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author | Justin Clark-Casey (justincc) | 2012-04-06 23:49:23 +0100 |
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committer | Justin Clark-Casey (justincc) | 2012-04-06 23:49:23 +0100 |
commit | 70b5a2dacede6b44327856970185471adf808f3c (patch) | |
tree | e62f0084dac81815ccc2cb61d7d777e11c330894 | |
parent | Implement PRIM_POS_LOCAL on llSetPrimitiveParams() and other prim params LSL ... (diff) | |
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refactor: Eliminate unnecessary SOP.m_physActor
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 11 |
1 files changed, 1 insertions, 10 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 5ec0ed9..2fcce1c 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -161,15 +161,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
161 | /// If another thread is simultaneously turning physics off on this part then this refernece could become | 161 | /// If another thread is simultaneously turning physics off on this part then this refernece could become |
162 | /// null at any time. | 162 | /// null at any time. |
163 | /// </remarks> | 163 | /// </remarks> |
164 | public PhysicsActor PhysActor | 164 | public PhysicsActor PhysActor { get; set; } |
165 | { | ||
166 | get { return m_physActor; } | ||
167 | set | ||
168 | { | ||
169 | // m_log.DebugFormat("[SOP]: PhysActor set to {0} for {1} {2}", value, Name, UUID); | ||
170 | m_physActor = value; | ||
171 | } | ||
172 | } | ||
173 | 165 | ||
174 | //Xantor 20080528 Sound stuff: | 166 | //Xantor 20080528 Sound stuff: |
175 | // Note: This isn't persisted in the database right now, as the fields for that aren't just there yet. | 167 | // Note: This isn't persisted in the database right now, as the fields for that aren't just there yet. |
@@ -268,7 +260,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
268 | 260 | ||
269 | private bool m_passTouches; | 261 | private bool m_passTouches; |
270 | 262 | ||
271 | private PhysicsActor m_physActor; | ||
272 | protected Vector3 m_acceleration; | 263 | protected Vector3 m_acceleration; |
273 | protected Vector3 m_angularVelocity; | 264 | protected Vector3 m_angularVelocity; |
274 | 265 | ||