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authorJustin Clark-Casey (justincc)2009-09-08 16:29:31 +0100
committerJustin Clark-Casey (justincc)2009-09-08 16:29:31 +0100
commit36a40e0295e7c9a60ad4a5047eca9d20df94397f (patch)
tree93b63b9fae635914b55e03b2552d66526b51332f
parentminor: remove warning (diff)
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refactor: change method argument name
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs46
1 files changed, 24 insertions, 22 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
index ff583e5..3250ddf 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
@@ -206,7 +206,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
206 /// <summary> 206 /// <summary>
207 /// Replicate the inventory paths in the archive to the user's inventory as necessary. 207 /// Replicate the inventory paths in the archive to the user's inventory as necessary.
208 /// </summary> 208 /// </summary>
209 /// <param name="fsPath"></param> 209 /// <param name="archivePath">The item archive path to replicate</param>
210 /// <param name="isDir">Is the path we're dealing with a directory?</param> 210 /// <param name="isDir">Is the path we're dealing with a directory?</param>
211 /// <param name="rootDestinationFolder">The root folder for the inventory load</param> 211 /// <param name="rootDestinationFolder">The root folder for the inventory load</param>
212 /// <param name="foldersCreated"> 212 /// <param name="foldersCreated">
@@ -218,49 +218,51 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
218 /// </param> 218 /// </param>
219 /// <returns>The last user inventory folder created or found for the archive path</returns> 219 /// <returns>The last user inventory folder created or found for the archive path</returns>
220 public InventoryFolderBase ReplicateArchivePathToUserInventory( 220 public InventoryFolderBase ReplicateArchivePathToUserInventory(
221 string fsPath, 221 string archivePath,
222 bool isDir, 222 bool isDir,
223 InventoryFolderBase rootDestFolder, 223 InventoryFolderBase rootDestFolder,
224 Dictionary <string, InventoryFolderBase> foldersCreated, 224 Dictionary <string, InventoryFolderBase> foldersCreated,
225 List<InventoryNodeBase> nodesLoaded) 225 List<InventoryNodeBase> nodesLoaded)
226 { 226 {
227 fsPath = fsPath.Substring(ArchiveConstants.INVENTORY_PATH.Length); 227 archivePath = archivePath.Substring(ArchiveConstants.INVENTORY_PATH.Length);
228 228
229 // Remove the file portion if we aren't already dealing with a directory path 229 // Remove the file portion if we aren't already dealing with a directory path
230 if (!isDir) 230 if (!isDir)
231 fsPath = fsPath.Remove(fsPath.LastIndexOf("/") + 1); 231 archivePath = archivePath.Remove(archivePath.LastIndexOf("/") + 1);
232 232
233 string originalFsPath = fsPath; 233 string originalArchivePath = archivePath;
234 234
235 m_log.DebugFormat("[INVENTORY ARCHIVER]: Loading to folder {0}", fsPath); 235 m_log.DebugFormat(
236 "[INVENTORY ARCHIVER]: Loading to folder {0 {1}}", rootDestFolder.Name, rootDestFolder.ID);
236 237
237 InventoryFolderBase destFolder = null; 238 InventoryFolderBase destFolder = null;
238 239
239 // XXX: Nasty way of dealing with a path that has no directory component 240 // XXX: Nasty way of dealing with a path that has no directory component
240 if (fsPath.Length > 0) 241 if (archivePath.Length > 0)
241 { 242 {
242 while (null == destFolder && fsPath.Length > 0) 243 while (null == destFolder && archivePath.Length > 0)
243 { 244 {
244 if (foldersCreated.ContainsKey(fsPath)) 245 if (foldersCreated.ContainsKey(archivePath))
245 { 246 {
246 m_log.DebugFormat("[INVENTORY ARCHIVER]: Found previously created fs path {0}", fsPath); 247 m_log.DebugFormat(
247 destFolder = foldersCreated[fsPath]; 248 "[INVENTORY ARCHIVER]: Found previously created folder from archive path {0}", archivePath);
249 destFolder = foldersCreated[archivePath];
248 } 250 }
249 else 251 else
250 { 252 {
251 // Don't include the last slash 253 // Don't include the last slash
252 int penultimateSlashIndex = fsPath.LastIndexOf("/", fsPath.Length - 2); 254 int penultimateSlashIndex = archivePath.LastIndexOf("/", archivePath.Length - 2);
253 255
254 if (penultimateSlashIndex >= 0) 256 if (penultimateSlashIndex >= 0)
255 { 257 {
256 fsPath = fsPath.Remove(penultimateSlashIndex + 1); 258 archivePath = archivePath.Remove(penultimateSlashIndex + 1);
257 } 259 }
258 else 260 else
259 { 261 {
260 m_log.DebugFormat( 262 m_log.DebugFormat(
261 "[INVENTORY ARCHIVER]: Found no previously created fs path for {0}", 263 "[INVENTORY ARCHIVER]: Found no previously created folder for archive path {0}",
262 originalFsPath); 264 originalArchivePath);
263 fsPath = string.Empty; 265 archivePath = string.Empty;
264 destFolder = rootDestFolder; 266 destFolder = rootDestFolder;
265 } 267 }
266 } 268 }
@@ -271,14 +273,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
271 destFolder = rootDestFolder; 273 destFolder = rootDestFolder;
272 } 274 }
273 275
274 string fsPathSectionToCreate = originalFsPath.Substring(fsPath.Length); 276 string archivePathSectionToCreate = originalArchivePath.Substring(archivePath.Length);
275 string[] rawDirsToCreate 277 string[] rawDirsToCreate
276 = fsPathSectionToCreate.Split(new char[] { '/' }, StringSplitOptions.RemoveEmptyEntries); 278 = archivePathSectionToCreate.Split(new char[] { '/' }, StringSplitOptions.RemoveEmptyEntries);
277 int i = 0; 279 int i = 0;
278 280
279 while (i < rawDirsToCreate.Length) 281 while (i < rawDirsToCreate.Length)
280 { 282 {
281 m_log.DebugFormat("[INVENTORY ARCHIVER]: Creating folder {0}", rawDirsToCreate[i]); 283 m_log.DebugFormat("[INVENTORY ARCHIVER]: Loading archived folder {0}", rawDirsToCreate[i]);
282 284
283 int identicalNameIdentifierIndex 285 int identicalNameIdentifierIndex
284 = rawDirsToCreate[i].LastIndexOf( 286 = rawDirsToCreate[i].LastIndexOf(
@@ -305,9 +307,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
305// foundFolder.Name, foundFolder.ID); 307// foundFolder.Name, foundFolder.ID);
306 308
307 // Record that we have now created this folder 309 // Record that we have now created this folder
308 fsPath += rawDirsToCreate[i] + "/"; 310 archivePath += rawDirsToCreate[i] + "/";
309 m_log.DebugFormat("[INVENTORY ARCHIVER]: Recording creation of fs path {0}", fsPath); 311 m_log.DebugFormat("[INVENTORY ARCHIVER]: Loaded archive path {0}", archivePath);
310 foldersCreated[fsPath] = destFolder; 312 foldersCreated[archivePath] = destFolder;
311 313
312 if (0 == i) 314 if (0 == i)
313 nodesLoaded.Add(destFolder); 315 nodesLoaded.Add(destFolder);