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author | UbitUmarov | 2014-08-07 21:24:52 +0100 |
---|---|---|
committer | UbitUmarov | 2014-08-07 21:24:52 +0100 |
commit | f78894759442e0a9a3f36d33b40e1199eff19a15 (patch) | |
tree | 8308e6be2550f4491b231f297b82b6ec49d57fd9 | |
parent | bug on upload new bakes decision (diff) | |
download | opensim-SC_OLD-f78894759442e0a9a3f36d33b40e1199eff19a15.zip opensim-SC_OLD-f78894759442e0a9a3f36d33b40e1199eff19a15.tar.gz opensim-SC_OLD-f78894759442e0a9a3f36d33b40e1199eff19a15.tar.bz2 opensim-SC_OLD-f78894759442e0a9a3f36d33b40e1199eff19a15.tar.xz |
make grid baked textures override the ones on appearance. Due to bug
somewhere they are always bad at ValidateBakedTextures entry. ( even if
they where good and on assets cache we whould need to generate the
cacheID hash )
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | 95 |
1 files changed, 60 insertions, 35 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index 448f7b3..a1b17d4 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | |||
@@ -494,7 +494,9 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
494 | 494 | ||
495 | wearableCache = WearableCacheItem.GetDefaultCacheItem(); | 495 | wearableCache = WearableCacheItem.GetDefaultCacheItem(); |
496 | 496 | ||
497 | int hits = 0; | 497 | int hits = 0; |
498 | bool gotbacked = false; | ||
499 | |||
498 | // Cache wearable data for teleport. | 500 | // Cache wearable data for teleport. |
499 | // Only makes sense if there's a bake module and a cache module | 501 | // Only makes sense if there's a bake module and a cache module |
500 | if (bakedModule != null && cache != null) | 502 | if (bakedModule != null && cache != null) |
@@ -525,8 +527,10 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
525 | bakedModuleCache[i].TextureAsset.Temporary = true; | 527 | bakedModuleCache[i].TextureAsset.Temporary = true; |
526 | bakedModuleCache[i].TextureAsset.Local = true; | 528 | bakedModuleCache[i].TextureAsset.Local = true; |
527 | cache.Store(bakedModuleCache[i].TextureAsset); | 529 | cache.Store(bakedModuleCache[i].TextureAsset); |
530 | |||
528 | } | 531 | } |
529 | } | 532 | } |
533 | gotbacked = true; | ||
530 | } | 534 | } |
531 | } | 535 | } |
532 | 536 | ||
@@ -536,52 +540,73 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
536 | int idx = AvatarAppearance.BAKE_INDICES[i]; | 540 | int idx = AvatarAppearance.BAKE_INDICES[i]; |
537 | Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx]; | 541 | Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx]; |
538 | 542 | ||
539 | // No face, so lets check our cache | 543 | // on tp viewer assumes servers did the cache work |
540 | if (face == null || face.TextureID == UUID.Zero || face.TextureID == AppearanceManager.DEFAULT_AVATAR_TEXTURE) | 544 | // and tp propagation of baked textures is broken somewhere |
545 | // so make grid cache be mandatory | ||
546 | if (gotbacked) | ||
541 | { | 547 | { |
542 | sp.Appearance.Texture.FaceTextures[idx] = sp.Appearance.Texture.CreateFace((uint)idx); | 548 | m_log.Debug("[ValidateBakedCache] bakedModule cache override"); |
543 | if (wearableCache[idx].TextureID != UUID.Zero) | 549 | |
544 | { | 550 | sp.Appearance.Texture.FaceTextures[idx].TextureID = wearableCache[idx].TextureID; |
545 | sp.Appearance.Texture.FaceTextures[idx].TextureID = wearableCache[idx].TextureID; | 551 | face = sp.Appearance.Texture.FaceTextures[idx]; |
546 | face = sp.Appearance.Texture.FaceTextures[idx]; | 552 | |
