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authorJustin Clark-Casey (justincc)2012-06-20 00:24:39 +0100
committerJustin Clark-Casey (justincc)2012-06-20 00:25:18 +0100
commit625e5e913a52b26f9af343d6c5bb33c3f8a4ead8 (patch)
treeae84b1b4baa998cca5785238d698e55ef1f947f5
parentRaise some IO associated Exception logging in XEngine to error level, in line... (diff)
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Comment out recently added log message detailing number of scripts started when compile queue empties for now
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index 35b58ee..e961e76 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -880,8 +880,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
880 } 880 }
881 } 881 }
882 882
883 m_log.DebugFormat( 883// m_log.DebugFormat(
884 "[XEngine]: Completed starting {0} scripts on {1}", scriptsStarted, m_Scene.RegionInfo.RegionName); 884// "[XEngine]: Completed starting {0} scripts on {1}", scriptsStarted, m_Scene.RegionInfo.RegionName);
885 885
886 // NOTE: Despite having a lockless queue, this lock is required 886 // NOTE: Despite having a lockless queue, this lock is required
887 // to make sure there is never no compile thread while there 887 // to make sure there is never no compile thread while there