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authorJustin Clark-Casey (justincc)2012-06-01 01:58:28 +0100
committerJustin Clark-Casey (justincc)2012-06-01 01:58:28 +0100
commit5cc9b820e5b0a9490e6499ee5151c5e698c3e110 (patch)
tree6c5fa1143b3a1a7d821a032941ec9eac811dd7ac
parentAdd total ODE frame time optional stat, as a sanity check on the main scene p... (diff)
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Add option native step frame ms stat
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdeScene.cs30
1 files changed, 21 insertions, 9 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
index ab03696..04c4722 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
@@ -151,6 +151,11 @@ namespace OpenSim.Region.Physics.OdePlugin
151 public const string ODETotalFrameMsStatName = "ODETotalFrameMS"; 151 public const string ODETotalFrameMsStatName = "ODETotalFrameMS";
152 152
153 /// <summary> 153 /// <summary>
154 /// The amount of time spent in native code that actually steps through the simulation.
155 /// </summary>
156 public const string ODENativeStepFrameMsStatName = "ODENativeStepFrameMS";
157
158 /// <summary>
154 /// Stat name for recording the number of milliseconds that ODE spends in native collision code. 159 /// Stat name for recording the number of milliseconds that ODE spends in native collision code.
155 /// </summary> 160 /// </summary>
156 public const string ODENativeCollisionFrameMsStatName = "ODENativeCollisionFrameMS"; 161 public const string ODENativeCollisionFrameMsStatName = "ODENativeCollisionFrameMS";
@@ -2821,23 +2826,23 @@ namespace OpenSim.Region.Physics.OdePlugin
2821 2826
2822 /// <summary> 2827 /// <summary>
2823 /// This is our main simulate loop 2828 /// This is our main simulate loop
2829 /// </summary>
2830 /// <remarks>
2824 /// It's thread locked by a Mutex in the scene. 2831 /// It's thread locked by a Mutex in the scene.
2825 /// It holds Collisions, it instructs ODE to step through the physical reactions 2832 /// It holds Collisions, it instructs ODE to step through the physical reactions
2826 /// It moves the objects around in memory 2833 /// It moves the objects around in memory
2827 /// It calls the methods that report back to the object owners.. (scenepresence, SceneObjectGroup) 2834 /// It calls the methods that report back to the object owners.. (scenepresence, SceneObjectGroup)
2828 /// </summary> 2835 /// </remarks>
2829 /// <param name="timeStep"></param> 2836 /// <param name="timeStep"></param>
2830 /// <returns>The number of frames simulated over that period.</returns> 2837 /// <returns>The number of frames simulated over that period.</returns>
2831 public override float Simulate(float timeStep) 2838 public override float Simulate(float timeStep)
2832 { 2839 {
2833 int startFrameTick = Util.EnvironmentTickCount(); 2840 int startFrameTick = CollectStats ? Util.EnvironmentTickCount() : 0;
2841 int quickStepTick = 0;
2834 2842
2835 if (framecount >= int.MaxValue) 2843 if (framecount >= int.MaxValue)
2836 framecount = 0; 2844 framecount = 0;
2837 2845
2838 //if (m_worldOffset != Vector3.Zero)
2839 // return 0;
2840
2841 framecount++; 2846 framecount++;
2842 2847
2843 float fps = 0; 2848 float fps = 0;
@@ -2845,7 +2850,7 @@ namespace OpenSim.Region.Physics.OdePlugin
2845 float timeLeft = timeStep; 2850 float timeLeft = timeStep;
2846 2851
2847 //m_log.Info(timeStep.ToString()); 2852 //m_log.Info(timeStep.ToString());
2848// step_time += timeStep; 2853// step_time += timeSte
2849// 2854//
2850// // If We're loaded down by something else, 2855// // If We're loaded down by something else,
2851// // or debugging with the Visual Studio project on pause 2856// // or debugging with the Visual Studio project on pause
@@ -3007,9 +3012,15 @@ namespace OpenSim.Region.Physics.OdePlugin
3007// "[PHYSICS]: Collision contacts to process this frame = {0}", m_global_contactcount); 3012// "[PHYSICS]: Collision contacts to process this frame = {0}", m_global_contactcount);
3008 3013
3009 m_global_contactcount = 0; 3014 m_global_contactcount = 0;
3010 3015
3016 if (CollectStats)
3017 quickStepTick = Util.EnvironmentTickCount();
3018
3011 d.WorldQuickStep(world, ODE_STEPSIZE); 3019 d.WorldQuickStep(world, ODE_STEPSIZE);
3012 3020
3021 if (CollectStats)
3022 m_stats[ODENativeStepFrameMsStatName] += Util.EnvironmentTickCountSubtract(quickStepTick);
3023
3013 d.JointGroupEmpty(contactgroup); 3024 d.JointGroupEmpty(contactgroup);
3014 } 3025 }
3015 catch (Exception e) 3026 catch (Exception e)
@@ -3077,7 +3088,7 @@ namespace OpenSim.Region.Physics.OdePlugin
3077 d.WorldExportDIF(world, fname, physics_logging_append_existing_logfile, prefix); 3088 d.WorldExportDIF(world, fname, physics_logging_append_existing_logfile, prefix);
3078 } 3089 }
3079 3090
3080 latertickcount = Util.EnvironmentTickCount() - tickCountFrameRun; 3091 latertickcount = Util.EnvironmentTickCountSubtract(tickCountFrameRun);
3081 3092
3082 // OpenSimulator above does 10 fps. 10 fps = means that the main thread loop and physics 3093 // OpenSimulator above does 10 fps. 10 fps = means that the main thread loop and physics
3083 // has a max of 100 ms to run theoretically. 3094 // has a max of 100 ms to run theoretically.
@@ -3098,7 +3109,7 @@ namespace OpenSim.Region.Physics.OdePlugin
3098 } 3109 }
3099 3110
3100 if (CollectStats) 3111 if (CollectStats)
3101 m_stats[ODETotalFrameMsStatName] += Util.EnvironmentTickCount() - startFrameTick; 3112 m_stats[ODETotalFrameMsStatName] += Util.EnvironmentTickCountSubtract(startFrameTick);
3102 3113
3103 return fps; 3114 return fps;
3104 } 3115 }
@@ -4119,6 +4130,7 @@ namespace OpenSim.Region.Physics.OdePlugin
4119 // m_stats[ODENativeCollisionFrameMsStatName] = 0; 4130 // m_stats[ODENativeCollisionFrameMsStatName] = 0;
4120 4131
4121 m_stats[ODETotalFrameMsStatName] = 0; 4132 m_stats[ODETotalFrameMsStatName] = 0;
4133 m_stats[ODENativeStepFrameMsStatName] = 0;
4122 m_stats[ODENativeSpaceCollisionFrameMsStatName] = 0; 4134 m_stats[ODENativeSpaceCollisionFrameMsStatName] = 0;
4123 m_stats[ODENativeGeomCollisionFrameMsStatName] = 0; 4135 m_stats[ODENativeGeomCollisionFrameMsStatName] = 0;
4124 m_stats[ODEAvatarContactsStatsName] = 0; 4136 m_stats[ODEAvatarContactsStatsName] = 0;