region.ScriptEngine.Shared.dll")
57 };
58
59 public abstract string PreProcessScript(ref string script);
60
61 public CILCompiler()
62 {
63 }
64
65 private static readonly Regex FileNameFixer = new Regex(@"[^a-zA-Z0-9\.\-]", RegexOptions.Compiled | RegexOptions.Singleline);
66 public string Compile(ScriptMetaData data, ref string _script)
67 {
68 // Add "using", "inherit", default constructor, etc around script.
69 string script = PreProcessScript(ref _script);
70
71 // Get filename based on content
72 string md5Sum = System.Convert.ToBase64String(
73 MD5Sum.ComputeHash(
74 System.Text.Encoding.ASCII.GetBytes(script)
75 ));
76 // Unique name for this assembly
77 ScriptAssemblyName = "SECS_Script_" + FileNameFixer.Replace(md5Sum, "_");
78
79 string OutFile = Path.Combine(ScriptEnginesPath, ScriptAssemblyName + ".dll");
80
81 // Make sure target dir exist
82 if (!Directory.Exists(ScriptEnginesPath))
83 try { Directory.CreateDirectory(ScriptEnginesPath); }
84 catch { }
85
86 // Already exist? No point in recompiling
87 if (File.Exists(OutFile))
88 return OutFile;
89
90 //
91 // Dump source code
92 //
93 string dumpFile = OutFile + ".txt";
94 try
95 {
96 if (File.Exists(dumpFile))
97 File.Delete(dumpFile);
98 File.WriteAllText(dumpFile, script);
99 }
100 catch (Exception e)
101 {
102 m_log.DebugFormat("[{0}] Exception trying to dump script source code to file \"{1}\": {2}", Name, dumpFile, e.ToString());
103 }
104
105 //
106 // COMPILE
107 //
108
109 CompilerParameters parameters = new CompilerParameters();
110 parameters.IncludeDebugInformation = true;
111 string rootPath = Path.GetDirectoryName(AppDomain.CurrentDomain.BaseDirectory);
112
113 foreach (string file in AppDomainAssemblies)
114 {
115 parameters.ReferencedAssemblies.Add(file);
116 m_log.DebugFormat("[{0}] Adding reference for compile: \"{1}\".", Name, file);
117 }
118 //lock (commandProvider)
119 //{
120 // foreach (string key in commandProvider.Keys)
121 // {
122 // IScriptCommandProvider cp = commandProvider[key];
123 // string
124 // file = cp.GetType().Assembly.Location;
125 // parameters.ReferencedAssemblies.Add(file);
126 // m_log.DebugFormat("[{0}] Loading command provider assembly \"{1}\" into AppDomain: \"{2}\".", Name,
127 // key, file);
128 // }
129 //}
130
131 parameters.GenerateExecutable = false;
132 parameters.OutputAssembly = OutFile;
133 parameters.IncludeDebugInformation = true;
134 //parameters.WarningLevel = 1; // Should be 4?
135 parameters.TreatWarningsAsErrors = false;
136
137 // Do compile
138 CompilerResults results = CompileProvider.CompileAssemblyFromSource(parameters, script);
139
140
141 //
142 // WARNINGS AND ERRORS
143 //
144 //TODO
145 int display = 5;
146 if (results.Errors.Count > 0)
147 {
148 string errtext = String.Empty;
149 foreach (CompilerError CompErr in results.Errors)
150 {
151 // Show 5 errors max
152 //
153 if (display <= 0)
154 break;
155 display--;
156
157 string severity = "Error";
158 if (CompErr.IsWarning)
159 severity = "Warning";
160
161 //TODO: Implement
162 KeyValuePair<int, int> lslPos = new KeyValuePair<int, int>();
163
164 //lslPos = "NOT IMPLEMENTED";// FindErrorPosition(CompErr.Line, CompErr.Column);
165
166 string text = CompErr.ErrorText;
167
168 // The Second Life viewer's script editor begins
169 // countingn lines and columns at 0, so we subtract 1.
170 errtext += String.Format("Line ({0},{1}): {4} {2}: {3}\n",
171 lslPos.Key - 1, lslPos.Value - 1,
172 CompErr.ErrorNumber, text, severity);
173 }
174
175 if (!File.Exists(OutFile))
176 {
177 throw new Exception(errtext);
178 }
179 }
180
181 // TODO: Process errors
182 return OutFile;
183 }
184
185 }
186}
diff --git a/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_CS.cs b/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_CS.cs
index 9c72359..1286dc5 100644
--- a/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_CS.cs
+++ b/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_CS.cs
@@ -25,20 +25,46 @@
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27using System; 27using System;
28using System.CodeDom.Compiler;
28using System.Collections.Generic; 29using System.Collections.Generic;
29using System.Text; 30using System.Text;
30using OpenSim.ApplicationPlugins.ScriptEngine.Components; 31using Microsoft.CSharp;
32using OpenSim.ScriptEngine.Shared;
31 33
32namespace OpenSim.ScriptEngine.Components.DotNetEngine.Compilers 34namespace OpenSim.ScriptEngine.Components.DotNetEngine.Compilers
33{ 35{
34 public class Compiler_CS: CompilerBase 36 public class Compiler_CS : CILCompiler, IScriptCompiler
35 { 37 {
36 public override void Start() 38 private string[] ScriptUsing = new string[]
39 {
40 "System",
41 "OpenSim.ScriptEngine.Shared",
42 "OpenSim.Region.ScriptEngine.Shared",
43 "System.Collections.Generic"
44 };
45
46 public Compiler_CS()
37 { 47 {
48 CompileProvider = new CSharpCodeProvider();
38 } 49 }
39 50
40 public override void Close() 51 public override string PreProcessScript(ref string script)
41 { 52 {
53 string s = "";
54 foreach (string u in ScriptUsing)
55 {
56 s += "using " + u + ";";
57 }
58
59 s += "\r\n"
60 + String.Empty + "namespace ScriptAssemblies { "
61 + String.Empty + "public class UserScript" + " : " + ScriptInheritFrom + " { \r\n" +
62 @"public Script() { } " +
63 script +
64 "} }\r\n";
65
66 return s;
42 } 67 }
68
43 } 69 }
44} 70}
diff --git a/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_JS.cs b/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_JS.cs
index 3dc8d86..5e9bfba 100644
--- a/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_JS.cs
+++ b/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_JS.cs
@@ -25,20 +25,32 @@
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27using System; 27using System;
28using System.CodeDom.Compiler;
28using System.Collections.Generic; 29using System.Collections.Generic;
29using System.Text; 30using System.Text;
30using OpenSim.ApplicationPlugins.ScriptEngine.Components; 31using Microsoft.JScript;
32using OpenSim.ScriptEngine.Shared;
31 33
32namespace OpenSim.ScriptEngine.Components.DotNetEngine.Compilers 34namespace OpenSim.ScriptEngine.Components.DotNetEngine.Compilers
33{ 35{
34 public class Compiler_JS : CompilerBase 36 public class Compiler_JS : CILCompiler, IScriptCompiler
35 { 37 {
36 public override void Start() 38
39 public Compiler_JS()
37 { 40 {
41 CompileProvider = new JScriptCodeProvider() as CodeDomProvider;
38 } 42 }
39 43
40 public override void Close() 44 public override string PreProcessScript(ref string script)
41 { 45 {
46 return
47 "import OpenSim.Region.ScriptEngine.Shared; import System.Collections.Generic;\r\n" +
48 "package SecondLife {\r\n" +
49 "class Script extends OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass { \r\n" +
50 script +
51 "} }\r\n";
52
42 } 53 }
54
43 } 55 }
44} 56}
diff --git a/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_LSL.cs b/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_LSL.cs
index 3354ce9..d631c99 100644
--- a/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_LSL.cs
+++ b/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_LSL.cs
@@ -26,19 +26,32 @@
26 */ 26 */
27using System; 27using System;
28using System.Collections.Generic; 28using System.Collections.Generic;
29using System.Reflection;
29using System.Text; 30using System.Text;
30using OpenSim.ApplicationPlugins.ScriptEngine.Components; 31using OpenSim.ScriptEngine.Components.DotNetEngine.Compilers.LSL;
32using OpenSim.ScriptEngine.Shared;
31 33
32namespace OpenSim.ScriptEngine.Components.DotNetEngine.Compilers 34namespace OpenSim.ScriptEngine.Components.DotNetEngine.Compilers
33{ 35{
34 public class Compiler_LSL : CompilerBase 36 public class Compiler_LSL : IScriptCompiler
35 { 37 {
36 public override void Start() 38
39
40 private readonly Compiler_CS m_Compiler_CS = new Compiler_CS();
41 private readonly LSL2CS m_LSL2CS = new LSL2CS();
42
43 public string Compile(ScriptMetaData scriptMetaData, ref string script)
37 { 44 {
45 // Convert script to CS
46 string scriptCS = m_LSL2CS.Convert(ref script);
47 // Use CS compiler to compile it
48 return m_Compiler_CS.Compile(scriptMetaData, ref scriptCS);
38 } 49 }
39 50
40 public override void Close() 51 public string PreProcessScript(ref string script)
41 { 52 {
53 // This is handled by our converter
54 return script;
42 } 55 }
43 } 56 }
44} 57}
diff --git a/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_VB.cs b/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_VB.cs
index c7078cf..3975fa3 100644
--- a/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_VB.cs
+++ b/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_VB.cs
@@ -25,20 +25,32 @@
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27using System; 27using System;
28using System.CodeDom.Compiler;
28using System.Collections.Generic; 29using System.Collections.Generic;
29using System.Text; 30using System.Text;
30using OpenSim.ApplicationPlugins.ScriptEngine.Components; 31using Microsoft.VisualBasic;
32using OpenSim.ScriptEngine.Shared;
31 33
32namespace OpenSim.ScriptEngine.Components.DotNetEngine.Compilers 34namespace OpenSim.ScriptEngine.Components.DotNetEngine.Compilers
33{ 35{
34 public class Compiler_VB : CompilerBase 36 public class Compiler_VB : CILCompiler, IScriptCompiler
35 { 37 {
36 public override void Start() 38
39 public Compiler_VB()
37 { 40 {
41 CompileProvider = new VBCodeProvider() as CodeDomProvider;
38 } 42 }
39 43
40 public override void Close() 44 public override string PreProcessScript(ref string script)
41 { 45 {
46 return
47 "Imports OpenSim.Region.ScriptEngine.Shared: Imports System.Collections.Generic: " +
48 String.Empty + "NameSpace SecondLife:" +
49 String.Empty + "Public Class Script: Inherits OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass: " +
50 "\r\nPublic Sub New()\r\nEnd Sub: " +
51 script +
52 ":End Class :End Namespace\r\n";
42 } 53 }
43 } 54 }
44} 55}
56
diff --git a/OpenSim/ApplicationPlugins/ScriptEngine/Components/ComponentBase.cs b/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_YP.cs
index 48c6bfe..c81ad76 100644
--- a/OpenSim/ApplicationPlugins/ScriptEngine/Components/ComponentBase.cs
+++ b/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_YP.cs
@@ -26,28 +26,30 @@
26 */ 26 */
27using System; 27using System;
28using System.Collections.Generic; 28using System.Collections.Generic;
29using System.Reflection;
29using System.Text; 30using System.Text;
31using OpenSim.ScriptEngine.Components.DotNetEngine.Compilers.YP;
32using OpenSim.ScriptEngine.Shared;
30 33
31namespace OpenSim.ApplicationPlugins.ScriptEngine.Components 34namespace OpenSim.ScriptEngine.Components.DotNetEngine.Compilers
32{ 35{
33 /// <summary> 36 public class Compiler_YP: IScriptCompiler
34 /// Generic baseclass for component providers
35 /// </summary>
36 public abstract class ComponentBase //: iProviderBase
37 { 37 {
38 //public abstract iProviderBase CreateInstance(); 38
39 public abstract void Start(); 39 private readonly Compiler_CS m_Compiler_CS = new Compiler_CS();
40 public abstract void Close(); 40
41 public RegionScriptEngineBase scriptEngine; 41 public string Compile(ScriptMetaData scriptMetaData, ref string script)
42 public void Initialize(RegionScriptEngineBase ScriptEngine)
43 { 42 {
44 scriptEngine = ScriptEngine; 43 // Convert script to CS
44 string scriptCS = YP2CS.Convert(ref script);
45 // Use CS compiler to compile it
46 return m_Compiler_CS.Compile(scriptMetaData, ref scriptCS);
45 } 47 }
46 48
47 static ComponentBase() 49 public string PreProcessScript(ref string script)
48 { 50 {
49 // We got loaded -- should we register now? 51 // This is handled by our converter
50 //OpenSim.ApplicationPlugins.ScriptEngine.ComponentProviders.providers.Add(GetType()); 52 return script;
51 } 53 }
52 } 54 }
53} \ No newline at end of file 55}
diff --git a/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/LSL/LSL2CS.cs b/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/LSL/LSL2CS.cs
new file mode 100644
index 0000000..0e8052d
--- /dev/null
+++ b/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/LSL/LSL2CS.cs
@@ -0,0 +1,44 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27using System;
28using System.Collections.Generic;
29using System.Text;
30using OpenSim.Region.ScriptEngine.Shared.CodeTools;
31
32namespace OpenSim.ScriptEngine.Components.DotNetEngine.Compilers.LSL
33{
34 public class LSL2CS
35 {
36 private ICodeConverter Converter = new CSCodeGenerator();
37
38 public string Convert(ref string script)
39 {
40 //m_positionMap = ((CSCodeGenerator) LSL_Converter).PositionMap;
41 return Converter.Convert(script);
42 }
43 }
