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authorTeravus Ovares2008-01-15 04:27:02 +0000
committerTeravus Ovares2008-01-15 04:27:02 +0000
commit492e72b21a340d70fce4eea3ea831d6de720bf23 (patch)
tree68da7731bf258236e55b5b15ec4ae3993ae89beb
parent* Pass 2 of collidable (non physical) linksets (diff)
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* Delinking doesn't leave invisible physical objects behind anymore
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs6
1 files changed, 6 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index b591802..2e0b916 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -917,9 +917,15 @@ namespace OpenSim.Region.Environment.Scenes
917 917
918 if (null != linkPart) 918 if (null != linkPart)
919 { 919 {
920
920 // Remove the part from this object 921 // Remove the part from this object
921 m_parts.Remove(linkPart.UUID); 922 m_parts.Remove(linkPart.UUID);
922 linkPart.ParentID = 0; 923 linkPart.ParentID = 0;
924
925 if (linkPart.PhysActor != null)
926 {
927 m_scene.PhysicsScene.RemovePrim(linkPart.PhysActor);
928 }
923 // We need to reset the child part's position 929 // We need to reset the child part's position
924 // ready for life as a separate object after being a part of another object 930 // ready for life as a separate object after being a part of another object
925 Quaternion parentRot 931 Quaternion parentRot