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authorMelanie Thielker2010-05-05 21:12:02 +0200
committerMelanie Thielker2010-05-05 21:12:02 +0200
commite0f9b1a69994be3e5771ebdcb0f2c253f67150db (patch)
treed6dcb05ca981e929fac4b20bf7c212ddc5e8ed12
parentAdd perms check to the teleport home client command handlers. (diff)
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Removed a test for a "can't happen" case. ParentGroup is never null anymore.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs10
1 files changed, 1 insertions, 9 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index d216eff..6ab3c62 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -2033,14 +2033,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2033 float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y); 2033 float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y);
2034 bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true); 2034 bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true);
2035 2035
2036 if (part.ParentGroup == null) 2036 if (part.ParentGroup.RootPart == part)
2037 {
2038 if ((targetPos.z < ground) && disable_underground_movement)
2039 targetPos.z = ground;
2040 LSL_Vector real_vec = SetPosAdjust(currentPos, targetPos);
2041 part.UpdateOffSet(new Vector3((float)real_vec.x, (float)real_vec.y, (float)real_vec.z));
2042 }
2043 else if (part.ParentGroup.RootPart == part)
2044 { 2037 {
2045 if ((targetPos.z < ground) && disable_underground_movement) 2038 if ((targetPos.z < ground) && disable_underground_movement)
2046 targetPos.z = ground; 2039 targetPos.z = ground;
@@ -2050,7 +2043,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2050 } 2043 }
2051 else 2044 else
2052 { 2045 {
2053 //it's late... i think this is right ?
2054 if (llVecDist(new LSL_Vector(0,0,0), targetPos) <= 10.0f) 2046 if (llVecDist(new LSL_Vector(0,0,0), targetPos) <= 10.0f)
2055 { 2047 {
2056 part.OffsetPosition = new Vector3((float)targetPos.x, (float)targetPos.y, (float)targetPos.z); 2048 part.OffsetPosition = new Vector3((float)targetPos.x, (float)targetPos.y, (float)targetPos.z);