547 | // let run to end of loop to check cache | 553 | // this should be removed |
548 | } | 554 | if (face.TextureID == UUID.Zero || face.TextureID == AppearanceManager.DEFAULT_AVATAR_TEXTURE) |
549 | else | ||
550 | { | 555 | { |
551 | sp.Appearance.Texture.FaceTextures[idx].TextureID = AppearanceManager.DEFAULT_AVATAR_TEXTURE; | 556 | defonly = false; // found a non-default texture reference |
552 | face = sp.Appearance.Texture.FaceTextures[idx]; | ||
553 | // lets try not invalidating the cache entry | ||
554 | // wearableCache[idx].CacheId = UUID.Zero; | ||
555 | // wearableCache[idx].TextureAsset = null; | ||
556 | continue; | ||
557 | } | 557 | } |
558 | } | ||
559 | 558 | ||
560 | if (face.TextureID == UUID.Zero || face.TextureID == AppearanceManager.DEFAULT_AVATAR_TEXTURE) | ||
561 | { | ||
562 | defonly = false; // found a non-default texture reference | ||
563 | continue; | 559 | continue; |
564 | } | 560 | } |
565 | 561 | else | |
566 | if(wearableCache[idx].TextureID != face.TextureID) | ||
567 | { | 562 | { |
568 | wearableCache[idx].CacheId = UUID.Zero; | 563 | // No face, so lets check our cache |
569 | wearableCache[idx].TextureID = UUID.Zero; | 564 | if (face == null || face.TextureID == UUID.Zero || face.TextureID == AppearanceManager.DEFAULT_AVATAR_TEXTURE) |
570 | wearableCache[idx].TextureAsset = null; | 565 | { |
571 | continue; | 566 | sp.Appearance.Texture.FaceTextures[idx] = sp.Appearance.Texture.CreateFace((uint)idx); |
572 | } | 567 | if (wearableCache[idx].TextureID != UUID.Zero) |
568 | { | ||
569 | sp.Appearance.Texture.FaceTextures[idx].TextureID = wearableCache[idx].TextureID; | ||
570 | face = sp.Appearance.Texture.FaceTextures[idx]; | ||
571 | // let run to end of loop to check cache | ||
572 | } | ||
573 | else | ||
574 | { | ||
575 | sp.Appearance.Texture.FaceTextures[idx].TextureID = AppearanceManager.DEFAULT_AVATAR_TEXTURE; | ||
576 | face = sp.Appearance.Texture.FaceTextures[idx]; | ||
577 | // lets try not invalidating the cache entry | ||
578 | // wearableCache[idx].CacheId = UUID.Zero; | ||
579 | // wearableCache[idx].TextureAsset = null; | ||
580 | continue; | ||
581 | } | ||
582 | } | ||
573 | 583 | ||
574 | wearableCache[idx].TextureAsset = null; | 584 | if (face.TextureID == UUID.Zero || face.TextureID == AppearanceManager.DEFAULT_AVATAR_TEXTURE) |
575 | if (cache != null) | 585 | { |
576 | { | 586 | defonly = false; // found a non-default texture reference |
577 | wearableCache[idx].TextureAsset = m_scene.AssetService.Get(face.TextureID.ToString()); | 587 | continue; |
578 | if (wearableCache[idx].TextureAsset == null) | 588 | } |
589 | |||
590 | if (wearableCache[idx].TextureID != face.TextureID) | ||
579 | { | 591 | { |
580 | wearableCache[idx].CacheId = UUID.Zero; | 592 | wearableCache[idx].CacheId = UUID.Zero; |
581 | wearableCache[idx].TextureID = UUID.Zero; | 593 | wearableCache[idx].TextureID = UUID.Zero; |
594 | wearableCache[idx].TextureAsset = null; | ||
595 | continue; | ||
596 | } | ||
597 | |||
598 | wearableCache[idx].TextureAsset = null; | ||
599 | if (cache != null) | ||
600 | { | ||
601 | wearableCache[idx].TextureAsset = m_scene.AssetService.Get(face.TextureID.ToString()); | ||
602 | if (wearableCache[idx].TextureAsset == null) | ||
603 | { | ||
604 | wearableCache[idx].CacheId = UUID.Zero; | ||
605 | wearableCache[idx].TextureID = UUID.Zero; | ||
606 | } | ||
607 | else | ||
608 | hits++; | ||
582 | } | 609 | } |
583 | else | ||
584 | hits++; | ||
585 | } | 610 | } |
586 | } | 611 | } |
587 | 612 | ||