44}
diff --git a/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/YP/YP2CS.cs b/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/YP/YP2CS.cs
new file mode 100644
index 0000000..e25a800
--- /dev/null
+++ b/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/YP/YP2CS.cs
@@ -0,0 +1,54 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27using System;
28using System.Collections.Generic;
29using System.Text;
30
31namespace OpenSim.ScriptEngine.Components.DotNetEngine.Compilers.YP
32{
33 public class YP2CS
34 {
35 public static string Convert(ref string script)
36 {
37 return script;
38 }
39
40 public string PreProcessScript(ref string script)
41 {
42 return
43 "using OpenSim.Region.ScriptEngine.Shared.YieldProlog; " +
44 "using OpenSim.Region.ScriptEngine.Shared; using System.Collections.Generic;\r\n" +
45 String.Empty + "namespace SecondLife { " +
46 String.Empty + "public class Script : OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass { \r\n" +
47 //@"public Script() { } " +
48 @"static OpenSim.Region.ScriptEngine.Shared.YieldProlog.YP YP=null; " +
49 @"public Script() { YP= new OpenSim.Region.ScriptEngine.Shared.YieldProlog.YP(); } " +
50 script +
51 "} }\r\n";
52 }
53 }
54}
diff --git a/OpenSim/ScriptEngine/Components/DotNetEngine/Events/LSLEventProvider.cs b/OpenSim/ScriptEngine/Components/DotNetEngine/Events/LSLEventProvider.cs
index b42ceec..794b132 100644
--- a/OpenSim/ScriptEngine/Components/DotNetEngine/Events/LSLEventProvider.cs
+++ b/OpenSim/ScriptEngine/Components/DotNetEngine/Events/LSLEventProvider.cs
@@ -27,19 +27,92 @@
27using System; 27using System;
28using System.Collections.Generic; 28using System.Collections.Generic;
29using System.Text; 29using System.Text;
30using OpenSim.ApplicationPlugins.ScriptEngine.Components; 30using OpenMetaverse;
31using OpenSim.Framework;
32using OpenSim.Region.Environment.Scenes;
33using OpenSim.Region.ScriptEngine.Shared;
34using OpenSim.ScriptEngine.Shared;
35using EventParams=OpenSim.ScriptEngine.Shared.EventParams;
31 36
32namespace OpenSim.ScriptEngine.Components.DotNetEngine.Events 37namespace OpenSim.ScriptEngine.Components.DotNetEngine.Events
33{ 38{
34 public class LSLEventProvider: EventBase 39 public class LSLEventProvider : IScriptEventProvider
35 { 40 {
41 public delegate void RezScriptDelegate(uint localID, UUID itemID, string script, int startParam, bool postOnRez,
42 string engine);
43 public event RezScriptDelegate RezScript;
44 public delegate void RemoveScriptDelegate(uint localID, UUID itemID);
45 public event RemoveScriptDelegate RemoveScript;
46 public delegate void ScriptChangedDelegate(uint localID, uint change);
47 public event ScriptChangedDelegate ScriptChanged;
36 48
37 public override void Start() 49 private RegionInfoStructure CurrentRegion;
50 public void Initialize(RegionInfoStructure currentRegion)
38 { 51 {
52 CurrentRegion = currentRegion;
53 HookupEvents();
39 } 54 }
40 55
41 public override void Close() 56 private void HookupEvents()
42 { 57 {
58 CurrentRegion.Scene.EventManager.OnObjectGrab += OnObjectGrab;
59 CurrentRegion.Scene.EventManager.OnRezScript += OnRezScript;
60 CurrentRegion.Scene.EventManager.OnRemoveScript += OnRemoveScript;
61 CurrentRegion.Scene.EventManager.OnScriptChangedEvent += OnScriptChangedEvent;
62
63
64 }
65
66 private void OnScriptChangedEvent(uint localID, uint change)
67 {
68 // Script is being changed, fire event
69 if (ScriptChanged != null)
70 ScriptChanged(localID, change);
71 }
72
73 private void OnRemoveScript(uint localID, UUID itemID)
74 {
75 // Script is being removed, fire event
76 if (RemoveScript != null)
77 RemoveScript(localID, itemID);
78 }
79
80 private void OnRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine)
81 {
82 // New script being created, fire event
83 if (RezScript != null)
84 RezScript(localID, itemID, script, startParam, postOnRez, engine);
85 }
86
87 private void OnObjectGrab(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient)
88 {
89 // Add to queue for all scripts in ObjectID object
90 DetectParams[] det = new DetectParams[1];
91 det[0] = new DetectParams();
92 det[0].Key = remoteClient.AgentId;
93 //det[0].Populate(World);
94
95 if (originalID == 0)
96 {
97 SceneObjectPart part =
98 CurrentRegion.Scene.GetSceneObjectPart(localID);
99
100 if (part == null)
101 return;
102
103 det[0].LinkNum = part.LinkNum;
104 }
105 else
106 {
107 SceneObjectPart originalPart =
108 CurrentRegion.Scene.GetSceneObjectPart(originalID);
109 det[0].LinkNum = originalPart.LinkNum;
110 }
111
112 Shared.EventParams ep =
113 new Shared.EventParams(localID, "touch_start", new Object[] {new LSL_Types.LSLInteger(1)}, det);
114 CurrentRegion.Executors_Execute(ep);
115
43 } 116 }
44 } 117 }
45} 118}
diff --git a/OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/BaseClassFactory.cs b/OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/BaseClassFactory.cs
new file mode 100644
index 0000000..2f19cae
--- /dev/null
+++ b/OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/BaseClassFactory.cs
@@ -0,0 +1,213 @@
1using System;
2using System.Collections.Generic;
3using System.IO;
4using System.Reflection;
5using System.Reflection.Emit;
6using System.Text;
7using OpenSim.ScriptEngine.Shared;
8
9namespace OpenSim.ScriptEngine.Components.DotNetEngine.Scheduler
10{
11 public class BaseClassFactory
12 {
13
14
15 public static void MakeBaseClass(ScriptStructure script)
16 {
17 string asmName = "ScriptAssemblies";
18 string ModuleID = asmName;
19 string ClassID = "Script";
20 string moveToDir = "ScriptEngines";
21 string asmFileName = ModuleID + "_" + ClassID + ".dll";
22 if (!Directory.Exists(moveToDir))
23 Directory.CreateDirectory(moveToDir);
24
25 ILGenerator ilgen;
26 AssemblyBuilder asmBuilder = AppDomain.CurrentDomain.DefineDynamicAssembly(
27 new AssemblyName(asmName), AssemblyBuilderAccess.RunAndSave);
28
29 // The module builder
30 ModuleBuilder modBuilder = asmBuilder.DefineDynamicModule(ModuleID, asmFileName);
31
32 // The class builder
33 TypeBuilder classBuilder = modBuilder.DefineType(ClassID, TypeAttributes.Class | TypeAttributes.Public);
34
35 // The default constructor
36 ConstructorBuilder ctorBuilder = classBuilder.DefineDefaultConstructor(MethodAttributes.Public);
37
38
39 Type[] paramsTypeArray = new Type[] {typeof (System.ParamArrayAttribute)};
40 Type[] executeFunctionTypeArray = new Type[] {typeof (string), typeof (System.ParamArrayAttribute)};
41 foreach (IScriptCommandProvider cp in script.RegionInfo.CommandProviders.Values)
42 {
43 Type t = cp.GetType();
44 foreach (MethodInfo mi in t.GetMethods())
45 {
46 MethodBuilder methodBuilder = classBuilder.DefineMethod(mi.Name, mi.Attributes, mi.GetType(), Type.EmptyTypes);
47 methodBuilder.SetParameters(paramsTypeArray);
48 //ParameterBuilder paramBuilder = methodBuilder.DefineParameter(1, ParameterAttributes.None, "args");
49
50 ilgen = methodBuilder.GetILGenerator();
51 //ilgen.Emit(OpCodes.Nop);
52 //ilgen.Emit(OpCodes.Ldarg_0);
53 //ilgen.Emit(OpCodes.Ldc_I4_0);
54 //ilgen.Emit(OpCodes.Ldelem_Ref);
55 //ilgen.MarkSequencePoint(doc, 6, 1, 6, 100);
56
57 MethodInfo ExecuteFunction = typeof(ScriptAssemblies.IScript).GetMethod(
58 "ExecuteFunction",
59 executeFunctionTypeArray);
60
61 ilgen.DeclareLocal(typeof(string));
62 ilgen.Emit(OpCodes.Nop);
63 ilgen.Emit(OpCodes.Ldstr, mi.Name);
64 ilgen.Emit(OpCodes.Stloc_0);
65 ilgen.Emit(OpCodes.Ldarg_0);
66 ilgen.Emit(OpCodes.Ldloc_0);
67 ilgen.Emit(OpCodes.Ldarg_1);
68
69 // FieldInfo testInfo = classBuilder.
70 //BindingFlags.NonPublic | BindingFlags.Instance);
71
72 //ilgen.Emit(OpCodes.Ldfld, testInfo);
73
74 //ilgen.EmitCall(OpCodes.Call, ExecuteFunction, executeFunctionTypeArray);
75 ilgen.EmitCall(OpCodes.Call, typeof(System.Console).GetMethod("WriteLine"), executeFunctionTypeArray);
76
77 // // string.Format("Hello, {0} World!", toWhom)
78 // //
79 // ilgen.Emit(OpCodes.Ldstr, "Hello, {0} World!");
80 // ilgen.Emit(OpCodes.Ldarg_1);
81 // ilgen.Emit(OpCodes.Call, typeof(string).GetMethod
82 //("Format", new Type[] { typeof(string), typeof(object) }));
83
84 // // Console.WriteLine("Hello, World!");
85 // //
86 // ilgen.Emit(OpCodes.Call, typeof(Console).GetMethod
87 // ("WriteLine", new Type[] { typeof(string) }));
88 ilgen.Emit(OpCodes.Ret);
89
90
91
92 //Label eom = ilgen.DefineLabel();
93 //ilgen.Emit(OpCodes.Br_S, eom);
94 //ilgen.MarkLabel(eom);
95 //ilgen.Emit(OpCodes.Ret);
96 //Type test = methodBuilder.SetParameters();
97
98
99 //methodBuilder.SetParameters(typeof (object[]));
100
101
102 }
103 }
104
105
106 //// Two fields: m_firstname, m_lastname
107 //FieldBuilder fBuilderFirstName = classBuilder.DefineField("m_firstname", typeof(string), FieldAttributes.Private);
108 //FieldBuilder fBuilderLastName = classBuilder.DefineField("m_lastname", typeof(string), FieldAttributes.Private);
109
110 //// Two properties for this object: FirstName, LastName
111 //PropertyBuilder pBuilderFirstName = classBuilder.DefineProperty("FirstName", System.Reflection.PropertyAttributes.HasDefault, typeof(string), null);
112 //PropertyBuilder pBuilderLastName = classBuilder.DefineProperty("LastName", System.Reflection.PropertyAttributes.HasDefault, typeof(string), null);
113
114 //// Custom attributes for get, set accessors
115 //MethodAttributes getSetAttr = MethodAttributes.Public | MethodAttributes.HideBySig | MethodAttributes.SpecialName;
116
117 //// get,set accessors for FirstName
118 //MethodBuilder mGetFirstNameBuilder = classBuilder.DefineMethod("get_FirstName", getSetAttr, typeof(string), Type.EmptyTypes);
119
120 //// Code generation
121 //ilgen = mGetFirstNameBuilder.GetILGenerator();
122 //ilgen.Emit(OpCodes.Ldarg_0);
123 //ilgen.Emit(OpCodes.Ldfld, fBuilderFirstName); // returning the firstname field
124 //ilgen.Emit(OpCodes.Ret);
125
126 //MethodBuilder mSetFirstNameBuilder = classBuilder.DefineMethod("set_FirstName", getSetAttr, null, new Type[] { typeof(string) });
127
128 //// Code generation
129 //ilgen = mSetFirstNameBuilder.GetILGenerator();
130 //ilgen.Emit(OpCodes.Ldarg_0);
131 //ilgen.Emit(OpCodes.Ldarg_1);
132 //ilgen.Emit(OpCodes.Stfld, fBuilderFirstName); // setting the firstname field from the first argument (1)
133 //ilgen.Emit(OpCodes.Ret);
134
135 //// get,set accessors for LastName
136 //MethodBuilder mGetLastNameBuilder = classBuilder.DefineMethod("get_LastName", getSetAttr, typeof(string), Type.EmptyTypes);
137
138 //// Code generation
139 //ilgen = mGetLastNameBuilder.GetILGenerator();
140 //ilgen.Emit(OpCodes.Ldarg_0);
141 //ilgen.Emit(OpCodes.Ldfld, fBuilderLastName); // returning the firstname field
142 //ilgen.Emit(OpCodes.Ret);
143
144 //MethodBuilder mSetLastNameBuilder = classBuilder.DefineMethod("set_LastName", getSetAttr, null, new Type[] { typeof(string) });
145
146 //// Code generation
147 //ilgen = mSetLastNameBuilder.GetILGenerator();
148 //ilgen.Emit(OpCodes.Ldarg_0);
149 //ilgen.Emit(OpCodes.Ldarg_1);
150 //ilgen.Emit(OpCodes.Stfld, fBuilderLastName); // setting the firstname field from the first argument (1)
151 //ilgen.Emit(OpCodes.Ret);
152
153 //// Assigning get/set accessors
154 //pBuilderFirstName.SetGetMethod(mGetFirstNameBuilder);
155 //pBuilderFirstName.SetSetMethod(mSetFirstNameBuilder);
156
157 //pBuilderLastName.SetGetMethod(mGetLastNameBuilder);
158 //pBuilderLastName.SetSetMethod(mSetLastNameBuilder);
159
160 //// Now, a custom method named GetFullName that concatenates FirstName and LastName properties
161 //MethodBuilder mGetFullNameBuilder = classBuilder.DefineMethod("GetFullName", MethodAttributes.Public, typeof(string), Type.EmptyTypes);
162
163 //// Code generation
164 //ilgen = mGetFullNameBuilder.GetILGenerator();
165 //ilgen.Emit(OpCodes.Ldarg_0);
166 //ilgen.Emit(OpCodes.Call, mGetFirstNameBuilder); // getting the firstname
167 //ilgen.Emit(OpCodes.Ldstr, " "); // an space
168 //ilgen.Emit(OpCodes.Ldarg_0);
169 //ilgen.Emit(OpCodes.Call, mGetLastNameBuilder); // getting the lastname
170
171 //// We need the 'Concat' method from string type
172 //MethodInfo concatMethod = typeof(String).GetMethod("Concat", new Type[] { typeof(string), typeof(string), typeof(string) });
173
174 //ilgen.Emit(OpCodes.Call, concatMethod); // calling concat and returning the result
175 //ilgen.Emit(OpCodes.Ret);
176
177 //// Another constructor that initializes firstname and lastname
178 //ConstructorBuilder ctorBuilder2 = classBuilder.DefineConstructor(MethodAttributes.Public, CallingConventions.Standard, new Type[] { typeof(string), typeof(string) });
179 //ctorBuilder2.DefineParameter(1, ParameterAttributes.In, "firstname");
180 //ctorBuilder2.DefineParameter(2, ParameterAttributes.In, "lastname");
