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author | Melanie | 2010-11-03 00:48:18 +0000 |
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committer | Melanie | 2010-11-03 00:48:18 +0000 |
commit | e9ec1877461c4d488a3e687c76b021841006dc38 (patch) | |
tree | 0a7546792129ec3b2042dacf903ab2354cd9781c | |
parent | Merge branch 'master' into careminster-presence-refactor (diff) | |
parent | Actually calculate the height before setting it, this isn't done automatically (diff) | |
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Merge branch 'master' into careminster-presence-refactor
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index c900fe1..3866647 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -3428,6 +3428,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3428 | m_setAlwaysRun = cAgent.AlwaysRun; | 3428 | m_setAlwaysRun = cAgent.AlwaysRun; |
3429 | 3429 | ||
3430 | m_appearance = new AvatarAppearance(cAgent.Appearance); | 3430 | m_appearance = new AvatarAppearance(cAgent.Appearance); |
3431 | if (m_physicsActor != null) | ||
3432 | { | ||
3433 | bool isFlying = m_physicsActor.Flying; | ||
3434 | RemoveFromPhysicalScene(); | ||
3435 | AddToPhysicalScene(isFlying); | ||
3436 | } | ||
3431 | 3437 | ||
3432 | /* | 3438 | /* |
3433 | uint i = 0; | 3439 | uint i = 0; |
@@ -3566,6 +3572,9 @@ if (m_animator.m_jumping) force.Z = m_animator.m_jumpVelocity; // add for ju | |||
3566 | /// </summary> | 3572 | /// </summary> |
3567 | public void AddToPhysicalScene(bool isFlying) | 3573 | public void AddToPhysicalScene(bool isFlying) |
3568 | { | 3574 | { |
3575 | if (m_appearance.AvatarHeight == 0) | ||
3576 | m_appearance.SetHeight(); | ||
3577 | |||
3569 | PhysicsScene scene = m_scene.PhysicsScene; | 3578 | PhysicsScene scene = m_scene.PhysicsScene; |
3570 | 3579 | ||
3571 | Vector3 pVec = AbsolutePosition; | 3580 | Vector3 pVec = AbsolutePosition; |