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authorJustin Clark-Casey (justincc)2011-07-16 04:28:49 +0100
committerJustin Clark-Casey (justincc)2011-07-16 04:28:49 +0100
commit122745fe1c17ff0862f5a0cb2f97e8abf8d67cb6 (patch)
tree09c9ce8f19aa5220349e09c2ec05029f52202f6f
parentrefactor: Push all part resize code down into SceneObjectPart.Resize() (diff)
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refactor: replace scale limiting code with more elegant Math.Min calls
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs18
1 files changed, 6 insertions, 12 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index ffde68e..f5b8daf 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -2846,12 +2846,9 @@ namespace OpenSim.Region.Framework.Scenes
2846 /// <param name="scale"></param> 2846 /// <param name="scale"></param>
2847 public void Resize(Vector3 scale) 2847 public void Resize(Vector3 scale)
2848 { 2848 {
2849 if (scale.X > ParentGroup.Scene.m_maxNonphys) 2849 scale.X = Math.Min(scale.X, ParentGroup.Scene.m_maxNonphys);
2850 scale.X = ParentGroup.Scene.m_maxNonphys; 2850 scale.Y = Math.Min(scale.Y, ParentGroup.Scene.m_maxNonphys);
2851 if (scale.Y > ParentGroup.Scene.m_maxNonphys) 2851 scale.Z = Math.Min(scale.Z, ParentGroup.Scene.m_maxNonphys);
2852 scale.Y = ParentGroup.Scene.m_maxNonphys;
2853 if (scale.Z > ParentGroup.Scene.m_maxNonphys)
2854 scale.Z = ParentGroup.Scene.m_maxNonphys;
2855 2852
2856// m_log.DebugFormat("[SCENE OBJECT PART]: Resizing {0} {1} to {2}", Name, LocalId, scale); 2853// m_log.DebugFormat("[SCENE OBJECT PART]: Resizing {0} {1} to {2}", Name, LocalId, scale);
2857 2854
@@ -2865,12 +2862,9 @@ namespace OpenSim.Region.Framework.Scenes
2865 { 2862 {
2866 if (PhysActor.IsPhysical) 2863 if (PhysActor.IsPhysical)
2867 { 2864 {
2868 if (scale.X > ParentGroup.Scene.m_maxPhys) 2865 scale.X = Math.Min(scale.X, ParentGroup.Scene.m_maxPhys);
2869 scale.X = ParentGroup.Scene.m_maxPhys; 2866 scale.Y = Math.Min(scale.Y, ParentGroup.Scene.m_maxPhys);
2870 if (scale.Y > ParentGroup.Scene.m_maxPhys) 2867 scale.Z = Math.Min(scale.Z, ParentGroup.Scene.m_maxPhys);
2871 scale.Y = ParentGroup.Scene.m_maxPhys;
2872 if (scale.Z > ParentGroup.Scene.m_maxPhys)
2873 scale.Z = ParentGroup.Scene.m_maxPhys;
2874 } 2868 }
2875 2869
2876 PhysActor.Size = scale; 2870 PhysActor.Size = scale;