181
182 //// Code generation
183 //ilgen = ctorBuilder2.GetILGenerator();
184
185 //// First of all, we need to call the base constructor,
186 //// the Object's constructor in this sample
187 //Type objType = Type.GetType("System.Object");
188 //ConstructorInfo objCtor = objType.GetConstructor(Type.EmptyTypes);
189
190 //ilgen.Emit(OpCodes.Ldarg_0);
191 //ilgen.Emit(OpCodes.Call, objCtor); // calling the Object's constructor
192
193 //ilgen.Emit(OpCodes.Ldarg_0);
194 //ilgen.Emit(OpCodes.Ldarg_1);
195 //ilgen.Emit(OpCodes.Call, mSetFirstNameBuilder); // setting the firstname field from the first argument (1)
196 //ilgen.Emit(OpCodes.Ldarg_0);
197 //ilgen.Emit(OpCodes.Ldarg_2);
198 //ilgen.Emit(OpCodes.Call, mSetLastNameBuilder); // setting the lastname field from the second argument (2)
199 //ilgen.Emit(OpCodes.Ret);
200
201 // Finally, create the type and save the assembly
202 classBuilder.CreateType();
203
204 asmBuilder.Save(asmFileName);
205 string toFile = Path.Combine(moveToDir, asmFileName);
206 if (File.Exists(toFile))
207 File.Delete(toFile);
208 File.Move(asmFileName, toFile);
209
210 string a = "";
211 }
212 }
213} \ No newline at end of file
diff --git a/OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/LoadUnloadStructure.cs b/OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/LoadUnloadStructure.cs
new file mode 100644
index 0000000..d3d0509
--- /dev/null
+++ b/OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/LoadUnloadStructure.cs
@@ -0,0 +1,22 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using OpenSim.ScriptEngine.Shared;
5
6namespace OpenSim.ScriptEngine.Components.DotNetEngine.Scheduler
7{
8 public struct LoadUnloadStructure
9 {
10 public ScriptStructure Script;
11 public LUType Action;
12 public bool PostOnRez;
13 public int StartParam;
14
15 public enum LUType
16 {
17 Unknown = 0,
18 Load = 1,
19 Unload = 2
20 }
21 }
22}
diff --git a/OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/Scheduler.cs b/OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/Scheduler.cs
index 52c59eb..1143b03 100644
--- a/OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/Scheduler.cs
+++ b/OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/Scheduler.cs
@@ -27,18 +27,29 @@
27using System; 27using System;
28using System.Collections.Generic; 28using System.Collections.Generic;
29using System.Text; 29using System.Text;
30using OpenSim.ApplicationPlugins.ScriptEngine.Components; 30using OpenMetaverse;
31using OpenSim.ScriptEngine.Shared;
31 32
32namespace OpenSim.ScriptEngine.Components.DotNetEngine.Scheduler 33namespace OpenSim.ScriptEngine.Components.DotNetEngine.Scheduler
33{ 34{
34 public class Scheduler: SchedulerBase 35 public class Scheduler : IScriptScheduler
35 { 36 {
36 public override void Start() 37
38 private ScriptManager m_ScriptManager = new ScriptManager();
39 public void AddScript(ScriptStructure scriptStructure)
37 { 40 {
41 m_ScriptManager.AddScript(scriptStructure);
38 } 42 }
39 43
40 public override void Close() 44 public void Removecript(uint id, UUID itemID)
41 { 45 {
46 m_ScriptManager.RemoveScript(id, itemID);
42 } 47 }
48
49 public void Close()
50 {
51 m_ScriptManager.Close();
52 }
53
43 } 54 }
44} 55}
diff --git a/OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/ScriptLoader.cs b/OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/ScriptLoader.cs
new file mode 100644
index 0000000..cb4a870
--- /dev/null
+++ b/OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/ScriptLoader.cs
@@ -0,0 +1,216 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27using System;
28using System.Collections;
29using System.Collections.Generic;
30using System.Reflection;
31using System.Text;
32using log4net;
33using OpenSim.ScriptEngine.Shared;
34using IScript=OpenSim.Region.ScriptEngine.Shared.ScriptBase.IScript;
35
36namespace OpenSim.ScriptEngine.Components.DotNetEngine.Scheduler
37{
38 public class ScriptLoader : IScriptLoader
39 {
40 //
41 // This class does AppDomain handling and loading/unloading of
42 // scripts in it. It is instanced in "ScriptEngine" and controlled
43 // from "ScriptManager"
44 //
45 // 1. Create a new AppDomain if old one is full (or doesn't exist)
46 // 2. Load scripts into AppDomain
47 // 3. Unload scripts from AppDomain (stopping them and marking
48 // them as inactive)
49 // 4. Unload AppDomain completely when all scripts in it has stopped
50 //
51
52 public string Name { get { return "SECS.DotNetEngine.Scheduler.ScriptLoader"; } }
53 private int maxScriptsPerAppDomain = 10;
54
55 // Internal list of all AppDomains
56 private List<AppDomainStructure> appDomains =
57 new List<AppDomainStructure>();
58 private Dictionary<string, AppDomainStructure> AppDomainFiles = new Dictionary<string, AppDomainStructure>();
59 public readonly string[] AssembliesInAppDomain = new string[] { "OpenSim.ScriptEngine.Shared.Script.dll", "OpenSim.Region.ScriptEngine.Shared.dll" };
60
61 internal static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
62
63 // Structure to keep track of data around AppDomain
64 private class AppDomainStructure
65 {
66 public AppDomain CurrentAppDomain; // The AppDomain itself
67 public int ScriptsLoaded; // Number of scripts loaded into AppDomain
68 public int ScriptsWaitingUnload; // Number of dead scripts
69 }
70
71 // Current AppDomain
72 private AppDomainStructure currentAD;
73
74 private object getLock = new object(); // Mutex
75 private object freeLock = new object(); // Mutex
76
77 // Find a free AppDomain, creating one if necessary
78 private AppDomainStructure GetFreeAppDomain()
79 {
80 lock (getLock)
81 {
82 // Current full?
83 if (currentAD != null &&
84 currentAD.ScriptsLoaded >= maxScriptsPerAppDomain)
85 {
86 // Add it to AppDomains list and empty current
87 appDomains.Add(currentAD);
88 currentAD = null;
89 }
90 // No current
91 if (currentAD == null)
92 {
93 // Create a new current AppDomain
94 currentAD = new AppDomainStructure();
95 currentAD.CurrentAppDomain = PrepareNewAppDomain();
96 }
97
98 return currentAD;
99 }
100 }
101
102 private int AppDomainNameCount;
103 public ScriptAssemblies.IScript LoadScript(ScriptStructure script)
104 {
105 // Find next available AppDomain to put it in
106 AppDomainStructure FreeAppDomain;
107
108 // If we already have loaded file, then reuse that AppDomains
109 if (AppDomainFiles.ContainsKey(script.AssemblyFileName))
110 FreeAppDomain = AppDomainFiles[script.AssemblyFileName];
111 else
112 FreeAppDomain = GetFreeAppDomain();
113
114 // Set script object AppDomain
115 script.AppDomain = FreeAppDomain.CurrentAppDomain;
116
117 // Create instance of script
118 ScriptAssemblies.IScript mbrt = (ScriptAssemblies.IScript)
119 FreeAppDomain.CurrentAppDomain.CreateInstanceFromAndUnwrap(
120 script.AssemblyFileName, "ScriptAssemblies.Script");
121 //, true, BindingFlags.CreateInstance, null);
122 FreeAppDomain.ScriptsLoaded++;
123
124 return mbrt;
125 }
126
127 // Create and prepare a new AppDomain for scripts
128 private AppDomain PrepareNewAppDomain()
129 {
130 // Create and prepare a new AppDomain
131 AppDomainNameCount++;
132
133 // TODO: Currently security match current appdomain
134
135 // Construct and initialize settings for a second AppDomain.
136 AppDomainSetup ads = new AppDomainSetup();
137 ads.ApplicationBase = AppDomain.CurrentDomain.BaseDirectory;
138 ads.DisallowBindingRedirects = true;
139 ads.DisallowCodeDownload = true;
140 ads.LoaderOptimization = LoaderOptimization.MultiDomainHost;
141 ads.ShadowCopyFiles = "false"; // Disable shadowing
142 ads.ConfigurationFile =
143 AppDomain.CurrentDomain.SetupInformation.ConfigurationFile;
144
145 AppDomain AD = AppDomain.CreateDomain("ScriptAppDomain_" +
146 AppDomainNameCount, null, ads);
147
148 foreach (string file in AssembliesInAppDomain)
149 {
150 m_log.InfoFormat("[{0}] AppDomain Loading: \"{1}\"->\"{2}\".", Name, file,
151 AssemblyName.GetAssemblyName(file).ToString());
152 AD.Load(AssemblyName.GetAssemblyName(file));
153 }
154
155 // Return the new AppDomain
156 return AD;
157 }
158
159 // Unload appdomains that are full and have only dead scripts
160 private void UnloadAppDomains()
161 {
162 lock (freeLock)
163 {
164 // Go through all
165 foreach (AppDomainStructure ads in new ArrayList(appDomains))
166 {
167 // Don't process current AppDomain
168 if (ads.CurrentAppDomain != currentAD.CurrentAppDomain)
169 {
170 // Not current AppDomain
171 // Is number of unloaded bigger or equal to number of loaded?
172 if (ads.ScriptsLoaded <= ads.ScriptsWaitingUnload)
173 {
174 // Remove from internal list
175 appDomains.Remove(ads);
176
177 // Unload
178 AppDomain.Unload(ads.CurrentAppDomain);
179 }
180 }
181 }
182 }
183 }
184
185 // Increase "dead script" counter for an AppDomain
186 public void StopScript(AppDomain ad)
187 {
188 lock (freeLock)
189 {
190 // Check if it is current AppDomain
191 if (currentAD.CurrentAppDomain == ad)
192 {
193 // Yes - increase
194 currentAD.ScriptsWaitingUnload++;
195 return;
196 }
197
198 // Lopp through all AppDomains
199 foreach (AppDomainStructure ads in new ArrayList(appDomains))
200 {
201 if (ads.CurrentAppDomain == ad)
202 {
203 // Found it
204 ads.ScriptsWaitingUnload++;
205 break;
206 }
207 }
208 }
209
210 UnloadAppDomains(); // Outsite lock, has its own GetLock
211 }
212
213
214
215 }
216} \ No newline at end of file
diff --git a/OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/ScriptManager.cs b/OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/ScriptManager.cs
new file mode 100644
index 0000000..3452b03
--- /dev/null
+++ b/OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/ScriptManager.cs
@@ -0,0 +1,176 @@
1using System;
2using System.Collections.Generic;
3using System.Diagnostics;
4using System.Reflection;
5using System.Text;
6using System.Threading;
7using log4net;
8using OpenMetaverse;
9using OpenSim.Region.ScriptEngine.Shared;
10using OpenSim.ScriptEngine.Shared;
11using EventParams=OpenSim.ScriptEngine.Shared.EventParams;
12
13namespace OpenSim.ScriptEngine.Components.DotNetEngine.Scheduler
14{
15 public partial class ScriptManager: IScriptExecutor
16 {
17 private const int NoWorkSleepMs = 50;
18 private const int NoWorkSleepMsInc = 1; // How much time to increase wait with on every iteration
19 private const int NoWorkSleepMsIncMax = 300; // Max time to wait
20
21 internal static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
22 public string Name { get { return "SECS.DotNetEngine.ScriptManager"; } }
23 private static Thread ScriptLoadUnloadThread;
24 public Dictionary<uint, Dictionary<UUID, ScriptStructure>> Scripts = new Dictionary<uint, Dictionary<UUID, ScriptStructure>>();
25
26 private RegionInfoStructure CurrentRegion;
27 public void Initialize(RegionInfoStructure currentRegion)
28 {
29 CurrentRegion = currentRegion;
30 }
31
32 public ScriptManager()
33 {
34 ScriptLoadUnloadThread = new Thread(LoadUnloadLoop);
35 ScriptLoadUnloadThread.Name = "ScriptLoadUnloadThread";
36 ScriptLoadUnloadThread.IsBackground = true;
37 ScriptLoadUnloadThread.Start();
38 }
39 public void Close() { }
40
41 private void LoadUnloadLoop ()
42 {
43 int _NoWorkSleepMsInc = 0;
44 while (true)
45 {
46 if (DoScriptLoadUnload())
47 {
48 // We found work, reset counter
49 _NoWorkSleepMsInc = NoWorkSleepMs;
50 } else
51 {
52 // We didn't find work
53 // Sleep
54 Thread.Sleep(NoWorkSleepMs + NoWorkSleepMsInc);
55 // Increase sleep delay
56 _NoWorkSleepMsInc += NoWorkSleepMsInc;
57 // Make sure we don't exceed max
58 if (_NoWorkSleepMsInc > NoWorkSleepMsIncMax)
59 _NoWorkSleepMsInc = NoWorkSleepMsIncMax;
60 }
61 }
62 }
63
64 #region Add/Remove/Find script functions for our Script memory structure
65 private void MemAddScript(ScriptStructure script)
66 {
67 lock (scriptLock)
68 {
69 // Create object if it doesn't exist
70 if (!Scripts.ContainsKey(script.LocalID))
71 Scripts.Add(script.LocalID, new Dictionary<UUID, ScriptStructure>());
72
73 // Delete script if it exists
74 Dictionary<UUID, ScriptStructure> Obj;
75 if (Scripts.TryGetValue(script.LocalID, out Obj))
76 if (Obj.ContainsKey(script.ItemID) == true)
77 Obj.Remove(script.ItemID);
78
79 // Add to object
80 Obj.Add(script.ItemID, script);
81 }
82 }
83 private void MemRemoveScript(uint LocalID, UUID ItemID)
84 {
85 // TODO: Also clean up command queue and async commands for object
86 lock (scriptLock)
87 {
88 // Create object if it doesn't exist
89 if (!Scripts.ContainsKey(LocalID))
90 return;
91
92 // Delete script if it exists
93 Dictionary<UUID, ScriptStructure> Obj;
94 if (Scripts.TryGetValue(LocalID, out Obj))
95 if (Obj.ContainsKey(ItemID) == true)
96 Obj.Remove(ItemID);
97
98 // Empty?
