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authorJustin Clark-Casey (justincc)2012-07-06 23:13:00 +0100
committerJustin Clark-Casey (justincc)2012-07-06 23:13:00 +0100
commit74014a38548b831ab56fa552f20d26fa29a83332 (patch)
tree4c41fb2cd4dabea6526898c682e83086ec663f25
parentAdd assert to attachment regression tests to check that number of objects in ... (diff)
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minor: Remove some wrong comments in attachments regression tests
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs2
1 files changed, 0 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
index c1ba8a8..5dcbd28 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
@@ -407,7 +407,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
407 Assert.That(actualSceneBAtt.Name, Is.EqualTo(attItem.Name)); 407 Assert.That(actualSceneBAtt.Name, Is.EqualTo(attItem.Name));
408 Assert.That(actualSceneBAtt.AttachmentPoint, Is.EqualTo((uint)AttachmentPoint.Chest)); 408 Assert.That(actualSceneBAtt.AttachmentPoint, Is.EqualTo((uint)AttachmentPoint.Chest));
409 409
410 // Teleporting attachments should not end up in the scene graph
411 Assert.That(sceneB.GetSceneObjectGroups().Count, Is.EqualTo(1)); 410 Assert.That(sceneB.GetSceneObjectGroups().Count, Is.EqualTo(1));
412 411
413 // Check attachments have been removed from sceneA 412 // Check attachments have been removed from sceneA
@@ -422,7 +421,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
422 List<SceneObjectGroup> actualSceneAAttachments = afterTeleportSceneASp.GetAttachments(); 421 List<SceneObjectGroup> actualSceneAAttachments = afterTeleportSceneASp.GetAttachments();
423 Assert.That(actualSceneAAttachments.Count, Is.EqualTo(0)); 422 Assert.That(actualSceneAAttachments.Count, Is.EqualTo(0));
424 423
425 // Teleporting attachments should not end up in the scene graph
426 Assert.That(sceneA.GetSceneObjectGroups().Count, Is.EqualTo(0)); 424 Assert.That(sceneA.GetSceneObjectGroups().Count, Is.EqualTo(0));
427 } 425 }
428 426