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authorMelanie2012-02-28 10:37:46 +0100
committerMelanie2012-02-28 10:37:46 +0100
commit9bad3b846f7f8a4be4b0c5b76ccf83c20ff0a7bf (patch)
tree7b1afc69ddcff05122251fcf3508af32648b9fd9
parent Let inworld meshs colide as such and not as basic prim all the time. Removed... (diff)
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Really dirty hack to make sims start. Causes errors but the ting runs. Remove
when fixed right.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs6
1 files changed, 5 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs
index 915b88d..c0c33da 100644
--- a/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs
@@ -1810,7 +1810,11 @@ namespace OpenSim.Region.Physics.OdePlugin
1810 _size.X = 0.01f; 1810 _size.X = 0.01f;
1811 _size.Y = 0.01f; 1811 _size.Y = 0.01f;
1812 _size.Z = 0.01f; 1812 _size.Z = 0.01f;
1813 return false; 1813 mesh.releaseSourceMeshData();
1814 // Temporarily hacking this to true which causes the object
1815 // to get no physical representation, effectively making it
1816 // phantom
1817 return true;
1814 } 1818 }
1815 1819
1816 1820