99 if (Obj.Count == 0)
100 Scripts.Remove(LocalID);
101
102 }
103 }
104 public bool TryGetScript(uint localID, UUID itemID, ref ScriptStructure script)
105 {
106 lock (scriptLock)
107 {
108
109 if (Scripts.ContainsKey(localID) == false)
110 return false;
111
112 Dictionary<UUID, ScriptStructure> Obj;
113 if (Scripts.TryGetValue(localID, out Obj))
114 if (Obj.ContainsKey(itemID) == false)
115 return false;
116
117 // Get script
118 return Obj.TryGetValue(itemID, out script);
119 }
120 }
121 public ScriptStructure GetScript(uint localID, UUID itemID)
122 {
123 lock (scriptLock)
124 {
125
126 if (Scripts.ContainsKey(localID) == false)
127 throw new Exception("No script with LocalID " + localID + " was found.");
128
129 Dictionary<UUID, ScriptStructure> Obj;
130 if (Scripts.TryGetValue(localID, out Obj))
131 if (Obj.ContainsKey(itemID) == false)
132 throw new Exception("No script with ItemID " + itemID + " was found.");
133
134 // Get script
135 return Obj[itemID];
136 }
137 }
138 public bool TryGetScripts(uint localID, ref Dictionary<UUID, ScriptStructure> returnList)
139 {
140 Dictionary<UUID, ScriptStructure> getList = GetScripts(localID);
141 if (getList != null)
142 {
143 returnList = getList;
144 return true;
145 }
146 return false;
147 }
148 public Dictionary<UUID, ScriptStructure> GetScripts(uint localID)
149 {
150 lock (scriptLock)
151 {
152
153 if (Scripts.ContainsKey(localID) == false)
154 return null;
155 return Scripts[localID];
156 }
157 }
158 #endregion
159
160 public void ExecuteCommand(EventParams p)
161 {
162 ScriptStructure ss = new ScriptStructure();
163 if (TryGetScript(p.LocalID, p.ItemID, ref ss))
164 ExecuteCommand(ref ss, p);
165 }
166
167 public void ExecuteCommand(ref ScriptStructure scriptContainer, EventParams p)
168 {
169 m_log.DebugFormat("[{0}] ######################################################", Name);
170 m_log.DebugFormat("[{0}] Command execution ItemID {1}: \"{2}\".", Name, scriptContainer.ItemID, p.EventName);
171 scriptContainer.ExecuteEvent(p);
172 m_log.DebugFormat("[{0}] ######################################################", Name);
173 }
174
175 }
176}
diff --git a/OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/ScriptManager_ScriptLoadUnload.cs b/OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/ScriptManager_ScriptLoadUnload.cs
new file mode 100644
index 0000000..7d362f9
--- /dev/null
+++ b/OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/ScriptManager_ScriptLoadUnload.cs
@@ -0,0 +1,259 @@
1using System;
2using System.Collections.Generic;
3using System.Globalization;
4using System.Reflection;
5using System.Text;
6using System.Threading;
7using log4net;
8using OpenMetaverse;
9using OpenSim.Framework;
10using OpenSim.Region.Environment.Scenes;
11using OpenSim.Region.ScriptEngine.Interfaces;
12using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
13using OpenSim.ScriptEngine.Shared;
14
15namespace OpenSim.ScriptEngine.Components.DotNetEngine.Scheduler
16{
17 public partial class ScriptManager
18 {
19 private Queue<LoadUnloadStructure> LUQueue = new Queue<LoadUnloadStructure>();
20 private int LoadUnloadMaxQueueSize = 500;
21 private Object scriptLock = new Object();
22 //private Dictionary<InstanceData, DetectParams[]> detparms = new Dictionary<InstanceData, DetectParams[]>();
23
24 // Load/Unload structure
25
26
27 public void AddScript(ScriptStructure script)
28 {
29 lock (LUQueue)
30 {
31 if ((LUQueue.Count >= LoadUnloadMaxQueueSize))
32 {
33 m_log.ErrorFormat("[{0}] ERROR: Load queue count is at {1} of max {2}. Ignoring load request for script LocalID: {3}, ItemID: {4}.",
34 Name, LUQueue.Count, LoadUnloadMaxQueueSize, script.LocalID, script.ItemID);
35 return;
36 }
37
38 LoadUnloadStructure ls = new LoadUnloadStructure();
39 ls.Script = script;
40 ls.Action = LoadUnloadStructure.LUType.Load;
41 LUQueue.Enqueue(ls);
42 }
43
44 }
45 public void RemoveScript(uint localID, UUID itemID)
46 {
47 LoadUnloadStructure ls = new LoadUnloadStructure();
48
49 // See if we can find script
50 if (!TryGetScript(localID, itemID, ref ls.Script))
51 {
52 // Set manually
53 ls.Script.LocalID = localID;
54 ls.Script.ItemID = itemID;
55 }
56 ls.Script.StartParam = 0;
57
58 ls.Action = LoadUnloadStructure.LUType.Unload;
59 ls.PostOnRez = false;
60
61 lock (LUQueue)
62 {
63 LUQueue.Enqueue(ls);
64 }
65 }
66
67 internal bool DoScriptLoadUnload()
68 {
69 bool ret = false;
70 // if (!m_started)
71 // return;
72
73 lock (LUQueue)
74 {
75 if (LUQueue.Count > 0)
76 {
77 LoadUnloadStructure item = LUQueue.Dequeue();
78 ret = true;
79
80 if (item.Action == LoadUnloadStructure.LUType.Unload)
81 {
82 m_log.DebugFormat("[{0}] Unloading script", Name);
83 _StopScript(item.Script.LocalID, item.Script.ItemID);
84 RemoveScript(item.Script.LocalID, item.Script.ItemID);
85 }
86 else if (item.Action == LoadUnloadStructure.LUType.Load)
87 {
88 m_log.DebugFormat("[{0}] Loading script", Name);
89 _StartScript(item);
90 }
91 }
92 }
93 return ret;
94 }
95
96 //public void _StartScript(uint localID, UUID itemID, string Script, int startParam, bool postOnRez)
97 private void _StartScript(LoadUnloadStructure ScriptObject)
98 {
99 m_log.DebugFormat(
100 "[{0}]: ScriptManager StartScript: localID: {1}, itemID: {2}",
101 Name, ScriptObject.Script.LocalID, ScriptObject.Script.ItemID);
102
103 // We will initialize and start the script.
104 // It will be up to the script itself to hook up the correct events.
105
106 SceneObjectPart m_host = ScriptObject.Script.RegionInfo.Scene.GetSceneObjectPart(ScriptObject.Script.LocalID);
107
108 if (null == m_host)
109 {
110 m_log.ErrorFormat(
111 "[{0}]: Could not find scene object part corresponding " +
112 "to localID {1} to start script",
113 Name, ScriptObject.Script.LocalID);
114
115 return;
116 }
117
118 UUID assetID = UUID.Zero;
119 TaskInventoryItem taskInventoryItem = new TaskInventoryItem();
120 if (m_host.TaskInventory.TryGetValue(ScriptObject.Script.ItemID, out taskInventoryItem))
121 assetID = taskInventoryItem.AssetID;
122
123 ScenePresence presence =
124 ScriptObject.Script.RegionInfo.Scene.GetScenePresence(taskInventoryItem.OwnerID);
125
126 CultureInfo USCulture = new CultureInfo("en-US");
127 Thread.CurrentThread.CurrentCulture = USCulture;
128
129 try
130 {
131 //
132 // Compile script to an assembly
133 //
134 //TODO: DEBUG
135 BaseClassFactory.MakeBaseClass(ScriptObject.Script);
136
137 m_log.DebugFormat("[{0}] Compiling script {1}", Name, ScriptObject.Script.Name);
138
139 string fileName = "";
140 try
141 {
142 IScriptCompiler compiler =
143 ScriptObject.Script.RegionInfo.FindCompiler(ScriptObject.Script.ScriptMetaData);
144 RegionInfoStructure currentRegionInfo = ScriptObject.Script.RegionInfo;
145 fileName = compiler.Compile(ScriptObject.Script.ScriptMetaData,
146 ref ScriptObject.Script.Source);
147 ScriptObject.Script.AssemblyFileName = fileName;
148 }
149 catch (Exception e)
150 {
151 m_log.ErrorFormat("[{0}] Internal error while compiling \"{1}\": {2}", Name, ScriptObject.Script.Name, e.ToString());
152 }
153 m_log.DebugFormat("[{0}] Compiled \"{1}\" to assembly: \"{2}\".", Name, ScriptObject.Script.Name, fileName);
154
155 // Add it to our script memstruct
156 MemAddScript(ScriptObject.Script);
157
158 ScriptAssemblies.IScript CompiledScript;
159 CompiledScript = CurrentRegion.ScriptLoader.LoadScript(ScriptObject.Script);
160 ScriptObject.Script.State = "default";
161 ScriptObject.Script.ScriptObject = CompiledScript;
162 ScriptObject.Script.Disabled = false;
163 ScriptObject.Script.Running = true;
164 //id.LineMap = LSLCompiler.LineMap();
165 //id.Script = CompiledScript;
166 //id.Source = item.Script.Script;
167 //item.StartParam = startParam;
168
169
170
171 // TODO: Fire the first start-event
172 //int eventFlags =
173 // m_scriptEngine.m_ScriptManager.GetStateEventFlags(
174 // localID, itemID);
175
176 //m_host.SetScriptEvents(itemID, eventFlags);
177 ScriptObject.Script.RegionInfo.Executors_Execute(ScriptObject.Script,
178 new EventParams(ScriptObject.Script.LocalID, ScriptObject.Script.ItemID, "state_entry", new object[] { }, new Region.ScriptEngine.Shared.DetectParams[0])
179 );
180
181 if (ScriptObject.PostOnRez)
182 {
183 ScriptObject.Script.RegionInfo.Executors_Execute(ScriptObject.Script,
184 new EventParams(ScriptObject.Script.LocalID, "on_rez", new object[]
185 {new Region.ScriptEngine.Shared.LSL_Types.LSLInteger(ScriptObject.StartParam)
186 }, new Region.ScriptEngine.Shared.DetectParams[0]));
187 }
188 }
189 catch (Exception e) // LEGIT: User Scripting
190 {
191 if (presence != null && (!ScriptObject.PostOnRez))
192 presence.ControllingClient.SendAgentAlertMessage(
193 "Script saved with errors, check debug window!",
194 false);
195 try
196 {
197 // DISPLAY ERROR INWORLD
198 string text = "Error compiling script:\n" +
199 e.Message.ToString();
200 if (text.Length > 1100)
201 text = text.Substring(0, 1099);
202
203 ScriptObject.Script.RegionInfo.Scene.SimChat(Utils.StringToBytes(text),
204 ChatTypeEnum.DebugChannel, 2147483647,
205 m_host.AbsolutePosition, m_host.Name, m_host.UUID,
206 false);
207 }
208 catch (Exception e2) // LEGIT: User Scripting
209 {
210 m_log.Error("[" +
211 Name +
212 "]: Error displaying error in-world: " +
213 e2.ToString());
214 m_log.Error("[" +
215 Name + "]: " +
216 "Errormessage: Error compiling script:\r\n" +
217 e2.Message.ToString());
218 }
219 }
220 }
221
222
223
224 public void _StopScript(uint localID, UUID itemID)
225 {
226 ScriptStructure ss = new ScriptStructure();
227 if (!TryGetScript(localID, itemID, ref ss))
228 return;
229
230 // Stop long command on script
231 //AsyncCommandManager.RemoveScript(ss);
232
233 try
234 {
235 // Get AppDomain
236 // Tell script not to accept new requests
237 ss.Running = false;
238 ss.Disabled = true;
239 AppDomain ad = ss.AppDomain;
240
241 // Remove from internal structure
242 MemRemoveScript(localID, itemID);
243
244 // TODO: Tell AppDomain that we have stopped script
245
246 }
247 catch (Exception e) // LEGIT: User Scripting
248 {
249 m_log.Error("[" +
250 Name +
251 "]: Exception stopping script localID: " +
252 localID + " LLUID: " + itemID.ToString() +
253 ": " + e.ToString());
254 }
255 }
256
257
258 }
259}
diff --git a/OpenSim/ScriptEngine/Engines/DotNetEngine/DotNetEngine.cs b/OpenSim/ScriptEngine/Engines/DotNetEngine/DotNetEngine.cs
index 3f24763..0f9b964 100644
--- a/OpenSim/ScriptEngine/Engines/DotNetEngine/DotNetEngine.cs
+++ b/OpenSim/ScriptEngine/Engines/DotNetEngine/DotNetEngine.cs
@@ -28,47 +28,170 @@ using System;
28using System.Collections.Generic; 28using System.Collections.Generic;
29using System.Reflection; 29using System.Reflection;
30using System.Text; 30using System.Text;
31using System.Text.RegularExpressions;
31using log4net; 32using log4net;
32using Nini.Config; 33using Nini.Config;
34using OpenMetaverse;
33using OpenSim.ApplicationPlugins.ScriptEngine; 35using OpenSim.ApplicationPlugins.ScriptEngine;
34using OpenSim.Region.Environment.Interfaces; 36using OpenSim.Region.Environment.Interfaces;
35using OpenSim.Region.Environment.Scenes; 37using OpenSim.Region.Environment.Scenes;
36using ComponentProviders = OpenSim.ApplicationPlugins.ScriptEngine.ComponentRegistry; 38using OpenSim.ScriptEngine.Components.DotNetEngine.Events;
39using OpenSim.ScriptEngine.Components.DotNetEngine.Scheduler;
40using OpenSim.ScriptEngine.Shared;
41using ComponentProviders = OpenSim.ApplicationPlugins.ScriptEngine;
37 42
38namespace OpenSim.ScriptEngine.Engines.DotNetEngine 43namespace OpenSim.ScriptEngine.Engines.DotNetEngine
39{ 44{
40 // This is a sample engine 45 // This is a sample engine
41 public class DotNetEngine : RegionScriptEngineBase 46 public partial class DotNetEngine : IScriptEngine
42 { 47 {
43 48
44 49 //private string[] _ComponentNames = new string[] {
45 // This will be the makeup of this script engine 50 // "Commands_LSL",
46 public string[] ComponentNames = new string[] { 51 // "Commands_OSSL",
