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authorMelanie2012-09-16 22:51:04 +0200
committerMelanie2012-09-16 22:51:04 +0200
commit7d5942d15445810e4b00289b80c33a4fba7b093b (patch)
tree3d3c9fbb6bb526f60a2e729f97676514e5ab1786
parentMake the agent being kicked a child agent first so there won't be a ghost (diff)
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Make IncomingCloseChildAgent not send a stop packet. This may prevent
a viewer from being logged out after an otherwise successful teleport.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 9b9ad80..8034bc6 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -4326,7 +4326,7 @@ namespace OpenSim.Region.Framework.Scenes
4326 ScenePresence presence = m_sceneGraph.GetScenePresence(agentID); 4326 ScenePresence presence = m_sceneGraph.GetScenePresence(agentID);
4327 if (presence != null) 4327 if (presence != null)
4328 { 4328 {
4329 presence.ControllingClient.Close(); 4329 presence.ControllingClient.Close(false);
4330 return true; 4330 return true;
4331 } 4331 }
4332 4332