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authordahlia2009-11-13 01:18:52 -0800
committerdahlia2009-11-13 01:18:52 -0800
commit89a63c9a8bc97b3be6dcc2576af2e7aa9c3c7543 (patch)
treefdfb7f6840ae5a7e12b30b85aac98f1648034cca
parentApply patch http://opensimulator.org/mantis/view.php?id=4369 (diff)
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Some corrections to PrimitiveBaseShape.ToOmvPrimitive()
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/PrimitiveBaseShape.cs32
1 files changed, 26 insertions, 6 deletions
diff --git a/OpenSim/Framework/PrimitiveBaseShape.cs b/OpenSim/Framework/PrimitiveBaseShape.cs
index f8dac06..97231ff 100644
--- a/OpenSim/Framework/PrimitiveBaseShape.cs
+++ b/OpenSim/Framework/PrimitiveBaseShape.cs
@@ -1089,6 +1089,7 @@ namespace OpenSim.Framework
1089 public Primitive ToOmvPrimitive(Vector3 position, Quaternion rotation) 1089 public Primitive ToOmvPrimitive(Vector3 position, Quaternion rotation)
1090 { 1090 {
1091 OpenMetaverse.Primitive prim = new OpenMetaverse.Primitive(); 1091 OpenMetaverse.Primitive prim = new OpenMetaverse.Primitive();
1092
1092 prim.Scale = this.Scale; 1093 prim.Scale = this.Scale;
1093 prim.Position = position; 1094 prim.Position = position;
1094 prim.Rotation = rotation; 1095 prim.Rotation = rotation;
@@ -1106,8 +1107,15 @@ namespace OpenSim.Framework
1106 prim.PrimData.PathShearY = this.PathShearY < 128 ? (float)this.PathShearY * 0.01f : (float)(this.PathShearY - 256) * 0.01f; 1107 prim.PrimData.PathShearY = this.PathShearY < 128 ? (float)this.PathShearY * 0.01f : (float)(this.PathShearY - 256) * 0.01f;
1107 prim.PrimData.PathBegin = (float)this.PathBegin * 2.0e-5f; 1108 prim.PrimData.PathBegin = (float)this.PathBegin * 2.0e-5f;
1108 prim.PrimData.PathEnd = 1.0f - (float)this.PathEnd * 2.0e-5f; 1109 prim.PrimData.PathEnd = 1.0f - (float)this.PathEnd * 2.0e-5f;
1109 prim.PrimData.PathScaleX = (float)(this.PathScaleX - 100) * 0.01f; 1110
1110 prim.PrimData.PathScaleY = (float)(this.PathScaleY - 100) * 0.01f; 1111 prim.PrimData.PathScaleX = (200 - this.PathScaleX) * 0.01f;
1112 prim.PrimData.PathScaleY = (200 - this.PathScaleY) * 0.01f;
1113
1114 prim.PrimData.PathTaperX = this.PathTaperX * 0.01f;
1115 prim.PrimData.PathTaperY = this.PathTaperY * 0.01f;
1116
1117 prim.PrimData.PathTwistBegin = this.PathTwistBegin * 0.01f;
1118 prim.PrimData.PathTwist = this.PathTwist * 0.01f;
1111 1119
1112 prim.PrimData.ProfileBegin = (float)this.ProfileBegin * 2.0e-5f; 1120 prim.PrimData.ProfileBegin = (float)this.ProfileBegin * 2.0e-5f;
1113 prim.PrimData.ProfileEnd = 1.0f - (float)this.ProfileEnd * 2.0e-5f; 1121 prim.PrimData.ProfileEnd = 1.0f - (float)this.ProfileEnd * 2.0e-5f;
@@ -1116,11 +1124,13 @@ namespace OpenSim.Framework
1116 prim.PrimData.profileCurve = this.ProfileCurve; 1124 prim.PrimData.profileCurve = this.ProfileCurve;
1117 prim.PrimData.ProfileHole = (HoleType)this.HollowShape; 1125 prim.PrimData.ProfileHole = (HoleType)this.HollowShape;
1118 1126
1119 prim.PrimData.PathTwistBegin = this.PathTwistBegin * 18 / 10; 1127 prim.PrimData.PathCurve = (PathCurve)this.PathCurve;
1120 prim.PrimData.PathTwist = this.PathTwist * 18 / 10; 1128 prim.PrimData.PathRadiusOffset = 0.01f * this.PathRadiusOffset;
1129 prim.PrimData.PathRevolutions = 1.0f + 0.015f * this.PathRevolutions;
1130 prim.PrimData.PathSkew = 0.01f * this.PathSkew;
1121 1131
1122 prim.PrimData.PathTaperX = this.PathTaperX * 0.01f; 1132 prim.PrimData.PCode = OpenMetaverse.PCode.Prim;
1123 prim.PrimData.PathTaperY = this.PathTaperY * 0.01f; 1133 prim.PrimData.State = 0;
1124 1134
1125 if (this.FlexiEntry) 1135 if (this.FlexiEntry)
1126 { 1136 {
@@ -1145,6 +1155,16 @@ namespace OpenSim.Framework
1145 1155
1146 prim.Textures = new Primitive.TextureEntry(this.TextureEntry, 0, this.TextureEntry.Length); 1156 prim.Textures = new Primitive.TextureEntry(this.TextureEntry, 0, this.TextureEntry.Length);
1147 1157
1158 prim.Properties = new Primitive.ObjectProperties();
1159 prim.Properties.Name = "Primitive";
1160 prim.Properties.Description = "";
1161 prim.Properties.CreatorID = UUID.Zero;
1162 prim.Properties.GroupID = UUID.Zero;
1163 prim.Properties.OwnerID = UUID.Zero;
1164 prim.Properties.Permissions = new Permissions();
1165 prim.Properties.SalePrice = 10;
1166 prim.Properties.SaleType = new SaleType();
1167
1148 return prim; 1168 return prim;
1149 } 1169 }
1150 } 1170 }