47 "Commands_LSL", 52 // "Compiler_CS",
48 "Commands_OSSL", 53 // "Compiler_JS",
49 "Compiler_CS", 54 // "Compiler_LSL",
50 "Compiler_JS", 55 // "Compiler_VB",
51 "Compiler_LSL", 56 // "LSLEventProvider",
52 "Compiler_VB", 57 // "Scheduler"
53 "LSLEventProvider", 58 // };
54 "Scheduler" 59 internal static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
55 }; 60
56 61 public string Name { get { return "SECS.DotNetEngine"; } }
57 public override string Name 62 //public bool IsSharedModule { get { return true; } }
63 internal RegionInfoStructure RegionInfo;
64
65 private string[] commandNames = new string[]
66 {
67 "Commands_LSL"
68 };
69
70 private string[] compilerNames = new string[]
71 {
72 "Compiler_CS",
73 "Compiler_JS",
74 "Compiler_LSL",
75 "Compiler_YP",
76 "Compiler_VB"
77 };
78 private string[] schedulerNames = new string[]
79 {
80 "Scheduler"
81 };
82
83 //internal IScriptLoader m_ScriptLoader;
84 internal LSLEventProvider m_LSLEventProvider;
85 //internal IScriptExecutor m_Executor;
86 //internal Dictionary<string, IScriptCompiler> Compilers = new Dictionary<string, IScriptCompiler>();
87 internal Dictionary<string, IScriptScheduler> Schedulers = new Dictionary<string, IScriptScheduler>();
88 public static Dictionary<string, IScriptCompiler> Compilers = new Dictionary<string, IScriptCompiler>();
89// private static bool haveInitialized = false;
90
91 public DotNetEngine()
58 { 92 {
59 get { return "DotNetEngine"; } 93 RegionInfo = new RegionInfoStructure();
94 RegionInfo.Compilers = Compilers;
95 RegionInfo.Schedulers = Schedulers;
96 RegionInfo.Executors = new Dictionary<string, IScriptExecutor>();
97 RegionInfo.CommandProviders = new Dictionary<string, IScriptCommandProvider>();
98 RegionInfo.EventProviders = new Dictionary<string, IScriptEventProvider>();
99 RegionInfo.Logger = LogManager.GetLogger("SECS.DotNetEngine.RegionInfo");
60 } 100 }
61 101
62 public override void Initialize() 102 public void Initialise(Scene scene, IConfigSource source)
63 { 103 {
64 // We need to initialize the components we will be using. Our baseclass already has builtin functions for this. 104 RegionInfo.Scene = scene;
65 m_log.Info("[" + Name + "]: Initializing SECs (Script Engine Components)"); 105 RegionInfo.ConfigSource = source;
66 InitializeComponents(ComponentNames); 106
107 m_log.DebugFormat("[{0}] Initializing components", Name);
108 InitializeComponents();
67 } 109 }
68 110
69 public override void PreClose() 111 public void PostInitialise() { }
112
113 /// <summary>
114 /// Called on region close
115 /// </summary>
116 public void Close()
70 { 117 {
71 // Before 118 ComponentClose();
72 } 119 }
120 #region Initialize the Script Engine Components we need
121 public void InitializeComponents()
122 {
123 string cname = "";
124 m_log.DebugFormat("[{0}] Component initialization", Name);
125 // Initialize an instance of all module we want
126 try
127 {
128 cname = "ScriptManager";
129 m_log.DebugFormat("[{0}] Executor: {1}", Name, cname);
130 RegionInfo.Executors.Add(cname,
131 ScriptEnginePlugin.GetComponentInstance(RegionInfo, cname) as IScriptExecutor);
132
133 cname = "ScriptLoader";
134 m_log.DebugFormat("[{0}] ScriptLoader: {1}", Name, cname);
135 RegionInfo.ScriptLoader =
136 ScriptEnginePlugin.GetComponentInstance(RegionInfo, cname) as IScriptExecutor as ScriptLoader;
137
138 // CommandProviders
139 foreach (string cn in commandNames)
140 {
141 cname = cn;
142 m_log.DebugFormat("[{0}] CommandProvider: {1}", Name, cname);
143 RegionInfo.CommandProviders.Add(cname,
144 ScriptEnginePlugin.GetComponentInstance(RegionInfo, cname) as
145 IScriptCommandProvider);
146 }
147
148 // Compilers
149 foreach (string cn in compilerNames)
150 {
151 cname = cn;
152 m_log.DebugFormat("[{0}] Compiler: {1}", Name, cname);
153 RegionInfo.Compilers.Add(cname,
154 ScriptEnginePlugin.GetComponentInstance(RegionInfo, cname) as
155 IScriptCompiler);
156 }
157
158 // Schedulers
159 foreach (string cn in schedulerNames)
160 {
161 cname = cn;
162 m_log.DebugFormat("[{0}] Scheduler: {1}", Name, cname);
163 RegionInfo.Schedulers.Add(cname,
164 ScriptEnginePlugin.GetComponentInstance(RegionInfo, cname) as
165 IScriptScheduler);
166 }
167
168 // Event provider
169 cname = "LSLEventProvider";
170 m_log.DebugFormat("[{0}] EventProvider: {1}", Name, cname);
171 IScriptEventProvider sep = ScriptEnginePlugin.GetComponentInstance(RegionInfo, cname) as IScriptEventProvider;
172 RegionInfo.EventProviders.Add(cname, sep);
173 m_LSLEventProvider = sep as LSLEventProvider;
174
175 // Hook up events
176 m_LSLEventProvider.RezScript += Events_RezScript;
177 m_LSLEventProvider.RemoveScript += Events_RemoveScript;
178 }
179 catch (Exception e)
180 {
181 m_log.ErrorFormat("[{0}] Exception while loading \"{1}\": {2}", Name, cname, e.ToString());
182 }
183 }
184
185 private void ComponentClose()
186 {
187 // Close schedulers
188 foreach (IScriptScheduler scheduler in RegionInfo.Schedulers.Values)
189 {
190 scheduler.Close();
191 }
192 }
193
194 #endregion
195
73 } 196 }
74} 197}
diff --git a/OpenSim/ScriptEngine/Engines/DotNetEngine/DotNetEngine_ScriptLoadUnload.cs b/OpenSim/ScriptEngine/Engines/DotNetEngine/DotNetEngine_ScriptLoadUnload.cs
new file mode 100644
index 0000000..bf429f6
--- /dev/null
+++ b/OpenSim/ScriptEngine/Engines/DotNetEngine/DotNetEngine_ScriptLoadUnload.cs
@@ -0,0 +1,68 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using OpenMetaverse;
5using OpenSim.ScriptEngine.Components.DotNetEngine.Events;
6using OpenSim.ScriptEngine.Shared;
7
8namespace OpenSim.ScriptEngine.Engines.DotNetEngine
9{
10 public partial class DotNetEngine
11 {
12
13 //internal Dictionary<int, IScriptScheduler> ScriptMapping = new Dictionary<int, IScriptScheduler>();
14
15
16 //
17 // HANDLE EVENTS FROM SCRIPTS
18 // We will handle script add, change and remove events outside of command pipeline
19 //
20 #region Script Add/Change/Remove
21 void Events_RezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine)
22 {
23 // ###
24 // # New script created
25 // ###
26 m_log.DebugFormat(
27 "[{0}] NEW SCRIPT: localID: {1}, itemID: {2}, startParam: {3}, postOnRez: {4}, engine: {5}",
28 Name, localID, itemID, startParam, postOnRez, engine);
29
30 // Make a script object
31 ScriptStructure scriptObject = new ScriptStructure();
32 scriptObject.RegionInfo = RegionInfo;
33 scriptObject.LocalID = localID;
34 scriptObject.ItemID = itemID;
35 scriptObject.Source = script;
36
37 //
38 // Get MetaData from script header
39 //
40 ScriptMetaData scriptMetaData = ScriptMetaData.Extract(ref script);
41 scriptObject.ScriptMetaData = scriptMetaData;
42 foreach (string key in scriptObject.ScriptMetaData.Keys)
43 {
44 m_log.DebugFormat("[{0}] Script metadata: Key: \"{1}\", Value: \"{2}\".", Name, key, scriptObject.ScriptMetaData[key]);
45 }
46
47 //
48 // Load this assembly
49 //
50 // TODO: Use Executor to send a command instead?
51 m_log.DebugFormat("[{0}] Adding script to scheduler", Name);
52 RegionInfo.FindScheduler(scriptObject.ScriptMetaData).AddScript(scriptObject);
53 // Add to our internal mapping
54 //ScriptMapping.Add(itemID, Schedulers[scheduler]);
55 }
56
57 private void Events_RemoveScript(uint localID, UUID itemID)
58 {
59 // Tell all schedulers to remove this item
60 foreach (IScriptScheduler scheduler in RegionInfo.Schedulers.Values)
61 {
62 scheduler.Removecript(localID, itemID);
63 }
64 }
65 #endregion
66
67 }
68}
diff --git a/OpenSim/ScriptEngine/Shared.Script/ICommandProvider.cs b/OpenSim/ScriptEngine/Shared.Script/ICommandProvider.cs
new file mode 100644
index 0000000..fefb5f9
--- /dev/null
+++ b/OpenSim/ScriptEngine/Shared.Script/ICommandProvider.cs
@@ -0,0 +1,12 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4
5namespace ScriptAssemblies
6{
7 public interface ICommandProvider
8 {
9 void ExecuteCommand(string functionName, params object[] args);
10 string Name { get; }
11 }
12}
diff --git a/OpenSim/ScriptEngine/Shared.Script/IScript.cs b/OpenSim/ScriptEngine/Shared.Script/IScript.cs
new file mode 100644
index 0000000..5a3d3f3
--- /dev/null
+++ b/OpenSim/ScriptEngine/Shared.Script/IScript.cs
@@ -0,0 +1,11 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4
5namespace ScriptAssemblies
6{
7 public interface IScript
8 {
9 void ExecuteFunction(string functionName, params object[] args);
10 }
11} \ No newline at end of file
diff --git a/OpenSim/ScriptEngine/Shared.Script/Properties/AssemblyInfo.cs b/OpenSim/ScriptEngine/Shared.Script/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000..96b6c0c
--- /dev/null
+++ b/OpenSim/ScriptEngine/Shared.Script/Properties/AssemblyInfo.cs
@@ -0,0 +1,36 @@
1using System.Reflection;
2using System.Runtime.CompilerServices;
3using System.Runtime.InteropServices;
4
5// General Information about an assembly is controlled through the following
6// set of attributes. Change these attribute values to modify the information
7// associated with an assembly.
8[assembly: AssemblyTitle("OpenSim.ScriptEngine.Shared.Script")]
9[assembly: AssemblyDescription("")]
10[assembly: AssemblyConfiguration("")]
11[assembly: AssemblyCompany("Microsoft")]
12[assembly: AssemblyProduct("OpenSim.ScriptEngine.Shared.Script")]
13[assembly: AssemblyCopyright("Copyright © Microsoft 2008")]
14[assembly: AssemblyTrademark("")]
15[assembly: AssemblyCulture("")]
16
17// Setting ComVisible to false makes the types in this assembly not visible
18// to COM components. If you need to access a type in this assembly from
19// COM, set the ComVisible attribute to true on that type.
20[assembly: ComVisible(false)]
21
22// The following GUID is for the ID of the typelib if this project is exposed to COM
23[assembly: Guid("ea77002b-c967-4368-ace9-6533f8147d4b")]
24
25// Version information for an assembly consists of the following four values:
26//
27// Major Version
28// Minor Version
29// Build Number
30// Revision
31//
32// You can specify all the values or you can default the Build and Revision Numbers
33// by using the '*' as shown below:
34// [assembly: AssemblyVersion("1.0.*")]
35[assembly: AssemblyVersion("1.0.0.0")]
36[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/OpenSim/ScriptEngine/Shared.Script/ScriptBase.cs b/OpenSim/ScriptEngine/Shared.Script/ScriptBase.cs
new file mode 100644
index 0000000..587314f
--- /dev/null
+++ b/OpenSim/ScriptEngine/Shared.Script/ScriptBase.cs
@@ -0,0 +1,45 @@
1using System;
2using System.Collections.Generic;
3using System.Reflection;
4using System.Runtime.Remoting.Lifetime;
5using System.Text;
6
7namespace ScriptAssemblies
8{
9 public class ScriptBase : MarshalByRefObject, IScript
10 {
11
12 #region AppDomain Serialization Keep-Alive
13 //
14 // Never expire this object
15 //
16 public override Object InitializeLifetimeService()
17 {
18 ILease lease = (ILease)base.InitializeLifetimeService();
19
20 if (lease.CurrentState == LeaseState.Initial)
21 {
22 lease.InitialLeaseTime = TimeSpan.Zero;
23 }
24 return lease;
25 }
26 #endregion
27
28 public delegate void ExecuteFunctionEventDelegate(string functionName, params object[] args);
29 public event ExecuteFunctionEventDelegate OnExecuteFunction;
30
31 private List<ICommandProvider> CommandProviders = new List<ICommandProvider>();
32
33 public ScriptBase()
34 {
35 }
36
37 public void ExecuteFunction(string functionName, params object[] args)
38 {
39 // We got a new command, fire event
40 if (OnExecuteFunction != null)
41 OnExecuteFunction(functionName, args);
42
43 }
44 }
45}
diff --git a/OpenSim/ScriptEngine/Shared/EventParams.cs b/OpenSim/ScriptEngine/Shared/EventParams.cs
new file mode 100644
index 0000000..661086e
--- /dev/null
+++ b/OpenSim/ScriptEngine/Shared/EventParams.cs
@@ -0,0 +1,47 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using OpenMetaverse;
5using OpenSim.Region.ScriptEngine.Shared;
6
7namespace OpenSim.ScriptEngine.Shared
8{
9 /// <summary>
10 /// Holds all the data required to execute a scripting event.
