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authorUbitUmarov2015-09-03 22:22:59 +0100
committerUbitUmarov2015-09-03 22:22:59 +0100
commit1434cb88fd60eb47a73e0b5f91e5e38c296c81a8 (patch)
tree2de97443b60cb0f62d55fdfa281b8857e5bb0a77
parentmake addavatar more friendly between plugins (diff)
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a bit better addAvatar() call chain
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsScene.cs6
1 files changed, 1 insertions, 5 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
index 1bab7e1..a9b30e1 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
@@ -180,11 +180,7 @@ namespace OpenSim.Region.Physics.Manager
180 public virtual PhysicsActor AddAvatar( 180 public virtual PhysicsActor AddAvatar(
181 uint localID, string avName, Vector3 position, Vector3 size, bool isFlying) 181 uint localID, string avName, Vector3 position, Vector3 size, bool isFlying)
182 { 182 {
183 PhysicsActor ret = AddAvatar(avName, position, Vector3.Zero, size, isFlying); 183 PhysicsActor ret = AddAvatar(localID, avName, position, Vector3.Zero, size, isFlying);
184
185 if (ret != null)
186 ret.LocalID = localID;
187
188 return ret; 184 return ret;
189 } 185 }
190 186