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author | Justin Clarke Casey | 2008-06-05 00:01:38 +0000 |
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committer | Justin Clarke Casey | 2008-06-05 00:01:38 +0000 |
commit | 7352bd7b992c36026876b4d1fb3e63f02aa984ec (patch) | |
tree | 6b7ba49cf4e820292f384f111f25121103633c1a | |
parent | * Dearchive using assets metadata rather than assuming everything is a texture (diff) | |
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* Change archiver 'textures' dir back to 'assets'
Diffstat (limited to '')
4 files changed, 7 insertions, 7 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs index 517a79e..872eb77 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs | |||
@@ -35,7 +35,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
35 | /// <summary> | 35 | /// <summary> |
36 | /// Path for the assets held in an archive | 36 | /// Path for the assets held in an archive |
37 | /// </summary> | 37 | /// </summary> |
38 | public static readonly string TEXTURES_PATH = "textures/"; | 38 | public static readonly string ASSETS_PATH = "textures/"; |
39 | 39 | ||
40 | /// <summary> | 40 | /// <summary> |
41 | /// Extension used for texture assets in archive | 41 | /// Extension used for texture assets in archive |
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs index f92e955..6e53f28 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs | |||
@@ -81,7 +81,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
81 | string xml = m_asciiEncoding.GetString(data); | 81 | string xml = m_asciiEncoding.GetString(data); |
82 | dearchiver.AddAssetMetadata(xml); | 82 | dearchiver.AddAssetMetadata(xml); |
83 | } | 83 | } |
84 | else if (filePath.StartsWith(ArchiveConstants.TEXTURES_PATH)) | 84 | else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH)) |
85 | { | 85 | { |
86 | dearchiver.AddAssetData(filePath, data); | 86 | dearchiver.AddAssetData(filePath, data); |
87 | } | 87 | } |
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs index 12e1f81..ed5f0e7 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs | |||
@@ -58,9 +58,6 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
58 | /// <param name="archive"></param> | 58 | /// <param name="archive"></param> |
59 | public void Archive(TarArchiveWriter archive) | 59 | public void Archive(TarArchiveWriter archive) |
60 | { | 60 | { |
61 | // It appears that gtar, at least, doesn't need the intermediate directory entries in the tar | ||
62 | //archive.AddDir("assets"); | ||
63 | |||
64 | WriteMetadata(archive); | 61 | WriteMetadata(archive); |
65 | WriteData(archive); | 62 | WriteData(archive); |
66 | } | 63 | } |
@@ -111,12 +108,15 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
111 | /// <param name="archive"></param> | 108 | /// <param name="archive"></param> |
112 | protected void WriteData(TarArchiveWriter archive) | 109 | protected void WriteData(TarArchiveWriter archive) |
113 | { | 110 | { |
111 | // It appears that gtar, at least, doesn't need the intermediate directory entries in the tar | ||
112 | //archive.AddDir("assets"); | ||
113 | |||
114 | foreach (LLUUID uuid in m_assets.Keys) | 114 | foreach (LLUUID uuid in m_assets.Keys) |
115 | { | 115 | { |
116 | if (m_assets[uuid] != null) | 116 | if (m_assets[uuid] != null) |
117 | { | 117 | { |
118 | archive.AddFile( | 118 | archive.AddFile( |
119 | ArchiveConstants.TEXTURES_PATH + uuid.ToString() + ArchiveConstants.TEXTURE_EXTENSION, | 119 | ArchiveConstants.ASSETS_PATH + uuid.ToString() + ArchiveConstants.TEXTURE_EXTENSION, |
120 | m_assets[uuid].Data); | 120 | m_assets[uuid].Data); |
121 | } | 121 | } |
122 | else | 122 | else |
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsDearchiver.cs b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsDearchiver.cs index 1c5b535..9e63ccf 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsDearchiver.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsDearchiver.cs | |||
@@ -144,7 +144,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
144 | protected void ResolveAssetData(string assetPath, byte[] data) | 144 | protected void ResolveAssetData(string assetPath, byte[] data) |
145 | { | 145 | { |
146 | // Right now we're nastily obtaining the lluuid from the filename | 146 | // Right now we're nastily obtaining the lluuid from the filename |
147 | string filename = assetPath.Remove(0, ArchiveConstants.TEXTURES_PATH.Length); | 147 | string filename = assetPath.Remove(0, ArchiveConstants.ASSETS_PATH.Length); |
148 | 148 | ||
149 | if (m_metadata.ContainsKey(filename)) | 149 | if (m_metadata.ContainsKey(filename)) |
150 | { | 150 | { |