11 /// </summary>
12 public class EventParams
13 {
14 public string EventName;
15 public Object[] Params;
16 public Region.ScriptEngine.Shared.DetectParams[] DetectParams;
17 public uint LocalID;
18 public UUID ItemID;
19
20 public EventParams(uint localID, UUID itemID, string eventName, Object[] eventParams, DetectParams[] detectParams)
21 {
22 LocalID = localID;
23 ItemID = itemID;
24 EventName = eventName;
25 Params = eventParams;
26 DetectParams = detectParams;
27 }
28 public EventParams(uint localID, string eventName, Object[] eventParams, DetectParams[] detectParams)
29 {
30 LocalID = localID;
31 EventName = eventName;
32 Params = eventParams;
33 DetectParams = detectParams;
34 }
35 public void test(params object[] args)
36 {
37 string functionName = "test";
38 test2(functionName, args);
39 }
40 public void test2(string functionName, params object[] args)
41 {
42 System.Console.WriteLine(functionName, args);
43 }
44
45
46 }
47} \ No newline at end of file
diff --git a/OpenSim/ScriptEngine/Shared/IScriptCommandProvider.cs b/OpenSim/ScriptEngine/Shared/IScriptCommandProvider.cs
new file mode 100644
index 0000000..f37fcaf
--- /dev/null
+++ b/OpenSim/ScriptEngine/Shared/IScriptCommandProvider.cs
@@ -0,0 +1,10 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4
5namespace OpenSim.ScriptEngine.Shared
6{
7 public interface IScriptCommandProvider : ScriptAssemblies.ICommandProvider
8 {
9 }
10}
diff --git a/OpenSim/ApplicationPlugins/ScriptEngine/Components/EventBase.cs b/OpenSim/ScriptEngine/Shared/IScriptCompiler.cs
index 1c0fd52..3bc0c03 100644
--- a/OpenSim/ApplicationPlugins/ScriptEngine/Components/EventBase.cs
+++ b/OpenSim/ScriptEngine/Shared/IScriptCompiler.cs
@@ -26,20 +26,15 @@
26 */ 26 */
27using System; 27using System;
28using System.Collections.Generic; 28using System.Collections.Generic;
29using System.Reflection;
29using System.Text; 30using System.Text;
31using ScriptAssemblies;
30 32
31namespace OpenSim.ApplicationPlugins.ScriptEngine.Components 33namespace OpenSim.ScriptEngine.Shared
32{ 34{
33 public abstract class EventBase : ComponentBase 35 public interface IScriptCompiler : IScriptEngineComponent
34 { 36 {
35 //public override iProviderBase CreateInstance() 37 string Compile(ScriptMetaData scriptMetaData, ref string script);
36 //{ 38 string PreProcessScript(ref string script);
37 // throw new NotImplementedException();
38 //}
39
40 //public override void Start()
41 //{
42 // throw new NotImplementedException();
43 //}
44 } 39 }
45} \ No newline at end of file 40} \ No newline at end of file
diff --git a/OpenSim/ScriptEngine/Shared/IScriptEngine.cs b/OpenSim/ScriptEngine/Shared/IScriptEngine.cs
new file mode 100644
index 0000000..6148d8d
--- /dev/null
+++ b/OpenSim/ScriptEngine/Shared/IScriptEngine.cs
@@ -0,0 +1,49 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27using System;
28using System.Collections.Generic;
29using System.Text;
30using Nini.Config;
31using OpenSim.Region.Environment.Interfaces;
32using OpenSim.Region.Environment.Scenes;
33
34namespace OpenSim.ScriptEngine.Shared
35{
36 public interface IScriptEngine
37 {
38 //string[] ComponentNames { get; }
39 //Dictionary<string, IScriptEngineComponent> Components { get; }
40 //void InitializeComponents();
41 void Initialise(Scene scene, IConfigSource source);
42 void PostInitialise();
43 void Close();
44 string Name { get; }
45 // string Name { get; }
46 //void Initialize();
47 //void Close();
48 }
49} \ No newline at end of file
diff --git a/OpenSim/ApplicationPlugins/ScriptEngine/Components/CommandBase.cs b/OpenSim/ScriptEngine/Shared/IScriptEngineComponent.cs
index 4708554..3c977a5 100644
--- a/OpenSim/ApplicationPlugins/ScriptEngine/Components/CommandBase.cs
+++ b/OpenSim/ScriptEngine/Shared/IScriptEngineComponent.cs
@@ -28,18 +28,9 @@ using System;
28using System.Collections.Generic; 28using System.Collections.Generic;
29using System.Text; 29using System.Text;
30 30
31namespace OpenSim.ApplicationPlugins.ScriptEngine.Components 31namespace OpenSim.ScriptEngine.Shared
32{ 32{
33 public abstract class CommandBase: ComponentBase 33 public interface IScriptEngineComponent
34 { 34 {
35 //public override iProviderBase CreateInstance()
36 //{
37 // throw new NotImplementedException();
38 //}
39
40 //public override void Start()
41 //{
42 // throw new NotImplementedException();
43 //}
44 } 35 }
45} \ No newline at end of file 36} \ No newline at end of file
diff --git a/OpenSim/ScriptEngine/Shared/IScriptEngineRegionComponent.cs b/OpenSim/ScriptEngine/Shared/IScriptEngineRegionComponent.cs
new file mode 100644
index 0000000..a8d779d
--- /dev/null
+++ b/OpenSim/ScriptEngine/Shared/IScriptEngineRegionComponent.cs
@@ -0,0 +1,7 @@
1namespace OpenSim.ScriptEngine.Shared
2{
3 public interface IScriptEngineRegionComponent
4 {
5 void Initialize(RegionInfoStructure currentRegion);
6 }
7}
diff --git a/OpenSim/ScriptEngine/Shared/IScriptEventProvider.cs b/OpenSim/ScriptEngine/Shared/IScriptEventProvider.cs
new file mode 100644
index 0000000..a290ba4
--- /dev/null
+++ b/OpenSim/ScriptEngine/Shared/IScriptEventProvider.cs
@@ -0,0 +1,11 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4
5namespace OpenSim.ScriptEngine.Shared
6{
7 public interface IScriptEventProvider : IScriptEngineComponent, IScriptEngineRegionComponent
8 {
9
10 }
11} \ No newline at end of file
diff --git a/OpenSim/ApplicationPlugins/ScriptEngine/Components/CompilerBase.cs b/OpenSim/ScriptEngine/Shared/IScriptExecutor.cs
index e62d1f2..77bea13 100644
--- a/OpenSim/ApplicationPlugins/ScriptEngine/Components/CompilerBase.cs
+++ b/OpenSim/ScriptEngine/Shared/IScriptExecutor.cs
@@ -27,19 +27,13 @@
27using System; 27using System;
28using System.Collections.Generic; 28using System.Collections.Generic;
29using System.Text; 29using System.Text;
30using OpenSim.ScriptEngine.Shared;
30 31
31namespace OpenSim.ApplicationPlugins.ScriptEngine.Components 32namespace OpenSim.ScriptEngine.Shared
32{ 33{
33 public abstract class CompilerBase: ComponentBase 34 public interface IScriptExecutor : IScriptEngineComponent, IScriptEngineRegionComponent
34 { 35 {
35 //public override iProviderBase CreateInstance() 36 void ExecuteCommand(ref ScriptStructure scriptContainer, EventParams p);
36 //{ 37 void ExecuteCommand(EventParams p);
37 // throw new NotImplementedException();
38 //}
39
40 //public override void Start()
41 //{
42 // throw new NotImplementedException();
43 //}
44 } 38 }
45} \ No newline at end of file 39} \ No newline at end of file
diff --git a/OpenSim/ScriptEngine/Shared/IScriptLoader.cs b/OpenSim/ScriptEngine/Shared/IScriptLoader.cs
new file mode 100644
index 0000000..15f7443
--- /dev/null
+++ b/OpenSim/ScriptEngine/Shared/IScriptLoader.cs
@@ -0,0 +1,9 @@
1using OpenSim.ScriptEngine.Shared;
2
3namespace OpenSim.ScriptEngine.Shared
4{
5 public interface IScriptLoader: IScriptEngineComponent
6 {
7 ScriptAssemblies.IScript LoadScript(ScriptStructure script);
8 }
9} \ No newline at end of file
diff --git a/OpenSim/ApplicationPlugins/ScriptEngine/Components/SchedulerBase.cs b/OpenSim/ScriptEngine/Shared/IScriptScheduler.cs
index 9d5aff0..3e56c12 100644
--- a/OpenSim/ApplicationPlugins/ScriptEngine/Components/SchedulerBase.cs
+++ b/OpenSim/ScriptEngine/Shared/IScriptScheduler.cs
@@ -27,19 +27,15 @@
27using System; 27using System;
28using System.Collections.Generic; 28using System.Collections.Generic;
29using System.Text; 29using System.Text;
30using OpenMetaverse;
31using OpenSim.ScriptEngine.Shared;
30 32
31namespace OpenSim.ApplicationPlugins.ScriptEngine.Components 33namespace OpenSim.ScriptEngine.Shared
32{ 34{
33 public abstract class SchedulerBase: ComponentBase 35 public interface IScriptScheduler : IScriptEngineComponent
34 { 36 {
35 //public override iProviderBase CreateInstance() 37 void AddScript(ScriptStructure script);
36 //{ 38 void Removecript(uint id, UUID itemID);
37 // throw new NotImplementedException(); 39 void Close();
38 //}
39
40 //public override void Start()
41 //{
42 // throw new NotImplementedException();
43 //}
44 } 40 }
45} \ No newline at end of file 41} \ No newline at end of file
diff --git a/OpenSim/ScriptEngine/Shared/Properties/AssemblyInfo.cs b/OpenSim/ScriptEngine/Shared/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000..06a3461
--- /dev/null
+++ b/OpenSim/ScriptEngine/Shared/Properties/AssemblyInfo.cs
@@ -0,0 +1,36 @@
1using System.Reflection;
2using System.Runtime.CompilerServices;
3using System.Runtime.InteropServices;
4
5// General Information about an assembly is controlled through the following
6// set of attributes. Change these attribute values to modify the information
7// associated with an assembly.
8[assembly: AssemblyTitle("OpenSim.ScriptEngine.Shared")]
9[assembly: AssemblyDescription("")]
10[assembly: AssemblyConfiguration("")]
11[assembly: AssemblyCompany("Microsoft")]
12[assembly: AssemblyProduct("OpenSim.ScriptEngine.Shared")]
13[assembly: AssemblyCopyright("Copyright © Microsoft 2008")]
14[assembly: AssemblyTrademark("")]
15[assembly: AssemblyCulture("")]
16
17// Setting ComVisible to false makes the types in this assembly not visible
18// to COM components. If you need to access a type in this assembly from
19// COM, set the ComVisible attribute to true on that type.
20[assembly: ComVisible(false)]
21
22// The following GUID is for the ID of the typelib if this project is exposed to COM
23[assembly: Guid("ea77002b-c967-4368-ace9-6533f8147d4b")]
24
25// Version information for an assembly consists of the following four values:
26//
27// Major Version
28// Minor Version
29// Build Number
30// Revision
31//
32// You can specify all the values or you can default the Build and Revision Numbers
33// by using the '*' as shown below:
34// [assembly: AssemblyVersion("1.0.*")]
35[assembly: AssemblyVersion("1.0.0.0")]
36[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/OpenSim/ScriptEngine/Shared/RegionInfoStructure.cs b/OpenSim/ScriptEngine/Shared/RegionInfoStructure.cs
new file mode 100644
index 0000000..834fac3
--- /dev/null
+++ b/OpenSim/ScriptEngine/Shared/RegionInfoStructure.cs
@@ -0,0 +1,94 @@
1using System;
2using System.Collections.Generic;
3using System.Reflection;
4using log4net;
5using Nini.Config;
6using OpenSim.Region.Environment.Scenes;
7using OpenSim.Region.ScriptEngine.Shared;
8using OpenSim.ScriptEngine.Shared;
9using EventParams=OpenSim.ScriptEngine.Shared.EventParams;
10
11namespace OpenSim.ScriptEngine.Shared
12{
13 public struct RegionInfoStructure
14 {
15 public Scene Scene;
16 public IConfigSource ConfigSource;
17
18 public IScriptLoader ScriptLoader;
19 public Dictionary<string, IScriptEventProvider> EventProviders;
20 public Dictionary<string, IScriptExecutor> Executors;
21 public Dictionary<string, IScriptCompiler> Compilers;
22 public Dictionary<string, IScriptScheduler> Schedulers;
23 public Dictionary<string, IScriptCommandProvider> CommandProviders;
24 public ILog Logger;
25
26 public void Executors_Execute(EventParams p)
27 {
28 // Execute a command on all executors
29 lock (Executors)
30 {
31 foreach (IScriptExecutor exec in Executors.Values)
32 {
33 exec.ExecuteCommand(p);
34 }
35 }
36 }
37 public void Executors_Execute(ScriptStructure scriptContainer, EventParams p)
38 {
39 // Execute a command on all executors
40 lock (Executors)
41 {
42 foreach (IScriptExecutor exec in Executors.Values)
43 {
44 exec.ExecuteCommand(ref scriptContainer, p);
45 }
46 }
47 }
48
49 public IScriptCompiler FindCompiler(ScriptMetaData scriptMetaData)
50 {
51 string compiler = "Compiler_LSL";
52 if (scriptMetaData.ContainsKey("Compiler"))
53 compiler = scriptMetaData["Compiler"];
54
55 lock (Compilers)
56 {
57 if (!Compilers.ContainsKey(compiler))
58 throw new Exception("Requested script compiler \"" + compiler + "\" does not exist.");
59
60 return Compilers[compiler];
61 }
62 }
63
64 public IScriptScheduler FindScheduler(ScriptMetaData scriptMetaData)
65 {
66 string scheduler = "Scheduler";
67 if (scriptMetaData.ContainsKey("Scheduler"))
68 scheduler = scriptMetaData["Scheduler"];
69
70 lock (Schedulers)
71 {
72 if (!Schedulers.ContainsKey(scheduler))
73 throw new Exception("Requested script scheduler \"" + scheduler + "\" does not exist.");
74
75 return Schedulers[scheduler];
76 }
77 }
78
79 //public Assembly[] GetCommandProviderAssemblies()
80 //{
81 // lock (CommandProviders)
82 // {
83 // Assembly[] ass = new Assembly[CommandProviders.Count];
84 // int i = 0;
85 // foreach (string key in CommandProviders.Keys)
86 // {
87 // ass[i] = CommandProviders[key].GetType().Assembly;
88 // i++;
89 // }
90 // return ass;
91 // }
92 //}
93 }
94} \ No newline at end of file
diff --git a/OpenSim/ScriptEngine/Shared/ScriptMetaData.cs b/OpenSim/ScriptEngine/Shared/ScriptMetaData.cs
new file mode 100644
index 0000000..462f2d4
--- /dev/null
+++ b/OpenSim/ScriptEngine/Shared/ScriptMetaData.cs
@@ -0,0 +1,95 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27using System;
28using System.Collections.Generic;
29
30namespace OpenSim.ScriptEngine.Shared
31{
32 public class ScriptMetaData: Dictionary<string, string>
33 {
34 private static readonly char[] LineSeparator = "\r\n".ToCharArray();
35 private static readonly char[] Separator = { ':' };
36 public static ScriptMetaData Extract(ref string Script)
37 {
38 ScriptMetaData ret = new ScriptMetaData();
39 if (string.IsNullOrEmpty(Script))
40 return ret;
41
42 // Process it line by line
43 string Line = "";
44 for (int i = 0; i < Script.Length + 1; i++)
45 {
46 // Found a line separator?
