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author | Justin Clark-Casey (justincc) | 2011-11-24 22:08:34 +0000 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2011-11-24 22:08:34 +0000 |
commit | a58f5b2f6679bfb8565741afaead7e6d8dc8c299 (patch) | |
tree | 733cf5d704a8f5e95a03165515249a1286eb7a42 | |
parent | comment out a noisy log line I accidentally left in from the last commit (diff) | |
download | opensim-SC_OLD-a58f5b2f6679bfb8565741afaead7e6d8dc8c299.zip opensim-SC_OLD-a58f5b2f6679bfb8565741afaead7e6d8dc8c299.tar.gz opensim-SC_OLD-a58f5b2f6679bfb8565741afaead7e6d8dc8c299.tar.bz2 opensim-SC_OLD-a58f5b2f6679bfb8565741afaead7e6d8dc8c299.tar.xz |
When setting packet level logging via "debug packet", apply to all clients, not just root ones.
Also adds scene name and client type (root|child) to logged information.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 18 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneManager.cs | 24 |
2 files changed, 21 insertions, 21 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 133da0f..7d39ddc 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -11621,7 +11621,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11621 | logPacket = false; | 11621 | logPacket = false; |
11622 | 11622 | ||
11623 | if (logPacket) | 11623 | if (logPacket) |
11624 | m_log.DebugFormat("[CLIENT]: Packet OUT {0} to {1}", packet.Type, Name); | 11624 | m_log.DebugFormat( |
11625 | "[CLIENT]: PACKET OUT to {0} ({1}) in {2} - {3}", | ||
11626 | Name, ChildAgentStatus() ? "child" : "root ", m_scene.RegionInfo.RegionName, packet.Type); | ||
11625 | } | 11627 | } |
11626 | 11628 | ||
11627 | m_udpServer.SendPacket(m_udpClient, packet, throttlePacketType, doAutomaticSplitting, method); | 11629 | m_udpServer.SendPacket(m_udpClient, packet, throttlePacketType, doAutomaticSplitting, method); |
@@ -11664,19 +11666,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11664 | { | 11666 | { |
11665 | if (DebugPacketLevel > 0) | 11667 | if (DebugPacketLevel > 0) |
11666 | { | 11668 | { |
11667 | bool outputPacket = true; | 11669 | bool logPacket = true; |
11668 | 11670 | ||
11669 | if (DebugPacketLevel <= 255 && packet.Type == PacketType.AgentUpdate) | 11671 | if (DebugPacketLevel <= 255 && packet.Type == PacketType.AgentUpdate) |
11670 | outputPacket = false; | 11672 | logPacket = false; |
11671 | 11673 | ||
11672 | if (DebugPacketLevel <= 200 && packet.Type == PacketType.RequestImage) | 11674 | if (DebugPacketLevel <= 200 && packet.Type == PacketType.RequestImage) |
11673 | outputPacket = false; | 11675 | logPacket = false; |
11674 | 11676 | ||
11675 | if (DebugPacketLevel <= 100 && (packet.Type == PacketType.ViewerEffect || packet.Type == PacketType.AgentAnimation)) | 11677 | if (DebugPacketLevel <= 100 && (packet.Type == PacketType.ViewerEffect || packet.Type == PacketType.AgentAnimation)) |
11676 | outputPacket = false; | 11678 | logPacket = false; |
11677 | 11679 | ||
11678 | if (outputPacket) | 11680 | if (logPacket) |
11679 | m_log.DebugFormat("[CLIENT]: Packet IN {0} from {1}", packet.Type, Name); | 11681 | m_log.DebugFormat( |
11682 | "[CLIENT]: PACKET IN from {0} ({1}) in {2} - {3}", | ||
11683 | Name, ChildAgentStatus() ? "child" : "root ", m_scene.RegionInfo.RegionName, packet.Type); | ||
11680 | } | 11684 | } |
11681 | 11685 | ||
11682 | if (!ProcessPacketMethod(packet)) | 11686 | if (!ProcessPacketMethod(packet)) |
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs index eeb087f..82458e2 100644 --- a/OpenSim/Region/Framework/Scenes/SceneManager.cs +++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs | |||
@@ -448,29 +448,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
448 | } | 448 | } |
449 | 449 | ||
450 | /// <summary> | 450 | /// <summary> |
451 | /// Set the debug packet level on the current scene. This level governs which packets are printed out to the | 451 | /// Set the debug packet level on each current scene. This level governs which packets are printed out to the |
452 | /// console. | 452 | /// console. |
453 | /// </summary> | 453 | /// </summary> |
454 | /// <param name="newDebug"></param> | 454 | /// <param name="newDebug"></param> |
455 | /// <param name="name">Name of avatar to debug</param> | 455 | /// <param name="name">Name of avatar to debug</param> |
456 | public void SetDebugPacketLevelOnCurrentScene(int newDebug, string name) | 456 | public void SetDebugPacketLevelOnCurrentScene(int newDebug, string name) |
457 | { | 457 | { |
458 | ForEachCurrentScene( | 458 | ForEachCurrentScene(scene => |
459 | delegate(Scene scene) | 459 | scene.ForEachScenePresence(sp => |
460 | { | 460 | { |
461 | scene.ForEachRootClient(delegate(IClientAPI client) | 461 | if (name == null || sp.Name == name) |
462 | { | 462 | { |
463 | if (name == null || client.Name == name) | 463 | m_log.DebugFormat( |
464 | { | 464 | "Packet debug for {0} ({1}) set to {2}", |
465 | m_log.DebugFormat("Packet debug for {0} {1} set to {2}", | 465 | sp.Name, sp.IsChildAgent ? "child" : "root", newDebug); |
466 | client.FirstName, | ||
467 | client.LastName, | ||
468 | newDebug); | ||
469 | 466 | ||
470 | client.DebugPacketLevel = newDebug; | 467 | sp.ControllingClient.DebugPacketLevel = newDebug; |
471 | } | 468 | } |
472 | }); | 469 | }) |
473 | } | ||
474 | ); | 470 | ); |
475 | } | 471 | } |
476 | 472 | ||