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authorJustin Clark-Casey (justincc)2012-07-10 23:03:52 +0100
committerJustin Clark-Casey (justincc)2012-07-10 23:03:52 +0100
commit58869e5aa09a292dc2159c73bada2c487151dda0 (patch)
treebcd9d98aea384e8c065d347aeb26e6fee3cf07e5
parentWhen an attachment is detached to inv or derezzed, stop the scripts, update t... (diff)
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Fix recent SOP.GetSittingAvatars() to return null if there are no sitting avatars rather than throwing an exception.
Extends sitting avatar regression tests to test new sitters information
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs14
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs24
-rw-r--r--prebuild.xml1
3 files changed, 33 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 6518b84..6677dae 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -4556,10 +4556,20 @@ namespace OpenSim.Region.Framework.Scenes
4556 /// Get a copy of the list of sitting avatars. 4556 /// Get a copy of the list of sitting avatars.
4557 /// </summary> 4557 /// </summary>
4558 /// <remarks>This applies to all sitting avatars whether there is a sit target set or not.</remarks> 4558 /// <remarks>This applies to all sitting avatars whether there is a sit target set or not.</remarks>
4559 /// <returns></returns> 4559 /// <returns>A hashset of the sitting avatars. Returns null if there are no sitting avatars.</returns>
4560 public HashSet<UUID> GetSittingAvatars() 4560 public HashSet<UUID> GetSittingAvatars()
4561 { 4561 {
4562 return new HashSet<UUID>(m_sittingAvatars); 4562 HashSet<UUID> sittingAvatars = m_sittingAvatars;
4563
4564 if (sittingAvatars == null)
4565 {
4566 return null;
4567 }
4568 else
4569 {
4570 lock (sittingAvatars)
4571 return new HashSet<UUID>(sittingAvatars);
4572 }
4563 } 4573 }
4564 4574
4565 /// <summary> 4575 /// <summary>
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs
index ed39be1..493ab70 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections.Generic;
29using System.Reflection; 30using System.Reflection;
30using Nini.Config; 31using Nini.Config;
31using NUnit.Framework; 32using NUnit.Framework;
@@ -69,6 +70,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
69 m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero); 70 m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero);
70 71
71 Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); 72 Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero));
73 Assert.That(part.GetSittingAvatarsCount(), Is.EqualTo(0));
74 Assert.That(part.GetSittingAvatars(), Is.Null);
72 Assert.That(m_sp.ParentID, Is.EqualTo(0)); 75 Assert.That(m_sp.ParentID, Is.EqualTo(0));
73 } 76 }
74 77
@@ -86,7 +89,13 @@ namespace OpenSim.Region.Framework.Scenes.Tests
86 89
87 m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero); 90 m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero);
88 91
92 Assert.That(m_sp.PhysicsActor, Is.Null);
93
89 Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); 94 Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero));
95 Assert.That(part.GetSittingAvatarsCount(), Is.EqualTo(1));
96 HashSet<UUID> sittingAvatars = part.GetSittingAvatars();
97 Assert.That(sittingAvatars.Count, Is.EqualTo(1));
98 Assert.That(sittingAvatars.Contains(m_sp.UUID));
90 Assert.That(m_sp.ParentID, Is.EqualTo(part.LocalId)); 99 Assert.That(m_sp.ParentID, Is.EqualTo(part.LocalId));
91 } 100 }
92 101
@@ -104,10 +113,6 @@ namespace OpenSim.Region.Framework.Scenes.Tests
104 113
105 m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero); 114 m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero);
106 115
107 Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero));
108 Assert.That(m_sp.ParentID, Is.EqualTo(part.LocalId));
109 Assert.That(m_sp.PhysicsActor, Is.Null);
110
111 // FIXME: This is different for live avatars - z position is adjusted. This is half the height of the 116 // FIXME: This is different for live avatars - z position is adjusted. This is half the height of the
112 // default avatar. 117 // default avatar.
113 // Curiously, Vector3.ToString() will not display the last two places of the float. For example, 118 // Curiously, Vector3.ToString() will not display the last two places of the float. For example,
@@ -119,6 +124,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
119 m_sp.StandUp(); 124 m_sp.StandUp();
120 125
121 Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); 126 Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero));
127 Assert.That(part.GetSittingAvatarsCount(), Is.EqualTo(0));
128 Assert.That(part.GetSittingAvatars(), Is.Null);
122 Assert.That(m_sp.ParentID, Is.EqualTo(0)); 129 Assert.That(m_sp.ParentID, Is.EqualTo(0));
123 Assert.That(m_sp.PhysicsActor, Is.Not.Null); 130 Assert.That(m_sp.PhysicsActor, Is.Not.Null);
124 } 131 }
@@ -145,11 +152,20 @@ namespace OpenSim.Region.Framework.Scenes.Tests
145 Is.EqualTo(part.AbsolutePosition + part.SitTargetPosition + ScenePresence.SIT_TARGET_ADJUSTMENT)); 152 Is.EqualTo(part.AbsolutePosition + part.SitTargetPosition + ScenePresence.SIT_TARGET_ADJUSTMENT));
146 Assert.That(m_sp.PhysicsActor, Is.Null); 153 Assert.That(m_sp.PhysicsActor, Is.Null);
147 154
155 Assert.That(part.GetSittingAvatarsCount(), Is.EqualTo(1));
156 HashSet<UUID> sittingAvatars = part.GetSittingAvatars();
157 Assert.That(sittingAvatars.Count, Is.EqualTo(1));
158 Assert.That(sittingAvatars.Contains(m_sp.UUID));
159
148 m_sp.StandUp(); 160 m_sp.StandUp();
149 161
150 Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); 162 Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero));
151 Assert.That(m_sp.ParentID, Is.EqualTo(0)); 163 Assert.That(m_sp.ParentID, Is.EqualTo(0));
152 Assert.That(m_sp.PhysicsActor, Is.Not.Null); 164 Assert.That(m_sp.PhysicsActor, Is.Not.Null);
165
166 Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero));
167 Assert.That(part.GetSittingAvatarsCount(), Is.EqualTo(0));
168 Assert.That(part.GetSittingAvatars(), Is.Null);
153 } 169 }
154 170
155 [Test] 171 [Test]
diff --git a/prebuild.xml b/prebuild.xml
index 45f58c7..3419119 100644
--- a/prebuild.xml
+++ b/prebuild.xml
@@ -3042,6 +3042,7 @@
3042 3042
3043 <ReferencePath>../../../bin/</ReferencePath> 3043 <ReferencePath>../../../bin/</ReferencePath>
3044 <Reference name="System"/> 3044 <Reference name="System"/>
3045 <Reference name="System.Core"/>
3045 <Reference name="System.Xml"/> 3046 <Reference name="System.Xml"/>
3046 <Reference name="System.Drawing"/> 3047 <Reference name="System.Drawing"/>
3047 <Reference name="System.Runtime.Remoting"/> 3048 <Reference name="System.Runtime.Remoting"/>