47 if (i < Script.Length
48 && Script[i] != LineSeparator[0]
49 && Script[i] != LineSeparator[1])
50 {
51 // No, not end of line. Add to current line
52 Line += Script[i];
53 }
54 else
55 {
56 // Extract MetaData from this line. Returns False if not found.
57 if (!_GetMetaFromLine(ret, Line))
58 continue;
59 // Empty for next round
60 Line = "";
61 }
62 }
63 return ret;
64 }
65
66 private static bool _GetMetaFromLine(ScriptMetaData ret, string line)
67 {
68 line = line.Trim();
69
70 // Empty line? We may find more later
71 if (line == "")
72 return true;
73
74 // Is this a comment? If not, then return false
75 if (!line.StartsWith("//"))
76 return false;
77
78 // It is a comment
79 string[] keyval = line.Split(Separator, 2, StringSplitOptions.None);
80 keyval[0] = keyval[0].Substring(2, keyval[0].Length - 2).Trim();
81 keyval[1] = keyval[1].Trim();
82
83 // Add it
84 if (keyval[0] != "")
85 if (!ret.ContainsKey(keyval[0]))
86 {
87 //m_log.DebugFormat("[DotNetEngine] Script metadata: Key: \"{0}\", Value: \"{1}\".", keyval[0], keyval[1]);
88 ret.Add(keyval[0], keyval[1]);
89 }
90
91 return true;
92 }
93
94 }
95} \ No newline at end of file
diff --git a/OpenSim/ScriptEngine/Shared/ScriptStructure.cs b/OpenSim/ScriptEngine/Shared/ScriptStructure.cs
new file mode 100644
index 0000000..cbf333b
--- /dev/null
+++ b/OpenSim/ScriptEngine/Shared/ScriptStructure.cs
@@ -0,0 +1,109 @@
1using System;
2using System.Collections.Generic;
3using System.Reflection;
4using System.Text;
5using OpenMetaverse;
6using OpenSim.Region.ScriptEngine.Interfaces;
7using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
8using OpenSim.ScriptEngine.Shared;
9
10namespace OpenSim.ScriptEngine.Shared
11{
12 public struct ScriptStructure
13 {
14 public RegionInfoStructure RegionInfo;
15 public ScriptMetaData ScriptMetaData;
16
17 public ScriptAssemblies.IScript ScriptObject;
18 public string State;
19 public bool Running;
20 public bool Disabled;
21 public string Source;
22 public int StartParam;
23 public AppDomain AppDomain;
24 public Dictionary<string, IScriptApi> Apis;
25 public Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> LineMap;
26 public uint LocalID;
27 public UUID ItemID;
28 public string AssemblyFileName;
29
30 public string ScriptID { get { return LocalID.ToString() + "." + ItemID.ToString(); } }
31 public string Name { get { return "Script:" + ScriptID; } }
32 private bool Initialized;
33 private Dictionary<string, Delegate> InternalFunctions;
34 public string AssemblyName;
35
36 public void ExecuteEvent(EventParams p)
37 {
38 ExecuteMethod(p, true);
39 }
40
41 public void ExecuteMethod(EventParams p)
42 {
43 ExecuteMethod(p, false);
44 }
45 private void ExecuteMethod(EventParams p, bool isEvent)
46 {
47 // First time initialization?
48 if (!Initialized)
49 {
50 Initialized = true;
51 CacheInternalFunctions();
52 }
53
54 lock (InternalFunctions)
55 {
56 // Make function name
57 string FunctionName;
58 if (isEvent)
59 FunctionName = State + "_event_" + p.EventName;
60 else
61 FunctionName = p.EventName;
62
63 // Check if this function exist
64 if (!InternalFunctions.ContainsKey(FunctionName))
65 {
66 // TODO: Send message in-world
67 //RegionInfo.Scene.
68 RegionInfo.Logger.ErrorFormat("[{0}] Script function \"{1}\" was not found.", Name, FunctionName);
69 return;
70 }
71
72 // Execute script function
73 try
74 {
75 InternalFunctions[FunctionName].DynamicInvoke(p.Params);
76 }
77 catch (Exception e)
78 {
79 RegionInfo.Logger.ErrorFormat("[{0}] Execute \"{1}\" failed: {2}", Name, FunctionName, e.ToString());
80 }
81 }
82 }
83
84 /// <summary>
85 /// Cache functions into a dictionary with delegates. Should be faster than reflection.
86 /// </summary>
87 private void CacheInternalFunctions()
88 {
89 Type scriptObjectType = ScriptObject.GetType();
90 InternalFunctions = new Dictionary<string, Delegate>();
91
92 MethodInfo[] methods = scriptObjectType.GetMethods();
93 lock (InternalFunctions)
94 {
95 // Read all methods into a dictionary
96 foreach (MethodInfo mi in methods)
97 {
98 // TODO: We don't support overloading
99 if (!InternalFunctions.ContainsKey(mi.Name))
100 InternalFunctions.Add(mi.Name, Delegate.CreateDelegate(scriptObjectType, ScriptObject, mi));
101 else
102 RegionInfo.Logger.ErrorFormat("[{0}] Error: Script function \"{1}\" is already added. We do not support overloading.",
103 Name, mi.Name);
104 }
105 }
106 }
107
108 }
109} \ No newline at end of file
diff --git a/prebuild.xml b/prebuild.xml
index 7ca00d6..f3af10b 100644
--- a/prebuild.xml
+++ b/prebuild.xml
@@ -2205,7 +2205,29 @@
2205 </Files> 2205 </Files>
2206 </Project> 2206 </Project>
2207 2207
2208 <Project name="OpenSim.ApplicationPlugins.ScriptEngine" path="OpenSim/ApplicationPlugins/ScriptEngine" type="Library"> 2208 <Project name="OpenSim.ScriptEngine.Shared.Script" path="OpenSim/ScriptEngine/Shared.Script" type="Library">
2209 <Configuration name="Debug">
2210 <Options>
2211 <OutputPath>../../../bin/</OutputPath>
2212 </Options>
2213 </Configuration>
2214 <Configuration name="Release">
2215 <Options>
2216 <OutputPath>../../../bin/</OutputPath>
2217 </Options>
2218 </Configuration>
2219
2220 <ReferencePath>../../../bin/</ReferencePath>
2221 <Reference name="System" localCopy="false"/>
2222
2223 <Files>
2224 <Match pattern="*.cs" recurse="true" >
2225 <Exclude name="Tests" pattern="Tests" />
2226 </Match>
2227 </Files>
2228 </Project>
2229
2230 <Project name="OpenSim.ScriptEngine.Shared" path="OpenSim/ScriptEngine/Shared" type="Library">
2209 <Configuration name="Debug"> 2231 <Configuration name="Debug">
2210 <Options> 2232 <Options>
2211 <OutputPath>../../../bin/</OutputPath> 2233 <OutputPath>../../../bin/</OutputPath>
@@ -2218,7 +2240,6 @@
2218 </Configuration> 2240 </Configuration>
2219 2241
2220 <ReferencePath>../../../bin/</ReferencePath> 2242 <ReferencePath>../../../bin/</ReferencePath>
2221 <ReferencePath>../../../bin/ScriptEngines/</ReferencePath>
2222 <Reference name="System" localCopy="false"/> 2243 <Reference name="System" localCopy="false"/>
2223 <Reference name="System.Data" localCopy="false"/> 2244 <Reference name="System.Data" localCopy="false"/>
2224 <Reference name="System.Web" localCopy="false"/> 2245 <Reference name="System.Web" localCopy="false"/>
@@ -2227,20 +2248,58 @@
2227 <Reference name="OpenMetaverse.dll"/> 2248 <Reference name="OpenMetaverse.dll"/>
2228 <Reference name="OpenSim" /> 2249 <Reference name="OpenSim" />
2229 <Reference name="OpenSim.Framework"/> 2250 <Reference name="OpenSim.Framework"/>
2230 <Reference name="OpenSim.Framework.Servers"/>
2231 <Reference name="OpenSim.Framework.Communications"/> 2251 <Reference name="OpenSim.Framework.Communications"/>
2232 <Reference name="OpenSim.Region.ClientStack"/>
2233 <Reference name="OpenSim.Region.Environment" /> 2252 <Reference name="OpenSim.Region.Environment" />
2234 <Reference name="OpenSim.Region.Interfaces" /> 2253 <Reference name="OpenSim.Region.Interfaces" />
2235 <Reference name="OpenSim.Region.Physics.Manager" /> 2254 <Reference name="OpenSim.Region.Physics.Manager" />
2236 <Reference name="OpenSim.Framework.Console"/> 2255 <Reference name="OpenSim.Framework.Console"/>
2237 <Reference name="Nini.dll" /> 2256 <Reference name="Nini.dll" />
2238 <Reference name="RAIL.dll"/> 2257 <Reference name="log4net.dll"/>
2258 <Reference name="OpenSim.Region.ScriptEngine.Shared"/>
2259 <Reference name="OpenSim.ScriptEngine.Shared.Script"/>
2260
2261 <Files>
2262 <Match pattern="*.cs" recurse="true" >
2263 <Exclude name="Tests" pattern="Tests" />
2264 </Match>
2265 </Files>
2266 </Project>
2267
2268 <Project name="OpenSim.ApplicationPlugins.ScriptEngine" path="OpenSim/ApplicationPlugins/ScriptEngine" type="Library">
2269 <Configuration name="Debug">
2270 <Options>
2271 <OutputPath>../../../bin/</OutputPath>
2272 </Options>
2273 </Configuration>
2274 <Configuration name="Release">
2275 <Options>
2276 <OutputPath>../../../bin/</OutputPath>
2277 </Options>
2278 </Configuration>
2279
2280 <ReferencePath>../../../bin/</ReferencePath>
2281 <Reference name="System" localCopy="false"/>
2282 <Reference name="System.Data" localCopy="false"/>
2283 <Reference name="System.Web" localCopy="false"/>
2284 <Reference name="System.Xml" localCopy="false"/>
2285 <Reference name="OpenMetaverseTypes.dll"/>
2286 <Reference name="OpenMetaverse.dll"/>
2287 <Reference name="OpenSim" />
2288 <Reference name="OpenSim.Framework"/>
2289 <Reference name="OpenSim.Framework.Communications"/>
2290 <Reference name="OpenSim.Region.Environment" />
2291 <Reference name="OpenSim.Region.Interfaces" />
2292 <Reference name="OpenSim.Region.Physics.Manager" />
2239 <Reference name="OpenSim.Framework.Console"/> 2293 <Reference name="OpenSim.Framework.Console"/>
2240 <Reference name="Nini.dll" /> 2294 <Reference name="Nini.dll" />
2241 <Reference name="log4net.dll"/> 2295 <Reference name="log4net.dll"/>
2296 <Reference name="OpenSim.ScriptEngine.Shared"/>
2297 <Reference name="OpenSim.ScriptEngine.Shared.Script"/>
2298 <Reference name="OpenSim.Region.ClientStack"/>
2299 <Reference name="OpenSim.Framework.Servers"/>
2242 2300
2243 <Files> 2301 <Files>
2302 <Match pattern="*.addin.xml" path="Resources" buildAction="EmbeddedResource" recurse="true"/>
2244 <Match pattern="*.cs" recurse="true" > 2303 <Match pattern="*.cs" recurse="true" >
2245 <Exclude name="Tests" pattern="Tests" /> 2304 <Exclude name="Tests" pattern="Tests" />
2246 </Match> 2305 </Match>
@@ -2250,17 +2309,16 @@
2250 <Project name="OpenSim.ScriptEngine.Components.DotNetEngine.Commands_LSL" path="OpenSim/ScriptEngine/Components/DotNetEngine/Commands_LSL" type="Library"> 2309 <Project name="OpenSim.ScriptEngine.Components.DotNetEngine.Commands_LSL" path="OpenSim/ScriptEngine/Components/DotNetEngine/Commands_LSL" type="Library">
2251 <Configuration name="Debug"> 2310 <Configuration name="Debug">
2252 <Options> 2311 <Options>
2253 <OutputPath>../../../../../bin/ScriptEngines/</OutputPath> 2312 <OutputPath>../../../../../bin/</OutputPath>
2254 </Options> 2313 </Options>
2255 </Configuration> 2314 </Configuration>
2256 <Configuration name="Release"> 2315 <Configuration name="Release">
2257 <Options> 2316 <Options>
2258 <OutputPath>../../../../../bin/ScriptEngines/</OutputPath> 2317 <OutputPath>../../../../../bin/</OutputPath>
2259 </Options> 2318 </Options>
2260 </Configuration> 2319 </Configuration>
2261 2320
2262 <ReferencePath>../../../../../bin/</ReferencePath> 2321 <ReferencePath>../../../../../bin/</ReferencePath>
2263 <ReferencePath>../../../../../bin/ScriptEngines/</ReferencePath>
2264 <Reference name="System" localCopy="false"/> 2322 <Reference name="System" localCopy="false"/>
2265 <Reference name="System.Data" localCopy="false"/> 2323 <Reference name="System.Data" localCopy="false"/>
2266 <Reference name="System.Web" localCopy="false"/> 2324 <Reference name="System.Web" localCopy="false"/>
@@ -2274,12 +2332,11 @@
2274 <Reference name="OpenSim.Region.Interfaces" /> 2332 <Reference name="OpenSim.Region.Interfaces" />
2275 <Reference name="OpenSim.Region.Physics.Manager" /> 2333 <Reference name="OpenSim.Region.Physics.Manager" />
2276 <Reference name="OpenSim.Framework.Console"/> 2334 <Reference name="OpenSim.Framework.Console"/>
2277 <Reference name="OpenSim.ApplicationPlugins.ScriptEngine"/>
2278 <Reference name="Nini.dll" />
2279 <Reference name="RAIL.dll"/>
2280 <Reference name="OpenSim.Framework.Console"/>
