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Added a note to the ScenePresence.UpdateMovement() method, to remind everyone that the so called "forces" are actually velocities.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index cc25f48..cdd1a85 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -3241,7 +3241,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3241 | { | 3241 | { |
3242 | if (m_forcesList.Count > 0) | 3242 | if (m_forcesList.Count > 0) |
3243 | { | 3243 | { |
3244 | //we are only interested in the last force added to the list | 3244 | //we are only interested in the last velocity added to the list [Although they are called forces, they are actually velocities] |
3245 | NewForce force = m_forcesList[m_forcesList.Count - 1]; | 3245 | NewForce force = m_forcesList[m_forcesList.Count - 1]; |
3246 | 3246 | ||
3247 | m_updateflag = true; | 3247 | m_updateflag = true; |