2281 <Reference name="Nini.dll" /> 2335 <Reference name="Nini.dll" />
2282 <Reference name="log4net.dll"/> 2336 <Reference name="log4net.dll"/>
2337 <Reference name="OpenSim.ScriptEngine.Shared"/>
2338 <Reference name="OpenSim.Region.ScriptEngine.Shared"/>
2339 <Reference name="OpenSim.ScriptEngine.Shared.Script"/>
2283 2340
2284 <Files> 2341 <Files>
2285 <Match pattern="*.cs" recurse="true" > 2342 <Match pattern="*.cs" recurse="true" >
@@ -2291,17 +2348,16 @@
2291 <Project name="OpenSim.ScriptEngine.Components.DotNetEngine.Commands_OSSL" path="OpenSim/ScriptEngine/Components/DotNetEngine/Commands_OSSL" type="Library"> 2348 <Project name="OpenSim.ScriptEngine.Components.DotNetEngine.Commands_OSSL" path="OpenSim/ScriptEngine/Components/DotNetEngine/Commands_OSSL" type="Library">
2292 <Configuration name="Debug"> 2349 <Configuration name="Debug">
2293 <Options> 2350 <Options>
2294 <OutputPath>../../../../../bin/ScriptEngines/</OutputPath> 2351 <OutputPath>../../../../../bin/</OutputPath>
2295 </Options> 2352 </Options>
2296 </Configuration> 2353 </Configuration>
2297 <Configuration name="Release"> 2354 <Configuration name="Release">
2298 <Options> 2355 <Options>
2299 <OutputPath>../../../../../bin/ScriptEngines/</OutputPath> 2356 <OutputPath>../../../../../bin/</OutputPath>
2300 </Options> 2357 </Options>
2301 </Configuration> 2358 </Configuration>
2302 2359
2303 <ReferencePath>../../../../../bin/</ReferencePath> 2360 <ReferencePath>../../../../../bin/</ReferencePath>
2304 <ReferencePath>../../../../../bin/ScriptEngines/</ReferencePath>
2305 <Reference name="System" localCopy="false"/> 2361 <Reference name="System" localCopy="false"/>
2306 <Reference name="System.Data" localCopy="false"/> 2362 <Reference name="System.Data" localCopy="false"/>
2307 <Reference name="System.Web" localCopy="false"/> 2363 <Reference name="System.Web" localCopy="false"/>
@@ -2315,12 +2371,11 @@
2315 <Reference name="OpenSim.Region.Interfaces" /> 2371 <Reference name="OpenSim.Region.Interfaces" />
2316 <Reference name="OpenSim.Region.Physics.Manager" /> 2372 <Reference name="OpenSim.Region.Physics.Manager" />
2317 <Reference name="OpenSim.Framework.Console"/> 2373 <Reference name="OpenSim.Framework.Console"/>
2318 <Reference name="OpenSim.ApplicationPlugins.ScriptEngine"/>
2319 <Reference name="Nini.dll" />
2320 <Reference name="RAIL.dll"/>
2321 <Reference name="OpenSim.Framework.Console"/>
2322 <Reference name="Nini.dll" /> 2374 <Reference name="Nini.dll" />
2323 <Reference name="log4net.dll"/> 2375 <Reference name="log4net.dll"/>
2376 <Reference name="OpenSim.ScriptEngine.Shared"/>
2377 <Reference name="OpenSim.Region.ScriptEngine.Shared"/>
2378 <Reference name="OpenSim.ScriptEngine.Shared.Script"/>
2324 2379
2325 <Files> 2380 <Files>
2326 <Match pattern="*.cs" recurse="true" > 2381 <Match pattern="*.cs" recurse="true" >
@@ -2332,12 +2387,12 @@
2332 <Project name="OpenSim.ScriptEngine.Components.DotNetEngine.Compilers" path="OpenSim/ScriptEngine/Components/DotNetEngine/Compilers" type="Library"> 2387 <Project name="OpenSim.ScriptEngine.Components.DotNetEngine.Compilers" path="OpenSim/ScriptEngine/Components/DotNetEngine/Compilers" type="Library">
2333 <Configuration name="Debug"> 2388 <Configuration name="Debug">
2334 <Options> 2389 <Options>
2335 <OutputPath>../../../../../bin/ScriptEngines/</OutputPath> 2390 <OutputPath>../../../../../bin/</OutputPath>
2336 </Options> 2391 </Options>
2337 </Configuration> 2392 </Configuration>
2338 <Configuration name="Release"> 2393 <Configuration name="Release">
2339 <Options> 2394 <Options>
2340 <OutputPath>../../../../../bin/ScriptEngines/</OutputPath> 2395 <OutputPath>../../../../../bin/</OutputPath>
2341 </Options> 2396 </Options>
2342 </Configuration> 2397 </Configuration>
2343 2398
@@ -2356,12 +2411,13 @@
2356 <Reference name="OpenSim.Region.Interfaces" /> 2411 <Reference name="OpenSim.Region.Interfaces" />
2357 <Reference name="OpenSim.Region.Physics.Manager" /> 2412 <Reference name="OpenSim.Region.Physics.Manager" />
2358 <Reference name="OpenSim.Framework.Console"/> 2413 <Reference name="OpenSim.Framework.Console"/>
2359 <Reference name="OpenSim.ApplicationPlugins.ScriptEngine"/>
2360 <Reference name="Nini.dll" />
2361 <Reference name="RAIL.dll"/>
2362 <Reference name="OpenSim.Framework.Console"/>
2363 <Reference name="Nini.dll" /> 2414 <Reference name="Nini.dll" />
2364 <Reference name="log4net.dll"/> 2415 <Reference name="log4net.dll"/>
2416 <Reference name="OpenSim.ScriptEngine.Shared"/>
2417 <Reference name="OpenSim.Region.ScriptEngine.Shared"/>
2418 <Reference name="OpenSim.ScriptEngine.Shared.Script"/>
2419 <Reference name="OpenSim.Region.ScriptEngine.Shared.CodeTools"/>
2420 <Reference name="Microsoft.JScript"/>
2365 2421
2366 <Files> 2422 <Files>
2367 <Match pattern="*.cs" recurse="true" > 2423 <Match pattern="*.cs" recurse="true" >
@@ -2373,17 +2429,16 @@
2373 <Project name="OpenSim.ScriptEngine.Components.DotNetEngine.Events" path="OpenSim/ScriptEngine/Components/DotNetEngine/Events" type="Library"> 2429 <Project name="OpenSim.ScriptEngine.Components.DotNetEngine.Events" path="OpenSim/ScriptEngine/Components/DotNetEngine/Events" type="Library">
2374 <Configuration name="Debug"> 2430 <Configuration name="Debug">
2375 <Options> 2431 <Options>
2376 <OutputPath>../../../../../bin/ScriptEngines/</OutputPath> 2432 <OutputPath>../../../../../bin/</OutputPath>
2377 </Options> 2433 </Options>
2378 </Configuration> 2434 </Configuration>
2379 <Configuration name="Release"> 2435 <Configuration name="Release">
2380 <Options> 2436 <Options>
2381 <OutputPath>../../../../../bin/ScriptEngines/</OutputPath> 2437 <OutputPath>../../../../../bin/</OutputPath>
2382 </Options> 2438 </Options>
2383 </Configuration> 2439 </Configuration>
2384 2440
2385 <ReferencePath>../../../../../bin/</ReferencePath> 2441 <ReferencePath>../../../../../bin/</ReferencePath>
2386 <ReferencePath>../../../../../bin/ScriptEngines/</ReferencePath>
2387 <Reference name="System" localCopy="false"/> 2442 <Reference name="System" localCopy="false"/>
2388 <Reference name="System.Data" localCopy="false"/> 2443 <Reference name="System.Data" localCopy="false"/>
2389 <Reference name="System.Web" localCopy="false"/> 2444 <Reference name="System.Web" localCopy="false"/>
@@ -2397,12 +2452,12 @@
2397 <Reference name="OpenSim.Region.Interfaces" /> 2452 <Reference name="OpenSim.Region.Interfaces" />
2398 <Reference name="OpenSim.Region.Physics.Manager" /> 2453 <Reference name="OpenSim.Region.Physics.Manager" />
2399 <Reference name="OpenSim.Framework.Console"/> 2454 <Reference name="OpenSim.Framework.Console"/>
2400 <Reference name="OpenSim.ApplicationPlugins.ScriptEngine"/>
2401 <Reference name="Nini.dll" />
2402 <Reference name="RAIL.dll"/>
2403 <Reference name="OpenSim.Framework.Console"/>
2404 <Reference name="Nini.dll" /> 2455 <Reference name="Nini.dll" />
2405 <Reference name="log4net.dll"/> 2456 <Reference name="log4net.dll"/>
2457 <Reference name="OpenSim.ScriptEngine.Shared"/>
2458 <Reference name="OpenSim.Region.ScriptEngine.Shared"/>
2459 <Reference name="OpenSim.ScriptEngine.Shared.Script"/>
2460 <Reference name="Microsoft.JScript"/>
2406 2461
2407 <Files> 2462 <Files>
2408 <Match pattern="*.cs" recurse="true" > 2463 <Match pattern="*.cs" recurse="true" >
@@ -2414,12 +2469,12 @@
2414 <Project name="OpenSim.ScriptEngine.Components.DotNetEngine.Scheduler" path="OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler" type="Library"> 2469 <Project name="OpenSim.ScriptEngine.Components.DotNetEngine.Scheduler" path="OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler" type="Library">
2415 <Configuration name="Debug"> 2470 <Configuration name="Debug">
2416 <Options> 2471 <Options>
2417 <OutputPath>../../../../../bin/ScriptEngines/</OutputPath> 2472 <OutputPath>../../../../../bin/</OutputPath>
2418 </Options> 2473 </Options>
2419 </Configuration> 2474 </Configuration>
2420 <Configuration name="Release"> 2475 <Configuration name="Release">
2421 <Options> 2476 <Options>
2422 <OutputPath>../../../../../bin/ScriptEngines/</OutputPath> 2477 <OutputPath>../../../../../bin/</OutputPath>
2423 </Options> 2478 </Options>
2424 </Configuration> 2479 </Configuration>
2425 2480
@@ -2438,12 +2493,11 @@
2438 <Reference name="OpenSim.Region.Interfaces" /> 2493 <Reference name="OpenSim.Region.Interfaces" />
2439 <Reference name="OpenSim.Region.Physics.Manager" /> 2494 <Reference name="OpenSim.Region.Physics.Manager" />
2440 <Reference name="OpenSim.Framework.Console"/> 2495 <Reference name="OpenSim.Framework.Console"/>
2441 <Reference name="OpenSim.ApplicationPlugins.ScriptEngine"/>
2442 <Reference name="Nini.dll" />
2443 <Reference name="RAIL.dll"/>
2444 <Reference name="OpenSim.Framework.Console"/>
2445 <Reference name="Nini.dll" /> 2496 <Reference name="Nini.dll" />
2446 <Reference name="log4net.dll"/> 2497 <Reference name="log4net.dll"/>
2498 <Reference name="OpenSim.ScriptEngine.Shared"/>
2499 <Reference name="OpenSim.Region.ScriptEngine.Shared"/>
2500 <Reference name="OpenSim.ScriptEngine.Shared.Script"/>
2447 2501
2448 <Files> 2502 <Files>
2449 <Match pattern="*.cs" recurse="true" > 2503 <Match pattern="*.cs" recurse="true" >
@@ -2455,12 +2509,12 @@
2455 <Project name="OpenSim.ScriptEngine.Engines.DotNetEngine" path="OpenSim/ScriptEngine/Engines/DotNetEngine" type="Library"> 2509 <Project name="OpenSim.ScriptEngine.Engines.DotNetEngine" path="OpenSim/ScriptEngine/Engines/DotNetEngine" type="Library">
2456 <Configuration name="Debug"> 2510 <Configuration name="Debug">
2457 <Options> 2511 <Options>
2458 <OutputPath>../../../../bin/ScriptEngines/</OutputPath> 2512 <OutputPath>../../../../bin/</OutputPath>
2459 </Options> 2513 </Options>
2460 </Configuration> 2514 </Configuration>
2461 <Configuration name="Release"> 2515 <Configuration name="Release">
2462 <Options> 2516 <Options>
2463 <OutputPath>../../../../bin/ScriptEngines/</OutputPath> 2517 <OutputPath>../../../../bin/</OutputPath>
2464 </Options> 2518 </Options>
2465 </Configuration> 2519 </Configuration>
2466 2520
@@ -2479,12 +2533,16 @@
2479 <Reference name="OpenSim.Region.Interfaces" /> 2533 <Reference name="OpenSim.Region.Interfaces" />
2480 <Reference name="OpenSim.Region.Physics.Manager" /> 2534 <Reference name="OpenSim.Region.Physics.Manager" />
2481 <Reference name="OpenSim.Framework.Console"/> 2535 <Reference name="OpenSim.Framework.Console"/>
2482 <Reference name="OpenSim.ApplicationPlugins.ScriptEngine"/>
2483 <Reference name="Nini.dll" />
2484 <Reference name="RAIL.dll"/>
2485 <Reference name="OpenSim.Framework.Console"/>
2486 <Reference name="Nini.dll" /> 2536 <Reference name="Nini.dll" />
2487 <Reference name="log4net.dll"/> 2537 <Reference name="log4net.dll"/>
2538 <Reference name="OpenSim.ApplicationPlugins.ScriptEngine"/>
2539 <Reference name="OpenSim.Region.ScriptEngine.Shared"/>
2540 <Reference name="OpenSim.ScriptEngine.Components.DotNetEngine.Scheduler"/>
2541 <Reference name="OpenSim.ScriptEngine.Components.DotNetEngine.Events"/>
2542 <Reference name="OpenSim.ScriptEngine.Components.DotNetEngine.Commands_OSSL"/>
2543 <Reference name="OpenSim.ScriptEngine.Components.DotNetEngine.Commands_LSL"/>
2544 <Reference name="OpenSim.ScriptEngine.Shared"/>
2545 <Reference name="OpenSim.ScriptEngine.Shared.Script"/>
2488 2546
2489 <Files> 2547 <Files>
2490 <Match pattern="*.cs" recurse="true" > 2548 <Match pattern="*.cs" recurse="true" >